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Test Subject
Original Poster
#1 Old 7th Apr 2016 at 12:31 PM Last edited by joshm2000 : 16th Mar 2018 at 2:32 AM. Reason: Needs Updating
Default The Sims 4 Test Of Time Challenge - Updated 2018
The sims 4 Test of time challenge

Basically this is a long challenge with a whole tone of rules that need to be followed to ensure the challenge is completed.
I am not the creator of this challenge this is a conversion from the sims 2 version which was created by - SwallowTail87 - and the sims 3 verson which was updated for sims 3 by - Stripes_of_Doom.
You can find the sims 3 version here http://modthesims.info/t/493367 and the sims 2 one here http://www.modthesims.info/showthre...25#startcomment

Basic rules for the challenge:

Objective:
To play through all the stages and have your founding sims bloodline continue for generations.

General Rules to follow:
1) There are to be only bloodlines going from your original families. However, only during the Roman stage, you may add one single, adult CAS Sim as needed to the mix. These Sims may be of any class, however choose wisely.
2) Anytime anyone gets into a fight, the loser must be killed by your method of choice.(graves maybe kept where ever you see fit)
3) Neighborhood rotations!(I know this is a very long challenge so you could also play on a long/normal life span with aging on if you have a mod that enables story progression as couples will still get pregnant outside the current household e.g. MC command Centre)
4) The women are to take the mens� last name.
5) No cheats but can use familyfunds when needed.
6) Every time you woohoo, you have to try for baby.
7) Every time someone marries out of their social class, they are to take on the higher of the two classes.
8) After the Neanderthal Stage, all objects are allowed for the most part aside from electronics and specified restrictions per social class and during the Dark Age. However, things such as the Telescope weren�t used until the Renaissance, so use common sense on what to use and what not to.
9) Salary caps mean that Sims in a specific class may not earn more than that salary. If they are accidentally promoted or earn more than that amount for any reason, then they must quit their job.
10) Women may not take jobs, however, they may earn money around the house by painting, farming, assisting a home business, etc.
11)Make sure that only your active household is aging.
12)I suggest using short lifespan since its a long challenge but some people prefer normal.

Suggested Mods:
- Mc Command Centre - https://deaderpool-mccc.com/#Top
- Empty worlds save file - http://modthesims.info/d/601132
- Miscarriage Mod - http://littlemssam.de/miscarriage-chance/
- Use mods at your own risk I do not take any responsibility for what happens to your game.

Expansion Pack and Game Pack info(You can play this challenge with just the base game but these rules are set for players with these packs):
Get to work - Added new careers all of which are no available till the Victorian Era - As for opening a shop/Business this can happen from the Roman Era but is only available to families that are only two raks below the highest and not available to the highest e.g. the emperors family cannot own a shop as its to low of an income for them, but the Plebeian and Patrician families can.(As long as they only earn within there salary cap)
Illnesses Roll 1 - 10 Children - Any number 5 or below they die - Teens - Any number 3 or below they die - YA,A - Any number 2 or below they die - Elder - Any Number 5 or below they die.
If you wanted until modern medicine is developed you could also add a 1 in 20 chance of a sim dying from childbirth then increase it for there age and how many children were born e.g.
YA - 1 Child 1 in 20 - Twins 1 in 15 - Triplets 1 in 10
A - 1 Child 1 in 15 - Twins 1 in 10 - Triplets 1 in 5
Get Together - N/A
City Living - I wouldn't suggest moving sims into the city until the Renaissance/Victorian Era as it's hard to make the city look old. For the Careers Politicians and Critics - You can get the jobs from the roman era and Social Media wouldn't be available until the Modern Era.
Cats & Dogs - The Vet career is available from the Victorian Era. At the start of the challenge some family may have pets but any pets that are born e.g. through mating must be kept in the sim world you can maybe sell the to other households for money or if they have the hunter trait they can make moen for you but no pets can be sold/put up for adoption until the modern era and they cannot cure the illnesses until the Victorian Era.
Rolls for Illnesses - Puppy/Kitten - Roll 1-10 any number 5 or below the animal dies - Adult - any number 2 or below the animal dies - Elder any number 4 or below the animal dies.
Vacations - May only be taken once in the roman era by familys that you see that have enough funds and status to go places.

Current Simmer LP'S And Blogs(let me know if you want added):
MsNorringtonSims - The Evolution of Bob - https://www.youtube.com/channel/UCU...X2Zl2I0-Y5pdi6w

Neanderthal Stage (3 generations):
Basic: Welcome to the prehistoric times, Simmies! In the today's world we may think that we have all the knowledge, but can modern Sims last in this ancient world? Like all challenges, you must start with humble beginnings. Humble indeed!

1) Start with five couples of various skin color, each with an adult male and female. Each couple is to move into a small lot in the same world.
2) The couples are to interact only with each other. They may not even greet townies or NPCs.
3) The couples are to try for babies as frequently as possible. As soon as one baby is born, then try for another(Have as many children as you see fit some couples may have problems getting pregnant)
4) They cannot get jobs. They are to make their living by farming, and survive by farming (including orchards) and fishing as the only food source. You cannot do anything else to earn money, including digging for collectibles and fossils.
5) Their funds, upon moving in, should be set to $3,000.
6)Objects allowed
One small shack
5 beds (tents or the lowest cost single or double bed. Double beds and tents count as 2 beds. Toddler Beds and bassinets count as 1 bed.)
1 cheap loveseat
1 cheap stove/campfire
1 cheap counter
Cheapest table and three cheap chairs
crops and trees (you may have to find seeds)
A pond
One sink
One cheap shower
One toilet stall or the cheapest toilet
One cheap dresser
One fridge
7) Once the kids grow up, they are to each buy the same size lot as their parents and have their funds set to $3,000, with the exception of the oldest two, who may live on their parents� farm. (They both don�t have to, but one must.)
8) As soon as you have gone through 3 generations, move on to the Roman Age
9) Ranks are developed based on which family has the most money. To find out which has the highest rank, take any families with the same last name and add them together. Whichever family has the most money are the Emperors, the next are the Patricians, the next are the Plebeians, and last are the Slaves. There should be more Slaves than Plebeians, more Plebeians than Patricians, and only 1 Emperor�s family.

Roman (4 generations):
Basics: Now that humanization has progressed from the stages of early life, those who are smart enough to earn money have distinguished themselves as the most important in society. The great Roman Empire rises under the rule of only the richest, upper-class elite, and in comes the first period of great learning.

Emperor�s family:
1) The total amount of money calculated in step 10 of the Neanderthals is the amount of money the Emperor can begin building his Palace with (along with a bonus of $35,000). The Emperor�s family must start out with a large lot. Each additional spare child of the Emperor must be sent away upon marriage with a $5,000 gift. If relatives who are best friends with the Emperor are low in money and the Emperor has extra to spare, then you may subtract funds from the Palace and add them to the relative�s house.
2) Can marry Patricians only, or other blood relatives. They are the top of the top. They can take any job they want (Aside from the Emperor. He must be in the writer career or Painting) please take into consideration what time period it is so obviously not astronauts.
3) The Emperor is the eldest male in the family. The eldest male of your richest family from the Neanderthal Age is the starting Emperor. If he has no male descendants (unlikely) then as soon as he dies, then the next oldest daughter takes the throne, and her husband becomes Emperor.
4) The Emperor must have at least two Slaves or servants working for them.
6) Emperor�s family may stop having kids after giving birth to two boys. Keep in mind, though, they could get accidently murdered if another Sim assaults them on free-will.
7) Teens must go to school.

Patrician Families:
1) Start with a large lot, and give each Patrician family a bonus of $20,000. Patricians may take any job, aside from the heir, who must take a �respectable career� (Example: painting, writing, etc). If you are planning on having a Patrician male marry a descendant of the Emperor, then they may have a job in Politics. If a daughter is planning on marrying a descendant of the Emperor, then she must have a $3,000 gift in her inventory. If a daughter is planning on marrying the Emperor, then she may have charisma maximized(Not a Must), and a gift of $5,000 in her inventory. Salary cap: $1000
2) Can marry Patricians, Emperor�s Family, and non-heirs can marry Plebeians.
3) May have a slave or servant.
4) May stop having kids after four kids are born.
5) Must send their teens to school. The heir also cannot take a teenage job.
6) May own community businesses, as long as they aren�t too extravagant. Also may own farms, however a small farm requires 1 Slaves, a medium one 2 Slaves, and a large one requires 3 Slaves.

Plebian Families:
1) May take jobs in anything but a �respectable career�, or that a modern person would have to attend college for. Salary cap: $400.
2) May own community businesses, as long as they aren�t too extravagant. Also may own farms.
3) May marry Patricians, Plebians, or Slaves.
4) Girls must have a $1,000 gift in their inventory if marrying a Patrician. No gift is required for slaves.
5) May stop having kids after 6 are born.
6) May choose to send teens to school. If they are not sent to school, they are required to work at home or as a live-in-servant for Patricians and the Emperor�s family.

Slaves:
1) May take jobs working for Patricians, Plebians, or the Emperor�s family. They are not to be paid.
2) As soon as a slave is married, they are required to move away from their master�s house and into their own house (small lot)
3) Slave women must take jobs working for any of the other classes until they are married.
4) Slave men may take jobs working for other classes, or a job in Criminal. Salary cap: $400.
5) May never stop having kids.
6) Slaves houses may not have a bathtub, and can never have anything above the cost of $1,000. If they do, and a member of the Emperor�s family walks past the house, the adult male Slave is accused of stealing and is killed at the Coliseum within 3 days of the accusation. If the adult male is already dead, then his wife is killed, then the decreasing order from oldest to youngest.

Community Services
1) Roman Coliseum: Anytime a slave is caught having romantic interactions by their master, or is caught with an object that costs over $1,000, they are subject to the death of your choice at the Coliseum. The coliseum should be a large community lot. Once every seven days, a slave must be randomly chosen to be killed in the Coliseum. You can select them randomly by putting all the names of slaves into a draw, adding a name for each slave born, and removing one once it has been drawn.
2) Bathhouse: A community bathing lot should be complete with a pool, hot tub, sink, and bathtub. You may also include a toilet.

Dark ages (3 generations):
Basics: The Empire has fallen, and the Black Death and Vikings sweep across the land. Those who were once rich isolate themselves into individual manors, and cling to Feudalism for support and protection. The Emperors dissolve into monarchs, the Patricians into Lords, the Plebeians into Vassals and Vikings, and the Slaves into Serfs. Whenever someone falls sick, there is no other option than to kill them. The more children for protection, the better. There is no limit to the number of children you can have. Old customs are forgotten, and any NON-HEIR can marry anyone from any class. Heirs are restricted to marrying people of their own class. Villages are abandoned, and therefore community lots are destroyed.

Monarchs:
1) Live in a medium lot clustered around the houses of 2-4 lords and 4-6 vassals.
2) May take any job except Detective, Business, and Astronaut. $600 salary cap.
3) If any object above $3,000 is purchased and a Viking walks past the lot, the entire family is to be killed, and the Viking�s family comes into possession of the object.
4) Teenagers must go to school.
5) One of bookcases (cheapest) is allowed.
6) No recreational objects are allowed, aside from the bookcase. This rule applies to any musical instruments, telescopes, chess tables, etc.

Lords:
1) Live in a medium sized lot.
2) May take any job except Detective, Business, and Astronaut. $400 salary cap.
3) If any object above $3,000 is purchased and a Viking walks past the lot, the entire family is to be killed, and the Viking�s family comes into possession of the object.
4) Teenagers cannot go to school.
5) No recreational objects are allowed.
6) Must give a gift of $1,000 to their Monarch every 7 days.

Vassals:
1) Live in any lot smaller than the ones lords live in.
2) Must make their only income from farming.
3) At least 2 Serfs are required to work as farmers.
4) Must give a gift of $200 to their Lord every 7 days.
5) Teenagers cannot go to school.
6) No recreational objects are allowed

Serfs:
1) Must have a positive relationship with their Vassal before marrying anyone.
2) Only upon marriage may Serfs leave their Vassal�s land.
3) Teenage Serfs must be sent to work for a Vassal. These Serfs may not attend school and must work as a full-time farmer.
4) If a Viking walks past a house with no Vassal and only Serfs, the family is to be killed.
5) Serfs may not get a job, but earn money by any other means necessary.

Vikings:
1) Parents may never befriend their children.
2) If a woman befriends another male Viking, they are forced to reproduce. If they are caught cheating, then the husband must fight the other Viking. If the husband wins, then the wife and other Viking are to be killed. If the other Viking also had a wife, then the Husband must marry her. If the Viking wins the fight, then the husband is killed and this Viking must continue to reproduce with her until she is an elder. If the Viking is unmarried, then he is required to marry her. However, if the woman befriends another Viking and is caught cheating once again, then the cycle starts all over again. Please note that this section has little historical reference, but is merely dramatized for plot twists.
3) Anytime someone walks past a Viking�s lot, then they are killed and the Viking wins money. If it is a Monarch killed, he is awarded $1,000 If it is a lord, $700. If it is a Vassal, $200. Serfs are killed anyways, but no money is gained. If another Viking walks past, then he/she is not killed.
4) Vikings may take jobs in the Criminal Career only, salary cap $500
5) No recreational objects are allowed.
6) Teenagers cannot go to school.
7) Women must marry.

Medieval & Renaissance (4 Generations):
Basics: With the fall of Vikings and the Black Death, governments emerge once again. Community lots develop, and old customs and learning once again emerge. Lords blend into Nobles, Vassals and Vikings blend into Merchants and Knights, and Serfs blend into Peasants. Learning resumes and sickness no longer claims millions of lives. For some young men, university life finally awaits.

Monarchs:
1) Must live in a large lot.
2) Must have at least one servant, and one Knight.
3) May stop having kids after one son; however keep in mind that if that son is killed, and the family is unable to reproduce another, then the entire family is demoted into Nobles.
4) May take any job; however heirs must take a job in either Writing or Detective.
5) Male teens must go to school
6) Can marry Monarchs and Nobles.
7) No teenagers may take jobs.
8) If a monarch is attacked, and a Knight has higher body skill than the attacker, then the attacker is killed. If the Knight has less, then the Monarch and Knight are killed.
9) Monarchs must start with a no relationship with their Knight. Once per week, their relationship increases by one level ie) acquaintance->Friend->Good Friend (unless the Knight undertakes a quest (See Knight rules)).
10) Teenage girls must be sent to Finishing School (Boarding School) This will be a lot with a married couple of any class that will never have kids and dedicate there lives to the finishing school when the couple dies another takes over. (I did this because by now your worlds maybe getting filled)

Nobles:
1) Must live in a large lot.
2) Must have either a servant or Knight.
3) If a noble is attacked, if a Knight has higher body than the attacker, then the attacker is killed.
4) Heirs must marry Monarchs and Nobles, however non-heirs can marry Merchants or Knights also. They can fall in love with and reproduce with a Peasant; however if they are caught by anyone with a relationship lower than 50/50 then consequences occur. If they are male, then they are demoted to Peasant and can marry their lover. However, if it is a female, then she and her children are punished and isolated in her parent�s house. No visitors may visit her, however once her children turn adult, if they have maxed charisma, creativity, or logic, then they may leave. If they have maxed body skills and are at a relationship less than or equal to acquaintance with the woman�s parents, then they free the whole family and kill the parents. If they have maxed body and are at a relationship greater than or above Friend, then they find a way to escape and their whole family is freed. Please note that this section has little historical reference, but is merely dramatized for plot twists.
5) Teenage non-heirs may take jobs.
6) Heirs can be females! However, only one out of every 5 Noble families can have a female heir.
7) May stop reproducing after two children are born.
8) If a Noble is marrying a Monarch, then they must have a job in Politics or Military, and have logic, writing or charisma maxed. If a female is marrying a monarch, she must also have a gift of $3,000 in her inventory.
9) Males may take any job; However females may only be in the culinary career or stay at home to care for the children.
10) Salary cap: $900
11) Teenage girls may be sent to Finishing School

Merchants:
1) Must sell goods ie) food produce, fossils, gems, rocks, frogs, etc.
2) Teenagers can take jobs.
3) Male Teens must go to school
4) May marry only Knights, Nobles, Merchants, and Peasants.
5) If marrying a noble, the Merchant must have either logic, creativity or charisma maxed. If a female is marrying a noble, she must have a gift of $1,000 in her inventory.
6) If a male Merchant has maxed body, then they may become a Knight.
7) Must have at least two children.
8) Salary cap: $600

Knights:
1) May take jobs as Guards for the jail, working for Nobles and Monarchs, or work in the Painting or Detective Carrier tracks. Salary cap: $600
2) Males only!
3) Live in medium lot.
4) The first-born male child is born a Knight; however women are born Merchants (if the Knight works in a career track or as a Guard) or Nobles (if the Knight works for a Noble or Monarch). Other born males may choose to be a merchant or knight.
5) Can marry Merchants, Peasants, Nobles, or Princesses (Monarch daughters). However, if the Princess is caught doing romantic interactions and the Knight�s relationship is less than a friend with the King, then the Knight is to be demoted to Merchant level. If a Knight winds up accidentally getting a Princess pregnant before marriage, then the Knight is sent to jail and the Princess�s baby is sent away. If she visits the knight and becomes pregnant again, then the Knight is killed and the Princess is thrown out of the house along with her child.
6) OPTIONAL: Knights may take on quests to rescue princesses, fight a monster, etc. You can choose these quests. These quests will raise your relationship (You pick the amount varying on quest difficulty) with the King every time one is completed.

Peasants:
1) May take jobs as Servants or an �un-respectable� career. Salary cap: $400
2) Male teenagers may go to school.
3) Can marry Peasants, Knights, Merchants. They may fall in love and reproduce with Nobles; however, this carries consequences (See the Nobles rules)
4) If they possess an object worth over $2,000 and a Merchant, Noble, Knight, or Monarch with a relationship less than Good Friend walks by, then they are accused of stealing, and the eldest male is sent to prison.
5) Unlimited number of kids.

Community:
1) Jail: Stony prison that contains the living quarters for prisoners. People who also have negative relationships with the king are sentenced here. People may visit the jail from 8:00 a.m. to 6:00 p.m. Breakfast are quick meals (Cereal, Bread and Jam, etc.) served at 7:00 a.m. and dinner is autumn salad served at 7:00 p.m. Prisoners may carry out romantic interactions with visitors if it is their wife or the girl they are courting; however if a guard walks past, then the prisoner misses the next meal. Jail cells are to have see-through windows, or a fence that stretches to the ceiling to replicate bars. There are to be two guards.
2) A variety of other community lots are acceptable.
3) Witch hunts: Once a week pick any sim at random and accuse them of witchcraft, they are to be sent to jail and later be executed within the week, and if any supernatural is exposed ie) transforms, uses magic, uses fairy magic, etc. is found out in public they are to be executed (This does not count to the randomly chosen accused).
4)Finishing school is a school for teen women of higher classes that is run by a married couple who will have no kids.

Extra Info:
If by now your worlds have filled up then you have to start choosing couples that are therefore not going to have kids and just simple live there lives and wait until they die to make space for future generations.

Exploration and Colonization (3 generations):
Basics: Finally, people are starting to get out there and see the world! Many families, including yours, have decided to be one of the many American Colonists, and see life across the Atlantic for yourself. Monarchs and Patricians morph into the Upper Class, Merchants and Knights morph into the middle class, and Peasants morph into the Lower Class. Any tan skinned families must morph into Native Americans, and dark skinned families into slaves.

Upper Class:
1) Large lot.
2) Marry only Upper or Middle class.
3) Male teenagers are to attend school
4) Non-heirs may take teenage jobs.
5) Female teens are to stay at home and help around the house.
6) Must hire 1 Servant.
7) Males can take any job. Females remain unemployed. If they are plantation owners, then they are to hire at least 4 farmhands (Indians, the Lower Class, or Slaves).
8) Women and men may have affairs; however if the women is caught in an affair, the husband and other man fight. If the other man wins, then the Husband is killed and the Woman lives alone unless someone chooses to marry her. If the husband wins, the other man is killed.
9) May stop having kids after 1 child is born.
10) If they are farmers, then they are to live on a plantation.

Middle Class:
1) Medium lot.
2) Can own businesses or farms.
3) May have one servant.
4) Males can take any job. Females remain unemployed. If they are farm owners, then they are to hire at least 3 farmhands (Indians, Slaves, or the Lower Class). Salary cap: $700
5) Women and men may have affairs; however if the women is caught in an affair, the husband and other man fight. If the other man wins, then the Husband is killed and the Woman lives alone unless someone chooses to marry her. If the husband wins, the other man is killed.
6) Marry only Upper, Middle, or Lower class.
7) Male teenagers are to attend school.
8) Teens may take teenage jobs.
9) Female teens are to stay at home and help around the house.
10) May stop having kids after 2 children are born.
11) If they are farmers, then they are to have a small plantation.

Lower Class:
1) Small lot.
2) Males may work as Farmhands.
3) Females may work as servants.
4) Teens may not attend school.
5) Male teens may get jobs; female teens must help around the house.
6) Marry only Slaves, Indians, Middle Class, or Lower Class.
7) Women and men may have affairs; however if the women is caught in an affair, the husband and other man fight. If the other man wins, then the Husband is killed and the Woman lives alone unless someone chooses to marry her. If the husband wins, the other man is killed.
8) May stop having kids after 5 are born.

Native Americans:
1) Must live in a large, wooded lot.
2) Sleep in tents or teepees (small, octagonal rooms).
3) Must have at least two kids.
4) No teens may attend school.
5) Houses should be clumped around other Native Americans, forming Tribes.
6) Get jobs as Farmers, Servants, or Farmhands.
7) They are killed or forced to sell their land and relocate if other families live too close to their tribe.
8) Marry only other Native Americans and the Lower Class.
9) Starting bonus of $10,000 is family-funded ONLY to purchase Native-themed furniture and landscaping.

Slaves:
1) Must live in a small lot.
2) Can work as Farmhands, Farmers, or Servants.
3) Must marry only slaves and lower class.
4) Killed if they get into a negative relationship with anyone with slave owners in the Upper, Middle, or Lower Class.
5) Killed if they have an object worth over $1,000 and someone in the Upper Class walks by.
6) If a slave is working as a farmhand and gets caught performing romantic interactions without their Master�s permission, they are killed. If they woohoo with and become pregnant by their master, the baby is put into slavery. If a male and female both have over 5 body skill and work as farmhands, their master forces them to reproduce, and the baby is born into slavery.
7) Unlimited Kids!
8) If they are a servant, as soon as they marry, they must move out.

Community:
1) A variety of other community lots

Victorian (3 generations):
Basics: People have definitely settled down quite a bit since the original colonies had formed, and now the era points towards highly-groomed women and intelligent gentlemen. Say hello to bustle skirts and operas, in comes the Victorian Era! Native Americans slowly either are forced to move or face the wrath of the government. Yours have luckily chosen to stay behind; however half your Native American Families have been killed. The other half slowly blend into the Lower Class, until it is common to see a Native face in the cities. All slaves have been freed, so it has also become common to see a dark face in the cities. However, that doesn�t mean society treats former-slaves very well. People with light skin can only marry People with light skin, unless if they have the friendly, good, or schmoozer traits or have mixed parents. It�s about time a stable government has finally locked down on their Police Force, so now you don�t have to worry about any more murderous fights. However, now anyone who fights someone a class above them is thrown in jail, even if they lose. Congrats, you�re almost done!

Upper Class:
1) Large lot.
2) Marry only Upper or Middle class.
3) Male teenagers are to attend school.
4) Non-heirs may take teenage jobs.
5) Female teens are to stay at home and help around the house
6) Must hire 1 Servant.
7) Males can take any �respectable� job. If they are Plantation Owners, then they are to hire at least 3 Farmhands (Lower Class). Females remain unemployed.
8) Women and men may have affairs; however if the women is caught in an affair, the woman is shunned by society (demoted to Middle Class), she and her husband are to be divorced, and she is sent to live with her parents or the man she was having an affair with.
9) May stop having kids after 1 child.
10) Parties must be thrown once every two weeks.

Middle Class:
1) Medium lot.
2) Can own businesses or farms.
3) May have one servant.
4) Males can take any job, including a Jail Guard or Farmhand. If they are Plantation Owners, then they are to hire at least 3 Farmhands (Lower Class). Females remain unemployed.
5) Marry only Upper, Middle, or Lower Class.
6) Teens may take teenage jobs.
7) Female teens are to stay at home and help around the house
8) May stop having kids after 2 children.
9) Women and men may have affairs; however if the women is caught in an affair, the woman is shunned by society (demoted to Lower Class), she and her husband are to be divorced, and she is sent to live with her parents or the man she was having an affair with.
10) Parties must be thrown once every two weeks.

Lower Class:
1) Small lot.
2) Males may work as Farmhands or an �un-respectable� career. Salary cap: $300.
3) Females may work as servants.
4) Teens may not attend school.
5) Male teens may get jobs; female teens must help around the house.
6) Marry only Middle Class or Lower Class.
7) Women and men may have affairs; however if the women is caught in an affair, they are to be divorced, and she is sent to live with her parents or the man she was having an affair with.
8) Unlimited Kids!

Community:
1) Jail: Stony prison that contains the living quarters for prisoners. People who are convicted of assault live here. People may visit the jail from 8:00 a.m. to 6:00 p.m. Breakfast is a quick meal served at 7:00 a.m. and dinner is autumn salad served at 7:00 p.m. Prisoners may woohoo with visitors if it is their wife or the girl they are courting; however if a guard walks past, then the prisoner misses the whole next day without food. Jail cells are to have see-through windows, or a fence that stretches to the ceiling, to symbolize bars. There are to be two guards.
2) A variety of other community lots are acceptable.

As soon as your 20 generations are done and the first child is born... Congrats! You�ve reached the Modern Age!
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Test Subject
#2 Old 16th Nov 2016 at 10:02 AM
Ah sweet I've been waiting forever for one of these. Was considering doing one myself. Question though, in the generations like neanderthal when you have to continuously try for a baby how do you make it work with the fact females don't age in pregnancy? I was going to just make a note on paper of female aging and then age them manually when they 'should' but I wondered if anyone had any better ways of doing it?
Test Subject
#3 Old 9th Dec 2016 at 4:29 PM
Oh... I didn't see this when I decided to convert it! I was looking for it and didn't see one so I converted it myself I'll delete it and use this
Field Researcher
#4 Old 15th Dec 2016 at 4:30 PM Last edited by DitzyEkko : 19th Dec 2016 at 7:05 PM.
Default DitzyEkko's Sims 4 Test of Time
Setting up the neighborhood. I randomized the first sim in each of the first 4 couples and then randomized a spouse of the same general ethnicity. This gave me an Asian-inspired couple, and African-inspired couple, a Hispanic-inspired couple, and a Caucasian-inspired couple. For the 5th couple, I wanted a mix so both partners were the 2nd roll of the randomize dice.

My Couples

1. Rico & Amie Ngo (Asian)
2. Lex & Kali Dang (African)
3. Noe & Jada Benitez (Hispanic)
4. Gerald & Mya Wendt (Caucasian)
5. Marcel & Lorena Jimenez (my random couple both are Hispanic)

I have story progression on with MC Command Center. I set up each household with their basic starting supplies and got each of them pregnant. Then I set about playing each family for one day. Each family started finding seeds, frogs, and fishing. Depending on their place in the neighborhood and their place in the rotation, some had a better start than others. Thats just luck of the draw.

1. The Ngo family had trouble finding seeds on their first day because none of the plants were producing yet. But they started a small garden and I got my first baby bump.
2. The Dang family did pretty well finding seeds. They had the best starting garden and quite a large baby bump!
3. The Benitez family ... its all kind of a blur
5. The Jimenez family ...blurry still
4. The Wendt family was the 1st birth that I was present for. Mya gave birth to a daughter, Amaya. Since I was there, I had to buy the bassinet putting this family at an early monetary disadvantage. I discovered the problem with having no walls - no privacy, no woo-hoo. It took a while to get baby #2 into that belly.

On the way back around, I got to see all the babies. The Dang family & the Benitez family both had TRIPLETS !
1st pregnancy results:
Amira Ngo (female)
Aarav, Airan, Aniya Dang (2 male/female)
Dario, Daya, Dina Benitez (male/2 female)
Emiliano Jimenez (male)
Amaya Wendt (female)

At this point the richest family is Dang with $300+. All the families were able to produce a 2nd pregnancy. Both of the TRIPLET families had TWINS this time around.
2nd pregnancy results:
Marlon Ngo (male)
Tazie & Tyrone Dang (female/male)
Elisa & Erika Benitez (2 female)
Yaretzi & Yesenia Jimenez (2 female)
Eve Wendt (female)

While the other families bought cribs or beds for their children, the Dang family built a small shack for their bathroom. 5 people shooing each other from the toilet constantly is really annoying. With the help of school, all of the families were able to conceive again except the Wendts who were played on a weekend day.

3rd pregnancy results:
Irik, Iris, Iza Ngo (male/2 female)
Sri Dang (male)
pregnancy Benitez
pregnancy Jimenez

All the families are terribly poor, the only structure built is the Dang's bathroom. The Wendts don't have a male heir and can never seem to woo-hoo I can't wait to move these kids out!!

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#5 Old 15th Dec 2016 at 7:22 PM Last edited by DitzyEkko : 19th Dec 2016 at 7:04 PM.
Default DitzyEkko's Sims 4 Test of Time
The 3rd and 4th pregnancies have played out and now all except 1 of my families are maxed at 6 children each. 14 girls, 11 boys

The Ngo family has teenage Amira (f), Marlon (m-heir), triplets Irik (m), Iris & Iza (f), and baby Saburo (m)
The Dang family has teenage triplets Aarav (m-heir), Airan (m), Aniya (f), twins Tazie (f), Tyrone (m), and Sri (m)
The Benitez family has teenage triplets Dario (m-heir), Daya & Dina (f), twins Elisa & Ericka (f), and baby Jazmin (f)
The Jimenez family has teenage Emiliano (m), twins Yaretzi & Yesenia (f), twins Cory & Cruz (m), and PREGNANCY
The Wendt family has teenage Amaya (f-heir) and Eve (f)

The cowplants have made 2 unsuccessful attempts at eating people. Lex Dang and Dina Benitez are lucky to be alive. I've traded out everyone's grill for a stove and now 3 of the families have bathroom structures. The poorest family is still the Wendts, who also still only have 2 children.
Screenshots

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#6 Old 19th Dec 2016 at 7:01 PM
Default DitzyEkko's Sims 4 Test of Time
My kids are finally growing up, moving out, and getting paired off!

So far only Aarav Dang and Amaya Wendt have found love but I have one other couple paired up in my mind.

Irik Ngo moved out taking with him his older sister Amira and his triplet sisters Iris and Iza. That leaves parents Rico & Amie, oldest son Marlon, and youngest son Saburo in the main Ngo household.
Airan Dang moved out taking with him his triplet sister Aniya and the twins Tyrone & Tazie. That leaves parents Lex & Kali, oldest son Aarav, and youngest son Sri. Aarav married Amaya Wendt, who moved in and they are expecting their 1st child. The Dangs also expanded their bathroom into a bedroom and bathroom. They have reached the limit of expansion.
Dario Benitez is the only son of the family so no one will move out until the girls start moving in with their future spouses.
Emiliano Jimenez is expected to marry Ericka Benitez (shes a teen still) and when Yaretzi and Yesenia age up they will move out with Cory and Cruz.
The Wendts are expecting their 4th child now (#3 was son & heir Colin) and they have plenty of room to add babies since Amaya moved out.

Everyone is always sick. I wonder if they can die from sickness
Screenshots

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#7 Old 7th Jan 2017 at 6:14 PM Last edited by DitzyEkko : 11th Jan 2017 at 12:02 AM.
Default Out of Control
Okay so after an entire generation of having MC Command Center not do a dang thing for me, it is now ripping through the game on steroids.

I had to influence EVERY SINGLE BIRTH for my founders. I tried to allow MC Command to orchestrate the marriages between the new young adults but ZIP. I finally make a list and draw my plan up, I get everyone in the right family groups and start marrying and making babies and BAM! MC Command swoops in and marries all the kids off and makes bastard babies and breaks up marriages, even marrying a brother and sister and putting an incestual bun in that nasty oven!!

WHY?!

Alright. Before the confusion, here are the marriages....

Marlon Ngo & Yaretzi Jimenez.
Irik Ngo & Dina Benitez.
Aarav Dang & Amaya Wendt. They had two boys (Akeem & Ezekial), with another on the way.
Airan Dang & Amira Ngo.
Tyrone Dang & Iris Ngo.
Dario Benitez & Aniya Dang.
Emiliano Jimenez knocked up Ericka Benitez but wouldn't marry her They had a daughter.
Emiliano Jimenez & Daya Benitez, expecting a baby.
Cory Jimenez & Eve Wendt (teen & ya, so no baby in the belly)
Cruz Jimenez & Iza Ngo (teen & ya, so no baby in the belly)
Vicente Jimenez & Jazmin Benitez (teens, so no baby in the belly)


Now that its all F'd up....

Cory Jimenez married the already married and pregnant Amaya Wendt Dang (I just absolved that marriage and put Cory back with Eve Wendt)
Cruz Jimenez married single mother Ericka Benitez (thats fine because Cruz's wife Iza was taken by Dario Benitez)
Already married Airan Dang and Amira Ngo Dang are now pregnant ( )
Already married Aarav Dang is now expecting twin daughters with his wife's already married sister Eve Wendt ( )
Already married Dario Benitez married already married Iza Ngo and they are expecting a baby. He also is expecting a baby with his 1st wife Aniya Dang.
Already married Tyrone Dang & Iris Ngo Dang are now pregnant ( )
Already married Aarav Dang married his SISTER Tazie Dang and they are expecting a yucky baby ( ). I just put him back with his pregnant wife Amaya. Baby still coming though.


The Dangs are the richest, like $1,000+, and Aarav seems to have this idea he can/should spread his seed. He has two boys already, his wife Amaya is pregnant, his sister-in-law Eve is having his twins and his sister is pregnant too!

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#8 Old 10th Jan 2017 at 6:24 AM Last edited by DitzyEkko : 12th Jan 2017 at 6:49 PM.
Default The Founders Pass On
I feel like I've worked all the bugs out of the MC Command program that I was having so much trouble with.

All the founders have died and I'm now allowing the sims to visit other neighborhoods (which gives access to more plants/fish).

I will list all the grandchildren by LAST name.

Ngo 2nd Generation - 7 kids
heir Dax, Blair (children of Marlon & Yaretzi)
Heri & Hun, Felicity, Ervin (children of Irik & Dina)
Jordon (son of Saburo & Elisa)

Dang 2nd generation - 15 kids
heir Akeem, Ezekial, Abel, Lena & Loren, Devan (children of Aarav & Amaya)
twin girls Cierra & Courtney (children of Aarav & Eve Wendt - unmarried)
Tasha, Darrell & Deshawn (daughter of Airan & Amira)
Alexandrea (daughter of Aniya & Dario Benitez - unmarried)
Nayeli, Leticia (daughter of Tyrone & Iris)
Xavier (son of Sri & Eve)

Benitez 2nd generation - 2 kids
heir Jorge, Tamara (children of Dario & Iza)
Paulina (daughter of Ericka & Emiliano Jimenez - unmarried)
Ariella (daughter of Elisa & Aarav Dang - unmarried)

Jimenez 2nd Generation - 3 kids
heir Adolfo, Jaclyn, Yvette (children of Emiliano & Daya)
Bernardo & Blanca (twins of Cory & Aniya)
Marco (son of Cruz & Ericka)
Malia (daughter of Vicente & Jazmin)

Wendt 2nd Generation - 1 kid
heir Trisha (daughter of Colin & Yesenia)
UNBORN (daughter of Molly & Airan Dang - unmarried)

MC Command also just gave me the first 2nd Gen kids teen pregnancy. The 3rd generation is on the way!!!

Akeem Dang (eldest son of Aarav & Amaya) got Paulina Benitez (eldest daughter of Ericka Benitez) pregnant. I married them. This baby's birth will catapult these sims into the ROMAN STAGE
Screenshots

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#9 Old 13th Jan 2017 at 1:18 AM
Well, the Toddler Update affected MC Command so my teen pregnancies have ended.

Generation 3 is pushed back a little while longer

But these #toddlers are soooo cute!
Screenshots

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#10 Old 15th Jan 2017 at 5:57 AM
Deaderpool is sooo amazing and has fixed and refixed the MC Command Mod to accommodate the toddler update.

Before MC Command was rereleased, I did lose ALL my pregnant women to a glitch (as did so many others) but that just helped cull the neighborhood a little. I was having a heck of a time getting the cowplant to actually eat anyone. I was only successful in killing Cruz Jimenez. During the "toddler update/pregnancy glitch cull", the challenge lost 13 women & girls.

The Dead
Amaya Wendt Dang, adult pregnant with twins
Iris Ngo Dang, adult
Eve Wendt Dang, adult
Aniya Dang Jimenez, adult
Ericka Benitez Jimenez Dang, adult
Yaretzi Jimenez Ngo, adult
Dina Benitez Ngo, adult
Elisa Benitez Ngo, adult
Yesenia Jimenez Wendt, adult pregnant with her 2nd child
Iza Ngo Benitez, adult
Tasha Dang, teen
Cortney Dang, teen
Alexandrea Dang, teen

Shortly after, Jaclyn Jimenez Dang gave birth for the 1st time successfully after the toddler update. She brought forth the 1st children of the 3rd generation and with them, the ROMAN TIMES.

After tallying the money, the Dang family (with 4 different households) took the top slot with more than $3,000
2nd place was the Jimenez family (also 4 households) with almost $2,000
3rd place, the Ngo family (3 households) at $500
4th place, the Wendt family (1 household) with $189
Last place is the Benitez family (1 household) with $181

Aarav Dang, patriarch of the Dang family became Emperor and took the name Augustus Aarav Dang.
His wife was culled so his Imperial family consisted of....
1. Emperor Augustus Aarav Dang
2. Caesar Akeem Dang (heir apparent) & his wife Paulina Benitez Dang
3. Prince Ezekial Dang & his wife Malia Jimenez Dang
4. Prince Abel Dang & his wife Leticia Dang
5. Princess Lena Dang & her husband Patrician Xavier Dang
6. Princess Loren Dang & her husband Patrician Bernardo Jimenez
7. Prince Devan Dang & his wife Blanca Jimenez Dang

The Patricians are the remaining Dangs and the Jimenez family
Airan & Amira Dang and their children...Darrell (wife Yvette Jimenez Dang), Deshawn (wife Jaclyn Jimenez Dang), Talia....grandchildren Jaron & Julissa
Tyrone Dang and his daughters...Nayeli, Leticia
Sri Dang and his children...Xavier (wife Princess Lena), Eli, Etta
Emiliano & Daya Jimenez and their children...Adolfo (wife Nayeli), Jaclyn, Yvette
Cory Jimenez and his children...Bernardo (wife Princess Loren), Blanca
Cruz Jimenez's orphan children...Marco (wife Blair), Farrah
Vicente & Jazmin Jimenez and their daughter...Malia
Emperor Augustus Aarav Dang's bastard daughters...Ariella, Paulina, Cierra

The Plebian families are the Ngo households
Marlon Ngo and his children...Dax (wife Felicity), Blair, Miles, Mitchell
Irik Ngo and his children...Heri (wife Cierra), Hun (wife Ariella), Felicity, Ervin
Saburo Ngo and his son...Jordon (wife Tamara)

The Slave families are the bottom two
Colin Wendt and his daughter...Trisha
Dario Benitez and his children...Jorge (wife Trisha), Tamara


Colin also married the one CAS sim that I was allowed to add. The Wendt surname was the only one without a male heir. Colin and his 2nd wife Nicola Noonan have since added two daughters (Kathleen & unnamed) to their family.
The heir apparent and his wife are expecting a child (a daughter)
Patrician Tyrone Dang missed having children around after his wife's death and their daughters married, so he reads stories to his nieces and nephews
Screenshots

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#11 Old 21st Jan 2017 at 4:55 PM Last edited by DitzyEkko : 24th Jan 2017 at 6:06 PM.
Default DitzyEkko's Sims 4 Test of Time
All of the families now have a 3rd generation heir and all except the Wendts have a 4th generation heir also. Colin's oldest son is only a teen, but the line is secure finally. Colin has 10 children & 4 sons!

The Imperial Dang family
- Augustus Akeem & Paulina
1. Princess Norma
2. Prince Caesar Jamal
3. Prince Micah
4. Princess Sienna
5. unnamed infant Prince

The Patrician Dang families
- Prince Ezekial & Malia
1. Jamar (died young)
2. Maia
3. Lana
4. unnamed infant daughter

- Prince Abel & Leticia
1. Devante

- Prince Devan & Blanca
1. Troy

- Darrell & Yvette
1. Lilah
2. Keenan
3. Nikolas

- Deshawn & Jaclyn
1. Jaron
2. Julissa
3. Zara
4. Maliyah

- Aron (child/from Tyrone Dang's 2nd marriage)

- Xavier & Princess Lena
1. Ty

- Eli & Talia
1. Diamond

The Patrician Jimenez families
- Adolfo & Nayeli
1. Alayna
2. Ernesto
3. Eva
4. Josue

- Bernardo & Princess Loren
1. Theresa
2. Pawel
3. Lizette

- Marco & Blair
1. Rosa
2. Manu
3. Rodolfo

- Julian & Etta

- Diego

- Lucien

The Plebian Ngo families
- Dax & Felicity
1. Steven
2. Lacy
3. Keith

- Miles & Farrah
1. Janae
2. Chaim

- Mitchell & Kathleen
1. Breana
2. Hallie

- Heri & Cierra
1. Tierra
2. Timothy
3. Asa (bastard/son of Cierra & Hun)
4. unnamed infant daughter

- Hun & Ariella
1. Bria
2. Gordon

- Ervin & Angelique
1. Rhett

- Jordon & Tamara
1. Kelvin
2. Monica

The Slave Wendt family, sons from Colin's 2nd marriage
- Jacob (teen)

- Chadwick (teen)

- Christopher (teen)

- Luke (toddler)

The Slave Benitez family
- Jorge & Trisha
1. Emmanuel
2. Ari
3. Yasmine
4. Lola
5. Carla
6. Carlos (died young)
7. Nico

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Field Researcher
#12 Old 7th Feb 2017 at 11:46 PM Last edited by DitzyEkko : 14th Feb 2017 at 8:25 PM.
Default DitzyEkko's Sims 4 Test of Time
Okay since I'm calling the original sims the FOUNDING generation, I guess I'm on generation 3?!

Generation 3 is pretty much all grown and married off, most with children.

The Imperial Family
Emperor Augustus Jamal Dang & his wife Empress Lilah Dang
their children: Princess Alina, Prince Caesar Jarrod, and Prince Brandon

The Patrician Families
Prince Micah Dang & his wife Maia Dang, their daughter: Harmony
Prince Darian Dang, unmarried
Gil Dang, unmarried
Devante Dang & his wife Zara Dang, their children: Jermaine, Debra, Justin
Troy Dang & his wife Theresa Jimenez, their children: Cleo, Conrad
Keenan Dang & his wife Rosa Jimenez, their daughters: Laurel, Tracey
Nikolas Dang, unmarried
Jaron Dang & his wife Princess Norma Dang, their children: Raven, Armani, Kian
Aron Dang & his wife Princess Sienna Dang, their daughters: Jenifer, Olive
Ty Dang & his wife Diamond Dang, their sons: Kieran, Gavin
Ernesto Jimenez & his wife Lizette Jimenez, their children: Paola, Ramin
Josue Jimenez & his wife Katrina Jimenez, their daughter: Lilliana
Pawel Jimenez & his wife Maliyah Dang, their daughter: Adalynn
Manu Jimenez & his wife Lana Dang, their children: Gabriel, Gabriella, Ezra
Rodolfo Jimenez, unmarried
Julian Jimenez & his wife Etta Dang, their sons: Gilberto, Alonzo
Gilberto Jimenez, unmarried
Alonzo Jimenez, unmarried
Diego Jimenez and his wife Julissa Dang, their children: Eugi, Camryn
Eugi Jimenez, unmarried
Lucien Jimenez & his wife Thalia Dang, their son: Kaleb

Plebian Families
Steven Ngo & his wife Bria Ngo, their children: Elsie, Richard, Waylon
Keith Ngo & Carla Benitez, their daughter: Dawn
Vance Ngo, unmarried
Chaim Ngo & his wife Monica Ngo, their children: Otto, Donovan, Jerry
Mitchell Ngo & his wife Kathleen Wendt, their children: Breana, Hallie, Pearl, Tate, Landyn, Sophie
Timothy Ngo & his wife Alayna Jimenez, their children: Stefanie, Madeline, Karlie, Floyd
Asa Ngo & his wife Breana Ngo, their children: Ryker, Kerri, Ruth
Gordon Ngo & his wife Lola Benitez
Trevan Ngo, unmarried
Rhett Ngo & his wife Eva Jimenez
Kelvin Ngo & his wife Lacy Ngo, their children: Callie, Terrell

Slave Families
Jacob Wendt & his wife Tierra Ngo, their children: Wade, Lisa, Brooke, Rhonda, Gunner, Skyla, Natalie, Shea, SON
Chadwick Wendt & his wife Yasmine Benitez, their children: Brian, Ashlyn, Kinley
Christopher Wendt & his wife Janae Ngo, their children: Krysta, Ann, Belle, Rodney, Roger
Luke Wendt, unmarried
Emmanuel Benitez & his wife Brittany Wendt, their children: Selena, Gianni, Ralph, Marquise
Ari Benitez & his wife Jenna Wendt, their children: Mateo, Elisha, Adonis
Nico Benitez & his wife Leia Wendt, their sons: Orlando, Alonzo, Vivienne
Salvatore Benitez, unmarried
Saul Benitez, unmarried
Rigoberto Benitez, unmarried

When the Emperor dies, I'll move to the next stage

Check out my Apocalypse Challenge attempt @ ditzyekko.blogspot.com
Test Subject
#13 Old 6th May 2017 at 11:08 PM
I saw this challenge and immediately fell in love. It combines my favorite elements of the Historical, Royal Kingdom and BACC challenges. I decided to take a crack at it since I'm not finding Sims 4 as engaging to play as its past iterations. To give it a different spin, I'm starting with stranded explorers who've crash landed on a new planet after having to evacuate Earth, instead of Neanderthals. Because of this, I've adjusted some of the rules and added several handicaps for every era. I thought it'd be a little more interesting to create the history of someplace new. Check it out

Test of Time Challenge: The Evolution of Bob
Screenshots
Test Subject
Original Poster
#14 Old 7th May 2017 at 11:58 AM
Quote: Originally posted by samemie
Ah sweet I've been waiting forever for one of these. Was considering doing one myself. Question though, in the generations like neanderthal when you have to continuously try for a baby how do you make it work with the fact females don't age in pregnancy? I was going to just make a note on paper of female aging and then age them manually when they 'should' but I wondered if anyone had any better ways of doing it?


Sorry for the very late reply but i use mc command center which is a mod that will allow you to turn on pregnancy aging or you can do what u were doing though it will be time consuming.
Test Subject
Original Poster
#15 Old 7th May 2017 at 12:06 PM
Quote: Originally posted by kdevereaux
I saw this challenge and immediately fell in love. It combines my favorite elements of the Historical, Royal Kingdom and BACC challenges. I decided to take a crack at it since I'm not finding Sims 4 as engaging to play as its past iterations. To give it a different spin, I'm starting with stranded explorers who've crash landed on a new planet after having to evacuate Earth, instead of Neanderthals. Because of this, I've adjusted some of the rules and added several handicaps for every era. I thought it'd be a little more interesting to create the history of someplace new. Check it out

Test of Time Challenge: The Evolution of Bob


I love ur lp and want to discuss your ideas if you are up for it ?
Test Subject
#16 Old 7th May 2017 at 9:45 PM
Quote: Originally posted by joshm2000
I love ur lp and want to discuss your ideas if you are up for it ?


Sorry I didn't see this sooner... I'm definitely up for it I've added handicaps for illnesses, injuries, unlocking skill books, finding ingredients... and that's just in the first era.
Test Subject
#17 Old 12th May 2017 at 11:02 PM
Quote: Originally posted by joshm2000
Sorry for the very late reply but i use mc command center which is a mod that will allow you to turn on pregnancy aging or you can do what u were doing though it will be time consuming.

I've heard lots about the MC command center, seems like it does everything haha. I don't really use mods or CC in my game but I might have to check it out but if not as you said I can just use the method I mentioned before. Shouldn't be too time consuming to keep a record, after all after neanderthal I'll have to just to remember everyone's social class anyway. But yeah thanks for the advice will check that mod out, see if it's not too complicated and what else it does so ta.
Test Subject
#18 Old 12th May 2017 at 11:03 PM
Quote: Originally posted by kdevereaux
I saw this challenge and immediately fell in love. It combines my favorite elements of the Historical, Royal Kingdom and BACC challenges. I decided to take a crack at it since I'm not finding Sims 4 as engaging to play as its past iterations. To give it a different spin, I'm starting with stranded explorers who've crash landed on a new planet after having to evacuate Earth, instead of Neanderthals. Because of this, I've adjusted some of the rules and added several handicaps for every era. I thought it'd be a little more interesting to create the history of someplace new. Check it out

Test of Time Challenge: The Evolution of Bob

Just watched the prologue and am going to watch the rest of the episodes tonight, looking forward to seeing your progress! Seems like I can't find many TS4 TOTs to read/watch (or maybe I'm just looking in the wrong places) so yay for another one!
Test Subject
#19 Old 16th May 2017 at 2:37 PM
I really like this challenge! I've been playing it for a few days now.
Don't know how far I will come, considering the fact that there will probably be at least 15 households by the end of Generation 2 (5 pairs x 6 children = 30/2 = 15) and 45 by the end of Generation 3 (15 pairs x 6 children = 90/2 = 45). And I'm already playing quite slowly with only 5 households :D

I'm also really enjoying The Evolution of Bob, it's so creative. Including raccoons and bears was such a funny idea! I hope the series will be continued soon.

Sry for any mistakes made, English is not my first language
Test Subject
Original Poster
#20 Old 2nd Jun 2017 at 9:29 PM
Quote: Originally posted by BlauesLicht
I really like this challenge! I've been playing it for a few days now.
Don't know how far I will come, considering the fact that there will probably be at least 15 households by the end of Generation 2 (5 pairs x 6 children = 30/2 = 15) and 45 by the end of Generation 3 (15 pairs x 6 children = 90/2 = 45). And I'm already playing quite slowly with only 5 households :D

I'm also really enjoying The Evolution of Bob, it's so creative. Including raccoons and bears was such a funny idea! I hope the series will be continued soon.

Sry for any mistakes made, English is not my first language


I really should update the challenge to help solve this problem but i have exams that will be finished by next week. So i will have plenty of time to tweek this for the sims 4 but i have an idea where you have to randomly generate some sims that will not get married and some couples that are never able to become pregnant. But I am open to ideas from anyone ?
Test Subject
Original Poster
#21 Old 15th Mar 2018 at 1:29 AM
Hey guys im back and this challenge has now been updated any feedback and ideas would be great enjoy!
Test Subject
#22 Old 14th May 2018 at 8:07 PM
I played this challenge for Sims 2 for a while and loved it! Can't wait to try it for 4!
I was just curious about the illnesses. How often do we roll for those? And do we roll separately for each age range? Like a separate roll for teenagers, adults, elders, etc?
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