Fewer Stalkbys | Impatient Stalkbys
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Created by plasticbox
Uploaded: 4th Oct 2014 at 12:11 AM
Updated: 31st Jul 2015 at 4:09 PM
Updated: 31st Jul 2015 at 4:09 PM
This attempts to tone down the amount of visitors (both neighbours and relationships) that are stalking the active household all the time. I did this by changing the walkby desires of the game so that other "walkby situations" (such as random strangers, work/school commuters, joggers etc) gain precedence over the doorbell ringers and also adding a few "no walkby" situations into the mix pretty much everywhere. I did not, however, stomp the doorbell-ringing entirely (otherwise, nobody would ever come to visit).
Default override, XML tuning only.
Update 2015-07-30: I re-did this from 1.9.3something files and reuploaded -- it is a bit different from earlier versions in that there are (sometimes) fewer walkbys overall now (I threw in a lot more "Nobody" walkbys so it's more random, but it can very well result in nobody walking around at times). The rest is mostly unchanged (I didn't compare but I got the impression that Maxis have less stalkers in it overall), except that I moved the barbequeuing on weekdays from morning to afternoon and reduced the amount of barbequeuing sims too .. for me it was too cheaty that my sims could basicaly live off their neighbour's hamburgers without ever having to cook themselves.
--
Improved Stalkby Impatience
Added a little extra package that makes them wait no longer than 20 sim minutes for someone to open the door (instead of lurking on the front porch forever). The apparent default was 60 minutes but I'm not actually sure whether that did anything (attributes differ between default tuning and tdesc, not sure what's up with that .. awaiting potential enlightenment here). Anyhow the 20 minutes I playtested and that works.
You can use either or both, they're not dependant on each other.
No, I still don't take requests. Don't bother asking.
This will conflict with anything that changes the following resources:
S4_Walkby_DesertOasis_DesertPark_OpenStreet_3FD6243E_00000000_0000000000012136.xml
S4_Walkby_DesertOasis_DesertVenue_OpenStreet_3FD6243E_00000000_0000000000009F65.xml
S4_Walkby_DesertOasis_RetroSuburbs_OpenStreet_3FD6243E_00000000_0000000000009F19.xml
S4_Walkby_DesertOasis_SkywardPalms_OpenStreet_3FD6243E_00000000_0000000000009F17.xml
S4_Walkby_DesertOasis_CactusBeach_OpenStreet_3FD6243E_00000000_0000000000009F12.xml
S4_Walkby_DesertOasis_CelebrityEstates_OpenStreet_3FD6243E_00000000_0000000000009F15.xml
S4_Walkby_Garden_Community_Street_deprecated_3FD6243E_00000000_0000000000008C42.xml
S4_Walkby_GardenDistrict_CommunityGarden_Lot_3FD6243E_00000000_000000000000981D.xml
S4_Walkby_GardenDistrict_CommunityPark_Lot_3FD6243E_00000000_0000000000008FAC.xml
S4_Walkby_GardenDistrict_GardenCommunity_OpenStreet_3FD6243E_00000000_0000000000009D8F.xml
S4_Walkby_GardenDistrict_GardenEstates_OpenStreet_3FD6243E_00000000_0000000000009DFA.xml
S4_Walkby_GardenDistrict_GardenPark_OpenStreet_3FD6243E_00000000_000000000001213B.xml
S4_Walkby_GardenDistrict_GardenSuburbs_OpenStreet_3FD6243E_00000000_0000000000009DF4.xml
S4_Walkby_GardenDistrict_GardenVenue_OpenStreet_3FD6243E_00000000_0000000000009F63.xml
S4_Walkby_SuburbanOasis_nbhd_3FD6243E_00000000_000000000000987E.xml
S4_Walkby_GardenDistrict_Nbhd_3FD6243E_00000000_0000000000008CF9.xml
S4_Walkby_GardenDistrict_GardenWard_OpenStreet_3FD6243E_00000000_0000000000009DEF.xml
It is compatible with Shimrod's Reduced Townie Generation in other words, I use that myself -- that one changes the filters, not the walkby tuning itself.
The additional impatience fix overrides the following resources:
S4_situation_walkby_RingDoorbell_withRelationship_FBC3AEEB_00000000_0000000000008B8B and S4_situation_walkby_RingDoorbell_Neighbor_FBC3AEEB_00000000_00000000000186D7
Compatibility:
Note that this mod only contains tuning for the areas listed above (i.e. the Base Game neigbourhoods) – I don't have Outdoor Retreat so I won't/can't do anything about walkbys in the new neighbourhood that got added with that.
2015-07-30 – Updated for 1.9.3.
2015-05-02 – Updated for 1.5.149.
2015-02-16 – No update needed for 1.4.83 (files match except that Maxis added mailman walkbys which you won't see when you use this mod)
2015-01-14 – No update needed for 1.3.32.1010 (files match).
2014-12-16 – No update required for 1.3.18.1010 (files match).
2014-10-22 – No update required for 1.0.797.20 (files match).
This is from 1.0.732.20 files (2014-10-01 patch), it will probably work for earlier versions too but no guarantees. Make sure that your game is patched to at least 1.0.677.20, otherwise it won't know what to do with this.
Installation:
Unzip and put in your /Mods folder.
.
Install instructions for pre-1.0.732.20 games (for all XML tuning)
1. - Drop the .package in /Mods as usual
2. - Make an empty folder named "unpackedmod" in /Mods
3. - In your resource.cfg, add the line
DirectoryFiles unpackedmod autoupdate
(i.e.: open that file in a text editor and add the line "DirectoryFiles unpackedmod autoupdate" (without quotes) underneath whatever other text it has.)
This sounds bizarre, but it is necessary because EA didn't 100% test custom tuning pre-release, and then sort-of fixed it with the patch on Sept. 9 .. but only sort of. The result is, for now, that this kind of mod will only work in .package format when an "unpackedmod" folder exists and resource.cfg points to it -- even if you don't actually need it for packages.
This has been resolved with the patch 1.0.732.20, see here.
Made with velocitygrass' TS4 XML Extractor, Notepad++ and S4PE.
Default override, XML tuning only.
Update 2015-07-30: I re-did this from 1.9.3something files and reuploaded -- it is a bit different from earlier versions in that there are (sometimes) fewer walkbys overall now (I threw in a lot more "Nobody" walkbys so it's more random, but it can very well result in nobody walking around at times). The rest is mostly unchanged (I didn't compare but I got the impression that Maxis have less stalkers in it overall), except that I moved the barbequeuing on weekdays from morning to afternoon and reduced the amount of barbequeuing sims too .. for me it was too cheaty that my sims could basicaly live off their neighbour's hamburgers without ever having to cook themselves.
--
Improved Stalkby Impatience
Added a little extra package that makes them wait no longer than 20 sim minutes for someone to open the door (instead of lurking on the front porch forever). The apparent default was 60 minutes but I'm not actually sure whether that did anything (attributes differ between default tuning and tdesc, not sure what's up with that .. awaiting potential enlightenment here). Anyhow the 20 minutes I playtested and that works.
You can use either or both, they're not dependant on each other.
No, I still don't take requests. Don't bother asking.
This will conflict with anything that changes the following resources:
S4_Walkby_DesertOasis_DesertPark_OpenStreet_3FD6243E_00000000_0000000000012136.xml
S4_Walkby_DesertOasis_DesertVenue_OpenStreet_3FD6243E_00000000_0000000000009F65.xml
S4_Walkby_DesertOasis_RetroSuburbs_OpenStreet_3FD6243E_00000000_0000000000009F19.xml
S4_Walkby_DesertOasis_SkywardPalms_OpenStreet_3FD6243E_00000000_0000000000009F17.xml
S4_Walkby_DesertOasis_CactusBeach_OpenStreet_3FD6243E_00000000_0000000000009F12.xml
S4_Walkby_DesertOasis_CelebrityEstates_OpenStreet_3FD6243E_00000000_0000000000009F15.xml
S4_Walkby_Garden_Community_Street_deprecated_3FD6243E_00000000_0000000000008C42.xml
S4_Walkby_GardenDistrict_CommunityGarden_Lot_3FD6243E_00000000_000000000000981D.xml
S4_Walkby_GardenDistrict_CommunityPark_Lot_3FD6243E_00000000_0000000000008FAC.xml
S4_Walkby_GardenDistrict_GardenCommunity_OpenStreet_3FD6243E_00000000_0000000000009D8F.xml
S4_Walkby_GardenDistrict_GardenEstates_OpenStreet_3FD6243E_00000000_0000000000009DFA.xml
S4_Walkby_GardenDistrict_GardenPark_OpenStreet_3FD6243E_00000000_000000000001213B.xml
S4_Walkby_GardenDistrict_GardenSuburbs_OpenStreet_3FD6243E_00000000_0000000000009DF4.xml
S4_Walkby_GardenDistrict_GardenVenue_OpenStreet_3FD6243E_00000000_0000000000009F63.xml
S4_Walkby_SuburbanOasis_nbhd_3FD6243E_00000000_000000000000987E.xml
S4_Walkby_GardenDistrict_Nbhd_3FD6243E_00000000_0000000000008CF9.xml
S4_Walkby_GardenDistrict_GardenWard_OpenStreet_3FD6243E_00000000_0000000000009DEF.xml
It is compatible with Shimrod's Reduced Townie Generation in other words, I use that myself -- that one changes the filters, not the walkby tuning itself.
The additional impatience fix overrides the following resources:
S4_situation_walkby_RingDoorbell_withRelationship_FBC3AEEB_00000000_0000000000008B8B and S4_situation_walkby_RingDoorbell_Neighbor_FBC3AEEB_00000000_00000000000186D7
Compatibility:
Note that this mod only contains tuning for the areas listed above (i.e. the Base Game neigbourhoods) – I don't have Outdoor Retreat so I won't/can't do anything about walkbys in the new neighbourhood that got added with that.
2015-07-30 – Updated for 1.9.3.
2015-05-02 – Updated for 1.5.149.
2015-02-16 – No update needed for 1.4.83 (files match except that Maxis added mailman walkbys which you won't see when you use this mod)
2015-01-14 – No update needed for 1.3.32.1010 (files match).
2014-12-16 – No update required for 1.3.18.1010 (files match).
2014-10-22 – No update required for 1.0.797.20 (files match).
This is from 1.0.732.20 files (2014-10-01 patch), it will probably work for earlier versions too but no guarantees. Make sure that your game is patched to at least 1.0.677.20, otherwise it won't know what to do with this.
Installation:
Unzip and put in your /Mods folder.
.
Install instructions for pre-1.0.732.20 games (for all XML tuning)
1. - Drop the .package in /Mods as usual
2. - Make an empty folder named "unpackedmod" in /Mods
3. - In your resource.cfg, add the line
DirectoryFiles unpackedmod autoupdate
(i.e.: open that file in a text editor and add the line "DirectoryFiles unpackedmod autoupdate" (without quotes) underneath whatever other text it has.)
This sounds bizarre, but it is necessary because EA didn't 100% test custom tuning pre-release, and then sort-of fixed it with the patch on Sept. 9 .. but only sort of. The result is, for now, that this kind of mod will only work in .package format when an "unpackedmod" folder exists and resource.cfg points to it -- even if you don't actually need it for packages.
This has been resolved with the patch 1.0.732.20, see here.
Made with velocitygrass' TS4 XML Extractor, Notepad++ and S4PE.
Filename | Size | Downloads | Date | |||||
fewer-stalkbys.zip
Size: 19.7 KB · Downloads: 27,721 · 31st Jul 2015 |
19.7 KB | 27,721 | 31st Jul 2015 | |||||
stalkby-impatience-20minutes.zip
Size: 1.2 KB · Downloads: 15,196 · 4th Oct 2014 |
1.2 KB | 15,196 | 4th Oct 2014 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
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Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Type:
– Social
: Mods affecting social interactions and relationships between sims
– Other
Sharing and recycling:
Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.