If you dont have Photoshop, there is also a tutorial using GIMPHERE
In this mini-tutorial, Iíll show you a useful shading technique thatís different from what I used in the Adding Textures tutorial. Live and learn! This is useful for Maxis items that have a print that you donít want on the new outfit, or for shading a texture that has too many different color values to look right with dodge and burn. Letís start with these pajamas.
First, we open up the texture file and desaturate it. Next, we go to the Layers menu and make a new, blank layer.
You can color in the shadows and highlights with black and white, shades of gray, however sharp you want the contrast to start out. Since this is a layer all by itself, itís very easy to go back and forth and change it if it doesnít look right.
All the lines you see have been painted on the new layer, and whatever else we do, weíre keeping this layer on top.
Iíve filled the background with pink so you can see whatís happening here. Now that we have our lines, weíre going to the Filter menu, selecting Blur>Gaussian Blur.
A nice little box pops up, and the slider will allow you to choose how many pixels out you want the blur to spread. Whatís nice is that you will see the change as you slide, so you can decide right there what looks nice to you. And once you hit OK, you can still go back and change it if you like.
Hereís one of those textures I was talking about. If you try to use dodge and burn on this one, it most certainly doesnít look like highlights and shadows. And hereís the other nice thing about this shading method - I selected Image>Adjustments>Hue/Saturation>Colorize and changed the color of the shadows to match the background color of my texture. Then more tweaking - Image>Adjustments>Brightness/Contrast, and an opacity change on Layer 1. What you have to do will depend on the texture you select and how it looks in body shop.
So you see here some subtle shadows and highlights, and the color of the texture hasnít had to be changed at all, and you donít even need to be a figure drawing expert to do it!
I google. I pick a fabric type I'm interested in, say, "paisley" or "rib knit jersey" and do an image search. If I find a site that has a lot of lovely images I can use, I take screenshots of all the ones I like. Another good source is the back pages and ads in sewing magazines and home decorating magazines. They almost always include their websites. Once you have your images, check my tutorial on making textures from images.
"Living well is the best revenge. . ." George Bernard Shaw
2nd Apr 2006 at 11:40 PM
Last edited by EternalMoonPower : 3rd Apr 2006 at 12:18 AM.
OK...but...so you paste it in the what file??? (sorry I'm new to BodyShop kinda........ :sadpanda: ) Well, what I mean is do you have to color the background PINK??? Then do you have to paste in a background thingy magiger??? B-b-but when I tried to paste in a background it covered the shadow lines and stuff!!!!!! :madashel: AAAAAAAAHHHH!!!!!!!!!!! I'M SO CONFUSED!!!!!!!!!!!!!!!! * falls on the floor dead *
is this how you get the nice metallic look clothing? or do you achieve that with a different method? can someone point me in the right direction?...i've been looking on how to do this all day and I can't find anything. I would like to create very shiney clothes like how satin or metallicized fabrics are. thanx.
This method should be able to be modified to create shiny-looking textures - you'd use thinner lines and blur less. Usually "shiny" texturing is done high-contrast, with a small, stark area of highlighting against a darker background. Also take a look at actual pictures of the fabrics you're trying to create, to get an idea of how the light plays across the surface, and existing shiny clothing recolours, to see how the texturing is done there.
You may also want to read this Elfwood article on making things shiny. It's relating to metal and from a drawing standpoint, but the concepts of "shine" and how to get a realistic effect still apply. It may be helpful in getting you thinking about shininess the right way.
There's another nice and easy way of shading. I'm not sure how it works for photoshop though. This is for Macromedia Fireworks MX. But if you know how photoshop works, you should get the main idea.
1. Choose the porygon lasso tool. And instead of leaving the edge hard, select the feather mode, change the number in the right from 10 (default) to 30 or above. This will create a more faded selection.
2. Just select the areas you want to highlight and copy them into a new layer. (It would be a nice idea that you keep the pattern/background layer in a 30% or something of transparency, so you can see where the original shadows go)
Repeat the same for the shadows.
3. Now, select the highlights layer, go to add effects. Select Color Adjustments > Curves.
If you move the curve up- left you'll get a lighter version of the background, and if you move it down- right, you'll get a darker version.
4. Just change the colors for each layer. It gets a nice fade ^^
It works for any bitmap, so it's useful for patterns and one color backgrounds.
*** I was a bit lazy with the shading, but if you're more careful on the selections, you'll get a nice result.
*** Look at the pics!!! I liked the result, it looks like a shiny golden top... maybe it needs more contrast, but it looks cool ^^.
I'm just a wee novice when it comes to doing recolors and such in photoshop, and trying to figure out all the tools and tricks can be very daunting. This is the most simple and direct tutorial I've seen, and very useful. Thank you.