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- General - What did you do with the Shady Shores characters?
Replies: 22 (Who?), Viewed: 3010 times.
#1
9th Aug 2015 at 4:07 PM
Posts: 577
What did you do with the Shady Shores characters?
I just downloaded this hood and I'm excited to get started! Shady Shores
What is happening in Shady Shores for you?
Peace, Harmony & Balance... Libra is Love..
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Test Subject
#2
9th Aug 2015 at 5:52 PM
Posts: 35
I've only played the Klandestyne family, but Zephaniah wanted to resurrect his wife and son and I totally let him. I don't use townies so it's a bit too small for me to have a hood of just elders and toddlers. I think I'm going to open each household and let them resurrect whoever they want on the first day.
#3
9th Aug 2015 at 10:30 PM
Posts: 577
Well it is interesting for sure being that it is a small hood (which i like) and only elders and children. Since elders don't really live that long I'm trying to figure out what I would like to do. I need to have adult sims in the household at least one, if the elders die before they turn teen.
So far in the Goodsetter household, I resurected the toddler's mom Lori Marshall. I will have her play as a single mom for now
She can start a career so they can get a better home while her ex mother in law Karen will watch the kids,
she looks different but I have alot of default replacements but this is moments after she arrived
Peace, Harmony & Balance... Libra is Love..
So far in the Goodsetter household, I resurected the toddler's mom Lori Marshall. I will have her play as a single mom for now
She can start a career so they can get a better home while her ex mother in law Karen will watch the kids,
she looks different but I have alot of default replacements but this is moments after she arrived
Peace, Harmony & Balance... Libra is Love..
#4
9th Aug 2015 at 10:42 PM
Posts: 1,194
I poked around in the family albums a little
On a side-note: Once again I´m glad about having gotten Bo´s Children and Pets unattended Mod
and at least realized that the disease is contracted by the water and then spread by body contact.
Other than that I´m stumped at how to solve this riddle. The two families that first showed signs of the disease are the two living closest to the water supply towers, so maybe the water is simply infected due to an accident in the sewage works? Other than that my only clues are the "talking" Klandestyne (clandestine) family name and the old lady with the cereal. Did the picture show her make poison and then releasing it into the town´s water circuit? But she died in the very next picture, so she was either especially careless with the poison or innocent. Also I do not really see a motive for her. Or why the four elders are immune.
I dunno, I´m just not good at crime solving stories/adventures. And I feel real stupid now
On the other hand I really like the families, so I decided to deter from the neighborhood´s official storyline and just start my own. I opened a mine, filled it with dig-able rocks and ankle-deep water in the shafts and declared that the company is careless with the waste water of the mining operation. The groundwater was spoiled and there we go.
Unfortunately the mine is the primary employer for all the homeless family bin families. I intend to put at least one from each household in the Coal Mining career from this site and roll for contagion at the end of each workday. The roll against contracting/spreading the disease is D6 plus Cleaning skill, the threshold to pass is ten (that means a starting sim fresh out of CAS who finds an opening in the career the very first day in town has zero chance to not contract the disease). Once a worker has the disease, I´ll make him/her ill and just see how it spreads from there. In the end pitchforks may be raised against either the workers or the company.
As a side-effect now we know how the Newson kids got orphaned twice - in this universe at least.
Other than that I´m stumped at how to solve this riddle. The two families that first showed signs of the disease are the two living closest to the water supply towers, so maybe the water is simply infected due to an accident in the sewage works? Other than that my only clues are the "talking" Klandestyne (clandestine) family name and the old lady with the cereal. Did the picture show her make poison and then releasing it into the town´s water circuit? But she died in the very next picture, so she was either especially careless with the poison or innocent. Also I do not really see a motive for her. Or why the four elders are immune.
I dunno, I´m just not good at crime solving stories/adventures. And I feel real stupid now
On the other hand I really like the families, so I decided to deter from the neighborhood´s official storyline and just start my own. I opened a mine, filled it with dig-able rocks and ankle-deep water in the shafts and declared that the company is careless with the waste water of the mining operation. The groundwater was spoiled and there we go.
Unfortunately the mine is the primary employer for all the homeless family bin families. I intend to put at least one from each household in the Coal Mining career from this site and roll for contagion at the end of each workday. The roll against contracting/spreading the disease is D6 plus Cleaning skill, the threshold to pass is ten (that means a starting sim fresh out of CAS who finds an opening in the career the very first day in town has zero chance to not contract the disease). Once a worker has the disease, I´ll make him/her ill and just see how it spreads from there. In the end pitchforks may be raised against either the workers or the company.
As a side-effect now we know how the Newson kids got orphaned twice - in this universe at least.
On a side-note: Once again I´m glad about having gotten Bo´s Children and Pets unattended Mod
#5
9th Aug 2015 at 10:48 PM
Wow! Awesome! You guys! Especially you, Enki! You really went deep! Great storyline! :O :D
Keep it coming, y'all!
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
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Keep it coming, y'all!
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
The Customized Sims Wiki
#6
9th Aug 2015 at 10:51 PM
Posts: 1,194
Quote: Originally posted by M.M.A.A.
Wow! Awesome! You guys! Especially you, Enki! You really went deep! Great storyline! :O :D |
But I still feel stupid
#7
9th Aug 2015 at 10:54 PM
Last edited by M.M.A.A. : 9th Aug 2015 at 11:07 PM.
Quote: Originally posted by Enki
But I still feel stupid |
Nah! You got it all right!
We just need to figure out what and who's causing all this chaos, (you seem to have answered the 'what' and sorta the 'who' part,) and why some people are immune.
ETA: And, this is for everyone, sometimes, you can get extra info or clues that we leave on the download's description page, for instance:
Is it really a water tower/tank? Or "something much more sinister"?
Good luck!
Please, call me 'mmaa', saves time.
Learn how to use your neighborhood (terrains) efficiently!
How to avoid neighborhood and game corruption?
The Customized Sims Wiki
#8
10th Aug 2015 at 11:11 AM
Posts: 3,180
Thanks: 10382 in 45 Posts
I believe it's a water tank. But it can be anything. Only EA knows for sure.
Anyway, thank you for creating this thread. I'm always happy if I see 'What did you do with the (hood's name) characters?' threads.
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Anyway, thank you for creating this thread. I'm always happy if I see 'What did you do with the (hood's name) characters?' threads.
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#9
10th Aug 2015 at 2:05 PM
Posts: 1,194
Yes, in the catalogue that structure is a water tank. In the Shady Shores scenario it doesn´t need to be one. Could just as well represent an illegal nuclear plant waste deposit. Add the fact that Kouzai Yin is wearing a work overall and sports a fitting skill profile (high mechanical, a smattering of logic, body and cleaning) makes me highly suspicious against him. He got a makeover asap The children could be immune because they´ve already came in contact with the substance when they were in the womb and for some time I believed spending much time with them confers the immunity to adults. But some adults who interacted with the children died, too, so I´ll need a new hypothesis.
Anyway, this is what happened during the first day of play. Not much actually, but I got a feel for every household and managed to make them play differently. I want the elders to find a happy balance between child raising and self-fulfillment, so the first thing I bought everywhere where toddler beds to make the kids a little more independent. Rescurrections only happen if they are earned ingame.
Klandestyne Household:
Both twins started out in the red, no surprise here. But the materialistic bastards jumped into the green range after I bought them an activity table. They also revealed tinkering as their OTH.
Unfortunately they do not get along well with each other, but a few hours longer chained to the table should mend that.
Moneywise this household is fine for now. If they really get in a pinch I´ll have them cut down a tree perhaps.
Yin Household:
Kouzai aquired the Fortune aspiration perks and already gave his first business consultation online to fulfill his Earn money want. This way he doesn´t need to leave the house.
He is slightly overwhelmed by and has little patience with Kira, who refuses to be taught anything on account of her red aspiration. Don´t want to learn how to use the potty? Fine, spend the night stinky sleeping on the floor for all I care! Kieran, to the contrary, is already taking his first tentative steps on his legs. He started out in the green, or perhaps something I bought fulfilled a want and got him there.
Parks Household
The first I saw of Esra was when she was part of the Yin familiy´s Welcome Wagon. She cuddled a sack of flour as if to tell me she wanted a baby. For real, Esra? You have two of the real thing right there at your home!!!
I installed flooring in the upper floor to give the twins more space to play. Meanwhile Esra revealed her Cuisine OTH and seeing her five cooking skill points I decided to go the Restaurant-Guide route with her. A nice home job that´s sure to rack in the money and generate some serious hobby enthusiasm - perhaps up to the point where Esra will recieve a lamp to resurrect her relatives with? Ah, Freetime feels like such a crutch sometimes
Goodsetter Household
sheduled for today
I already have writing, lumberjacking and blogging as income sources, so Mrs. Goodsetter is fated to the crafting route.
Anyway, this is what happened during the first day of play. Not much actually, but I got a feel for every household and managed to make them play differently. I want the elders to find a happy balance between child raising and self-fulfillment, so the first thing I bought everywhere where toddler beds to make the kids a little more independent. Rescurrections only happen if they are earned ingame.
Klandestyne Household:
Both twins started out in the red, no surprise here. But the materialistic bastards jumped into the green range after I bought them an activity table. They also revealed tinkering as their OTH.
Unfortunately they do not get along well with each other, but a few hours longer chained to the table should mend that.
Moneywise this household is fine for now. If they really get in a pinch I´ll have them cut down a tree perhaps.
Yin Household:
Kouzai aquired the Fortune aspiration perks and already gave his first business consultation online to fulfill his Earn money want. This way he doesn´t need to leave the house.
He is slightly overwhelmed by and has little patience with Kira, who refuses to be taught anything on account of her red aspiration. Don´t want to learn how to use the potty? Fine, spend the night stinky sleeping on the floor for all I care! Kieran, to the contrary, is already taking his first tentative steps on his legs. He started out in the green, or perhaps something I bought fulfilled a want and got him there.
Parks Household
The first I saw of Esra was when she was part of the Yin familiy´s Welcome Wagon. She cuddled a sack of flour as if to tell me she wanted a baby. For real, Esra? You have two of the real thing right there at your home!!!
I installed flooring in the upper floor to give the twins more space to play. Meanwhile Esra revealed her Cuisine OTH and seeing her five cooking skill points I decided to go the Restaurant-Guide route with her. A nice home job that´s sure to rack in the money and generate some serious hobby enthusiasm - perhaps up to the point where Esra will recieve a lamp to resurrect her relatives with? Ah, Freetime feels like such a crutch sometimes
Goodsetter Household
sheduled for today
I already have writing, lumberjacking and blogging as income sources, so Mrs. Goodsetter is fated to the crafting route.
#10
10th Aug 2015 at 4:22 PM
Posts: 577
Well since the mysterious illness totally slipped my mind I think I will start to incorporate it. (I was just going to play the game like a normal hood, I must admit though I've been inspired enki lol)
Since I resurrected Lori, I am going to have her open up a medical clinic in town as a business. And plop down some custom Sims into the town and I have a coal mine business lot as well so I'm pretending it was there all along and all the males including the elders worked in the mine. The adult males contracted an illness, the adult females got it from being intimate perhaps? The children though are immune, elder females are also immune because the elder males got a sickness of a different kind, if any die it was from shock/stress related reasons from losing loved ones. They have mental illnesses as a side effect , from the toxin Xamite which affected them but totally separate from the adult males. Currently the Shore and Co. Coal Mine has reopened and is under new management, the Disease Control claims to have cleared the mine from any signs of the dangerous toxin Xamite that was being released by a tool cleaning chemical that has since been discontinued. And now the small town of Shady Shores is being.flooded with new families for the new job at the mines. Other popular companies have heard the town's rising popularity including Wal-Mart and McDonald's who have already built their establishments.
Yes, the town will soon be fully alive. With the sickness close to being eliminated from the town, and a new clean mine, hopes for a clean hood are looking up.
I'm changing up some aspect of the story.
As of now each household has one adult sim
(Still not used to their names)
Parks household: she has an adult male boyfriend, she's a cougar lol but she is going to be a future nurse in Lori Marshal's clinic so he will be useful to watch the kids.
Yin and Klandestyne both now have adult female live in nurses, if something romantic should develop fine, if not that's fine as well. I'm playing the elder males as having dementia, Alzheimer' s disease. More and more they will be anti social and restricted to their home and Lori's clinic for check ups.
(So in general, I'm playing Shady Shores as the ending of the epidemic, so the hood families have to live with the memories but I believe the toddler's generation will try to make sure it doesn't happen again with strict health and environmental laws, so I see a strict government in the future for this small town. I won't be adding subhood.)
Peace, Harmony & Balance... Libra is Love..
Since I resurrected Lori, I am going to have her open up a medical clinic in town as a business. And plop down some custom Sims into the town and I have a coal mine business lot as well so I'm pretending it was there all along and all the males including the elders worked in the mine. The adult males contracted an illness, the adult females got it from being intimate perhaps? The children though are immune, elder females are also immune because the elder males got a sickness of a different kind, if any die it was from shock/stress related reasons from losing loved ones. They have mental illnesses as a side effect , from the toxin Xamite which affected them but totally separate from the adult males. Currently the Shore and Co. Coal Mine has reopened and is under new management, the Disease Control claims to have cleared the mine from any signs of the dangerous toxin Xamite that was being released by a tool cleaning chemical that has since been discontinued. And now the small town of Shady Shores is being.flooded with new families for the new job at the mines. Other popular companies have heard the town's rising popularity including Wal-Mart and McDonald's who have already built their establishments.
Yes, the town will soon be fully alive. With the sickness close to being eliminated from the town, and a new clean mine, hopes for a clean hood are looking up.
I'm changing up some aspect of the story.
As of now each household has one adult sim
(Still not used to their names)
Parks household: she has an adult male boyfriend, she's a cougar lol but she is going to be a future nurse in Lori Marshal's clinic so he will be useful to watch the kids.
Yin and Klandestyne both now have adult female live in nurses, if something romantic should develop fine, if not that's fine as well. I'm playing the elder males as having dementia, Alzheimer' s disease. More and more they will be anti social and restricted to their home and Lori's clinic for check ups.
(So in general, I'm playing Shady Shores as the ending of the epidemic, so the hood families have to live with the memories but I believe the toddler's generation will try to make sure it doesn't happen again with strict health and environmental laws, so I see a strict government in the future for this small town. I won't be adding subhood.)
Peace, Harmony & Balance... Libra is Love..
#11
10th Aug 2015 at 7:49 PM
Posts: 1,194
I love all of this, especially that you focus on the rebuilding aspect.
... but we´re giving mining a real bad name in the Sims community
... but we´re giving mining a real bad name in the Sims community
Mad Poster
#12
10th Aug 2015 at 10:02 PM
Posts: 3,851
Thanks: 3706 in 17 Posts
Wow! You are all making me want to play this hood! :D
I use the sims as a psychology simulator...
I use the sims as a psychology simulator...
#13
19th Sep 2015 at 6:04 AM
Last edited by grammapat : 19th Sep 2015 at 6:46 AM.
Posts: 7,393
Thanks: 4 in 2 Posts
I was killing off bin people; Jessica Picasso had somehow lived through a pregnancy with no help from me. So when a "random" old man walked by I got her pregnant by him. I had not played any of the lots, so...woops. She had twin boys by old Mr. Klandestyne; they both have ski-sloop noses - Loofta is dark-skinned, Nabob is light, with ELF ears! I moved the Oldies in, and they raised all three babies.
Raz's sister Runa had a crush on teen Kiernan Yin since she was a kid...a very serious house-cleaning kid.
RL=http://s776.photobucket.com/user/grammpat/media/AA%20new%20hood/Kid%20Runa%20has%20crush%20on%20teen%20Kieran_zps2inzdewi.jpg.html][/URL]
Raz and Kira Yin had been on a date and really liked each other; they came home to a birthday party and had a first kiss.
Runa was so eager for a first kiss, she "forgot" to put clothes on when she got out of the shower. Her grandmother Laticia put a stop to the kiss, This was supposed to be their best birthday ever, and with the kissing and food it might have been. But hot dancing, hot naked teenager, a few pee puddles, and the party was a disaster.
Raz's sister Runa had a crush on teen Kiernan Yin since she was a kid...a very serious house-cleaning kid.
RL=http://s776.photobucket.com/user/grammpat/media/AA%20new%20hood/Kid%20Runa%20has%20crush%20on%20teen%20Kieran_zps2inzdewi.jpg.html][/URL]
Raz and Kira Yin had been on a date and really liked each other; they came home to a birthday party and had a first kiss.
Runa was so eager for a first kiss, she "forgot" to put clothes on when she got out of the shower. Her grandmother Laticia put a stop to the kiss, This was supposed to be their best birthday ever, and with the kissing and food it might have been. But hot dancing, hot naked teenager, a few pee puddles, and the party was a disaster.
#14
19th Sep 2015 at 7:58 AM
Is it okay if I post things here too? I don't want to necro the thread
#15
19th Sep 2015 at 7:59 AM
Posts: 3,180
Thanks: 10382 in 45 Posts
Lol! Good old Leticia. She knows how to screw up a party.
@MileyTheSimmer Feel free to post your pictures here. I'd love to see them.
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@MileyTheSimmer Feel free to post your pictures here. I'd love to see them.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
#16
20th Sep 2015 at 2:53 AM
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Thanks: 4 in 2 Posts
#17
20th Sep 2015 at 9:10 AM
Last edited by Jawusa : 20th Sep 2015 at 2:29 PM.
Posts: 3,180
Thanks: 10382 in 45 Posts
Oh, if you don't like the ghosts. Feel free to send the graves to the cemetary.
Lol!
Let's hope there aren't any twins, sneaked into the pregnancies, which could duplicate the mess.
Catalogue of Custom Neighborhoods for TS2
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Quote: Originally posted by grammapat
Kelly and Tommy; Linus and Tammy. Not very original of me. But there six pregnant townies (by the two old guys) that might cause future issues... |
Lol!
Let's hope there aren't any twins, sneaked into the pregnancies, which could duplicate the mess.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
#18
20th Sep 2015 at 9:19 PM
Posts: 7,393
Thanks: 4 in 2 Posts
Twins? Oh no, there's no twins anywhere.
Lab Assistant
#19
26th Sep 2015 at 4:02 AM
Posts: 170
So, this is my first ever non-EA premade hood to download and play. I've only ever made my own and played them.
First, I am an ocd person and just as equally ocd simmer. So, understand that when I say that those houses were not anything as I would make them to be! They really screwed with my play style and it was very annoying, as equally as the ghosts were. However I decided to keep the houses the way they were, complete with crappy cheap beds (at least at first) to go with what the creators had put in.
Second, after playing the Goodsetter house for a few sim days I quickly learned the value of moving out all the graves! It was impossible to play the living with the dead breaking things and scaring everyone, and then the strays kept coming over and over, so much that I thought there was a glitch in my game! Spent so much money in the first two houses paying the repair woman to fix everything. I've never in my simming life ever experience so much broken stuff at one time! Was that on purpose or just my bad luck?
I got all the toddlers raised in platinum thanks to my cheat rule, focus only on potty training. All the grandparents got jobs using boolprop to give them proper full time jobs. If you know a way to do that without using boolprop and clicking on the newspaper let me know. The two grandmothers got education jobs, Yin wanted to be in the medical profession and Klandestyne got a cc job as a mechanic.
Currently all the toddlers are now teens and were faced with a major problem, a serious lack of future partners. The hood was considerably short on female partners. I found one future spouse for Tammy Marshal, a cashier at the one stop shop and moved him in as a teen using boolprop add to family after they were in love. I've just recently made a custom downtown using Rivers Bend Template. Now all my teens are meeting the downtown sibling teens (Tricou family). But hey, it gives a few more townies in the mix.
No chemicals or GMOs in my sims' food.
First, I am an ocd person and just as equally ocd simmer. So, understand that when I say that those houses were not anything as I would make them to be! They really screwed with my play style and it was very annoying, as equally as the ghosts were. However I decided to keep the houses the way they were, complete with crappy cheap beds (at least at first) to go with what the creators had put in.
Second, after playing the Goodsetter house for a few sim days I quickly learned the value of moving out all the graves! It was impossible to play the living with the dead breaking things and scaring everyone, and then the strays kept coming over and over, so much that I thought there was a glitch in my game! Spent so much money in the first two houses paying the repair woman to fix everything. I've never in my simming life ever experience so much broken stuff at one time! Was that on purpose or just my bad luck?
I got all the toddlers raised in platinum thanks to my cheat rule, focus only on potty training. All the grandparents got jobs using boolprop to give them proper full time jobs. If you know a way to do that without using boolprop and clicking on the newspaper let me know. The two grandmothers got education jobs, Yin wanted to be in the medical profession and Klandestyne got a cc job as a mechanic.
Currently all the toddlers are now teens and were faced with a major problem, a serious lack of future partners. The hood was considerably short on female partners. I found one future spouse for Tammy Marshal, a cashier at the one stop shop and moved him in as a teen using boolprop add to family after they were in love. I've just recently made a custom downtown using Rivers Bend Template. Now all my teens are meeting the downtown sibling teens (Tricou family). But hey, it gives a few more townies in the mix.
No chemicals or GMOs in my sims' food.
Test Subject
#20
8th Oct 2015 at 4:09 AM
Posts: 35
I started with the Marshal family. Karen rolled a bunch of job related wants right off the bat (probably worried about how she'd be able to provide for Tommy and Tammy) and I think I like the idea of her as a teacher. The town's definitely going to need a school once all those toddlers grow up! So I gave Karen a bit of a makeover- my defaults her her looking a bit blah- and I styled her kind of casual. She also wanted to resurrect Brian, so we worked on that next. Although the two have 2 bolts, they haven't really interacted much, except for the occasional chat when they are the same furniture.
The welcome wagon soon arrived and neatly demonstrated the neighborhood dynamic. The survivors had started to become wary of each other; relations were strained as fear and confusion added to their sorrow. The little party consisted of Zephaniah, Esra, and Kouzai. Esra just walked up and started throwing around a sack of flour like it was a baby. Karen didn't know what to think and didn't really do a great job of hiding her reaction. And then Kouzai started taunting her about how her family was the first to get sick and how they brought this plague of death to their neighborhood. Zephaniah on the other hand, just stood around for a while and then walked back home. Apparently he didn't make it all too far, because about 20 minutes later, he had circled back around and was walking by the Marshals again. Poor guy.
The welcome wagon soon arrived and neatly demonstrated the neighborhood dynamic. The survivors had started to become wary of each other; relations were strained as fear and confusion added to their sorrow. The little party consisted of Zephaniah, Esra, and Kouzai. Esra just walked up and started throwing around a sack of flour like it was a baby. Karen didn't know what to think and didn't really do a great job of hiding her reaction. And then Kouzai started taunting her about how her family was the first to get sick and how they brought this plague of death to their neighborhood. Zephaniah on the other hand, just stood around for a while and then walked back home. Apparently he didn't make it all too far, because about 20 minutes later, he had circled back around and was walking by the Marshals again. Poor guy.
#21
9th Oct 2015 at 11:51 AM
Posts: 3,180
Thanks: 10382 in 45 Posts
I love the way you have made-over them!
And the house looks beautiful, too! :lovestruc
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And the house looks beautiful, too! :lovestruc
Catalogue of Custom Neighborhoods for TS2
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Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
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#22
8th Nov 2017 at 7:32 PM
Posts: 7,393
Thanks: 4 in 2 Posts
It's OK to bring back this dead thread. But in my new Shady Shores, it's NOT OK to resurrect anyone. Seeing how unhappy and poor everyone was, first thing I thought was they all should life TOGETHER, and the men & women could pair up - but they dislike each other! Luckily this is one of 6 sub-hoods, so I used a hack to find suitable mates:
Karen Marshall & Mortimer Goth
Zeph Klandestine & Claire Voyante (she was the house mother of a bunch of teens, but she knows Zeph twin toddlers need her more, and SHE needs a companion)
Yang (who doesn't look Asian at all) was so miserable, I MADE a pretty Asian woman to take care of the family.
Am building them a group home,maybe two, so the kids will be friends.
Stand up, speak out. Just not to me..
Karen Marshall & Mortimer Goth
Zeph Klandestine & Claire Voyante (she was the house mother of a bunch of teens, but she knows Zeph twin toddlers need her more, and SHE needs a companion)
Yang (who doesn't look Asian at all) was so miserable, I MADE a pretty Asian woman to take care of the family.
Am building them a group home,maybe two, so the kids will be friends.
Stand up, speak out. Just not to me..
Forum Resident
#23
12th Jun 2019 at 4:30 PM
Posts: 883
Thank you so much for this small custom hood. I especially loved it as just a little something to add to round out a megahood I was starting (and I adore toddlers, so that was a bonus). I've now played that megahood for more than eight sim seasons and still love it, so I thought it time to share what's happened regarding Shady Shores!
(I'll be mentioning moves made to other subhoods in the megahood, so I'll explain now that HBG's Meadow Creek was the main hood, Belladonna Cove became the downtown by way of a Tarlia template, and Middleground was attached as an additional, empty subhood to provide additional housing options---because I play with settings 3 or 4 of Cyjon's Bigger Bills, almost all premade families have to be moved to less expensive digs at the start of the hood, so affordable housing and numerous housing options are typically a priority.)
Also, apologies in advance: I'm not a picture-taking simmer. But I'm happy to try to make up for it with detailed description, heh. So detailed that I thought using spoilertags might keep the length of this post more workable...because yeah, it's reaaaaallly long.
In the Beginning
I didn't start out by delving into the memories and lore of Shady Shores as much as Enki, though I'm also impressed by their analysis! My take on Shady Shores was that with so much death, the families that started there mostly wouldn't want to stay there, so their first goals housingwise would be to relocate if possible. By the way, in my hoods, I almost always give any beginning gravestones to my cemetery owners right away, so haunted home lots weren't to become a thing. (I only had expansions through OFB for some time, so I tend to feel somewhat been-there-done-that with the whole home-haunting thing.) Finally, I decided Shady Shores at the municipal level (because I think of most my subhoods as having some independent local government) would recognize that they needed to reinvent themselves to survive; I chose to treat the illnesses as indicating some larger contamination had occurred in the area.
I first played all the SS households for a couple of days, in place, to get a feel for them. No one managed to get out to a community lot during that time, but they were all able to meet at least a couple playable neighbors by running out to greet them on walkby (I use localwalkbys from Moreawesomethanyou, so all the walkbys were going to be from Shady Shores).
Yin and Klandestyne wanted jobs, so because both had the Sports hobby, they both began working in Athletic---and I believe that's how they ended up meeting: one brought the other home from work. From there, I forget which of the elders was the first to meet all the others, but that sim spent as much time on the phone as they could, until the others all agreed to come over. And then I watched the gathering! Of course, all the visitors were pressed into baby/cleaning duty, lol. But beyond that, Esra Parks and Kouzai Yin hit it off (I think it was more a matter of ACR timers having run down, really; they had a weak single bolt in my game). I had them combine households, and they became the only original household(s) to stay in town initially. A hasty partnering, sure, but moving in together meant they could afford to loan Karen Marshal enough to move herself and her toddlers out of town. Besides, they were each relieved to have another grown-up to share the load with, and of course we all know that stressful situations can jumpstart some romances!
Zephaniah Klandestyne seemed more independently resourceful (something about his name just struck me so), so I had him snatch up the Yang home in Meadow Creek, managing to do so with no downpayment by using an owner-carried loan (meaning he and his grandbabies were moved in while the Yangs were still there, the Yangs left for their new home, and Klandestyne subsequently paid them back over time for "buying" their home from them). That original Yang house was pretty roomy (and I thought Zeph felt right at home with all the blue and the somewhat old-fashioned decor), so he went on with being resourceful by putting out the word that he had room to share (not through the Maxis method for such; I planned to just move in his new housemate manually). Soon after, the much younger Vivian Cho of Maxis' Belladonna Cove moved in. She had been disillusioned with her job in Medicine (that was my head canon---but actually, like every premade sim in my megahoods, I had her quit at the start of the hood and it quickly became evident she had little interest in going back to work). Instead, she was looking for a change of pace that'd let her stay home with her own infant daughter, Etsu.
Thus, Vivian took over most of the parenting and cooking duties of the combined three-toddler household, which left ambitious Zeph free to focus on getting as far as possible with his career. A workable new start, he thought.
Karen Marshal's new home was one of the cheapest starters in Middleground (a good choice, since in my head canon, Middleground is able to provide all its residents with a much-needed food ration weekly---enough to feed two toddlers and help significantly in feeding one adult also). Even so, I'd had to strip it down further before her move so she could (nearly) handle the bills. She had the Art hobby, but because I slow skilling wayyy down with a mod, painting wasn't likely to support her for long. Fortunately, she rolled to get a job on her first day at the new house. Things stayed rough for some time with her trying to work, care for the kids, and paint when she could. Still, she made friends with as many walkbys as possible---mainly so she could invite them in and influence them to clean or cook while she napped.
The big turnaround for her came when she met fellow Middleground resident Connor Weir (a Belladonna Cove premade; he and his roommate Geoff had headed right to Middleground at the start of the hood, with Film/Lit sim (I do sometimes reassign starting hobbies based on the sim's rolled Interests) Connor having convinced Geoff that Middleground's heavy focus on the arts was what he needed to help contribute more evenly to their household). Karen and Connor autonomously fell in love, and I got them married in her backyard as soon as they rolled wants to marry. Connor moved in, which was a big help to her; not only did he have his own job and a potentially lucrative hobby, but as a much younger man, he had slightly more energy than she for caring for the babies. He quickly bonded with the twins, and he and Karen were happy for the short remainder of her life.
So back now to Parks and Yin. Raising four toddlers was tough going for Kouzai and Esra, but financially, they were basically OK thanks to being a dual-career household (Athletics for Kouzai and Culinary for Esra; she also had the Cuisine hobby). They managed to build a small nest egg, which, along with a modest (but not low-interest) loan from Zephaniah Klandestyne (again, being a slightly predatory lender seemed right up his alley), eventually allowed them to leave Shady Shores ("too many memories," said Esra). They moved into the now-vacant original Harris home in Meadow Creek. (The Harrises had needed more room when they got ACR-pregnant with twins, right at the start of the hood, and moved into a roomy government-subsidized townhome in Belladonna Cove. In my head canon, Belladonna is the main place where such government housing subsidies happened, so it has a few mixed-income multifamily dwellings designed to encourage household diversity, meaning that some units in the building might be 4BR and 2BA and others, tiny studios for single sims.)
Esra and Kouzai remained faithful to each other until his death (he was the first of the Shady Shores elders to die). They were able to Go Steady thanks to a mod, but to Esra's lasting regret, she never fell in love with Kouzai, despite having a want to do so right up until his dying day. At least dating allowed them to stay fairly happy; Kouzai even died in platinum thanks to their date the night before. He also was able to see all the toddlers grow up to child successfully (I play with longer lifespans). And thank goodness---I doubt Esra could have managed 4 toddlers on her own!
The Subhood Arc of Shady Shores Itself
Maybe now is a good time to mention what happened to the subhood itself---as I said, in my head canon, the local government was looking for a way to reinvent the region. To do that, they used some of the SimNation federal grant money they'd been allotted for cleanup and recovery to found a community college. The iffy and too-long tagline for the subhood became, "Shores Community College: free four-year degree for the first graduating class! Study without worries---we're definitely no longer contaminated. At all!" (They maybe should have put a few more simoleons into a smoother PR staff, but since they were trying to hire only from local talent, the personnel selection was limited.)
That started just after Kouzai and Esra moved away, emptying the hood of all its original inhabitants, and so the subhood changed its name as well, to Shores College, to emphasize the image makeover. Indeed, the area had some very nice waterfront acreage, which the local government hoped someday would attract a prosperous mix of residents.
In a nice bit of timing, Shores Community College (SCC) was established just in time for my megahood's first teens to enroll---at least, those going to main-hood uni. (The prestige university remained Mootilda's Brainania, still providing the classic uni experience.) SCC started with (and still has) just one dorm that I play (a faux version: it uses dorm doors but of course doesn't generate dormies or get mascots or cow visits). To give it a more hardscrabble feel, the dorm's never been allowed to become anywhere near luxurious, and in particular it's always been self-catering, without any NPC cook in the kitchen. Most SCC students chose to live there if they didn't already have families and childcare responsibilities before enrolling.
Although tuition and fees were indeed not charged for that first class, the school, at the strong encouragement of the local government, immediately started activelybegging soliciting donations from students' families to fund dorm improvements. That's how they managed to go from a single story and just a couple of bedrooms to two stories and seven bedrooms, including a "parenting suite" for students who became parents while enrolled (thanks to Lamare's mods!).
The grounds of the lot were modest, but a local (unseen) monastery formed a partnership with the dorm anyway (actually in exchange for some concessions from the area government, mainly about land rights to the acreage around the monks' own hidden campus...speaking of hidden, it's never been clear how much those monks knew about the origins of the Mysterious Illness). The brothers taught the students to grow PBK grapevines and Aysarth's squash; they also taught them to crush the grapes into wine. I meant the wine to become a major no-cook food source in my hood (and thus potentially a source of profit for the dorm, after a cut for the monks)---PBK's wine turns out to be a bounty for hunger satiation if you don't mind (or would really appreciate) the lack of cooking, especially compared with just harvesting produce and stocking the fridge. And of course, with only a cookless kitchen, more often than not the dorm was surviving on mac and cheese, making homegrown wine and squashes especially welcome as sources of variety in their own daily fare!
SCC was reasonably successful as an institution; dorm life, at least, thrived. Some business came back to the subhood as well---the single original community lot that the subhood had started got new ownership and a complete remodel (becoming an all-in-one including a pet store, coffeehouse with many bookshelves and a computer, clothing store, jamming area for musically inclined students, and a very spacious and rather nice bathroom, complete with a discreet couple of showers that students pulling all nighters often appreciated). Also, a small casino set up shop on the outskirts (my edit of Mootilda's, from her Moo's Mews Nightlife collection; the casino's pizza stayed free, to better attract college kids).
It also helped that a few playables from across the megahood began to take faculty positions at SCC and move their families into the subhood (by then, I was playing the megahood based on egswanso's exquisitely well thought-out set of career rules ), giving me a reason to have sims in the higher ranks of various careers transition to "professor" positions---level 8 in Education---instead of cluttering up the ranks of LTW jobs when their LTW had nothing to do with any career). Shores College as a subhood kept on with its self-reinvention plan, catering to an increasingly wealthier set of families (better for their tax base, heh) and always looking out for better "faculty" for SCC. Eventually, the area changed its name again, to the much tonier sounding (and less confusing) "Shoreston."
SCC remains based there, along with almost all playable college-professor households (for career-topping sims, there is one even more prized "faculty" position: a particularly nicely remodeled residential lot on the Brainania campus that, thanks again to Lamare's mods, houses one invited sim and their family or guests of choice for a single sim-year---a prestigious yearlong tenure as Brainania "guest faculty"). But just as the local government had hoped, Shoreston is no longer all about SCC either. Instead, lately there's been some extra-nice homes cropping up on all the best oceanview lots. Those are just starting to attract well-to-do families who don't give much thought to Shoreston's origins, simply welcoming the chance to live in a crime-free area (unlike parts of, say, Belladonna Cove), in new homes built to the highest construction standards (again, thanks to one of Lamare's mods [electrical box of power problems], this is very different from the shoddy construction found in some other of the megahood's areas).
Back to the Families: The Middle Bits
I had hoped that the story of Connor and Karen (now the Marshal-Weirs) would continue to be an inspiring tale of feckless Connor manning up and raising the twins well after Karen's death, but it was not to be. On her deathbed, she made him promise to move them with him back to a decent area of Belladonna Cove, one with good secondary schools. He did, but Connor was never the same after her death and that move; the life seemed to have gone out of him. His wants became very minor and even silly, and in particular he stopped having any desire to write more novels---a big problem because he already had changed to the custom Novelist career, which pays much less than most Maxis teen jobs. At that point in my game, I didn't have the heart to play them through renewing their destitution, so when it seemed that was inevitable, I aged the twins up from child to teen and then made Connor into a vacation local (he now wanders jawusa's marvelous Winter Wonderland). The teens became main-hood townies, nice but terribly lazy; I've been content to just have them around for color and am satisfied not to think too hard about their story from here. Maybe someday they (or Connor) will become important in the megahood's story again.
Zeph's household always remained financially solid, thanks to the money Viv had brought to the household as well as to Zeph's decent income from loaning sums of money and working in Athletics. (I should mention that I have pescado's noagediscrimination, so all these elders were on the normal jobs track, not the teen/elder one---though considering how high everyone's bills are, I'm not sure that changed their stories dramatically; the main difference in the end might only be that the elders all worked a lot more hours than they would have unmodded!) He and Viv always seemed mutually clear that theirs was just a practical arrangement; their relationship remained at most a moderate friendship. In contrast, his bond with his grandkids was strong, and being active and fit, he managed to spend quality time with them.
Then, as Raz and Runa were just about to become children, the gypsy dropped off a genie lamp! Zephaniah wished first for money (so much irony, considering of all the Shady Shores families, his needed it least) and then for his son and daughter-in-law to be resurrected. Sadly, although Darnell came back just fine, Leta's resurrection didn't go so well, and she ended up a zombie. Still, they were able to reunite with and start to help with raising their toddlers, which was thrilling; almost equally thrilling, both returned parents wanted jobs.
Tragedy struck again, though, and zombie Leta died quite soon after to a bad ROS roll. The twins were devastated by her second demise, probably more so than Darnell. But he still appreciated his renewed chance to be their dad, which turned out well in terms of the timing: Viv and her daughter left the household for Belladonna Cove shortly thereafter, when she married and moved in with fellow Maxis premade Timothy Riley after a very quick engagement. But Zeph and Darnell were perfectly well equipped to raise the kids as a team---thanks to Viv's presence for the last few years, Zeph had some vacation time, so they only even needed to hire a nanny a couple of times.
Some years later, as the kids were turning teen, Zeph found love with another Meadow Creek sim, a much younger woman. It turned out that he and Meadow Creek premade Shelly Klein had three bolts. She'd returned to her maiden name after a failed marriage, which hadn't been helped by a desperate (on her part) affair with an even younger man (Belladonna Cove premade Justin Cleveland, who was just a teen when they first met and then pursued her immediately on turning adult, wow---but in the name of good sense, Justin's uptight parents pushed hard for him to find someone who wasn't so much older and married, and eventually he settled down to moderate happiness, and children of their own, with a cute gal his own age, a former townie cashier who was among SCC's first graduating class).
The Zeph-Shelly love story started out slowly, with a strong friendship that looked platonic but always made me wonder. I figured Shelly was still questioning herself, wondering what her life had become and what she wanted it to be, and that Zeph had reservations about the age difference. However, the two always beelined for each other whenever on the same lot, and eventually all it took was for Shelly to ask him on one date. From there they were off and running and filled with romantic wants for one another. (Yay.)
Now that his grandkids had their dad back, Zeph felt free to move in with Shelly at her sprawling family farm ("I'll still be right in the neighborhood," he reassured Raz and Runa). He and Shelly conceived a daughter, but he remained a terrific grandfather. He was often seen walking by the Klandestyne home, and his grandkids would usually invite him in when they spotted him (it helped that as Tinkering teens, they were often working on a junk car in the driveway). In fact, while invited in (and controlled), it was Zeph who ended up teaching Raz to study.
Runa and Raz were each terribly sweet and were always very close siblings, helped along by their shared shyness. She rolled to become Popularity as a teen (making her eternally horrified at doing anything to fulfill her Popularity wants), and Raz, to become Fortune.
As for the Parks/Yin household, after Kouzai's death, things were very tough on lazy Esra, but her love for the kids kept her going. Food security actually wasn't a problem for them (food scarcity is a regular thing in my hoods, because I try hard to limit easy sources of food points and cooking skill), thanks to Beck's butter churn and Esra's managing to land a gig as the primary at-home platters cook for the owner of Belladonna Cove's takeout shop. Still, Esra was thrilled to discover that little Kelly was also a Cuisine sim and thus could churn too, from childhood on (thanks, Rebecca!). In fact, the kids turned out to have a great mix of hobbies for potentially earning enough income to take care of themselves after Esra passed: besides Kelly's Cuisine hobby, Kieran was a Music sim and Kira an Art sim. Esra prioritized getting them a Superstar Mic and an easel, respectively, and encouraged them to practice from the time they were children. Linus, with his Games hobby, had his own potential to bring in money, though Esra didn't feel comfortable encouraging him to gamble or bet (like on billiards). But he did manage to win a computer-gaming contest or two by going downtown (and downtown was just his style; as a teen, he adopted an unnaturally colored mohawk and a pretty loud Hawaiian-style shirt).
Thanks to spending most of her days off cooking platters for the takeout's owner, Esra managed, with pride, to place a 1000-simolean sculpture in each of her grandkids' inventories. (Not much of an inheritance by the standards of my hood, but certainly an achievement considering how much work it took her to get there). She also scrimped and saved enough to purchase a few PBK goats---by then they'd moved to a heavily edited version of the original Military Friends' lot in Meadow Creek (the Military Friends had moved into the remodeled County barn when the County family left for the roomiest fixer-upper seaside home in Middleground, lured by the promise of those free weekly food points each week for their large family). This meant there was room to keep the goats on the roof, behind a high fence. (Good thing sim roofs are so sturdy, ha.)
Esra died the day after all the kids turned teen---in platinum, thanks to having made a friend she wanted that afternoon. With just the four teens, the household was even more drama-filled than before; Linus and Kira had rolled to be Romance and Kelly rolled to be Pleasure. (Sweet Kieran rolled to be Family, which was perfect since every Romance/Pleasure drama needs a frustrated but supportive friend standing by.)
As it turned out, Linus and Kira had mid--2-bolt chemistry, which led to them quickly falling in love on their first community-lot visit as teens...and even more quickly leading to Kira feeling cheated on (clearly she wasn't a typical Romance sim): at the very next community lot they went to a teen they'd met as children flirted with Linus autonomously. Kira slapped him and then they kept sniping at each other, until (I have the Fight Club mod) Linus actually attacked Kira. Ah, teen hormones.
That wasn't the last physical battle that Linus and Kira had---at one point, they had by far the longest sim fistfight I've ever experienced, lasting from before their housemates went to bed until afrer Kieran and Kelly had woken up again. Their fight actually ended with Kira passing out from exhaustion---she'd have completely missed school if it hadn't been the weekend!
Meanwhile, Kelly and Kieran quietly went about their business of, respectively, churning/cooking for the household and cleaning/tidying. I didn't allow Linus and Kira to fight physically again, for the sake of everyone's sanity, but they didn't resume their friendship either...until after Linus left the household. You see, of the four, his grades were the worst, so when an opportunity arose for him to go into semi-voluntary "foster care" with a rather well-to-do family (the Stahrrs from Meadow Creek, now living in Belladonna Cove; Sirius had done extremely well in his Entertainment career---I styled him as a country-western singer---so they were easily approved to foster an orphan in need of guidance). Linus' foster mom, Stella was a peacemaker...and also a Nature sim, who insisted on feeding him her homemade strawberry juice and gifting it to Kira as well, which meant the new living arrangement actually resulted in serenity at both the Stahrr and Yin households. Of course, the Stahrrs offered Kelly the choice to go with her brother, but she thought Kieran and Kira might need her more and so decided to stay---in my SimNation, her prerogative since her grades were passing.
Kira, Kelly, and Kieran were able to manage their bills by working together; their hobbies worked out just as Esra had hoped! Kira sold paintings and made the best grades of all of them, earning scholarships; Kieran played music for tips and made sure the goats were fed and milked (resulting in further food points for their fridge); and Kelly started winning cooking contests and taking over Esra's old role of selling prepared dishes to the Belladonna Cove take-out owner, whom she'd already met during his many visits to come pick up Esra's platters for sale.
Up to Date...
It's college time now for all the original Shady Shores kids. I've decided to leave the two Marshal teens as townie teens for the moment, partly because I don't have any others in the hood. Linus is going to go to Brainania; his foster dad happened to secure the yearlong residency there just in time, so the whole Stahrr household will move to campus, where Linus will live with them (Knowledge Sirius isn't willing to leave Linus' scholastics solely up to Linus yet). Kelly chose not to go to college; Cooking skill and Cuisine interest are major assets in my hood because neither is common, and so she chose to become a live-in cook for comfortable (or better) households with no cooking sims of their own. (Plus, Kelly's grades ended up being just shy of failing; maybe she should have taken up the Stahrrs on their offer to live with them too!)
In a twist, Kieran ended teenhood with the best grades among the Parks/Yin kids, so he'll be seeing Linus around the Brainania campus; because he was an orphan who'd never been adopted, much of his Brainania tuition will be covered by the uni. Kira just moved into the SCC dorm; she didn't quite have the grades for Brainania.
At the Klandestynes, neither teen had the excellent grades Brainania requires. But only Raz wanted to go to college, so he'll become one of Kira's dormmates. Runa had good grades as a child but drastically lost interest in school as a teen, to the point that she didn't manage to roll a college want during the period she'd have needed to "apply."
Instead, she aged straight up to adult and for now, she's got a boring desk job; currently, she's actually housesitting for the Parks/Yin kids, in part because their quirky home has terrible electrical problems. After all, she's a natural tinkerer, and she's hoping the extra practice will help her become one of the megahood's main mechanics for hire. (Lamare's electrical box means mechanically inclined sims are in demand in tony areas, not all of which were spared from shoddy construction and power issues.) Besides, Runa's dad (who's since remarried, to a townie) insisted that she try living on her own for a while if she wasn't going to college. She's got a little bit of a financial cushion; when her granddad Zeph passed away, he left both her and Raz a little something (not as much as he left his own kids and wife, of course, who had to be his first priority, especially considering Runa and Raz' dad is back now---but something).
Linus and Kira are casually romantically involved again. Maybe they've learned from experience? Or just not yet noticed each other's other paramours?
*Ongoing TS2 informational projects (come on by to contribute, get info, or spectate!): (1) the SimPE Preservation Project and (2) Conflict Tracking for the 3t2 Traits Project Mods
*Need a Pescado mod? Use his hack directory: in the first post, find the link for your latest EP, then go in hacks/
(I'll be mentioning moves made to other subhoods in the megahood, so I'll explain now that HBG's Meadow Creek was the main hood, Belladonna Cove became the downtown by way of a Tarlia template, and Middleground was attached as an additional, empty subhood to provide additional housing options---because I play with settings 3 or 4 of Cyjon's Bigger Bills, almost all premade families have to be moved to less expensive digs at the start of the hood, so affordable housing and numerous housing options are typically a priority.)
Also, apologies in advance: I'm not a picture-taking simmer. But I'm happy to try to make up for it with detailed description, heh. So detailed that I thought using spoilertags might keep the length of this post more workable...because yeah, it's reaaaaallly long.
In the Beginning
I didn't start out by delving into the memories and lore of Shady Shores as much as Enki, though I'm also impressed by their analysis! My take on Shady Shores was that with so much death, the families that started there mostly wouldn't want to stay there, so their first goals housingwise would be to relocate if possible. By the way, in my hoods, I almost always give any beginning gravestones to my cemetery owners right away, so haunted home lots weren't to become a thing. (I only had expansions through OFB for some time, so I tend to feel somewhat been-there-done-that with the whole home-haunting thing.) Finally, I decided Shady Shores at the municipal level (because I think of most my subhoods as having some independent local government) would recognize that they needed to reinvent themselves to survive; I chose to treat the illnesses as indicating some larger contamination had occurred in the area.
I first played all the SS households for a couple of days, in place, to get a feel for them. No one managed to get out to a community lot during that time, but they were all able to meet at least a couple playable neighbors by running out to greet them on walkby (I use localwalkbys from Moreawesomethanyou, so all the walkbys were going to be from Shady Shores).
Yin and Klandestyne wanted jobs, so because both had the Sports hobby, they both began working in Athletic---and I believe that's how they ended up meeting: one brought the other home from work. From there, I forget which of the elders was the first to meet all the others, but that sim spent as much time on the phone as they could, until the others all agreed to come over. And then I watched the gathering! Of course, all the visitors were pressed into baby/cleaning duty, lol. But beyond that, Esra Parks and Kouzai Yin hit it off (I think it was more a matter of ACR timers having run down, really; they had a weak single bolt in my game). I had them combine households, and they became the only original household(s) to stay in town initially. A hasty partnering, sure, but moving in together meant they could afford to loan Karen Marshal enough to move herself and her toddlers out of town. Besides, they were each relieved to have another grown-up to share the load with, and of course we all know that stressful situations can jumpstart some romances!
Zephaniah Klandestyne seemed more independently resourceful (something about his name just struck me so), so I had him snatch up the Yang home in Meadow Creek, managing to do so with no downpayment by using an owner-carried loan (meaning he and his grandbabies were moved in while the Yangs were still there, the Yangs left for their new home, and Klandestyne subsequently paid them back over time for "buying" their home from them). That original Yang house was pretty roomy (and I thought Zeph felt right at home with all the blue and the somewhat old-fashioned decor), so he went on with being resourceful by putting out the word that he had room to share (not through the Maxis method for such; I planned to just move in his new housemate manually). Soon after, the much younger Vivian Cho of Maxis' Belladonna Cove moved in. She had been disillusioned with her job in Medicine (that was my head canon---but actually, like every premade sim in my megahoods, I had her quit at the start of the hood and it quickly became evident she had little interest in going back to work). Instead, she was looking for a change of pace that'd let her stay home with her own infant daughter, Etsu.
Thus, Vivian took over most of the parenting and cooking duties of the combined three-toddler household, which left ambitious Zeph free to focus on getting as far as possible with his career. A workable new start, he thought.
Karen Marshal's new home was one of the cheapest starters in Middleground (a good choice, since in my head canon, Middleground is able to provide all its residents with a much-needed food ration weekly---enough to feed two toddlers and help significantly in feeding one adult also). Even so, I'd had to strip it down further before her move so she could (nearly) handle the bills. She had the Art hobby, but because I slow skilling wayyy down with a mod, painting wasn't likely to support her for long. Fortunately, she rolled to get a job on her first day at the new house. Things stayed rough for some time with her trying to work, care for the kids, and paint when she could. Still, she made friends with as many walkbys as possible---mainly so she could invite them in and influence them to clean or cook while she napped.
The big turnaround for her came when she met fellow Middleground resident Connor Weir (a Belladonna Cove premade; he and his roommate Geoff had headed right to Middleground at the start of the hood, with Film/Lit sim (I do sometimes reassign starting hobbies based on the sim's rolled Interests) Connor having convinced Geoff that Middleground's heavy focus on the arts was what he needed to help contribute more evenly to their household). Karen and Connor autonomously fell in love, and I got them married in her backyard as soon as they rolled wants to marry. Connor moved in, which was a big help to her; not only did he have his own job and a potentially lucrative hobby, but as a much younger man, he had slightly more energy than she for caring for the babies. He quickly bonded with the twins, and he and Karen were happy for the short remainder of her life.
So back now to Parks and Yin. Raising four toddlers was tough going for Kouzai and Esra, but financially, they were basically OK thanks to being a dual-career household (Athletics for Kouzai and Culinary for Esra; she also had the Cuisine hobby). They managed to build a small nest egg, which, along with a modest (but not low-interest) loan from Zephaniah Klandestyne (again, being a slightly predatory lender seemed right up his alley), eventually allowed them to leave Shady Shores ("too many memories," said Esra). They moved into the now-vacant original Harris home in Meadow Creek. (The Harrises had needed more room when they got ACR-pregnant with twins, right at the start of the hood, and moved into a roomy government-subsidized townhome in Belladonna Cove. In my head canon, Belladonna is the main place where such government housing subsidies happened, so it has a few mixed-income multifamily dwellings designed to encourage household diversity, meaning that some units in the building might be 4BR and 2BA and others, tiny studios for single sims.)
Esra and Kouzai remained faithful to each other until his death (he was the first of the Shady Shores elders to die). They were able to Go Steady thanks to a mod, but to Esra's lasting regret, she never fell in love with Kouzai, despite having a want to do so right up until his dying day. At least dating allowed them to stay fairly happy; Kouzai even died in platinum thanks to their date the night before. He also was able to see all the toddlers grow up to child successfully (I play with longer lifespans). And thank goodness---I doubt Esra could have managed 4 toddlers on her own!
The Subhood Arc of Shady Shores Itself
Maybe now is a good time to mention what happened to the subhood itself---as I said, in my head canon, the local government was looking for a way to reinvent the region. To do that, they used some of the SimNation federal grant money they'd been allotted for cleanup and recovery to found a community college. The iffy and too-long tagline for the subhood became, "Shores Community College: free four-year degree for the first graduating class! Study without worries---we're definitely no longer contaminated. At all!" (They maybe should have put a few more simoleons into a smoother PR staff, but since they were trying to hire only from local talent, the personnel selection was limited.)
That started just after Kouzai and Esra moved away, emptying the hood of all its original inhabitants, and so the subhood changed its name as well, to Shores College, to emphasize the image makeover. Indeed, the area had some very nice waterfront acreage, which the local government hoped someday would attract a prosperous mix of residents.
In a nice bit of timing, Shores Community College (SCC) was established just in time for my megahood's first teens to enroll---at least, those going to main-hood uni. (The prestige university remained Mootilda's Brainania, still providing the classic uni experience.) SCC started with (and still has) just one dorm that I play (a faux version: it uses dorm doors but of course doesn't generate dormies or get mascots or cow visits). To give it a more hardscrabble feel, the dorm's never been allowed to become anywhere near luxurious, and in particular it's always been self-catering, without any NPC cook in the kitchen. Most SCC students chose to live there if they didn't already have families and childcare responsibilities before enrolling.
Although tuition and fees were indeed not charged for that first class, the school, at the strong encouragement of the local government, immediately started actively
The grounds of the lot were modest, but a local (unseen) monastery formed a partnership with the dorm anyway (actually in exchange for some concessions from the area government, mainly about land rights to the acreage around the monks' own hidden campus...speaking of hidden, it's never been clear how much those monks knew about the origins of the Mysterious Illness). The brothers taught the students to grow PBK grapevines and Aysarth's squash; they also taught them to crush the grapes into wine. I meant the wine to become a major no-cook food source in my hood (and thus potentially a source of profit for the dorm, after a cut for the monks)---PBK's wine turns out to be a bounty for hunger satiation if you don't mind (or would really appreciate) the lack of cooking, especially compared with just harvesting produce and stocking the fridge. And of course, with only a cookless kitchen, more often than not the dorm was surviving on mac and cheese, making homegrown wine and squashes especially welcome as sources of variety in their own daily fare!
SCC was reasonably successful as an institution; dorm life, at least, thrived. Some business came back to the subhood as well---the single original community lot that the subhood had started got new ownership and a complete remodel (becoming an all-in-one including a pet store, coffeehouse with many bookshelves and a computer, clothing store, jamming area for musically inclined students, and a very spacious and rather nice bathroom, complete with a discreet couple of showers that students pulling all nighters often appreciated). Also, a small casino set up shop on the outskirts (my edit of Mootilda's, from her Moo's Mews Nightlife collection; the casino's pizza stayed free, to better attract college kids).
It also helped that a few playables from across the megahood began to take faculty positions at SCC and move their families into the subhood (by then, I was playing the megahood based on egswanso's exquisitely well thought-out set of career rules ), giving me a reason to have sims in the higher ranks of various careers transition to "professor" positions---level 8 in Education---instead of cluttering up the ranks of LTW jobs when their LTW had nothing to do with any career). Shores College as a subhood kept on with its self-reinvention plan, catering to an increasingly wealthier set of families (better for their tax base, heh) and always looking out for better "faculty" for SCC. Eventually, the area changed its name again, to the much tonier sounding (and less confusing) "Shoreston."
SCC remains based there, along with almost all playable college-professor households (for career-topping sims, there is one even more prized "faculty" position: a particularly nicely remodeled residential lot on the Brainania campus that, thanks again to Lamare's mods, houses one invited sim and their family or guests of choice for a single sim-year---a prestigious yearlong tenure as Brainania "guest faculty"). But just as the local government had hoped, Shoreston is no longer all about SCC either. Instead, lately there's been some extra-nice homes cropping up on all the best oceanview lots. Those are just starting to attract well-to-do families who don't give much thought to Shoreston's origins, simply welcoming the chance to live in a crime-free area (unlike parts of, say, Belladonna Cove), in new homes built to the highest construction standards (again, thanks to one of Lamare's mods [electrical box of power problems], this is very different from the shoddy construction found in some other of the megahood's areas).
Back to the Families: The Middle Bits
I had hoped that the story of Connor and Karen (now the Marshal-Weirs) would continue to be an inspiring tale of feckless Connor manning up and raising the twins well after Karen's death, but it was not to be. On her deathbed, she made him promise to move them with him back to a decent area of Belladonna Cove, one with good secondary schools. He did, but Connor was never the same after her death and that move; the life seemed to have gone out of him. His wants became very minor and even silly, and in particular he stopped having any desire to write more novels---a big problem because he already had changed to the custom Novelist career, which pays much less than most Maxis teen jobs. At that point in my game, I didn't have the heart to play them through renewing their destitution, so when it seemed that was inevitable, I aged the twins up from child to teen and then made Connor into a vacation local (he now wanders jawusa's marvelous Winter Wonderland). The teens became main-hood townies, nice but terribly lazy; I've been content to just have them around for color and am satisfied not to think too hard about their story from here. Maybe someday they (or Connor) will become important in the megahood's story again.
Zeph's household always remained financially solid, thanks to the money Viv had brought to the household as well as to Zeph's decent income from loaning sums of money and working in Athletics. (I should mention that I have pescado's noagediscrimination, so all these elders were on the normal jobs track, not the teen/elder one---though considering how high everyone's bills are, I'm not sure that changed their stories dramatically; the main difference in the end might only be that the elders all worked a lot more hours than they would have unmodded!) He and Viv always seemed mutually clear that theirs was just a practical arrangement; their relationship remained at most a moderate friendship. In contrast, his bond with his grandkids was strong, and being active and fit, he managed to spend quality time with them.
Then, as Raz and Runa were just about to become children, the gypsy dropped off a genie lamp! Zephaniah wished first for money (so much irony, considering of all the Shady Shores families, his needed it least) and then for his son and daughter-in-law to be resurrected. Sadly, although Darnell came back just fine, Leta's resurrection didn't go so well, and she ended up a zombie. Still, they were able to reunite with and start to help with raising their toddlers, which was thrilling; almost equally thrilling, both returned parents wanted jobs.
Tragedy struck again, though, and zombie Leta died quite soon after to a bad ROS roll. The twins were devastated by her second demise, probably more so than Darnell. But he still appreciated his renewed chance to be their dad, which turned out well in terms of the timing: Viv and her daughter left the household for Belladonna Cove shortly thereafter, when she married and moved in with fellow Maxis premade Timothy Riley after a very quick engagement. But Zeph and Darnell were perfectly well equipped to raise the kids as a team---thanks to Viv's presence for the last few years, Zeph had some vacation time, so they only even needed to hire a nanny a couple of times.
Some years later, as the kids were turning teen, Zeph found love with another Meadow Creek sim, a much younger woman. It turned out that he and Meadow Creek premade Shelly Klein had three bolts. She'd returned to her maiden name after a failed marriage, which hadn't been helped by a desperate (on her part) affair with an even younger man (Belladonna Cove premade Justin Cleveland, who was just a teen when they first met and then pursued her immediately on turning adult, wow---but in the name of good sense, Justin's uptight parents pushed hard for him to find someone who wasn't so much older and married, and eventually he settled down to moderate happiness, and children of their own, with a cute gal his own age, a former townie cashier who was among SCC's first graduating class).
The Zeph-Shelly love story started out slowly, with a strong friendship that looked platonic but always made me wonder. I figured Shelly was still questioning herself, wondering what her life had become and what she wanted it to be, and that Zeph had reservations about the age difference. However, the two always beelined for each other whenever on the same lot, and eventually all it took was for Shelly to ask him on one date. From there they were off and running and filled with romantic wants for one another. (Yay.)
Now that his grandkids had their dad back, Zeph felt free to move in with Shelly at her sprawling family farm ("I'll still be right in the neighborhood," he reassured Raz and Runa). He and Shelly conceived a daughter, but he remained a terrific grandfather. He was often seen walking by the Klandestyne home, and his grandkids would usually invite him in when they spotted him (it helped that as Tinkering teens, they were often working on a junk car in the driveway). In fact, while invited in (and controlled), it was Zeph who ended up teaching Raz to study.
Runa and Raz were each terribly sweet and were always very close siblings, helped along by their shared shyness. She rolled to become Popularity as a teen (making her eternally horrified at doing anything to fulfill her Popularity wants), and Raz, to become Fortune.
As for the Parks/Yin household, after Kouzai's death, things were very tough on lazy Esra, but her love for the kids kept her going. Food security actually wasn't a problem for them (food scarcity is a regular thing in my hoods, because I try hard to limit easy sources of food points and cooking skill), thanks to Beck's butter churn and Esra's managing to land a gig as the primary at-home platters cook for the owner of Belladonna Cove's takeout shop. Still, Esra was thrilled to discover that little Kelly was also a Cuisine sim and thus could churn too, from childhood on (thanks, Rebecca!). In fact, the kids turned out to have a great mix of hobbies for potentially earning enough income to take care of themselves after Esra passed: besides Kelly's Cuisine hobby, Kieran was a Music sim and Kira an Art sim. Esra prioritized getting them a Superstar Mic and an easel, respectively, and encouraged them to practice from the time they were children. Linus, with his Games hobby, had his own potential to bring in money, though Esra didn't feel comfortable encouraging him to gamble or bet (like on billiards). But he did manage to win a computer-gaming contest or two by going downtown (and downtown was just his style; as a teen, he adopted an unnaturally colored mohawk and a pretty loud Hawaiian-style shirt).
Thanks to spending most of her days off cooking platters for the takeout's owner, Esra managed, with pride, to place a 1000-simolean sculpture in each of her grandkids' inventories. (Not much of an inheritance by the standards of my hood, but certainly an achievement considering how much work it took her to get there). She also scrimped and saved enough to purchase a few PBK goats---by then they'd moved to a heavily edited version of the original Military Friends' lot in Meadow Creek (the Military Friends had moved into the remodeled County barn when the County family left for the roomiest fixer-upper seaside home in Middleground, lured by the promise of those free weekly food points each week for their large family). This meant there was room to keep the goats on the roof, behind a high fence. (Good thing sim roofs are so sturdy, ha.)
Esra died the day after all the kids turned teen---in platinum, thanks to having made a friend she wanted that afternoon. With just the four teens, the household was even more drama-filled than before; Linus and Kira had rolled to be Romance and Kelly rolled to be Pleasure. (Sweet Kieran rolled to be Family, which was perfect since every Romance/Pleasure drama needs a frustrated but supportive friend standing by.)
As it turned out, Linus and Kira had mid--2-bolt chemistry, which led to them quickly falling in love on their first community-lot visit as teens...and even more quickly leading to Kira feeling cheated on (clearly she wasn't a typical Romance sim): at the very next community lot they went to a teen they'd met as children flirted with Linus autonomously. Kira slapped him and then they kept sniping at each other, until (I have the Fight Club mod) Linus actually attacked Kira. Ah, teen hormones.
That wasn't the last physical battle that Linus and Kira had---at one point, they had by far the longest sim fistfight I've ever experienced, lasting from before their housemates went to bed until afrer Kieran and Kelly had woken up again. Their fight actually ended with Kira passing out from exhaustion---she'd have completely missed school if it hadn't been the weekend!
Meanwhile, Kelly and Kieran quietly went about their business of, respectively, churning/cooking for the household and cleaning/tidying. I didn't allow Linus and Kira to fight physically again, for the sake of everyone's sanity, but they didn't resume their friendship either...until after Linus left the household. You see, of the four, his grades were the worst, so when an opportunity arose for him to go into semi-voluntary "foster care" with a rather well-to-do family (the Stahrrs from Meadow Creek, now living in Belladonna Cove; Sirius had done extremely well in his Entertainment career---I styled him as a country-western singer---so they were easily approved to foster an orphan in need of guidance). Linus' foster mom, Stella was a peacemaker...and also a Nature sim, who insisted on feeding him her homemade strawberry juice and gifting it to Kira as well, which meant the new living arrangement actually resulted in serenity at both the Stahrr and Yin households. Of course, the Stahrrs offered Kelly the choice to go with her brother, but she thought Kieran and Kira might need her more and so decided to stay---in my SimNation, her prerogative since her grades were passing.
Kira, Kelly, and Kieran were able to manage their bills by working together; their hobbies worked out just as Esra had hoped! Kira sold paintings and made the best grades of all of them, earning scholarships; Kieran played music for tips and made sure the goats were fed and milked (resulting in further food points for their fridge); and Kelly started winning cooking contests and taking over Esra's old role of selling prepared dishes to the Belladonna Cove take-out owner, whom she'd already met during his many visits to come pick up Esra's platters for sale.
Up to Date...
It's college time now for all the original Shady Shores kids. I've decided to leave the two Marshal teens as townie teens for the moment, partly because I don't have any others in the hood. Linus is going to go to Brainania; his foster dad happened to secure the yearlong residency there just in time, so the whole Stahrr household will move to campus, where Linus will live with them (Knowledge Sirius isn't willing to leave Linus' scholastics solely up to Linus yet). Kelly chose not to go to college; Cooking skill and Cuisine interest are major assets in my hood because neither is common, and so she chose to become a live-in cook for comfortable (or better) households with no cooking sims of their own. (Plus, Kelly's grades ended up being just shy of failing; maybe she should have taken up the Stahrrs on their offer to live with them too!)
In a twist, Kieran ended teenhood with the best grades among the Parks/Yin kids, so he'll be seeing Linus around the Brainania campus; because he was an orphan who'd never been adopted, much of his Brainania tuition will be covered by the uni. Kira just moved into the SCC dorm; she didn't quite have the grades for Brainania.
At the Klandestynes, neither teen had the excellent grades Brainania requires. But only Raz wanted to go to college, so he'll become one of Kira's dormmates. Runa had good grades as a child but drastically lost interest in school as a teen, to the point that she didn't manage to roll a college want during the period she'd have needed to "apply."
Instead, she aged straight up to adult and for now, she's got a boring desk job; currently, she's actually housesitting for the Parks/Yin kids, in part because their quirky home has terrible electrical problems. After all, she's a natural tinkerer, and she's hoping the extra practice will help her become one of the megahood's main mechanics for hire. (Lamare's electrical box means mechanically inclined sims are in demand in tony areas, not all of which were spared from shoddy construction and power issues.) Besides, Runa's dad (who's since remarried, to a townie) insisted that she try living on her own for a while if she wasn't going to college. She's got a little bit of a financial cushion; when her granddad Zeph passed away, he left both her and Raz a little something (not as much as he left his own kids and wife, of course, who had to be his first priority, especially considering Runa and Raz' dad is back now---but something).
Linus and Kira are casually romantically involved again. Maybe they've learned from experience? Or just not yet noticed each other's other paramours?
*Ongoing TS2 informational projects (come on by to contribute, get info, or spectate!): (1) the SimPE Preservation Project and (2) Conflict Tracking for the 3t2 Traits Project Mods
*Need a Pescado mod? Use his hack directory: in the first post, find the link for your latest EP, then go in hacks/
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