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- Lots and Housing - City Life/Urban Neighborhood Project - Emerald Heights - TS2 Base Game Only
#1
25th May 2015 at 5:41 PM
Last edited by Hood Building Group : 9th Jun 2016 at 4:53 PM.
Posts: 334
Thanks: 4416 in 24 Posts
City Life/Urban Neighborhood Project - Emerald Heights - TS2 Base Game Only
We made a poll back in April about what custom neighborhoods you would like to see created next.See the results, we've got. http://www.poll-maker.com/results28...554b4b-11#tab-2
So, we started with this project. It's currently called Emerald Heights
Since this is a urban neighborhood, we're planning to include about 15-20 families or more.
You can change the lot zoning if you want. We have too many residential lots so you can convert a residential lot into a community lot.
You can join us with our project if you want but please take note of the following "rules":
- The houses must be base game compatible; the houses must be created in a TS2 only AnyGame with no Maxis content.
- You may not use any CC. The house or the family must remain CC-free.
- You may build DIY EP lots, meaning you may build restaurants without restaurant stoves, podium but it must remain base game compatible.
- You can still create a family if you can't use the AnyGameStarter. Just create the sims as you would normally do. When you're done, upload the neighborhood where the family resides and we'll extract it and add it to our neighborhood.
- Unfortunately, this can't be done with the lots. Any lots that are created in an EP game can't be imported into a TS2 base game only game.
- You have to use the pacifier button if you want to create a child of two sims. If you want to create elders with an adult child, then you can create the elders as adults, generate a child and then age them up to elders and the child to an adult.
- You must not alter the offspring's genetics. You may roll the pacifier until you get the best looking sim but you must not change his/her facial structure, eye color or hair color. You can dye their hairs if you want but this needs to be done in the game.
- Make sure that the sims look unique, meaning no unaltered template faces.
- The families must not be played. You have to pause the game after move in.
Anyway, if you want to contribute this project, choose a lot number that is not striked out and we'll add you to the list.
Update 4th June 2016:
The empty (lots only) version of Emerald Heights is finished and is ready to be playtested. The inhabited version is in the works!
Valid, unclaimed numbers
No numbers left for build.
Lot Claim List:
No numbers left for build.
Done!:
Attached files:
EH01 v36.7z (26.47 MB, 266 downloads) - View custom content | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2016-06-09 11:39:04 D.... 0 0 EH01 2016-06-09 05:47:20 D.... 0 0 EH01/Characters 2016-06-09 11:38:53 D.... 0 0 EH01/Lots 2015-07-06 14:48:10 D.... 0 0 EH01/Storytelling 2016-06-09 05:37:24 D.... 0 0 EH01/Thumbnails 2016-06-09 11:39:06 ....A 135156 27753158 EH01/EH01_Neighborhood.package 2016-06-04 17:44:15 ....A 420911 EH01/EH01_Neighborhood.png 2016-06-09 11:49:15 ....A 1148199 EH01/Lots/EH01_Lot1.package 2016-06-09 11:49:18 ....A 775192 EH01/Lots/EH01_Lot10.package 2016-06-09 11:49:18 ....A 482066 EH01/Lots/EH01_Lot11.package 2016-06-09 11:49:22 ....A 370461 EH01/Lots/EH01_Lot12.package 2016-06-09 11:49:19 ....A 430882 EH01/Lots/EH01_Lot13.package 2016-06-09 11:49:21 ....A 1187784 EH01/Lots/EH01_Lot14.package 2016-06-09 11:49:17 ....A 556580 EH01/Lots/EH01_Lot15.package 2016-06-09 11:49:19 ....A 294435 EH01/Lots/EH01_Lot16.package 2016-06-09 11:49:17 ....A 707494 EH01/Lots/EH01_Lot17.package 2016-06-09 11:49:16 ....A 996990 EH01/Lots/EH01_Lot18.package 2016-06-09 11:49:15 ....A 508981 EH01/Lots/EH01_Lot19.package 2016-06-09 11:49:19 ....A 524612 EH01/Lots/EH01_Lot2.package 2016-06-09 11:49:15 ....A 2010743 EH01/Lots/EH01_Lot20.package 2016-06-09 11:49:18 ....A 985043 EH01/Lots/EH01_Lot21.package 2016-06-09 11:49:20 ....A 579913 EH01/Lots/EH01_Lot22.package 2016-06-09 11:49:18 ....A 1382772 EH01/Lots/EH01_Lot23.package 2016-06-09 11:49:18 ....A 631978 EH01/Lots/EH01_Lot24.package 2016-06-09 11:49:16 ....A 629344 EH01/Lots/EH01_Lot25.package 2016-06-09 11:49:20 ....A 1258167 EH01/Lots/EH01_Lot26.package 2016-06-09 11:49:22 ....A 284474 EH01/Lots/EH01_Lot27.package 2016-06-09 11:49:19 ....A 984764 EH01/Lots/EH01_Lot28.package 2016-06-09 11:49:19 ....A 326905 EH01/Lots/EH01_Lot29.package 2016-06-09 11:49:20 ....A 666804 EH01/Lots/EH01_Lot3.package 2016-06-09 11:49:17 ....A 988103 EH01/Lots/EH01_Lot30.package 2016-06-09 11:49:19 ....A 494158 EH01/Lots/EH01_Lot31.package 2016-06-09 11:49:17 ....A 1241570 EH01/Lots/EH01_Lot32.package 2016-06-09 11:49:17 ....A 670877 EH01/Lots/EH01_Lot33.package 2016-06-09 11:49:17 ....A 634088 EH01/Lots/EH01_Lot34.package 2016-06-09 11:49:17 ....A 747839 EH01/Lots/EH01_Lot35.package 2016-06-09 11:49:19 ....A 582859 EH01/Lots/EH01_Lot36.package 2016-06-09 11:49:20 ....A 350120 EH01/Lots/EH01_Lot37.package 2016-06-09 11:49:18 ....A 862971 EH01/Lots/EH01_Lot38.package 2016-06-09 11:49:15 ....A 882307 EH01/Lots/EH01_Lot39.package 2016-06-09 11:49:17 ....A 587632 EH01/Lots/EH01_Lot4.package 2016-06-09 11:49:18 ....A 1228569 EH01/Lots/EH01_Lot40.package 2016-06-09 11:49:22 ....A 302213 EH01/Lots/EH01_Lot41.package 2016-06-09 11:49:19 ....A 490933 EH01/Lots/EH01_Lot42.package 2016-06-09 11:49:22 ....A 256799 EH01/Lots/EH01_Lot43.package 2016-06-09 11:49:19 ....A 896508 EH01/Lots/EH01_Lot44.package 2016-06-09 11:49:21 ....A 476988 EH01/Lots/EH01_Lot45.package 2016-06-09 11:49:16 ....A 1530241 EH01/Lots/EH01_Lot46.package 2016-06-09 11:49:19 ....A 545543 EH01/Lots/EH01_Lot47.package 2016-06-09 11:49:20 ....A 1365717 EH01/Lots/EH01_Lot48.package 2016-06-09 11:49:21 ....A 1632120 EH01/Lots/EH01_Lot49.package 2016-06-09 11:49:17 ....A 564449 EH01/Lots/EH01_Lot5.package 2016-06-09 11:49:20 ....A 810441 EH01/Lots/EH01_Lot50.package 2016-06-09 11:49:22 ....A 522764 EH01/Lots/EH01_Lot51.package 2016-06-09 11:49:20 ....A 1692353 EH01/Lots/EH01_Lot52.package 2016-06-09 11:49:22 ....A 1612468 EH01/Lots/EH01_Lot53.package 2016-06-09 11:49:19 ....A 927391 EH01/Lots/EH01_Lot54.package 2016-06-09 11:49:22 ....A 1229315 EH01/Lots/EH01_Lot55.package 2016-06-09 11:49:21 ....A 2891164 EH01/Lots/EH01_Lot56.package 2016-06-09 11:49:20 ....A 994662 EH01/Lots/EH01_Lot57.package 2016-06-09 11:49:21 ....A 1660635 EH01/Lots/EH01_Lot58.package 2016-06-09 11:49:22 ....A 781408 EH01/Lots/EH01_Lot59.package 2016-06-09 11:49:17 ....A 623058 EH01/Lots/EH01_Lot6.package 2016-06-09 11:49:16 ....A 639785 EH01/Lots/EH01_Lot60.package 2016-06-09 11:49:22 ....A 353199 EH01/Lots/EH01_Lot61.package 2016-06-09 11:49:18 ....A 310189 EH01/Lots/EH01_Lot62.package 2016-06-09 11:49:19 ....A 526798 EH01/Lots/EH01_Lot63.package 2016-06-09 11:49:17 ....A 374100 EH01/Lots/EH01_Lot64.package 2016-06-09 11:49:16 ....A 1276665 EH01/Lots/EH01_Lot65.package 2016-06-09 11:49:15 ....A 366870 EH01/Lots/EH01_Lot66.package 2016-06-09 11:49:20 ....A 721726 EH01/Lots/EH01_Lot67.package 2016-06-09 11:49:22 ....A 1094276 EH01/Lots/EH01_Lot68.package 2016-06-09 11:49:19 ....A 602166 EH01/Lots/EH01_Lot69.package 2016-06-09 11:49:18 ....A 847333 EH01/Lots/EH01_Lot7.package 2016-06-09 11:49:17 ....A 591639 EH01/Lots/EH01_Lot70.package 2016-06-09 11:49:16 ....A 2267408 EH01/Lots/EH01_Lot71.package 2016-06-09 11:49:15 ....A 492970 EH01/Lots/EH01_Lot72.package 2016-06-09 11:49:22 ....A 1416727 EH01/Lots/EH01_Lot73.package 2016-06-09 11:49:18 ....A 896838 EH01/Lots/EH01_Lot8.package 2016-06-09 11:49:16 ....A 753822 EH01/Lots/EH01_Lot9.package 2016-03-30 11:28:42 ....A 96 EH01/Thumbnails/EH01_FamilyThumbnails.package ------------------- ----- ------------ ------------ ------------------------ 62891520 27753158 76 files, 5 folders |
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Description: Emerald Heights V36 (Empty Lots Only) |
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#2
25th May 2015 at 5:56 PM
Posts: 3,182
Thanks: 10391 in 45 Posts
OK, I created the thread. Did I miss anything?
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
#3
25th May 2015 at 6:34 PM
So far so good!
You might want to mention that we will first build up the neighborhood without any sims, so we have an occupied version as well as an empty version.
Also, to those who would like to participate, make sure you have these necessary hacks and fixes in your Downloads folder, here: http://modthesims.info/showthread.php?t=552685
BTW:
By Maxis content I'm assuming you mean Official Store and Exchange content? Not what we already have in the game itself? :S :P
Anyways, I'll take a look at the neighborhood now.
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
The Customized Sims Wiki
You might want to mention that we will first build up the neighborhood without any sims, so we have an occupied version as well as an empty version.
Also, to those who would like to participate, make sure you have these necessary hacks and fixes in your Downloads folder, here: http://modthesims.info/showthread.php?t=552685
BTW:
Quote:
- The houses must be base game compatible; the houses must be created in an TS2 only AnyGame with no Maxis content. |
By Maxis content I'm assuming you mean Official Store and Exchange content? Not what we already have in the game itself? :S :P
Anyways, I'll take a look at the neighborhood now.
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
The Customized Sims Wiki
#4
25th May 2015 at 6:46 PM
Posts: 99
May I help with a lot and a family for this?
#5
25th May 2015 at 8:13 PM
Quote: Originally posted by Redtwoface
May I help with a lot and a family for this? |
Oh, yeah sure. Feel free to pitch in!
Okay, so I managed to build the museum:
So, what do you guys think?
Also, a new updated version of the neighborhood has been uploaded.
Attached files:
EH01 V6.zip (7.22 MB, 47 downloads) - View custom content | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0 05-17-2015 08:01 EH01/Characters/ 91822 05-25-2015 22:10 EH01/EH01_Neighborhood.package 424780 05-25-2015 10:57 EH01/EH01_Neighborhood.png 0 05-25-2015 22:09 EH01/Lots/ 147838 05-25-2015 11:27 EH01/Lots/EH01_Lot100.package 132237 05-25-2015 11:27 EH01/Lots/EH01_Lot101.package 133836 05-25-2015 11:27 EH01/Lots/EH01_Lot102.package 133462 05-25-2015 11:27 EH01/Lots/EH01_Lot103.package 490499 05-25-2015 11:27 EH01/Lots/EH01_Lot2.package 131473 05-25-2015 11:27 EH01/Lots/EH01_Lot24.package 131561 05-25-2015 11:27 EH01/Lots/EH01_Lot25.package 131430 05-25-2015 11:27 EH01/Lots/EH01_Lot26.package 132121 05-25-2015 11:27 EH01/Lots/EH01_Lot27.package 131367 05-25-2015 11:27 EH01/Lots/EH01_Lot28.package 131863 05-25-2015 11:27 EH01/Lots/EH01_Lot29.package 144072 05-25-2015 11:27 EH01/Lots/EH01_Lot3.package 132308 05-25-2015 11:27 EH01/Lots/EH01_Lot30.package 131851 05-25-2015 11:27 EH01/Lots/EH01_Lot31.package 131937 05-25-2015 11:27 EH01/Lots/EH01_Lot32.package 132265 05-25-2015 11:27 EH01/Lots/EH01_Lot33.package 131712 05-25-2015 11:27 EH01/Lots/EH01_Lot34.package 131981 05-25-2015 11:27 EH01/Lots/EH01_Lot35.package 132083 05-25-2015 11:27 EH01/Lots/EH01_Lot36.package 130860 05-25-2015 11:27 EH01/Lots/EH01_Lot37.package 131863 05-25-2015 11:27 EH01/Lots/EH01_Lot41.package 132914 05-25-2015 11:27 EH01/Lots/EH01_Lot45.package 135129 05-25-2015 11:27 EH01/Lots/EH01_Lot46.package 143681 05-25-2015 11:27 EH01/Lots/EH01_Lot48.package 1291366 05-25-2015 22:09 EH01/Lots/EH01_Lot49.package 140424 05-25-2015 11:27 EH01/Lots/EH01_Lot56.package 140692 05-25-2015 11:27 EH01/Lots/EH01_Lot57.package 140952 05-25-2015 11:27 EH01/Lots/EH01_Lot58.package 140032 05-25-2015 11:27 EH01/Lots/EH01_Lot60.package 133769 05-25-2015 11:27 EH01/Lots/EH01_Lot61.package 132922 05-25-2015 11:27 EH01/Lots/EH01_Lot62.package 133593 05-25-2015 11:27 EH01/Lots/EH01_Lot63.package 144789 05-25-2015 11:27 EH01/Lots/EH01_Lot64.package 133543 05-25-2015 11:27 EH01/Lots/EH01_Lot65.package 132956 05-25-2015 11:27 EH01/Lots/EH01_Lot66.package 132987 05-25-2015 11:27 EH01/Lots/EH01_Lot67.package 134058 05-25-2015 11:27 EH01/Lots/EH01_Lot68.package 132997 05-25-2015 11:27 EH01/Lots/EH01_Lot69.package 133283 05-25-2015 11:27 EH01/Lots/EH01_Lot70.package 132863 05-25-2015 11:27 EH01/Lots/EH01_Lot71.package 132625 05-25-2015 11:27 EH01/Lots/EH01_Lot72.package 132871 05-25-2015 11:27 EH01/Lots/EH01_Lot73.package 133292 05-25-2015 11:27 EH01/Lots/EH01_Lot74.package 132514 05-25-2015 11:27 EH01/Lots/EH01_Lot75.package 133071 05-25-2015 11:27 EH01/Lots/EH01_Lot77.package 133491 05-25-2015 11:27 EH01/Lots/EH01_Lot79.package 142919 05-25-2015 11:27 EH01/Lots/EH01_Lot80.package 133991 05-25-2015 11:27 EH01/Lots/EH01_Lot85.package 131276 05-25-2015 11:27 EH01/Lots/EH01_Lot87.package 130485 05-25-2015 11:27 EH01/Lots/EH01_Lot89.package 131397 05-25-2015 11:27 EH01/Lots/EH01_Lot90.package 132711 05-25-2015 11:27 EH01/Lots/EH01_Lot91.package 132822 05-25-2015 11:27 EH01/Lots/EH01_Lot92.package 133557 05-25-2015 11:27 EH01/Lots/EH01_Lot93.package 136162 05-25-2015 11:27 EH01/Lots/EH01_Lot95.package 146594 05-25-2015 11:27 EH01/Lots/EH01_Lot96.package 132443 05-25-2015 11:27 EH01/Lots/EH01_Lot97.package 130943 05-25-2015 11:27 EH01/Lots/EH01_Lot98.package 131274 05-25-2015 11:27 EH01/Lots/EH01_Lot99.package 0 05-25-2015 10:26 EH01/Thumbnails/ 96 05-17-2015 08:03 EH01/Thumbnails/EH01_FamilyThumbnails.package --------- ------- 9962705 65 files |
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
The Customized Sims Wiki
#6
25th May 2015 at 9:00 PM
Last edited by M.M.A.A. : 25th May 2015 at 9:13 PM.
Quote: Originally posted by applesauce58
I would love to participate in this and make a family and a lot if you don't mind :3. Only problem is that in my game i use defaults for some things and that bothers me if i need to take screenshots unless you guys do it because it will be purely maxis for you guys. Sorry if that's a nuisance to you guys. I said guy too many times there...sorry bout it |
Again, we appreciate all the help we can get!
I'm not quite sure how different default replacements are from other types of CC, so you'll have to wait for the rest of the group members, maybe they know more about it. The reason why we try to make our neighborhoods CC free is for the sake of ease of installation and compatibility. If you can somehow manage to avoid having the default replacements in AnyGameStarter, that would be great.
Quote: Originally posted by applesauce58
Little added note: The museum looks awesomesauce |
Thank you, applesauce! :P
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
The Customized Sims Wiki
#7
25th May 2015 at 9:17 PM
I would love to create a family, but I can't use AnyGame Starter (it used to work fine, now it won't run at all on my laptop....), so I'd need to create them and upload the neighbourhood that they're in so that you guys can extract them. Is that OK?
#8
25th May 2015 at 9:29 PM
Quote: Originally posted by lauratje86
I would love to create a family, but I can't use AnyGame Starter (it used to work fine, now it won't run at all on my laptop....), so I'd need to create them and upload the neighbourhood that they're in so that you guys can extract them. Is that OK? |
Oh! Right! I forgot about this method! Yes, this could work.
applesauce58, as laura said, you could create your family in an empty neighborhood and we'll extract them and add them to this one. (Jawusa's a pro in the field of extracting sims. )
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
The Customized Sims Wiki
#9
25th May 2015 at 9:33 PM
Last edited by Jawusa : 25th May 2015 at 9:43 PM.
Posts: 3,182
Thanks: 10391 in 45 Posts
Quote: Originally posted by M.M.A.A.
You might want to mention that we will first build up the neighborhood without any sims, so we have an occupied version as well as an empty version. |
I forgot to mention that. But they can still create the families. I can extract them and save them somewhere safe. I hope they won't create the lot and pack it together with the family. This would corrupt the neighborhood. We have to mention that.
And, the link you've linked is in our secret social group. They can't see it. I'm not sure if they can see single posts as well. http://modthesims.info/showpost.php...244&postcount=2
With no Maxis content, no Pleasantview townies/NPCs, no stealth hood sims, etc. In other words, an empty game.
Anyway, your museum looks stunning. Great job!
Quote: Originally posted by M.M.A.A.
Also, a new updated version of the neighborhood has been uploaded. |
I think, it's better if they pack their lots as .sims2packages. Then, we can replace the lots ourselves. So, that they can work on this neighborhood at the same time without waiting for someone else.
We can still do it in the old-fashioned way but then, we need a seperate thread for that.
Quote: Originally posted by Redtwoface
May I help with a lot and a family for this? |
Yes, of course. Choose a number and build that lot. When you're done, pack it as a .sims2pack and upload it. If you want to create a family, then create a neighborhood with the family and upload it. We'll take care of your family and add it once all of the lots in the neighborhood are complete.
Quote: Originally posted by applesauce58
I would love to participate in this and make a family and a lot if you don't mind :3. Only problem is that in my game i use defaults for some things and that bothers me if i need to take screenshots unless you guys do it because it will be purely maxis for you guys. Sorry if that's a nuisance to you guys. I said guy too many times there...sorry bout it Little added note: The museum looks awesomesauce |
It's OK to have defaults installed. Cat also had default skintones installed when I extracted her family. So, it shouldn't be a problem.
Quote: Originally posted by lauratje86
I would love to create a family, but I can't use AnyGame Starter (it used to work fine, now it won't run at all on my laptop....), so I'd need to create them and upload the neighbourhood that they're in so that you guys can extract them. Is that OK? |
It's OK. Create a new neighborhood with your family and upload that neighborhood. BodyShop removes the EP requirement (thankfully) so we can include your family in our neighborhood. As for their house, you can tell us how your family's house should look like, or other details which need to be included.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
#10
25th May 2015 at 9:39 PM
Quote: Originally posted by Jawusa
I forgot to mention that. But they can still create the families. I can extract them and save them somewhere safe. I hope they won't create the lot and pack it together with the family. This would corrupt the neighborhood. We have to mention that. And, the link you've linked is in our secret social group. They can't see it. I'm not sure if they can see single posts as well. http://modthesims.info/showpost.php...244&postcount=2 |
Oh! Shoot! Forgot about the group's visibility restrictions! I guess we can place the list here:
Quote: Originally posted by Jawusa
Anyway, I installed these mods. antiredundancy (to prevent extra NPCs) argon_alienarch (to fix the broken face templates) argon_archfix (to fix the broken face templates) creaturefixes (to fix the alien eyes) debugabductfix (to fix the "Debug - Get Abducted" command and abduction memories) ffsdebugger (to clear gossip) InSIMenator (UV) v2.9 DEST Edition (to change the time, add pregnancies, etc.) marriage-postmortum (to keep deceased spouses connected in the family tree) nocorruptdeath (to bypass a corruption causing bug) notownieregen (to prevent extra Townies) nounlinkondelete (to bypass a corruption causing bug) TeleporterShrubPlus (to make custom Townies, or move in sims, creating a household with more than 8 sims, etc.) |
Quote: Originally posted by Jawusa
With no Maxis content, no Pleasantview townies/NPCs, no stealth hood sims, etc. In other words, an empty game. |
Ah! Ok! Thanks for clearing that up!
Quote: Originally posted by Jawusa
Anyway, your museum looks stunning. Great job! |
Ah! Why, thank you!
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
The Customized Sims Wiki
#11
25th May 2015 at 9:42 PM
Posts: 99
I am Lot 20 and here is what i got so far! And could my family live in this lot also?
#12
25th May 2015 at 9:46 PM
Posts: 3,182
Thanks: 10391 in 45 Posts
Yes, you can create a family for that lot but we want to create two versions. An empty version and an inhabited version. So, you can create a family but don't move them in there. Create a new neighborhood with that family instead. I will take notes of their aspirations, descriptions, skills, and other details and recreate all of your sims once all of the lots are complete.
Your lot looks nice, btw.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Your lot looks nice, btw.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
#13
25th May 2015 at 9:53 PM
Posts: 99
Quote: Originally posted by Jawusa
Yes, you can create a family for that lot but we want to create two versions. An empty version and an inhabited version. So, you can create a family but don't move them in there. Create a new neighborhood with that family instead. I will take notes of their aspirations, descriptions, skills, and other details and recreate all of your sims once all of the lots are complete. Your lot looks nice, btw. |
Thanks! Even though I have played this for a year after it came out I am not good at making lots from scratch so that means a lot to me!
#14
25th May 2015 at 10:15 PM
Last edited by marka93 : 25th May 2015 at 10:53 PM.
I took lot 56 and how do you want the house uploaded, in the hood or pack it up.
Screen shots to come.
V7 with my lot on Lot # 56 and the lot it self if needed.
All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Screen shots to come.
V7 with my lot on Lot # 56 and the lot it self if needed.
Attached files:
EH01 V7.7z (4.56 MB, 40 downloads) - View custom content | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2015-05-25 13:57:54 ....A 424780 4784033 EH01/EH01_Neighborhood.png 2015-05-17 11:03:54 ....A 96 EH01/Thumbnails/EH01_FamilyThumbnails.package 2015-05-25 17:49:18 ....A 147838 EH01/Lots/EH01_Lot100.package 2015-05-25 17:49:19 ....A 132237 EH01/Lots/EH01_Lot101.package 2015-05-25 17:49:18 ....A 133836 EH01/Lots/EH01_Lot102.package 2015-05-25 17:49:19 ....A 133462 EH01/Lots/EH01_Lot103.package 2015-05-25 17:49:18 ....A 539724 EH01/Lots/EH01_Lot105.package 2015-05-25 17:49:18 ....A 490499 EH01/Lots/EH01_Lot2.package 2015-05-25 17:49:17 ....A 131473 EH01/Lots/EH01_Lot24.package 2015-05-25 17:49:17 ....A 131561 EH01/Lots/EH01_Lot25.package 2015-05-25 17:49:17 ....A 131430 EH01/Lots/EH01_Lot26.package 2015-05-25 17:49:18 ....A 132121 EH01/Lots/EH01_Lot27.package 2015-05-25 17:49:18 ....A 131367 EH01/Lots/EH01_Lot28.package 2015-05-25 17:49:18 ....A 131863 EH01/Lots/EH01_Lot29.package 2015-05-25 17:49:19 ....A 144072 EH01/Lots/EH01_Lot3.package 2015-05-25 17:49:18 ....A 132308 EH01/Lots/EH01_Lot30.package 2015-05-25 17:49:18 ....A 131851 EH01/Lots/EH01_Lot31.package 2015-05-25 17:49:18 ....A 131937 EH01/Lots/EH01_Lot32.package 2015-05-25 17:49:17 ....A 132265 EH01/Lots/EH01_Lot33.package 2015-05-25 17:49:17 ....A 131712 EH01/Lots/EH01_Lot34.package 2015-05-25 17:49:17 ....A 131981 EH01/Lots/EH01_Lot35.package 2015-05-25 17:49:17 ....A 132083 EH01/Lots/EH01_Lot36.package 2015-05-25 17:49:18 ....A 130860 EH01/Lots/EH01_Lot37.package 2015-05-25 17:49:18 ....A 131863 EH01/Lots/EH01_Lot41.package 2015-05-25 17:49:17 ....A 132914 EH01/Lots/EH01_Lot45.package 2015-05-25 17:49:17 ....A 135129 EH01/Lots/EH01_Lot46.package 2015-05-25 17:49:19 ....A 143681 EH01/Lots/EH01_Lot48.package 2015-05-25 17:49:19 ....A 629688 EH01/Lots/EH01_Lot49.package 2015-05-25 17:49:19 ....A 140424 EH01/Lots/EH01_Lot56.package 2015-05-25 17:49:19 ....A 140692 EH01/Lots/EH01_Lot57.package 2015-05-25 17:49:19 ....A 140952 EH01/Lots/EH01_Lot58.package 2015-05-25 17:49:19 ....A 140032 EH01/Lots/EH01_Lot60.package 2015-05-25 17:49:17 ....A 133769 EH01/Lots/EH01_Lot61.package 2015-05-25 17:49:17 ....A 132922 EH01/Lots/EH01_Lot62.package 2015-05-25 17:49:17 ....A 133593 EH01/Lots/EH01_Lot63.package 2015-05-25 17:49:19 ....A 144789 EH01/Lots/EH01_Lot64.package 2015-05-25 17:49:17 ....A 133543 EH01/Lots/EH01_Lot65.package 2015-05-25 17:49:17 ....A 132956 EH01/Lots/EH01_Lot66.package 2015-05-25 17:49:17 ....A 132987 EH01/Lots/EH01_Lot67.package 2015-05-25 17:49:17 ....A 134058 EH01/Lots/EH01_Lot68.package 2015-05-25 17:49:17 ....A 132997 EH01/Lots/EH01_Lot69.package 2015-05-25 17:49:17 ....A 133283 EH01/Lots/EH01_Lot70.package 2015-05-25 17:49:17 ....A 132863 EH01/Lots/EH01_Lot71.package 2015-05-25 17:49:17 ....A 132625 EH01/Lots/EH01_Lot72.package 2015-05-25 17:49:17 ....A 132871 EH01/Lots/EH01_Lot73.package 2015-05-25 17:49:18 ....A 132514 EH01/Lots/EH01_Lot75.package 2015-05-25 17:49:17 ....A 133071 EH01/Lots/EH01_Lot77.package 2015-05-25 17:49:17 ....A 133491 EH01/Lots/EH01_Lot79.package 2015-05-25 17:49:19 ....A 142919 EH01/Lots/EH01_Lot80.package 2015-05-25 17:49:19 ....A 133991 EH01/Lots/EH01_Lot85.package 2015-05-25 17:49:19 ....A 131276 EH01/Lots/EH01_Lot87.package 2015-05-25 17:49:18 ....A 130485 EH01/Lots/EH01_Lot89.package 2015-05-25 17:49:18 ....A 131397 EH01/Lots/EH01_Lot90.package 2015-05-25 17:49:18 ....A 132711 EH01/Lots/EH01_Lot91.package 2015-05-25 17:49:18 ....A 132822 EH01/Lots/EH01_Lot92.package 2015-05-25 17:49:19 ....A 133557 EH01/Lots/EH01_Lot93.package 2015-05-25 17:49:17 ....A 136162 EH01/Lots/EH01_Lot95.package 2015-05-25 17:49:18 ....A 146594 EH01/Lots/EH01_Lot96.package 2015-05-25 17:49:18 ....A 132443 EH01/Lots/EH01_Lot97.package 2015-05-25 17:49:18 ....A 130943 EH01/Lots/EH01_Lot98.package 2015-05-25 17:49:19 ....A 131274 EH01/Lots/EH01_Lot99.package 2015-05-25 17:48:36 ....A 91944 EH01/EH01_Neighborhood.package 2015-05-25 13:26:44 D.... 0 0 EH01/Thumbnails 2015-05-25 17:47:59 D.... 0 0 EH01/Lots 2015-05-17 11:01:50 D.... 0 0 EH01/Characters 2015-05-25 17:48:35 D.... 0 0 EH01 ------------------- ----- ------------ ------------ ------------------------ 9707581 4784033 62 files, 4 folders |
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4 Harbor Drive lot 56.7z (575.7 KB, 37 downloads) - View custom content | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2015-05-25 17:29:27 ....A 1113796 589399 4 Harbor Drive lot 56.Sims2Pack ------------------- ----- ------------ ------------ ------------------------ 1113796 589399 1 files, 0 foldersSims3Pack contains:
Packaged file type: Lot Game Version: Original |
All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
#15
25th May 2015 at 10:57 PM
Last edited by Redtwoface : 26th May 2015 at 1:04 AM.
Posts: 99
Here It is (building is not my thing) the finished lot. And yes the darker lot is suppose to have no bathroom
Edit: I did not take pictures of the final one but its not as different than the other picture.
Edit: There is some things i need to do with the free space so It is not done yet
Edit: I did not take pictures of the final one but its not as different than the other picture.
Edit: There is some things i need to do with the free space so It is not done yet
#16
26th May 2015 at 2:06 AM
Posts: 16,742
Thanks: 1742 in 10 Posts
I would like to create a group home and its inhabitants, but can't tell from your map how the neighborhoods work out. A group home should be in a downmarket area, and for the one I envision the best thing would be a downmarket area that used to be upmarket - one of those neighborhoods that was ritzy 50-70 years ago and in ten years or so will be gentrified, but right now is on the skids. So which lot should I claim?
I am a little hazy about the inhabitants (because of the way I make sims and because I don't want to get married to any notions), but how would it be to create one or two kids who have family ties in the neighborhood, and the family those ties are to?
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
I am a little hazy about the inhabitants (because of the way I make sims and because I don't want to get married to any notions), but how would it be to create one or two kids who have family ties in the neighborhood, and the family those ties are to?
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
#17
26th May 2015 at 6:08 AM
Posts: 3,182
Thanks: 10391 in 45 Posts
@marka93 Thank you! It looks great! I think, it's better if we pack our lots as .sims2packages. Then, we can replace the lots easily. So, that we can work on this neighborhood at the same time without waiting for someone else for an upcoming version.
We can still do it in the old-fashioned way like we did it in MV, MC and BF but then, we need a seperate thread for that.
@Redtwoface Just take the time you need. We'll add your lot once it's done.
@Peni Griffin 19-24 would be a downmarket area. Right in front of the solar panels (well, actually satellite dishes)
As for the sims, you can create multiple families which are tied to each other. It sounds like you want to create a divorced couple with children or a couple who have children but aren't married yet. You can do that, but create them all together in CAS. We can seperate the families once the neighborhood is done and when we add the extracted sims. You can also include pregnancies if you want. Just tell us who the father and the mother and which pregnancy state (invisible, half, full) it should be and we'll add it to the neighborhood.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
We can still do it in the old-fashioned way like we did it in MV, MC and BF but then, we need a seperate thread for that.
@Redtwoface Just take the time you need. We'll add your lot once it's done.
@Peni Griffin 19-24 would be a downmarket area. Right in front of the solar panels (well, actually satellite dishes)
As for the sims, you can create multiple families which are tied to each other. It sounds like you want to create a divorced couple with children or a couple who have children but aren't married yet. You can do that, but create them all together in CAS. We can seperate the families once the neighborhood is done and when we add the extracted sims. You can also include pregnancies if you want. Just tell us who the father and the mother and which pregnancy state (invisible, half, full) it should be and we'll add it to the neighborhood.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
#18
26th May 2015 at 6:20 AM
I just wanted to add that we need high rise buildings for this urban neighborhood, even if that means only reaching the game's original limit of floor levels.
These high rise buildings could be anything like apartment buildings (not an actual AL-functioning apartment building, but a BG apartment building), skyscrapers (housing "offices"), towers, etc...
So feel free to build those as well.
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
The Customized Sims Wiki
These high rise buildings could be anything like apartment buildings (not an actual AL-functioning apartment building, but a BG apartment building), skyscrapers (housing "offices"), towers, etc...
So feel free to build those as well.
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
The Customized Sims Wiki
Mad Poster
#19
26th May 2015 at 11:03 AM
Posts: 3,859
Thanks: 3709 in 13 Posts
I have an idea for number 37, a grand, old-ish house to sit opposite the museum, and an idea for a family, if that's okay? I have a working AnyGameStarter.
I think it might be an idea to set out which lots you want high rise buildings to occupy the space of, because to some extent while they don't have to be uniform, it would help create a cohesive "look" for the neighbourhood if they are close together, and some blocks are starting to be filled. I think that the right hand side blocks (19-24, 39-44, 54-59) would fit well so that the neighbourhood "rises to the right" and leads up to that radio tower, but I don't know. What do you think? Or are you after a more mixed-up look?
I would not mind creating a high rise or two, either. Either as convertible-to-apartments or as hood deco perhaps with a community lot on the base floor.
BTW, re: default replacements, if you create an empty AGS environment, defaults won't be present in that, only in your normal game. So it's not a problem to build/create sims with that in place, because they wouldn't be in place in the building environment
If you can't use AGS the other way to do it is rename your normal The Sims 2 folder to The Sims 2.main . The game will create a blank one when you load the game. Build in this. To revert to your normal game, rename the new The Sims 2 folder to The Sims 2.build and delete the .main suffix from your normal game.
I use the sims as a psychology simulator...
I think it might be an idea to set out which lots you want high rise buildings to occupy the space of, because to some extent while they don't have to be uniform, it would help create a cohesive "look" for the neighbourhood if they are close together, and some blocks are starting to be filled. I think that the right hand side blocks (19-24, 39-44, 54-59) would fit well so that the neighbourhood "rises to the right" and leads up to that radio tower, but I don't know. What do you think? Or are you after a more mixed-up look?
I would not mind creating a high rise or two, either. Either as convertible-to-apartments or as hood deco perhaps with a community lot on the base floor.
BTW, re: default replacements, if you create an empty AGS environment, defaults won't be present in that, only in your normal game. So it's not a problem to build/create sims with that in place, because they wouldn't be in place in the building environment
If you can't use AGS the other way to do it is rename your normal The Sims 2 folder to The Sims 2.main . The game will create a blank one when you load the game. Build in this. To revert to your normal game, rename the new The Sims 2 folder to The Sims 2.build and delete the .main suffix from your normal game.
I use the sims as a psychology simulator...
#20
26th May 2015 at 11:22 AM
Posts: 3,182
Thanks: 10391 in 45 Posts
@simsfreq Number 38 was actualy intended to be an old house. A lady who doesn't want to sell her house. That house is in the downtown area and the architects want her to move out so that they can bulldoze her house to build new buildings, but she refuses to move. She has a private family cemetary in her backyard like the Goths. You can create that lot if you want.
I think number 37 is a community lot, as well. But I'm not exactly sure.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
I think number 37 is a community lot, as well. But I'm not exactly sure.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
#21
26th May 2015 at 1:07 PM
Posts: 16,742
Thanks: 1742 in 10 Posts
Okay, let me have 22 then and I'll see if I can get it all together this week.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#22
26th May 2015 at 2:35 PM
Posts: 3,859
Thanks: 3709 in 13 Posts
Oh no, I would be terrible at making a creepy mansion, I fear! I'll leave 37, then, if it's a community lot. But I do like this project Perhaps it's best if I wait and see some of the other architectural styles first. I have a few ideas for families so far, but houses I'm less clear on.
I use the sims as a psychology simulator...
I use the sims as a psychology simulator...
#23
26th May 2015 at 5:51 PM
Posts: 3,182
Thanks: 10391 in 45 Posts
@Peni Griffin. I added you to the list. I'm not sure whether it's a community lot or a residential lot.
@simsfreq Just take the time you need. 42-56 would be a suburb area (see post #15 for an example lot)
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
@simsfreq Just take the time you need. 42-56 would be a suburb area (see post #15 for an example lot)
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Mad Poster
#24
26th May 2015 at 5:58 PM
Posts: 3,859
Thanks: 3709 in 13 Posts
Oki doke I'm loading up to build now. However - I see a post that says I must have certain hacks installed, and the link takes me to a page I have no permission to view. Is a base game environment OK enough, or do I need to have these hacks, and what are they?
I use the sims as a psychology simulator...
I use the sims as a psychology simulator...
#25
26th May 2015 at 6:11 PM
Posts: 16,742
Thanks: 1742 in 10 Posts
22 is a Diner and 23 is a Grocery Store so I'll take 24 instead.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Who Posted
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