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- The Sims 4 complains which I agree and disagree with
#26
18th Sep 2014 at 11:08 PM
Posts: 242
Quote: Originally posted by Carved Crayon Rose
Can I have whatever computer you played Sims 3 on please? In all seriousness, my custom-built desktop was crippled by just the Sims 3 base game with no CC and all of the recommended performance mods. Ya know, freezing, lagging, the whole shebang. I heard the game was quite fun, but I never had a chance to play it. :p |
It doesn't lag on my computer . I have never timed it, but my impression is that it takes 2 minutes or less to load everything, from the time I hit the icon for start to the rendering of the town. I have a fair amount of CC and mods. Having said that, I admit that I play on a high end gaming laptop. I understand that it doesn't perform that well on lower end spec computers. I did read somewhere that Sims4 was designed to be functional friendly on those computers with lower specs.
TS4 is more goal driven than sandbox for my playing style. I have it and my mindset is different playing 4 than when I play 3. To that end, I wish that EA would consider them 2 separate games and support both as they would support any two other different games in their stable, and continue development for 3 . .
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#27
19th Sep 2014 at 1:39 AM
Posts: 2,021
I've not experienced a lot of the problems that many players have discussed in these forums and other forums in general. I've just installed Island Paradise a few weeks ago and someone said that it's the laggiest EP ever. I've experienced it and to be honest, it's not the kind of lag that frustrates me as Its happened about twice now. You want lag? Go play an MMO with a server that's full or at high capacity and see what stuttering, rubberbanding and LAG is REALLY all about.
Anyway, ran into this little piece of info about DRM in Sims 4. Here's the link: http://www.reclaimyourgame.com/cont.../389-The-Sims-4
Life is short, insecurity is a waste of time. ~Diane Von Furstenburg
You don't get out of life alive. ~Jimmy the Hand
♥ Receptacle Refugee ♥
Anyway, ran into this little piece of info about DRM in Sims 4. Here's the link: http://www.reclaimyourgame.com/cont.../389-The-Sims-4
Quote:
It's taken us a week to look at The Sims 4 properly and with the weeks preceding that were spent with family and friends we felt this would be a good time to ease back into looking at PC games on a regular basis. There were a lot of unsurprising results when it came to the sorts of games EA develops, packages and sells to its customers. However, there were one or two surprises that got us thinking how some games on EA Origin are set up, particularly on the DRM activation and gameplay side of things. This is what we found. 1) On Sony DADC Probably the most surprising result we found was how EA is using Sony DADC DRM as a stand-alone product in relation to The Sims 4. How it works is as follows: i) The first launch of The Sims 4 contact 159.153.98.92 and 159.153.228.75 via. SSL to determine the validity of the game. These servers are linked to proxy.novafusion.ea.com and accounts.ea.com. ii) These servers will write several Sony DADC registry keys within\HKEY_CU\Software\DSS\Product of Windows Registry. These keys will pertain only to the licensing nature of The Sims 4 in relation to their EA Origin Account and, as a note of disclosure on EA's part, they've included a readme file embedded in the registry that points to Sony DADC's DSS page. iii) Players will enter into the main game window of The Sims 4 Anyone with a valid Sims 4 copy can verify and validate this by exporting these registry keys mentioned in this report through regedit and save them as a text file. From there it's a matter of determining the time it was written against the first-time launch of The Sims 4. (A clean installation of The Sims 4 might help just in case). As far as we know this is the only connection we can find between The Sims 4, EA Origin and Sony DADC and it's another instance we've found in which EA has used a recent version of Sony DADC (version 8.01 based off the registry keys). While it isn't nefarious or debilitating to the PC by any means it's quite a misstep from EA's part, especially when they're obligated to disclose what and all DRM technology they’re using on all their PC games after the class action settlements against players affected by The Sims 2 and Spore. 2) On The Sims 4 Visual Game Engine Our eyes may be deceiving us, but the comparison shots we took of the many in-game graphic settings provided (from Laptop Mode all the way to Ultra Mode) it seems as if the developers had skimped on the textures and focused more on improving the shadows and edges in-game. This may be related to EA's intent on making The Sims 4 as accessible to all PC platforms as possible even though it comes at considerable cost in developing a visual engine suited to the higher-performing PCs. 3) Privacy Policy, EULA, TOS and everything else Legal Practically a third of our time was spent reading these documents even if very few players would ever go through them end-to-end. While it's understandable that EA are obligated to protect themselves from any potential event it comes with a certain price on what and how we use and play The Sims 4. The most notable of phrases found in their Privacy Policy was as follows: "If you do not want to use this technology, do not play". While we cannot confirm what data is used and extracted specifically as much of the transmission to and from EA's servers are protected behind SSL, we can speculate that, even in offline mode through Origin, EA's games are designed with specific purposes to analyse player data from gameplay to site visits and interactions with specific intentions in understanding their customers. Whether they use it to improve their services remains a key question and, for the most part in evaluating The Sims 4, it's yet to be seen. 4) Final Thoughts Despite the lack of varied building, gameplay and content features as seen in previous Sims franchises, The Sims 4 attempts to cut a focused and straight path with its intent on breathing new life into its Sims in how they behave, emote and interact with other Sims. However, their attempt in making a “leaner” Sims 4 comes at considerable cost in comparison to its previous iterations. What we found to be severe letdowns were EA’s exhaustive tracts of legal jargon nested within their Privacy Policies, Terms of Services and End User License Agreements that are designed specifically to harvest players information and restrict the way players can play The Sims 4. The other letdown was EA’s non disclosure of the use of another DRM/Distribution system (Sony DADC) in which they were legally obligated to disclose to all players. |
Life is short, insecurity is a waste of time. ~Diane Von Furstenburg
You don't get out of life alive. ~Jimmy the Hand
♥ Receptacle Refugee ♥
#28
19th Sep 2014 at 6:44 AM
Last edited by VerDeTerre : 19th Sep 2014 at 9:53 AM.
Posts: 6,866
Quote: Originally posted by lisfyre
I've not experienced a lot of the problems that many players have discussed in these forums and other forums in general. I've just installed Island Paradise a few weeks ago and someone said that it's the laggiest EP ever. I've experienced it and to be honest, it's not the kind of lag that frustrates me as Its happened about twice now. You want lag? Go play an MMO with a server that's full or at high capacity and see what stuttering, rubberbanding and LAG is REALLY all about. |
I believe, based on what I read here, that my experience with Island Paradise is more typical than yours. I'm very happy for you that you can play IP without great interruption.
Addicted to The Sims since 2000.
#29
20th Sep 2014 at 12:32 AM
Posts: 295
I had a lot of expansions for TS3 but it was worth it. Eventually my game did die and I lost my 13ish generation legacy family (but I could go back to an old save file like a generation or two behind I have on a USB). Still worth because I got SO many hours of play from it. With TS4, I feel like I've played something like 30 hours or less (origin says 52 hours but I've left it open a lot) and I'm already bored of it. Hence why I'm on this website; already trying to find challenges or new things to put in there. I would be doing an old TS3 challenge of having a guy make as many children as he possibly can in his lifetime, but there's not enough families. In my legacy now, I'm just mindlessly going through their lives.
Test Subject
#30
20th Sep 2014 at 12:44 AM
Posts: 4
Game Grumps was complaining about the lack of seamless travel from place to place, but (for me at least) TS3 loading times where awful, it took almost ten minutes to open the game and another to actually start playing. Plus it was slow and would often give you an error message if you played for too long without saving, forcing you to quit and start playing from where you last saved. I'll take a few quick loading screens over that any day.
One complaint i do have about TS4 is the lack of CAST. I hope they add it in a future expansion, or a modder creates it.
One complaint i do have about TS4 is the lack of CAST. I hope they add it in a future expansion, or a modder creates it.
#31
20th Sep 2014 at 1:17 AM
Posts: 359
Thanks: 810 in 6 Posts
Quote: Originally posted by Engineer31301
One complaint i do have about TS4 is the lack of CAST. I hope they add it in a future expansion, or a modder creates it. |
Bad news: At this point, it's impossible for CASt to be added to the game.
you mean you don't lust after death? you don't wanna go on a romantic cruise to hell with death? you don't wanna give death an oil massage?
#32
20th Sep 2014 at 1:39 AM
Posts: 698
Quote: Originally posted by Engineer31301
Game Grumps was complaining about the lack of seamless travel from place to place, but (for me at least) TS3 loading times where awful, it took almost ten minutes to open the game and another to actually start playing. Plus it was slow and would often give you an error message if you played for too long without saving, forcing you to quit and start playing from where you last saved. I'll take a few quick loading screens over that any day. One complaint i do have about TS4 is the lack of CAST. I hope they add it in a future expansion, or a modder creates it. |
If you have problems with the saving error in TS3, you should go to your save folder and delete all files with the .bad ending. I thought it didn't function at first, but i recently discovered that i missed one and can now play TS3 again. But it is a shame, that people even have to do stuff like this on their own. Thx for that, EA.
Test Subject
#33
20th Sep 2014 at 2:04 AM
Posts: 11
Quote: Originally posted by nurny
Bad news: At this point, it's impossible for CASt to be added to the game. |
Not necessarily so. Though the code for a modder to do so would be rather difficult. It can however be accomplished via standalone tools like Caster.
#34
20th Sep 2014 at 2:29 AM
Posts: 359
Thanks: 810 in 6 Posts
Quote: Originally posted by falerin
Not necessarily so. Though the code for a modder to do so would be rather difficult. It can however be accomplished via standalone tools like Caster. |
Well, anything is possible if you put your mind to it, but I seriously doubt any modder is going to make CASt. Caster's probably the best we're gonna get.
you mean you don't lust after death? you don't wanna go on a romantic cruise to hell with death? you don't wanna give death an oil massage?
#35
20th Sep 2014 at 3:29 AM
Last edited by eskie227 : 20th Sep 2014 at 3:30 AM.
Reason: sp.
Posts: 5,986
Quote: Originally posted by falerin
Not necessarily so. Though the code for a modder to do so would be rather difficult. It can however be accomplished via standalone tools like Caster. |
A standalone which allows you to recolor an objects, or groups of objects, outside of the game is useful, but not as seamless as using CAST in game during buy/build or CAS, when you can see the effects in "real time" and work through an outfit or, for decorating, an entire room AFTER you decided what objects you wanted where and then used your color palette to make everything complimentary. That was the beauty of CAST, recoloring as you moved through the environment, rather than planning everything out in advance, exiting the game, locating all the items you decided you wanted to use, recolor them, and then replace them after restarting the game. Way cumbersome to be a viable solution.
And at this point, with all the objects in game already created without recolorable channels, it's not something that can ever be added in. Unless every item was replaced by a patch with newly recolorable channels enabled, and I don't see EA doing that, ever.
#36
20th Sep 2014 at 4:15 AM
Posts: 248
How entertainment and ‘life’ give life to The Sims
Quote:
Wrapping up the session, Franklin and Bradshaw talked about the reception for Sims 4, which came out two weeks ago. They were certainly proud of the game, most notably the capability to share creations between friends. That said, Franklin was open about how the game fell short in communicating how you shouldn’t approach the The Sims 4 should with a Sims 3 mindset. “We haven’t done a great job in explaining to the world what the game’s possibilities are,” Franklin said. Still, they’re both optimistic that the fans will soon figure things out. |
#37
20th Sep 2014 at 4:16 AM
Posts: 3,334
Thanks: 55 in 1 Posts
Quote: Originally posted by Carved Crayon Rose
Can I have whatever computer you played Sims 3 on please? In all seriousness, my custom-built desktop was crippled by just the Sims 3 base game with no CC and all of the recommended performance mods. Ya know, freezing, lagging, the whole shebang. I heard the game was quite fun, but I never had a chance to play it. :p |
Sims 3 is one weird game because the way it plays on different machines seems to be all over the place. I played the base game and WA on WinXP with a dual core CPU and a not very great graphics card, etc. without lag - my biggest problem if I remember correctly was saving - would get error 12s back in those day especially as the save got bigger and bigger. And didn't have Error Trap so had trouble with bad saves sometimes I think.
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