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Field Researcher
Original Poster
#1 Old 3rd May 2014 at 12:38 PM
Default Object Conversion Problem - Messed textures
Hi, I hope this is the right section to post this.
Until now I've been converting Microsoft Flight Simulator objects to the Sims 3 following TJStreak's method without problems. I just cloned the urban billboard var01 to have night textures in TSRW, imported the mesh and the textures and it was fine, with one group or multiple mesh groups. But now everytime I try to import a mesh in TSRW I get this message:


I don’t know what’s happening, I’m just doing it the same way as always. I’ve tried to open older projects and import various meshes, use other game objects as a base to clone... and this message always appears. I’m worried that I won’t be able to convert objects anymore because of this error… In TSRW looks fine, but in game the textures are quite messed in some places:




I don’t know what to do since I'm not expert in meshing, I just know how to do simple conversions… If anyone knows any solution please tell me, I’ll be very grateful! Thanks in advance

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Sockpuppet
#2 Old 3rd May 2014 at 6:43 PM
that particular object uses multiple uv's.
One for the castable part and one set for the normalmap(wich coordinates are most likly scaled)
Delete the normalmap texture under the materials in the meshtab(for all lods) and all will be fine.
Field Researcher
Original Poster
#3 Old 4th May 2014 at 5:52 PM
Thank you BloomsBase for your answer.
That sounds easy, but I can't find the normalmap texture in the materials. I have seen an option to add different textures, so I've added a normalmap, made it empty but then the object looks red in game. How do I locate the normalmap? Do I have to delete it again if I add it?

Find all my creations here:
My blog: Nilxis Designs // My Tumblr page: http://nilxis.tumblr.com
Test Subject
#4 Old 5th May 2014 at 12:30 AM
Quote: Originally posted by Nilxis
Thank you BloomsBase for your answer.
That sounds easy, but I can't find the normalmap texture in the materials. I have seen an option to add different textures, so I've added a normalmap, made it empty but then the object looks red in game. How do I locate the normalmap? Do I have to delete it again if I add it?


The normal map will be contained under the mesh tab under each group but not shadow group. Make sure you delete the map in all groups.
Field Researcher
Original Poster
#5 Old 5th May 2014 at 6:32 PM
I'm still unable to locate the normal map, here's a picture with the other textures and the normal map missing:

Is this the place I have to look?

Find all my creations here:
My blog: Nilxis Designs // My Tumblr page: http://nilxis.tumblr.com
Field Researcher
Original Poster
#6 Old 11th May 2014 at 10:53 AM
Sorry for double posting but, any ideas?

Find all my creations here:
My blog: Nilxis Designs // My Tumblr page: http://nilxis.tumblr.com
Sockpuppet
#7 Old 12th May 2014 at 12:16 AM
Could be another texture using a 2nd set of UV's(compare the uvselectors, it also could be the concrete scaling 16:16)
If you dont have any distortions ingame i would not worry about it.
Field Researcher
Original Poster
#8 Old 16th Jun 2014 at 9:02 PM
Sorry for the late answer, I haven't tried to convert new objects in a while. Now I get that message everytime I import a file into TSR Workshop, even old files that had worked perfectly in the past. I've uninstalled TSRW a couple of times but the problem persists.
So how and where can I compare the uvselectors? I feel kinda stupid because I don't really know how these things work, so any help will be very appreciated! Thanks in advance

Find all my creations here:
My blog: Nilxis Designs // My Tumblr page: http://nilxis.tumblr.com
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