Guide to making Autosoils
First you are going to need to download a copy of douglasveiga's Autosoil_test.package which you can find
here.
Once you have that, the first step is to clone it. I followed
this tutorial, which I find to be super easy and it creates STBL's so the autosoil can be translated if desired.
Now you have your new cloned package. The next thing you will need is the Ingredient Key from the Ingredient.xml from whichever mod you are making the autosoil for. I will use Echoweaver's Wheat as a demonstration, hopefully that's okay.
Open the cloned autosoil package and open the OBJD in Grid.
Replace the Instance Name (which should say Cheese currently) with the Ingredient Key name you copied.
Next open the Common Block section.
Here you can edit the Name and Description of the package. Press Commit when done.
Now, if you wish, you can also edit the STBLs. Personally, I only edit the English one. I decided here to follow the formatting of the other Autosoils in game. For the first line I enter "Auto Soil: Wheat" and the second line I put "EWWheat". But it's totally up to you how you name it. Save you package and change the name to whatever you want to call it. That's it.