Posts: 2,518
Thanks: 41615 in 57 Posts
26 Achievements
View My Journal
That's not how the routing works. A route has a fixed target. To implement the impression of a sim following a moving target, you'll have to continously route the sim. Like leader object is at point A, route follower sim to point A. When follower sim reaches point A, the leader object will be at point B already. So route the follower to point B now. And so on and so on.
What there is, is grouping of course. The thing you can use in the game too. It works basically the same, just that the game's core scripts do it for you.
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman