Quick Easy Hair Binner - for hair, brows, beards - UPDATED 7/10/2011 v1.1.02
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Wow, this is really fantastic and even more so if you might make a Mac version. Please make a Mac version? please? |
I will if I can. The current version does not port to Mac OSX correctly, the Choose File dialog is giving me problems. If I can make that Mac friendly, the rest will be cake.
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Catherine Great! Glad I could save you some work! Or did you mean you were going to write a tool like this? Did you already start? Would you want to look at the source for this? |
- Oh my, my tummy hurts from laughing so hard!
Me? Program something? I did take a class way back when I was in Uni... 1986? Maybe? I'm sure my poor old Prof is rolling right now too!
But seriously, this is a great tool! I just DLed your new version - thanks for the quick fixes! And, I'm looking forward to the incorporation of several ideas I've seen already mentioned - especially:
>>>...would love to have just one window for the application rather than two or three... >>>...about the sort index... that decides the order in which stuffs show up in the catalogue. For hair, it could help arrange similar styles together, like long, short updo etc. |
>>>Adding a 5th bin for custom colored, yet familyfied hairs.
>>>The Advanced Tab is definitely worth a "standing ovation!"
Thank you for this terrific tool; and for graciously asking/taking comments and suggestions from the peanut gallery. We (well, at least I) are not worthy *bows down* :lovestruc
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You can now color bin less than four files, if you are not familifying.
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Becky
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Becky
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Sort indices, massively useful for hair, clothing, accessories, and anything else with a catalog sort index. Will keep this in mind for a *possible* future sort index project. I can't just stick it into the hair binner, unfortunately. I wouldn't want to change hair sort indices for 4 hairs without first checking that this won't clobber sort indices of existing stuff in Downloads. Scanning all of Downloads would be quite lengthy in terms of time, even if you just do it once. That, and the applicability to clothing and accessories, makes me want that in a separate tool. To group all "short" styles and all "long" styles, you would have to manually tell a tool which ones are short, which are long, and that gets more complicated than just grouping recolors by which mesh they use. I like the idea, but would take me some time to implement. On longterm list. After finishing up the tooltip adder and extra texture remover. |
In part because of the lack of a index sorter, I abandoned the use of more than one or two body shapes, because to try to find them in buy mode was just too much bother, and quite error prone. Then when I switched to "playing" (actually mostly designing for) medieval only, this was a further disincentive for me to make such a tool, because there really are only two or three body shapes for each gender that have any medieval use. But although I really don't have a reason to produce this tool for myself, I do think it would be of great use for the wider community.
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I did miss the ability to include and family the second brown, but I see it's among the future features. Along with adding custom hair, if I may hope.
One thing that has already been mentioned but would be really important is to have the Decustomize check OFF by default (and preferably to tuck it away somewhere in the future Advanced menu).
Oh and thanks for making eyebrow textures visible! The WW does a really poor job of that.
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Sophie-David Thanks for letting me know about your previous work in this area. I'm sure it will help if/when I tackle that project. Gwenke mentioned to me that sort indices need not be unique, and if that's so, it would tremendously simplify the code.
Gwenke Now that I know color binning makes hair available to townies, I will have decustomize off by default in future versions. My area is clothes, and those need to be decustomized to be townified, I thought hair was the same way, but knowledgeable hair folks explained hair works differently. Is that what you meant by "along with custom hair"? Thank you for testing!
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Gwenke Now that I know color binning makes hair available to townies, I will have decustomize off by default in future versions. My area is clothes, and those need to be decustomized to be townified, I thought hair was the same way, but knowledgeable hair folks explained hair works differently. Is that what you meant by "along with custom hair"? Thank you for testing! |
By custom hair I meant that it would be useful to be able to family unbinned custom hair of the same style (e.g. a purple or turquise etc.) along with natural colours. 'Unnaturals' would also benefit from the removal of unneeded grays, and we would benefit from not losing the style when switching colours
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every other colour was though, so thank you so much! i wonder if it's because i am binning hair for the base game? i have both university and nightlife installed but i assumed it would be ok to bin the hairs for the base game in case i wanted to share them... perhaps i need to bin for nightlife instead?
this tool rocks though, seriously... i've been colour binning hair the long as way in simPE, been waiting for something like this to come along. please keep it here.
oh! i just see you've updated to a newer version already... will try this out again, lol. again, thanks so much! :D
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i think that the new upcoming feature that will clean out the baby, toodler and kids or teens hair files will be good features for sure. one must check out in bodyshoppe that the hairs can be used or not used in every age group . so that you can decide what part of the hair files to keep.
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Areyan Can you please give me a link to the hair where brown did not get binned? All the colors work fine for me, including brown, but if they don't for you, I want to find out why and fix it, if it's a problem on my end.
mamxnb Feel free to let me know if the hair binner gives you any trouble, or if it works fine for you.
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ah i seem to have binned the lasky male hair this is a myos hair mesh 10-1 .
it seem all the hair are binned right . i wonder if i have always did the binning right , in all the binning programs i used before , including your binning programs. because i couldnt find the hair in bodyshoppe , i thought it was not working . but i see that after using your newest version 2 hair binning tool , which i i did find super easy to use yeah , that the hair was pushed way down the line after the hair with all the little custom star in the picture showing the hair in bodyshoppe, i have a feeling i missed that before . i thought that the hair would show up first in line with the custom star in the top of the picture.it doesnt have a star - custom thing in the picture to tell me it is custom , i have a feeling that will be a thing that people will be confused on , is that happening because when i did the binning i did checkmark that the hairs is basegame?
to pick the right expansion couild be a problem in that we might not know what expansion it come from mmm.
how we to make sure the newly binned hairs will have the custom star in it . i still think it a great fast tight small tools wow.
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Phaenoh With SimPE, it is possible to familify without color binning, so if you want to familify your lime green hair, you can. I may add that option to the hair binner. Maybe add another slot named "custom color(s)", under "grey"?
Maybe I could have the "custom color" thing be a *dropdown list* instead of just a slot for one file? Then you could familify your lime green, your neon orange, your electric blue, all at once?
Maybe I could have dropdown lists for instead of single slots for regular hair colors too, but then indicating which hair file has the grey would get tricky. Must think about this. Ideas welcome.
Areyan Sure, thanks. Remember to take the original files out of Downloads, just leave the files with "BINNED_" in their name in Downloads. You can stick the originals in a backup folder somewhere. Or rename them from *.package to *.backup, and then they can stay in Downloads.
I really need to add options to change file extentions on originals to *.backup, or to overwrite originals.
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*Sorry, missed your last post.
And perhaps it should be made more prominent that saving a hair as basegame will not actually make it work without whatever EP or SP it required before? At least I guess it won't.
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