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Test Subject
Original Poster
#1 Old 21st Jun 2015 at 10:36 PM
Default How to improve custom animations ?
Hi guys !

I found some great tutorials to create our own animations.

Working on it, I had a question : is there a way to modify the rig and add new "bones" to create more detailed animations ?

I successfully added bones to an existing rig.
When I moved them on blender pose mode I obtain the result I was looking for, but in game there is no effect, only original bones are affecting the mesh.

Any clue ?

Red
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