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- Other - Road ends and SC4 help!
Replies: 8 (Who?), Viewed: 939 times.
#1
29th Apr 2017 at 5:29 AM
Posts: 7,361
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Road ends and SC4 help!
I am having such a hard time with road ends.I am trying to end a road in such a way, that I can place a 1x1 lot. But of course, I cannot just end it straight, it has to be round...and then no lot can be placed.
I found this , and thought I would follow it. Well, it does not seem to work! TS2 does not cut these parts, or..I am lame at doing this. I tried *elbows* at both ends..nope. It still ends round in TS2.
There must be a trick?
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#2
29th Apr 2017 at 9:56 AM
Posts: 2,450
Thanks: 4246 in 17 Posts
Can't you add road with Lot Adjuster? (Never tried it as so far the need's not come up for me, but thought I saw somethin like that sayin on there)
The other option is to do as your link says and to open the sc4 in Sim City. However, I think you want this done for a hood already in play .. yes?
Sorry I prob wasn't much help :P
The other option is to do as your link says and to open the sc4 in Sim City. However, I think you want this done for a hood already in play .. yes?
Sorry I prob wasn't much help :P
#3
29th Apr 2017 at 10:54 AM
Posts: 12,355
Thanks: 854 in 4 Posts
Quote: Originally posted by Rosebine
I am having such a hard time with road ends. I am trying to end a road in such a way, that I can place a 1x1 lot. But of course, I cannot just end it straight, it has to be round...and then no lot can be placed. I found this , and thought I would follow it. Well, it does not seem to work! TS2 does not cut these parts, or..I am lame at doing this. I tried *elbows* at both ends..nope. It still ends round in TS2. There must be a trick? |
Are you using two different roads in SC4 to make the bends?
#4
29th Apr 2017 at 1:58 PM
Posts: 16,719
Thanks: 1741 in 12 Posts
Could you screencap what you're doing in SC4?
The different-looking roads at the ends in Criquette's tutorial are streets, which S2 doesn't read. So first you lay down your road, then you switch to streets (which can handle less traffic but are cheaper in SC4) to lay down the ends. Since S2 can't see the streets, the shape you make with them doesn't matter as long as they hook up to the end of the road you want to be squared-off. So you import it into Sims2, and the game ignores the street, but also doesn't get the code signal to make the round end, so it doesn't.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
The different-looking roads at the ends in Criquette's tutorial are streets, which S2 doesn't read. So first you lay down your road, then you switch to streets (which can handle less traffic but are cheaper in SC4) to lay down the ends. Since S2 can't see the streets, the shape you make with them doesn't matter as long as they hook up to the end of the road you want to be squared-off. So you import it into Sims2, and the game ignores the street, but also doesn't get the code signal to make the round end, so it doesn't.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
#5
29th Apr 2017 at 2:44 PM
Last edited by Rosebine : 29th Apr 2017 at 3:05 PM.
Posts: 7,361
Thanks: 2930 in 27 Posts
Oh..did I miss this in Criquette's image? There is no mention of switching type of road...I thought the ends were paler, to make us notice a difference...
But these are actually different type? Duh...lol
Thank you Calibrat, no..sorry I am making a new map from scratch in SC4. This is not a TS2 map me is working on. So Maxon..no. I am only using R for roads. Thank you. I would not even know how to switch to another type. Must learn though, as now I get what Criquette is doing..Thank you again, Peni. Now it make sense.
I could screen cap what I am doing in SC4, but now I think it is obvious. I am not using Streets at the end, I am still using Roads..so this is why TS2 does not cut it off.
How do you switch to Street? Alt + r! yay! lol
But these are actually different type? Duh...lol
Thank you Calibrat, no..sorry I am making a new map from scratch in SC4. This is not a TS2 map me is working on. So Maxon..no. I am only using R for roads. Thank you. I would not even know how to switch to another type. Must learn though, as now I get what Criquette is doing..Thank you again, Peni. Now it make sense.
I could screen cap what I am doing in SC4, but now I think it is obvious. I am not using Streets at the end, I am still using Roads..so this is why TS2 does not cut it off.
#6
29th Apr 2017 at 3:13 PM
Posts: 16,719
Thanks: 1741 in 12 Posts
There's a bit of a learning curve on SC4! I always use the buttons on the left to pick the things I'm laying down. It has little mouse-over tags to explain what you're getting. I had no idea there were macros, and wouldn't be able to remember them all if I had.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
#7
29th Apr 2017 at 3:15 PM
Posts: 7,361
Thanks: 2930 in 27 Posts
#8
29th Apr 2017 at 7:02 PM
Posts: 12,355
Thanks: 854 in 4 Posts
Apart from the roads and the shape of the terrain, I'd add everything else in TS2 once you import the map. Also bear in mind the following:
The map gets turned around and appears in TS2 the opposite way round - at least it always did for me. I had to make everything backwards to the way I wanted it (the switch is left to right).
When you place roads down in SC4, a space between roads of 1 tile will produce a gap of three tiles in TS2, a space of 2 tiles > five tiles and so on. Roads immediately next door to each other in SC4 will have a gap of 1 tile. If you want to build a town-like map, you need to put the roads close together.
The map gets turned around and appears in TS2 the opposite way round - at least it always did for me. I had to make everything backwards to the way I wanted it (the switch is left to right).
When you place roads down in SC4, a space between roads of 1 tile will produce a gap of three tiles in TS2, a space of 2 tiles > five tiles and so on. Roads immediately next door to each other in SC4 will have a gap of 1 tile. If you want to build a town-like map, you need to put the roads close together.
#9
29th Apr 2017 at 7:15 PM
Posts: 7,361
Thanks: 2930 in 27 Posts
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