#1
21st Jun 2015 at 10:36 PM
How to improve custom animations ?
Hi guys !
I found some great tutorials to create our own animations.
Working on it, I had a question : is there a way to modify the rig and add new "bones" to create more detailed animations ?
I successfully added bones to an existing rig.
When I moved them on blender pose mode I obtain the result I was looking for, but in game there is no effect, only original bones are affecting the mesh.
Any clue ?
Red