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- General - Undocumented Features in Pescado's mods
#1
25th Oct 2016 at 10:54 PM
Posts: 9,952
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Undocumented Features in Pescado's mods
Pescado's mods have a tendency to slip in undocumented features that haven't been mentioned in the readme. I'm curious as to how many have been discovered, though. I like to know what exactly I'm sticking into my game and I'm guessing some other people do too.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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#2
26th Oct 2016 at 12:37 AM
Posts: 12,355
Thanks: 855 in 4 Posts
I thought there was a thread on this already? Didn't Jo start it?
Edit: to say I've just been looking for it but can't find it. Maybe whoever it was started the thread could link it. You might find some useful information on it.
Edit: to say I've just been looking for it but can't find it. Maybe whoever it was started the thread could link it. You might find some useful information on it.
#3
26th Oct 2016 at 12:56 AM
I think Charity started it maybe? It wasn't me.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#4
26th Oct 2016 at 1:09 AM
Last edited by ihatemandatoryregister : 26th Oct 2016 at 1:23 AM.
Posts: 9,952
Thanks: 416 in 15 Posts
I did a search (both with the forum search and google search) before posting and didn't come up with anything.
EDIT: I checked Charity's started threads and found this. It lists the 'clean' mods. http://modthesims.info/showthread.php?t=551002
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
EDIT: I checked Charity's started threads and found this. It lists the 'clean' mods. http://modthesims.info/showthread.php?t=551002
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#5
26th Oct 2016 at 7:30 AM
Posts: 10,970
Thanks: 5477 in 47 Posts
Also, part 2
https://www.modthesims.info/showthread.php?t=551004
And part 3.
https://www.modthesims.info/showthread.php?t=551005
https://www.modthesims.info/showthread.php?t=551004
And part 3.
https://www.modthesims.info/showthread.php?t=551005
#6
26th Oct 2016 at 10:09 AM
Posts: 8,857
Thanks: 3118 in 87 Posts
Having only started using mods around 2011 or there, I am going to speak up for Pescado His mods, for a new mod using player, were far easier to find and to understand than many others. Many creators are gone, and other modders refer to tons of mods the new mod using player has never heard of. Some archives are empty or broken, Pescado's are not.
I am a fan of Pescado's mods myself and use a large number of them.
Personally, I think the belief that his mods are hiding things inside is a tad unfair to him. Some mods do incorporate an object needed (yellowpee comes to mind), but that does not mean it is going to change your game into a game from some dark place. There is a manual and it is easy enough to understand what his mods do.
In my own game, I have not seen anything happening that I cannot explain due to using Pescado's mods.
I will divide his mods into three parts then:
a. Essential mods to keep the game safe. They are mentioned above, and I will not play without them myself.
b. Mods taking care of irritating stuff (obviously stuff that irritated Pescado ) - but one does not have to use all of them. That pink rabbit spinning comes to mind here, as well as (essential to me) no route fail.Also the one keeping each and every Sim getting bladder failure at the same time - parties are much nicer without all the guests clogging up the bathroom.
c. Game changing mods (romance mod, no instant love, no 20k handout (for students after graduation) etc).
Some mods seem to be misunderstood - like the hug when a kid comes back from school. This works as normal - except that, with Pescado's mod, you can (not have too) cancel it.
Obviously, not all of us want/need the same mods - but they are all available in the Director's Cut if you do.
Some of the mods - as Charity pointed out - seem to be no longer needed due to having been fixed in patches.
Mods clashing with Pescado mods are (almost?) always mods by other modders who have incorporated all the features of the original Pescado mod into the new mod. So technically, those mods also may do things you are not aware of then.
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
I am a fan of Pescado's mods myself and use a large number of them.
Personally, I think the belief that his mods are hiding things inside is a tad unfair to him. Some mods do incorporate an object needed (yellowpee comes to mind), but that does not mean it is going to change your game into a game from some dark place. There is a manual and it is easy enough to understand what his mods do.
In my own game, I have not seen anything happening that I cannot explain due to using Pescado's mods.
I will divide his mods into three parts then:
a. Essential mods to keep the game safe. They are mentioned above, and I will not play without them myself.
b. Mods taking care of irritating stuff (obviously stuff that irritated Pescado ) - but one does not have to use all of them. That pink rabbit spinning comes to mind here, as well as (essential to me) no route fail.Also the one keeping each and every Sim getting bladder failure at the same time - parties are much nicer without all the guests clogging up the bathroom.
c. Game changing mods (romance mod, no instant love, no 20k handout (for students after graduation) etc).
Some mods seem to be misunderstood - like the hug when a kid comes back from school. This works as normal - except that, with Pescado's mod, you can (not have too) cancel it.
Obviously, not all of us want/need the same mods - but they are all available in the Director's Cut if you do.
Some of the mods - as Charity pointed out - seem to be no longer needed due to having been fixed in patches.
Mods clashing with Pescado mods are (almost?) always mods by other modders who have incorporated all the features of the original Pescado mod into the new mod. So technically, those mods also may do things you are not aware of then.
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
#7
27th Oct 2016 at 6:45 PM
Posts: 1,780
Quote: Originally posted by Justpetro
Having only started using mods around 2011 or there, I am going to speak up for Pescado His mods, for a new mod using player, were far easier to find and to understand than many others. Many creators are gone, and other modders refer to tons of mods the new mod using player has never heard of. Some archives are empty or broken, Pescado's are not. I am a fan of Pescado's mods myself and use a large number of them. Personally, I think the belief that his mods are hiding things inside is a tad unfair to him. Some mods do incorporate an object needed (yellowpee comes to mind), but that does not mean it is going to change your game into a game from some dark place. There is a manual and it is easy enough to understand what his mods do. In my own game, I have not seen anything happening that I cannot explain due to using Pescado's mods. |
Same here.
I love his mods and truly appreciate all the work he has done for TS2. Even when he changes things he doesn't like, as a matter of personal preference, he never fails to mention it.
#8
27th Oct 2016 at 7:46 PM
Posts: 4,361
I agree. I wish he were still involved with sims 2, but I know he has moved on. Does he work with sims 4 now?
"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
#9
27th Oct 2016 at 8:23 PM
Posts: 8,857
Thanks: 3118 in 87 Posts
Yes - last time I looked on MATY he started fiddling with it. (I admit to enjoying his sense of humour as well )
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
#10
27th Oct 2016 at 8:39 PM
Posts: 3,324
I just hope that nothing bad happens to the game if you give a servo a secondary aspiration with creaturefixes installed. I wonder what kind of glitch it causes.
#11
27th Oct 2016 at 10:36 PM
Posts: 4,361
I do it all the time. I don't think it does anything bad.
"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
#12
27th Oct 2016 at 11:05 PM
Posts: 3,324
Ok. I was wondering because Cyjon mentioned something about Creaturefixes in his servo mod.
#13
27th Oct 2016 at 11:13 PM
Posts: 8,857
Thanks: 3118 in 87 Posts
Cyjon also says his mod should load after Pescado's - he probably has some of the same things in his mod, and they will conflict if his loads first.
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
#14
30th Oct 2016 at 12:14 AM
Posts: 3,324
I see. He was mentioning that he does the same thing pescado does - he avoids giving servos secondary aspirations. Though I will try. Hopefully it won't break anything.
#15
30th Oct 2016 at 12:33 AM
backup your hood then if something happens you can switch to your backup.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#16
30th Oct 2016 at 6:28 PM
Last edited by gummilutt : 30th Oct 2016 at 8:55 PM.
Reason: Clarified Bigfoot-thing
Quote: Originally posted by Nalia
Even when he changes things he doesn't like, as a matter of personal preference, he never fails to mention it. |
At what point though, does a known but unmentioned bug become a unmentioned feature? For example, dramafixes prevents Bigfoot-wants from filling. Alfixes says it prevents the apartment mailbox from becoming unusable if you receive love letters, but it doesn't clarify that it does so by simply nuking the letters. Not just on apartments, in all lots. Especially problematic since the bug it's intended to fix has been fixed by patches, making it nuke love letters for no reason. Which he knew, before retiring.
I agree Pescado gets a worse rep than he deserves, but there's no denying that his documentation stinks. As does the documentation of a lot of big modders.
Creations can be found on my on tumblr.
#17
30th Oct 2016 at 8:35 PM
Posts: 3,324
Omigod... I HAVE dramafix! That's going OUT NOW! Any other mods that prevent stupid met-self memories and letcherous drama professors without making Bigfoot unbefriendable?
Edit: And any other side effects from Pescado's mods? 'Cause I've been getting some nasty jump bugs, and no, there seems to be no mod conflicts... though I will do another scan.
Edit: And any other side effects from Pescado's mods? 'Cause I've been getting some nasty jump bugs, and no, there seems to be no mod conflicts... though I will do another scan.
#18
30th Oct 2016 at 8:50 PM
If there is another fix for self-met memories, I haven't heard about it. I realized I was unclear in my post. Your Sims can interact with Bigfoot, and I seem to recall the relationship panel reacting accordingly, but it won't register with the wants panel. For example, if your Sim rolls a want to meet Bigfoot, it won't get fulfilled. You could work around it by manually filling it (testingcheatsenabled true, then ctrl+click the want and it'll count as being filled), or take out dramafix before play sessions when you'll be interacting with bigfoot. Not too major, but a bummer if you like Bigfoot.
There are many other examples of things caused by Pescado-mods that aren't in the documentation, he got his reputation for a reason, but unfortunately I can't think of any other examples. But as I've stated elsewhere in the past, this is not unique for Pescado. Lots of modders have undocumented side-features of their mods. For example, Squinge's no autonomous sleep prevents pets from sleeping on Sim beds. It's the risk we take when we use things other people made, unfortunately.
That's not to say all mods have hidden unwanted features, there are lots of great mods that do exactly what they said, and many weird unexpected glitches that aren't the fault of the modder. It's just good to be aware of these things as a downloader, so you can keep an open skeptical mind when things act strangely.
Creations can be found on my on tumblr.
There are many other examples of things caused by Pescado-mods that aren't in the documentation, he got his reputation for a reason, but unfortunately I can't think of any other examples. But as I've stated elsewhere in the past, this is not unique for Pescado. Lots of modders have undocumented side-features of their mods. For example, Squinge's no autonomous sleep prevents pets from sleeping on Sim beds. It's the risk we take when we use things other people made, unfortunately.
That's not to say all mods have hidden unwanted features, there are lots of great mods that do exactly what they said, and many weird unexpected glitches that aren't the fault of the modder. It's just good to be aware of these things as a downloader, so you can keep an open skeptical mind when things act strangely.
Creations can be found on my on tumblr.
#19
30th Oct 2016 at 10:12 PM
Quote: Originally posted by gummilutt
If there is another fix for self-met memories, I haven't heard about it. |
BO made one last year. I took out drama fix because I actually wanted a return of the lecherous drama professor. My game doesn't see much of that kind of drama so having them and the cow around spices things up.
"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
#20
30th Oct 2016 at 10:42 PM
Posts: 9,952
Thanks: 416 in 15 Posts
@joandsarah77 - look up Dizzy's hacks (I linked them on another thread) and check out slutty-cow. That one's great fun
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#22
31st Oct 2016 at 12:37 AM
Posts: 3,324
Quote: Originally posted by gummilutt
If there is another fix for self-met memories, I haven't heard about it. I realized I was unclear in my post. Your Sims can interact with Bigfoot, and I seem to recall the relationship panel reacting accordingly, but it won't register with the wants panel. For example, if your Sim rolls a want to meet Bigfoot, it won't get fulfilled. You could work around it by manually filling it (testingcheatsenabled true, then ctrl+click the want and it'll count as being filled), or take out dramafix before play sessions when you'll be interacting with bigfoot. Not too major, but a bummer if you like Bigfoot. |
Oh I see! Thank you for clarifying it. Don't worry... sometimes I can be unclear as well. I still took out the dramafix. Might just not interact much with the drama professors, or I'll use BO's mod instead. Most of Pescado's mods are good, but they can be quite unclear.
This is why, whenever I mention that I hacked certain occult-related want-trees, I always give a warning to back up the wanttrees package before you mess with it, and make SURE you know what you're doing. There is always a chance that you could corrupt the game when messing with certain files.
#23
31st Oct 2016 at 12:39 AM
I'd love to learn more about hacking want trees. I've hacked out hobby wants, but I blindly followed instructions from a person who PMed me. I love not having them, but it did remove a few that I wouldn't mind keeping, so I'm hoping I can one day learn to fine-tune it a bit more and not just remove the entire branch of wants.
Creations can be found on my on tumblr.
Creations can be found on my on tumblr.
#24
31st Oct 2016 at 1:05 AM
Posts: 3,324
Ok. Well, I have a blog in my signature, one that I haven't posted to in awhile, that has the locations of the creature wanttrees. Just be careful if you edit them.
#25
31st Oct 2016 at 2:50 AM
Posts: 3,776
If you already have BoilingOil's "No Trash Memories", you won't need his "No Met Self Memories". It's nice to have a choice.
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