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Test Subject
Original Poster
#1 Old 15th Jan 2018 at 12:07 PM
Default TS2: Sim's actions disappear Error?
I've tried multiple and the error applies to all. deleting the error deletes my sim. when the action code disappears the sims look like they are resetting, moving picture of them in the control panel, they keep moving and facing different directions.
Here's the error log:
Build: 1.17.0.66
at Oct 11 2008,15:12:07

Object id: 892
name: N005_User00880 - Leonard
Stack size: 12
Error: Invalid constant.
Iterations: 1
Frame 11:
Stack Object id: 128
Stack Object name: Controller - Relationship Decay
Node: 1
Tree: id 4107 name 'CT - Phone Call Available?' version -32740
from PhoneCall_Party
Prim state: 0
Params: Locals:
Frame 10:
Stack Object id: 128
Stack Object name: Controller - Relationship Decay
Node: 4
Tree: id 8282 name 'Calls - Phone Call Available? (w/ Num Calls)' version -32758
from PhoneCallGlobals
Prim state: 1
Params: 1 128 9 Locals: 0 0 0
Frame 9:
Stack Object id: 892
Stack Object name: N005_User00880 - Leonard
Node: 0
Tree: id 4107 name 'CT - Phone Call Available?' version -32749
from PhoneCall_PartyManager
Prim state: 0
Params: Locals: 0 0 0
Frame 8:
Stack Object id: 10296
Node: 2
Tree: id 8269 name 'Call - Check Type Availability' version -32759
from PhoneGlobals
Prim state: 1
Params: 128 1 Locals: 0
Frame 7:
Stack Object id: 177
Stack Object name: Phone - CellPhone - Controller
Node: 34
Tree: id 8272 name 'Call - Build Menu' version -32740
from PhoneGlobals
Prim state: 0
Params: 1 Locals: 0 1
Frame 6:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 5:
Stack Object id: 177
Stack Object name: Phone - CellPhone - Controller
Node: 65534
Tree: id 8796 name 'Interaction - Cell Phone - Make Call -TEST' version -32749
from PersonGlobals
Prim state: 0
Params: Locals: 173
Frame 4:
Stack Object id: 0
Node: 0
Tree: id -1 name 'No behavior' version 0
from
Prim state: 1
Params: Locals:
Frame 3:
Stack Object id: 892
Stack Object name: N005_User00880 - Leonard
Node: 2
Tree: id 281 name 'Wait For Notify' version 8
from global
Prim state: 0
Params: 0 0 Locals:
Frame 2:
Stack Object id: 892
Stack Object name: N005_User00880 - Leonard
Node: 7
Tree: id 8283 name 'Function - Main - Loop' version 96
from PersonGlobals
Prim state: 0
Params: 5 20 1 Locals: 0
Frame 1:
Stack Object id: 892
Stack Object name: N005_User00880 - Leonard
Node: 6
Tree: id 8193 name 'Function - Main' version 118
from PersonGlobals
Prim state: 0
Params: Locals: 5 20 0
Frame 0:
Stack Object id: 892
Stack Object name: N005_User00880 - Leonard
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:


Global Simulator Variables
= 23
= 20
= 0
= 892
= 2
= 30
= 14
= 7
= 1997
= 51
= 243
= 0
= 0
= 6616
= 29
= 2
= 2
= 1
= -1
= 0
= -1
= 0
= 1
= 60
= 0
= 0
= 0
= 0
= 14
= 30
= 1
= 0
= 0
= 0
= 0
= 0
= 17039
= 0
= 7530
= 0
= 37
= 0
= 1
= -1
= 0
= 1
= 18
= 500
= 25
= 547
= 8
= 0
= 0
= 1
= 1
= 2
= 0
= 1
= 3
= 16384


Other Simulator Details:
All Menus On = false
Move Objects On = false


My Object:
Interaction details for Person N005_User00880 - Leonard
Current Interaction
Name
Index -1
TreeID 0
Initiating Object 0
Current Icon Object -1
Icon Table Index 0
Icon GUID 0


Person Data for Person N005_User00880 - Leonard
0, = 0
1, = 0
2, = 500
3, = 500
4, = 0
5, = 500
6, = 600
7, = 400
8, = 0
9, = 1000
10, = 1000
11, = 1000
12, = 1000
13, = 0
14, = 0
15, = 1000
16, = 0
17, = 1000
18, = 1000
19, = -32332
20, = -8
21, = 0
22, = 0
23, = 0
24, = 4
25, = 0
26, = 0
27, = 21
28, = 0
29, = 0
30, = 0
31, = 917
32, = 0
33, = 0
34, = 0
35, = 0
36, = 50
37, = -1
38, = 0
39, = 0
40, = 1806
41, = 0
42, = 0
43, = 9900
44, = 0
45, = 0
46, = 6
47, = 400
48, = 500
49, = 500
50, = 600
51, = 500
52, = 0
53, = 181
54, = 100
55, = -1
56, = 0
57, = 8
58, = 19
59, = 0
60, = 0
61, = 51
62, = 0
63, = 0
64, = 0
65, = 0
66, = 0
67, = 0
68, = 0
69, = 264
70, = 11
71, = 0
72, = 0
73, = 0
74, = 0
75, = 0
76, = 0
77, = 0
78, = 0
79, = 0
80, = 0
81, = 16
82, = 0
83, = 0
84, = 0
85, = 0
86, = 0
87, = 0
88, = -16244
89, = -337
90, = 106
91, = 28
92, = 26
93, = -209
94, = -200
95, = -250
96, = -184
97, = -182
98, = 0
99, = -180
100, = -300
101, = -170
102, = 0
103, = 0
104, = 0
105, = 0
106, = 0
107, = 0
108, = 0
109, = 16989
110, = 0
111, = 0
112, = 25
113, = 75
114, = 0
115, = 0
116, = 0
117, = 0
118, = 3100
119, = 0
120, = 0
121, = 0
122, = 0
123, = 0
124, = 266
125, = 768
126, = 59
127, = 102
128, = 1000
129, = 721
130, = 846
131, = 222
132, = 510
133, = 800
134, = 701
135, = 123
136, = 990
137, = 663
138, = 411
139, = 400
140, = 417
141, = 400
142, = 0
143, = 0
144, = 0
145, = 0
146, = 0
147, = 0
148, = 0
149, = 0
150, = 0
151, = 0
152, = 0
153, = 0
154, = 0
155, = 0
156, = 28
157, = 0
158, = 1
159, = 0
160, = 90
161, = 2825
162, = 1032
163, = 200
164, = 0
165, = 0
166, = 0
167, = 0
168, = 0
169, = 0
170, = -16611
171, = -29033
172, = 72
173, = 3073
174, = 1
175, = 0
176, = 4
177, = 0
178, = 9000
179, = 0
180, = 264
181, = 32584
182, = 1088
183, = 0
184, = 1
185, = 0
186, = 0
187, = 0
188, = 0
189, = 0
190, = 0
191, = 0
192, = 0
193, = 0
194, = 0
195, = 0
196, = 0
197, = 0
198, = 0
199, = 162
200, = 0
201, = 0
202, = 0
203, = 4
204, = 0
205, = 0
206, = 0
207, = 43
208, = 0
209, = 1
210, = 1
211, = 0
212, = 0
213, = 760
214, = 0
215, = 213
216, = 14725
217, = 6
218, = 6
219, = 0
220, = 12
221, = 0
222, = 0
223, = 0
224, = 12
225, = 0
226, = 0
227, = 0
228, = 6
229, = 0
230, = 0

Motives:
0, = 99.5833
1, = 0
2, = 0
3, = 100
4, = 100
5, = 83.1334
6, = 83.8666
7, = 80.8418
8, = 83.3167
9, = 77.0834
10, = 0
11, = 0
12, = 0
13, = 43.8298
14, = 94
15, = 86.2866


Please help
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#2 Old 15th Jan 2018 at 1:01 PM
Build: 1.17.0.66 suggests you have M&G.
Node: 1 of 'CT - Phone Call Available?' from the Party Phone Calls in M&G does not contain any constants, therefore to have an Invalid constant Error it must be overridden by a mod that does.
It's likely to be something that is intended to add to or improve the Party Phone Calls, if nothing comes to mind to fit that then you may have to do the 50/50 thing to find the culprit.
Test Subject
Original Poster
#3 Old 15th Jan 2018 at 3:32 PM
Thank you so so much, it worked!
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