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New Creator Theme: Elders! - posted on 1st Sep 2018 at 11:43 AM
Replies: 9 (Who?), Viewed: 4296 times.
Dancing Flamingo
staff: administrator
Original Poster
#1 Old 28th Nov 2013 at 4:50 PM Last edited by Nysha : 9th Aug 2014 at 7:43 PM.
Default TS2 Neighborhood Maps
These are the rubrics that MTS staff use for evaluating TS2 Neighborhood Maps shared here.



Quality


1. Terrain Sculpting
2. Playable
3. Decorations

Files
1. SC4 File
2. Image File Names
50. (From common rubrics) Rar, zip, 7z

Information
1. (From common rubrics) Title
2. (From common rubrics) Description
3. Camera Mod
4. Custom content - Credits and links
5. Neighbourhood Information

Screenshots
1. Overview picture
50. (From common rubrics) Size
51. (From common rubrics) Lighting
52. (From common rubrics) Clarity
53. (From common rubrics) Distance
54. (From common rubrics) Distortion
55. (From common rubrics) Photoshopping
56. (From common rubrics) Attached
57. (From common rubrics) Show all items
58. (From common rubrics) Inline images

Other
1. (From common rubrics) Pay or pirated content
2. (From common rubrics) Adult content
3. (From common rubrics) Content we do not allow
4. (From common rubrics) Credits

Special

Note: These are the only rubric items that can be rejected for on their own, with no other rubric items selected at all.

1. (From common rubrics) Uploader requested
2. (From common rubrics) Stolen content
3. (From common rubrics) Other
4. (From common rubrics) Duplicate
5. (From common rubrics) Uploads in Sets
6. (From common rubrics) Not Completed Requested Changes
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Dancing Flamingo
staff: administrator
Original Poster
#2 Old 28th Nov 2013 at 4:56 PM Last edited by Klaartje : 5th Feb 2016 at 4:38 PM.
Default Quality|1|Terrain Sculpting
1:The terrain sculpting needs more work, it is very hilly making it difficult to build on. You can use Creator Feedback to improve your work.

2:The terrain sculpting needs more work: it is quite flat. Try adding interesting features such as a plateau, hills, mountains, or valleys to make your terrain look more interesting.

3:You have sculpted the terrain in a way that looks nice and natural. Nice!

4:You have sculpted the terrain in a way that looks like there is nice amount of variation, and it looks natural. Good job!

5:You have really gone the extra mile sculpting this world. There is great amount of variation and it looks very natural and realistic. Awesome!
5:The neighbourhood is a full neighbourhood built on a default terrain, so the terrain sculpting isn't your fault!
Dancing Flamingo
staff: administrator
Original Poster
#3 Old 28th Nov 2013 at 4:57 PM Last edited by HugeLunatic : 20th Mar 2018 at 2:16 PM.
Default Quality|2|Road Network
1:There are issues with the roads. The road network should make sense, and there should be intersections where the roads meet, and at any dead-end. The intersections should also be properly connected to roads to create crosswalks. The roads should have smooth grade and not be too steep. Please check that your road network meets these requirements.
3:Your road network is playable.
5:Your road network seems to be very well planned and executed!
Dancing Flamingo
staff: administrator
Original Poster
#4 Old 28th Nov 2013 at 5:06 PM
Default Quality|3|Decorations
1:The world decorations don't work very well together, needing more work to create a cohesive theme that makes sense with the terrain sculpting and painting, and the world's overall style.

3:The world's decorations work pretty well, creating a fairly cohesive theme that makes sense with the world's overall style.

4:Your world is very well decorated, with a nice cohesive theme that works well with the world's overall style.

5:Your world is beautifully decorated, with an excellent theme that works very well with the world's overall style.
Dancing Flamingo
staff: administrator
Original Poster
#5 Old 28th Nov 2013 at 5:29 PM
Default Files|1|SC4 File
1:The SC4 file is not named correctly and will not work in game. It needs to be 'Hoodname.sc4', and not 'City - Hoodname.sc4'. It needs to match the name of the image files

5:You have named your file properly and it will work in game. Yay!
Dancing Flamingo
staff: administrator
Original Poster
#6 Old 28th Nov 2013 at 5:36 PM Last edited by leefish : 28th Nov 2013 at 6:06 PM.
Default Files|2|Image File Names
1: There are no terrain image files, the map will not work correctly in game without them.

2: The terrain image files are not named correctly and will not work in game. These will be named the same as your neighborhood, with an underscore, and the terrain type. For example: "HoodName_concrete.png", "HoodName_desert.png", "HoodName_dirt.png", and "HoodName_lush.png".

5: The terrain image files are included and are named correctly and will work properly in game.
Dancing Flamingo
staff: administrator
Original Poster
#7 Old 28th Nov 2013 at 5:44 PM
Default Information|1|Custom content - Credits and links
1:All custom content used in a neighborhood must be credited and linked. This means a short description of the item, the name of who made it, and a clickable, working link to where the item may be found. If you can't link to a download page (because of a frames/flash site), then link to the creators page or the site you got the content from, and explain in the post how the items can be found. Please do not claim unknown or other creators work as your own or just put "unknown."

2:You have credited custom content, but the links are either not clickable, are incorrect, or are not labeled clearly. All custom content used in a neighborhood must be credited and linked. This means a short description of the item, the name of who made it, and a clickable, working link to where the item may be found. If you can't link to a download page (because of a frames/flash site), then link to the creators page or the site you got the content from, and explain in the post how the items can be found. Please do not claim unknown or other creators work as your own or just put "unknown."

5:Your neighborhood uses no custom content, so need for credits and links. Yay!

5:You have given proper credits and links for the custom content. Yay!
Dancing Flamingo
staff: administrator
Original Poster
#8 Old 28th Nov 2013 at 5:48 PM Last edited by HugeLunatic : 28th Nov 2013 at 6:06 PM.
Default Screenshots|1|Overview picture
1: There is no overview picture of the neighborhood, showing the entire neighborhood from a high angle or top-down view. If it can't fit all in one pic, then it's okay to use multiple pics to show the whole thing.

2: There is an overview picture (or pictures) of the neighborhood, but you have not shown it in each of the four terrains.

3: The overview picture(s) shows the entire neighborhood layout.

5:Your overview image(s) are fantastic. It shows the entire neighborhood so that the layout is clear and easy to understand. Thanks!
Dancing Flamingo
staff: administrator
Original Poster
#9 Old 28th Nov 2013 at 5:51 PM Last edited by HugeLunatic : 25th Mar 2014 at 1:07 PM.
Default Information|2|Camera Mod
3: You have not specified if your neighborhood map requires a camera mod to see the whole map.

5: Your map either doesn't need a camera mod to play or if it does you have said so in your post.
Née whiterider
staff: administrator
#10 Old 9th Aug 2014 at 7:43 PM
Default Information|5|Neighbourhood Information
1: You have not included the following: the total number of empty or built lots in the neighbourhood, the number of lots of each size, and the number of lots which are residential or community.

2: You have included some, but not all, of the following: the total number of empty or built lots in the neighbourhood, the number of lots of each size, and the number of lots which are residential or community.

4: You have included all the required information, although it is presented in a way which is a little difficult to understand.

5: You have included all the required information, presented clearly and comprehensibly!
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