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There could be something wrong with the skeleton. I'm getting the "huge joints" issue when I import it into Milkshape, which sometimes suggests there's something not quite right (double skeleton, wrong skeleton, etc.). Could just be you've not set the joints to the right size, but they still usually don't tend to go all iffy like that if they're all right. If you get any trouble with this, import a bottom child mesh (extract one with
SimPE from an ingame mesh, don't import the morphs or you get some issues with the naming), import yours over (with morphs), check the naming, and it should be fixed.
The ring around the legs is just because the mesh doesn't meet the leg (there's an actual gap between the top of the shoes and leg). Close that gap, and the problem should go away (at least on the child mesh).
The boots also have some UV issues (toe and underside, plus they lack texture on the top and a little bit down, so that would further explain why they appear to show up with the "empty" ring).
The "Sporran" TXMT is set as "blend". Could be some visual issues with that (opaque textures usually get an inside-out effect).
Everything else looks fine, structure-wise, but haven't looked at it ingame.
Not sure about the picture of the kid - is that meant to be one of these recolors? If so, have you deleted cache files, and do you have sim/detail and Texture details set on high ingame? If not, cache files can hold back old info, and the settings need tobe on high for meshes to show properly.