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Instructor
Original Poster
#1 Old 6th Jul 2011 at 6:48 AM Last edited by Nukael : 6th Jul 2011 at 7:10 AM.
Default Looking for Hash names of bones
Hi there, I'm working on a new bone based slider and am using Delphy's awesome BoneDelta Editor.
Now the bones I'm wanting to influence (b_L_clavicle__ and b_R_clavicle__) aren't on the list. I suspect they're easy to add by editing the bones.xml file that's included, but you need to know the hash names of the bones...

So my question is, how do I get those? I tried a hash generator but that gives completely different results than the one Delphy used.
Or maybe Delphy can add these two missing bones?

EDIT: FOUND IT! It was just a spelling mistake on my part when I hashed the bone names.

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Sockpuppet
#2 Old 7th Jul 2011 at 3:19 AM
Here you have a updated XML file, overwrite the one in Delphy's Bonedelta editor folder.
Took me some time but it is updated with all 258 bones from the auRIG.
Attached files:
File Type: 7z  bones.7z (2.7 KB, 161 downloads) - View custom content
Instructor
Original Poster
#3 Old 7th Jul 2011 at 7:25 PM
That's so awesome! Thank you SO MUCH!!!

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Sockpuppet
#4 Old 8th Jul 2011 at 2:10 AM
Your welcome
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