#39
8th Feb 2007 at 3:30 AM
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1) If you have a desert neighborhood, then you'd pick your season pattern accordingly. You can choose any combination (and the order) of the 4 seasons for the 4 slots. So you could have summer-spring-summer-fall if you wanted or anything you want.
2) We only had base game with seasons, so no idea how it behaves in the other areas. Two sensible possibilties - it's the 'season' there that you left from at your house (that would make sense), or it's still just summer there, but that seems less likely. We'll find out soon.
3) Yes, rounded pool corners were implemented back by the beginning of Dec, so I'm sure they'll be in the EP.
4) A new clothing category is added. "Warm" clothing. I think I explained this in my writeup. Basically, swimwear and underwear would be viewed as being 'not warm', everyday clothing is in the middle, and the new outwear is for keeping warm in cool weather. So your existing clothing that you have is 'everyday', no matter what it looks like. If some of it LOOKS like outerwear, then you might decide to go recategorize it for your game (yeah for SimPE). It's not perfect, but at least it doesn't break everything.
5) A sim that freezes by going outside in the winter in their undies can be revived before the poor sod freezes to death.
6) Penguins mostly look cute, from my understanding and the visit I had from one.
7) The default setting is for the sims to change into outerwear before heading out into cold weather, so they'll spin at the door. You can turn that off.
8) I like the plant people. Their needs are interesting. They never need sleep, for instance.