Custom ITF EP Dew Flower not working; help, please. :(
My evil plan was to make that giant actually functional, instead of just decor. The mesh was actually much smaller, but I made it huge so it could be one of the dew flowers from Into the Future. I THOUGHT it was gonna be a simple process: clone of of EA’s flowers, and swap out the meshes and textures, and enjoy. But joke’s on me!
As soon as my sim interacts with the flower in any way (shaking it, & collecting dew), it magically reverts back to EA’s mesh and texture, even though I ALREADY EFFING REMOVED THEM IN TSRW.
Once the interaction/animation is done, it goes back to the custom mesh & texture, and I have zero idea what is going on.
As far as I can tell, it’s not a geostate issue (cuz it doesn’t have any?); so I wonder if it’s an animation & bones//joints issue? Or if it’s linking itself to EA’s flowers through some unholy force? Is this a
S3PE job?
UGH!