Routing Interaction<Sim, Sim> Question
I am trying to figure out how to route an Actor Sim to move directly in front of the TargetSim, like in Social Interactions, where they move in front of a sim before any social interaction chatting, hugging, etc.
I know for custom object modding I can define a slot, create a route and plan to slot. Wondering if there is already an in built function for Sim?
I've tried actor.RouteTurnToFace(base.Target.position), but this just turns the actor's face towards the target without actually routing to the front of the sim