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- Add flames to a custom candelabra
Replies: 11 (Who?), Viewed: 5979 times.
#1
13th May 2017 at 9:49 PM
Posts: 1,163
Thanks: 245870 in 668 Posts
Add flames to a custom candelabra
Hi,I would like to know if we are able to add one or several flames on lightings to create a custom candelabra.
Thanks,
Jim.
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#2
13th May 2017 at 11:07 PM
Posts: 1,408
Thanks: 110569 in 109 Posts
Quote: Originally posted by TheJim07
Hi, I would like to know if we are able to add one or several flames on lightings to create a custom candelabra. Thanks, Jim. |
Give your candelabra the holiday candle (Menorah etc.) tuning for multiple flames and adjust and delete the vfx according to your object height.
#3
14th May 2017 at 8:49 PM
Posts: 1,163
Thanks: 245870 in 668 Posts
Quote: Originally posted by icemunmun
Give your candelabra the holiday candle (Menorah etc.) tuning for multiple flames and adjust and delete the vfx according to your object height. |
Can you please expand your answer and tell me how to do that ?
#4
14th May 2017 at 9:11 PM
Posts: 1,408
Thanks: 110569 in 109 Posts
1. Use the Menorah as a base
2. Search for tuning :
object_light_table_holiday_candle
object_light_table_holiday_candle_menorah
3. Both the tunings have a Lighting enabled component
4. There are also client states which define these components -
Choose which ever effect you want (you can delete the remaining client states and component interactions)
5. Adjust the FX slot according to your mesh height (This can easily be done in the rig/slot tab of sims 4 studio)
Basically one slot lights up while the others are all vfx
You can dissect my attached Object. Pictured - Candle on the left
2. Search for tuning :
object_light_table_holiday_candle
object_light_table_holiday_candle_menorah
3. Both the tunings have a Lighting enabled component
Code:
<V n="lighting" t="enabled"> <U n="enabled"> <L n="component_interactions"> <T>110350<!--lights_light_candle_holidayCandle--></T> <T>111040<!--lights_extinguish_candle_holidayCandle_Menora--></T> <T>110438<!--lights_light_candle_holidayCandle_1--></T> <T>110437<!--lights_light_candle_holidayCandle_2--></T> <T>110439<!--lights_light_candle_holidayCandle_3--></T> <T>110440<!--lights_light_candle_holidayCandle_4--></T> <T>110441<!--lights_light_candle_holidayCandle_5--></T> <T>110442<!--lights_light_candle_holidayCandle_6--></T> <T>110443<!--lights_light_candle_holidayCandle_7--></T> <T>110491<!--lights_light_candle_holidayCandle_8--></T> <T>110510<!--lights_lightAll_candle_holidayCandle_Menora--></T> </L> </U> </V>
4. There are also client states which define these components -
Code:
<L n="client_states"> <U> <T n="key">110445<!--holidayCandle_Candles_1--></T> <U n="value"> <V n="vfx_state" t="apply_new_value"> <V n="apply_new_value" t="start_vfx"> <V n="start_vfx" t="single_effect"> <U n="single_effect"> <T n="effect_name">gp1_Obj_menorah_day_02</T> </U> </V> </V> </V> </U> </U> <U> <T n="key">110446<!--holidayCandle_Candles_2--></T> <U n="value"> <V n="vfx_state" t="apply_new_value"> <V n="apply_new_value" t="start_vfx"> <V n="start_vfx" t="single_effect"> <U n="single_effect"> <T n="effect_name">gp1_Obj_menorah_day_03</T> </U> </V> </V> </V> </U> </U> <U> <T n="key">110447<!--holidayCandle_Candles_3--></T> <U n="value"> <V n="vfx_state" t="apply_new_value"> <V n="apply_new_value" t="start_vfx"> <V n="start_vfx" t="single_effect"> <U n="single_effect"> <T n="effect_name">gp1_Obj_menorah_day_04</T> </U> </V> </V> </V> </U> </U> <U> <T n="key">110448<!--holidayCandle_Candles_0--></T> <U n="value"> <V t="apply_new_value" n="light_dimmer" /> <V t="apply_new_value" n="vfx_state" /> </U> </U> <U> <T n="key">110449<!--holidayCandle_Candles_4--></T> <U n="value"> <V n="vfx_state" t="apply_new_value"> <V n="apply_new_value" t="start_vfx"> <V n="start_vfx" t="single_effect"> <U n="single_effect"> <T n="effect_name">gp1_Obj_menorah_day_05</T> </U> </V> </V> </V> </U> </U> <U> <T n="key">110450<!--holidayCandle_Candles_5--></T> <U n="value"> <V n="vfx_state" t="apply_new_value"> <V n="apply_new_value" t="start_vfx"> <V n="start_vfx" t="single_effect"> <U n="single_effect"> <T n="effect_name">gp1_Obj_menorah_day_06</T> </U> </V> </V> </V> </U> </U> <U> <T n="key">110451<!--holidayCandle_Candles_6--></T> <U n="value"> <V n="vfx_state" t="apply_new_value"> <V n="apply_new_value" t="start_vfx"> <V n="start_vfx" t="single_effect"> <U n="single_effect"> <T n="effect_name">gp1_Obj_menorah_day_07</T> </U> </V> </V> </V> </U> </U> <U> <T n="key">110452<!--holidayCandle_Candles_7--></T> <U n="value"> <V n="vfx_state" t="apply_new_value"> <V n="apply_new_value" t="start_vfx"> <V n="start_vfx" t="single_effect"> <U n="single_effect"> <T n="effect_name">gp1_Obj_menorah_day_08</T> </U> </V> </V> </V> </U> </U> <U> <T n="key">110490<!--holidayCandle_Candles_8--></T> <U n="value"> <V n="vfx_state" t="apply_new_value"> <V n="apply_new_value" t="start_vfx"> <V n="start_vfx" t="single_effect"> <U n="single_effect"> <T n="effect_name">gp1_Obj_menorah_day_09</T> </U> </V> </V> </V> </U> </U> </L>
Choose which ever effect you want (you can delete the remaining client states and component interactions)
5. Adjust the FX slot according to your mesh height (This can easily be done in the rig/slot tab of sims 4 studio)
Basically one slot lights up while the others are all vfx
You can dissect my attached Object. Pictured - Candle on the left
Attached files:
Dhupdani_Candle.rar (1.69 MB, 8 downloads) - View custom content | ||||||||||
----------- --------- -------- ----- -------- ----- -------- ---- ..A.... 1774369 1768792 99% 15-05-17 01:38 AEC6EEA0 Dhupdani_Candle.package ----------- --------- -------- ----- -------- ----- -------- ---- 1774369 1768792 99% 1 |
#5
15th May 2017 at 8:01 PM
Posts: 1,163
Thanks: 245870 in 668 Posts
I think I need a tutorial ><
#6
15th May 2017 at 8:43 PM
Posts: 1,408
Thanks: 110569 in 109 Posts
Quote: Originally posted by TheJim07
I think I need a tutorial >< |
Here is a tutorial where you need an external package for your candelabra to function if you don't want to make custom interactions.
#7
16th May 2017 at 11:23 AM
Posts: 1,163
Thanks: 245870 in 668 Posts
Thanks ! I could do my custom candelabra ! But I have one question : in the Sims 4, candelabra made by EA seems to have a "lit" texture and an "unlit" texture. So, in game, my custom candelabra (that has one texture only) doesn't appear to be lit (but in fact it is). I hope what I write is understandable ^^'.
#8
16th May 2017 at 4:30 PM
Posts: 1,408
Thanks: 110569 in 109 Posts
Quote: Originally posted by TheJim07
Thanks ! I could do my custom candelabra ! But I have one question : in the Sims 4, candelabra made by EA seems to have a "lit" texture and an "unlit" texture. So, in game, my custom candelabra (that has one texture only) doesn't appear to be lit (but in fact it is). I hope what I write is understandable ^^'. |
The lit version is just an unlit version + vfx applied .
Do you have the vfx part? Something like this :
Code:
<V n="visual_effect" t="enabled"> <U n="enabled"> <T n="effect_name">sp09_Obj_lightTablemedium_EF05HOLIDAY</T> </U> </V>
#9
16th May 2017 at 4:45 PM
Posts: 1,163
Thanks: 245870 in 668 Posts
No I didn't see it in the Object Tuning
#10
16th May 2017 at 5:00 PM
Posts: 1,408
Thanks: 110569 in 109 Posts
Quote: Originally posted by TheJim07
No I didn't see it in the Object Tuning |
Then maybe you have outcome based lit and unlit states(There are basically various ways you can approach this). Post your package and I will look into it! Are you following the tutorial I posted ?
#11
16th May 2017 at 5:04 PM
Posts: 1,163
Thanks: 245870 in 668 Posts
Here's the package. Yes I follow the tuto.
Attached files:
TheJim07_TS4_LightingTable_FlickeringMercenaryTableLamp.rar (135.7 KB, 8 downloads) - View custom content | ||||||||||
----------- --------- -------- ----- -------- ----- -------- ---- ..A.... 152599 138873 91% 16-05-17 10:00 A45EBCF4 TheJim07_TS4_LightingTable_FlickeringMercenaryTableLamp.package ----------- --------- -------- ----- -------- ----- -------- ---- 152599 138873 91% 1 |
#12
16th May 2017 at 5:19 PM
Posts: 1,408
Thanks: 110569 in 109 Posts
Your tuning appears to be all right. The Lit state has all the vfx.I checked it out in game and found it to be functioning properly (Images attached). Take note that you need to unpause the game for the interaction to take effect.
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