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Slower Motives Decay (Update for 1.52.100)

by snthe Posted 8th Jan 2018 at 8:22 PM - Updated 12th Sep 2019 at 9:56 AM by snthe : added mod v1.52.100.1020
 
60 Comments / Replies (Who?) - 33 Feedback Posts, 26 Thanks Posts
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Test Subject
THANKS POST
#2 Old 8th Jan 2018 at 11:15 PM
I love this!! Thank you!
Test Subject
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#3 Old 9th Jan 2018 at 6:42 AM
Thanks so much! What are the odds you released this today as I was in search for it for the first time now! <3
Test Subject
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#4 Old 9th Jan 2018 at 8:03 AM
THANK YOU...^^
Lab Assistant
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#5 Old 9th Jan 2018 at 12:50 PM
Grabbed the 15% version. Just a little help is all I really need sometimes. Thanks.
Field Researcher
THANKS POST
#6 Old 9th Jan 2018 at 4:04 PM
Awesome! Thanks!
Lab Assistant
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#7 Old 9th Jan 2018 at 8:11 PM
Thanks for this - here lately in my game I have been noticing that the decay rate of motives seems to have increased and it's very annoying when you have to keep sending your sims either to the toilet or to the fridge, etc. to refill motives, it definitely gets annoying, so thanks again for your mod.
Test Subject
THANKS POST
#8 Old 10th Jan 2018 at 5:25 AM
thank you for the multiple decay rate options really helpful
Test Subject
#9 Old 10th Jan 2018 at 5:54 PM
Default Thank you-thank you!
Yes, finally!

I was using a similar mod a while back, but it was a bit too slow for my gameplay and there were no other options of lower decay rates. I'm so glad I found this one, though! I think the 15% flavor will be just right for me.

Thank you so much for this mod and adding additional flavors to choose from! Now I can actually take my entire family out somewhere and worry less about mass bathroom trips.
Lab Assistant
THANKS POST
#10 Old 12th Jan 2018 at 8:55 PM
This was JUST what I was looking for. I had a similar mod for years and it just broke a few months ago. The mods decay so fast in this game, so i'm glad someone updated one of these mods.
Test Subject
THANKS POST
#11 Old 16th Jan 2018 at 11:38 AM
Thank you thank you thank you!!! You really saved my game!!
And thank you for the multiple % choices!!
You know how much I needed them
Test Subject
THANKS POST
#12 Old 17th Jan 2018 at 7:04 PM
Thanks, works great and it really makes a difference in gameplay. Choosing the 15% or the 25% flavour should make a good balance.
Test Subject
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#13 Old 20th Jan 2018 at 1:05 AM
Thank you!!!
Test Subject
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#14 Old 20th Jan 2018 at 10:49 PM
thank you
Lab Assistant
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#15 Old 21st Jan 2018 at 9:07 PM
Thanks!!!
Test Subject
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#16 Old 30th Jan 2018 at 1:02 PM
Thanks for this.
Do you plan to make it compatible with pets?
Test Subject
Original Poster
#17 Old 30th Jan 2018 at 5:38 PM
Quote: Originally posted by jpkarlsen
Thanks for this.
Do you plan to make it compatible with pets?

I think it compatible with 1.36
Test Subject
THANKS POST
#18 Old 4th Feb 2018 at 10:42 AM
Hey, it's kinda funny but the 50% decays faster than 15%. It's very useful though so thank you very much!
Test Subject
Original Poster
#19 Old 5th Feb 2018 at 1:29 PM Last edited by snthe : 5th Feb 2018 at 10:50 PM.
Quote: Originally posted by simoleon2017
Hey, it's kinda funny but the 50% decays faster than 15%. It's very useful though so thank you very much!

Yeah, i checked the mods. I think i do missed calculation lol. Will update the mods soon.

---
V1.2 added.
Test Subject
THANKS POST
#20 Old 6th Feb 2018 at 7:54 AM
Thanks, you're awesome! :D
Instructor
#21 Old 11th Feb 2018 at 12:04 PM
Hello @snthe sorry if I misread but have you updated the 15% slower to the correct values yet?

22 I will give him the key to the house of David. When he opens doors, no one will be able to close them; when he closes doors, no one will be able to open them.
Test Subject
Original Poster
#22 Old 12th Feb 2018 at 3:38 PM
Quote: Originally posted by babyliss
Hello @snthe sorry if I misread but have you updated the 15% slower to the correct values yet?

Yes, all version should be on correct values now
Test Subject
THANKS POST
#23 Old 23rd Feb 2018 at 12:43 AM
Thank you !
Field Researcher
#24 Old 23rd Feb 2018 at 8:06 AM
I'm not sure you calculated the correct values for the decay rates?
I tried the 15% version but the energy motive barely decreased any throughout the day on my sims, very fishy, not expected. I checked the base game vs your versions and found you're using incorrect values, at least under the energy motive.

normal game decay for Energy is 0.1389

so the values for energy decay rate should be:
0.1389 - (0.1389 x 0.15) = 0.118065
0.1389 - (0.1389 x 0.30) = 0.09723
0.1389 - (0.1389 x 0.50) = 0.06945

in your mod versions the values you have compute to:
15% ver: 1 - (0.04132275 / 0.1389) = 70.25% reduction?
30% ver: 1 - (0.0340305 / 0.1389) = 75.5% reduction?
50% ver: 1 - (0.0243075 / 0.1389) = 82.5% reduction? << clearly something is funky with the equation you're using, or some other factor is at play.

just thought I'd let you know some helpful feedback so you can get it sorted out ! I'd double check all your values
Test Subject
Original Poster
#25 Old 23rd Feb 2018 at 12:03 PM Last edited by snthe : 23rd Feb 2018 at 1:45 PM.
Quote: Originally posted by flerb
I'm not sure you calculated the correct values for the decay rates?
I tried the 15% version but the energy motive barely decreased any throughout the day on my sims, very fishy, not expected. I checked the base game vs your versions and found you're using incorrect values, at least under the energy motive.

normal game decay for Energy is 0.1389

so the values for energy decay rate should be:
0.1389 - (0.1389 x 0.15) = 0.118065
0.1389 - (0.1389 x 0.30) = 0.09723
0.1389 - (0.1389 x 0.50) = 0.06945

in your mod versions the values you have compute to:
15% ver: 1 - (0.04132275 / 0.1389) = 70.25% reduction?
30% ver: 1 - (0.0340305 / 0.1389) = 75.5% reduction?
50% ver: 1 - (0.0243075 / 0.1389) = 82.5% reduction? << clearly something is funky with the equation you're using, or some other factor is at play.

just thought I'd let you know some helpful feedback so you can get it sorted out ! I'd double check all your values

Thank you for the information.
When i updated mod last time i save XMLs and made a specific values to some of my friends on a folder and maybe i mistaken replace some files and compile it and upload it here.

Will look after it soon :D

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v1.3 added, thanks flerb for the information.
if something wrong, please informed me everyone,because i use custom values for myself not use the uploaded version :D
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