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MTS Bob Ross Paint-Along Night - posted on 4th Sep 2017 at 10:54 PM
Replies: 87 (Who?), Viewed: 2973 times.
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Test Subject
Original Poster
#76 Old 21st Sep 2017 at 2:43 PM
Quote:
Originally Posted by cakeninja
Lots of reasons, in other words. The game can be about more than just filling their needs in the most efficient manner possible!


Of course, but I would rather have gameplay incentives otherwise I'll simply pick the better option 8 times out of 10 when I'm in a hurry or busy doing other stuff with my sim. If I wanted to play some dress-up doll simulation instead of a game, I probably wouldn't be playing the sims at all, especially not the sims 2.



Quote:
Originally Posted by cakeninja
As an aside - if your sims don't normally have family, and you're bored & looking for a way to ramp up the difficulty, I do recommend giving them babies. Multiple toddlers at a time can be especially tough. And then you don't have to stop playing a household when the original sim dies, you have the option of continuing with the next generation!


Gotcha. I dislike babies in real life, I dislike them in the game too haha, toddlers and teenagers are less interesting to play too, since they are adult sims with less options and less stuff to do, I would rather play one or several adult sims and get the complete experience. That doesn't mean I never play a toddler or a teenager, just not 5 of them at once I guess. My last sim has 3 cats and 1 dog tho, so there is that. Yeah, I simply don't really see the appeal of playing sim generation 5 instead of sim generation 0, there is no gameplay difference between the 2, your game is going to be identical either way, besides sim generation 5 probably has a lot more everything and thus even less to do with his life hah.

Quote:
Originally Posted by simmodder
In many ways I think ACR could be considered a difficulty mod, especially in combination with the other mods listed here. Your sims may choose to have a baby, or choose to woohoo and then have one by accident. And then pregnant sims needs drop fast, and child rearing is hard especially if you get twins. There's certainly been a few families were I've intended to have them build up their skills/career and then start a family later, but I've left them alone for a bit and they've decided on their own to start a family instead. They've ended up poorer and the game has ended up more interesting and challenging as a result.


Is there an abortion mod too tho? If there is an option to have unwanted pregnancies and babies, there should probably also be an option to get rid of them hah. Tho, I guess it's nice if you are playing a medieval age household like the other post said, the poor guys didn't have the technology back then either hah. Very in-character.
Mad Poster
#77 Old 22nd Sep 2017 at 5:55 AM
Quote:
Originally Posted by fe2o3
My last sim has 3 cats and 1 dog tho, so there is that.


Have you ever fulfilled the raise 20 puppies/kittens LTW?
#78 Old 22nd Sep 2017 at 6:52 AM
Quote:
Originally Posted by fe2o3
Is there an abortion mod too tho? If there is an option to have unwanted pregnancies and babies, there should probably also be an option to get rid of them hah. Tho, I guess it's nice if you are playing a medieval age household like the other post said, the poor guys didn't have the technology back then either hah. Very in-character.


Don't think there's one specifically, but InSim/Sim Blender/Sim Manipulator can all terminate pregnancies, and ACR has a morning-after pill. I wouldn't mind seeing a drinkable potion for it though, and I don't see why it wouldn't be possible.

I'm secretly a Bulbasaur.

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too!
Mad Poster
#79 Old 22nd Sep 2017 at 12:19 PM
Re - walk to lot - I don't see why it should drain energy, walking actually raises energy (except if you are unfit and try to walk 100 miles or something) - while waiting for a taxi can be very frustrating (especially if the taxi is late, which is like ALWAYS in my country). Walking should actually raise the mood from green to gold!

In the vanilla game, fulfilling most aspirations are quite hard - although they can all be done.

Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
Test Subject
Original Poster
#80 Old Yesterday at 5:03 AM
Quote:
Originally Posted by PenelopeT
Well, it does seem as if you started a thread to discuss ways to make the game more challenging, but when presented with tips and/or various mod suggestions, you became dismissive about the effectiveness of attempting to alter the game to such a degree.

So, guess it sort of strikes me as weird that you wanted to hear what other players do to make things more challenging, and yet seem to disagree that major gameplay changes can really be achieved through modding.


TBH, I didn't know the discussion would be this popular, I was expecting 5 comments max and I planned to keep looking up stuff and updating the list at my own pace in my free time for my own needs. That's awesome everyone added his 2 cents so quickly and the list definitely grew a lot bigger than what I had in mind, the drawback is that everyone also has his own expectations and views and stuff and maybe I wasn't prepared to deal with all that hah.

So I'd like to thank the girl who eats french giraffes and all other simmers for contributing, it definitely helped a lot.
Test Subject
#81 Old Yesterday at 11:07 AM
Quote:
Originally Posted by Justpetro
Re - walk to lot - I don't see why it should drain energy, walking actually raises energy (except if you are unfit and try to walk 100 miles or something) - while waiting for a taxi can be very frustrating (especially if the taxi is late, which is like ALWAYS in my country). Walking should actually raise the mood from green to gold!

In the vanilla game, fulfilling most aspirations are quite hard - although they can all be done.


I don't know, the thing is that you can literally walk to a lot located in another subhood, and there are no cons in the game, and taxis seem a bit useless when you can walk everywhere. I know this wouldn't make sense in the real world, but a lot of things in The Sims don't make sense :P
Field Researcher
#82 Old Today at 12:35 AM
@tarusama, I get it. After BV, my sims used to walk everywhere and I didn't have a use for cars or taxis any more. But, in trying to make my game more challenging, I took inspiration from some challenges and set up my own limitations. One of those was the Middle of Nowhere handicap in the Legacy Challenge and going off that, now when I play, all households have to have a car. My sims aren't allowed to walk to another subhood, etc. I try to make sure they drive or take a taxi everywhere and I use dickhurt's mods to make sure doing so costs money. Sims are only allowed to walk in university hoods and vacation hoods, or occasionally, within the map they currently live in. (So for example, I might let the Brokes walk to Pleasantview stores, but the Pleasants or the Goths would have to drive because they're farther away. Or I'll decide everyone in Bluewater can walk within Bluewater, but if they want to visit downtown or Pleasantview proper, they have to drive, etc., etc.) For walking it makes more sense to me to use handicaps like that, rather than draining energy, but again, everyone's play style is different.

Anywho, I found another mod: http://www.modthesims.info/download.php?t=497924. Win, Lose, or Draw by Sims99Fanatic lets you increase (or decrease) the chance of the burglar winning the fight with the cop.

"This is subtracting from my arts and crafts time."
Also known as Kelyns but you can call me KB.
Bored? Read the legacy I'll probably never finish.
Mad Poster
#83 Old Today at 1:01 AM
Quote:
Originally Posted by fe2o3
...I'd like to thank the girl who eats french giraffes...

lol!!!! You are so welcome...

Je mange des girafes et je parle aussi français !...surtout :0)
Alchemist
#84 Old Today at 2:25 AM
WRT needs, there is a mod somewhere - Chris Hatch perhaps? I can't remember - which slows down time in-game so that sims take half as long to do anything. This means that they get hungry more - often enough to actually eat three meals a day IME (and thanks to the slowed time, they don't take 2 hours to cook and eat it!)

I really enjoyed the mod but had to take it out in the end because I couldn't find anything to adjust their energy decay. I didn't like that they were awake after only sleeping half the night and that they all wanted to nap in the day. If that was possible to fix, then I might look at putting that mod back in. I liked everything else about how it worked!

It's funny about rebuying the fridge. I never really thought about doing that I make them go to the shop or call for a delivery and wait, even if my sims are completely starving to death.

Likewise, I have my own play rules about "Walk to lot". I only let them walk to lots in the same subhood. If they want to go further away they need to take a taxi or drive their own car.

Lastly, sorry it was a few pages ago now, but who was talking about the fire mod they abandoned because they couldn't get it to differentiate between walls and doors? Because I'd LOVE a mod which let fire burn directly through walls! It would give me an excellent excuse to use those destroyed/burned building windows in real gameplay.

Thank you for the genie lamp link! I will definitely use that.

Someone was asking about aspiration costs - Cyjon made one where each aspiration item is free to buy but costs aspiration points when used. That could presumably be made more expensive, which would avoid the 32k problem.

Livejournal: simsfreq.livejournal.com
Tumblr: simsfreq.tumblr.com

Co sleeper for babies/toddlers, and teen career overhaul (also custom schools) Plus! TS2:UNI careers enabled for teens: Here at simbology
Needs Coffee
staff: moderator
#85 Old Today at 2:59 AM
Just be careful, it clashes with community lot time and will bork lot time passing/aging and needs.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#86 Old Today at 3:24 AM
Chris Hatch's 'half speed' hack does not play well with CLT, and you do need to keep an eye out on the pixels-which is why I have several anti-decay hacks in the downloads-but the real bonus of having that mod is that you can take your time playing the lot, because time passes as real life time does. (PS-using the aspiration bonus points that come with setting a secondary aspiration does slow down motive decay.. )

It's not for everyone, but I wouldn't live without it-it's been out for years, and I've had it that long, since about 2 seconds after I discovered it. I wouldn't know what the ordinary game speed feels like anymore. Haven't played it that way in years.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Mad Poster
#87 Old Today at 3:33 AM
Tempted to give that a go. I would very much like if my Sims actually had to eat three times a day, and I like the idea of being able to do more in one day. On what way does it mess with aging Jo?

If you have questions on how to use SimPE or WW, you're welcome to PM me.
Needs Coffee
staff: moderator
#88 Old Today at 6:12 AM
Well I should have tried it out well in a test hood, but unfortunately I didn't. It borks any lot that you load and the effect does not revert on the mods being pulled. the sims living on the lot stop aging, they take a very long time to do things such as cooking and showering and also their need bars hardly move. Moving the sims out does not fix it the lot, although it does fix the sims, it's tied to the lot. Only bulldozing the lot and replacing fixed the issues. Lucky I did have those two particular buildings saved although I had to do a lot of redecorating. On the CLT side it borked the returning hour timer and they stayed away double or triple the given amount of time they should have.

So yes do not use Chris Hatches slow time mod while using Community Lot Time.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
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