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world renowned whogivesafuckologist
retired moderator
#51 Old 20th Apr 2012 at 11:03 AM
I'm just looking at the pictures - the shoulders on the arms-above-the-head poses look like a piece of clay that's been twisted, with a pinchy spot rather than looking smooth. (Edit - I just watched the video for the newest one and it's bad - stiff, twisted shoulder, and just the same exact motion. I think I did better making stop-motion porn with my barbies when I was 14). In general, they just look like stiff dolls that have been thrown together in heaps - go look at the stuff spladoum makes and tell me that these couldn't be done better.

Natural, realistic looking animations are definitely possible (animations are just a series of poses moving from one to another, after all); the fact that they're charging for poses with some pretty easily fixed issues is just embarrassing. If they were free, well, I probably wouldn't nitpick (I might think it, and I might gently suggest it to the creator as things to fix), but charging for this crap is just silly.

It is good to see that there are custom animations being made (and it's probably best to stay on that topic from now on, as this thread is about custom animations in general, not just these) but in all content, I like to see creators strive for quality; if it's worth doing, it's worth doing well.

my simblr (sometimes nsfw)

“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
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Test Subject
#52 Old 20th Apr 2012 at 11:20 AM Last edited by cutebaby : 20th Apr 2012 at 11:38 AM.
Whatever that is, you are just keep saying something really "little", see the good side of somebody. LOL crap? Have you ever done an animation before then. If you're just so good, I would really want to have a look at a similar animation made by you.

"the shoulders on the arms-above-the-head poses look like a piece of clay that's been twisted, with a pinchy spot rather than looking smooth."
It is just a normal arm bent rest upon the back of the wall, again, exagerated.

"stiff, twisted shoulder, and just the same exact motion."
Not stiff, twisted shoulder is not a problem, exact motion - no, there are movements in between and in reality looks the same/very similar.

"I think I did better making stop-motion porn with my barbies when I was 14"
Really want to see it, how does it looks like? I just don't think this is somehow a valid excuse or whatsoever.
world renowned whogivesafuckologist
retired moderator
#53 Old 20th Apr 2012 at 11:39 AM
Calling them crap and bad was generous now that I've watched some of the previews. These are TERRIBLE. I don't have to have made TS3 animations to see that these are stiff, unnatural, and just awful, and the creator has the audacity to charge for them - and not just a little, but a LOT of money.

I know animation is a big challenge - I do things in 3D that are VERY difficult to do well (not animations for TS3, but other things). But if it's worth doing, it's worth doing well, and releasing these in their clearly rough and unfinished state and expecting people to pay for them is just ridiculous.

BACK ON TOPIC... I very much look forward to seeing well-done TS3 animations, and really would love some done as actual interactions with moodlets and whatnot. I'd love to see some cute ones for kids like somersaults, cartwheels, playing that hand-slapping game (we always called it Mary Mack as kids), peekaboo... Seems like most of the custom animations for TS2 (and apparently TS3) focus on the sex stuff, and that's a pity as there's so many fun things that could be done for the littler sims and would be really useful for video-makers.

my simblr (sometimes nsfw)

“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
Test Subject
#54 Old 20th Apr 2012 at 11:41 AM Last edited by cutebaby : 20th Apr 2012 at 11:57 AM.
I just feel all your sayings are complete excuses by the words being used is just Very RIDICULOUS...and extremely childish, of ignorance, of pride and many more you should have known too as I should have added. That's just sad saying how you are good at it and looking down at others. My opinion stays solid, your opinion is yours but that doesn't mean the whole world has to be on the same direction.
Forum Resident
#55 Old 20th Apr 2012 at 12:18 PM
Quote: Originally posted by HystericalParoxysm
Seems like most of the custom animations for TS2 (and apparently TS3) focus on the sex stuff, and that's a pity as there's so many fun things that could be done for the littler sims and would be really useful for video-makers.


I feel the same since the game is so bereft of cute toddler and kid things to do. Making more realistic sexytimes is probably 4th or 5th on my animation dream list. Actually, the #1 animated object I'd most like to see is a double bed that you can put up against the wall and have a Sim get into from the bottom or other side. That would change my Sims' world.
Forum Resident
#56 Old 20th Apr 2012 at 5:13 PM
Quote: Originally posted by cutebaby
Oh well, any specific details?

BTW, twisty shoulders, I see nothing wrong in there. Her shoulder puts it up against the wall with no clippings and unnatural positions. Unless, it is bend straight upwards towards the ceiling.


You wanted some specific examples of bad positioning; here's one:

Can't recall the set's name (and don't care to revisit the site to go find it) but it involved the man behind the woman. He had his left arm bent at a weird angle (both shoulder and elbow) with his left hand resting above the woman's right hip. This while his right arm hung down limply from the shoulder at an awkward angle slightly behind the center line of where a normal arm would hang. Normally, with two people in those relative positions, the man would have his right hand on her right hip or right shoulder, or reaching around to caress her chest; the left hand would be on her left hip or shoulder. It wouldn't be crossed in front of him to rest on her right hip, with right arm dangling.

He never used his right hand or arm for anything during the loop. (He could've reached up and playfully slapped her rump, but no... his right hand/arm just hung there like a dead man from a noose.)

I don't have to be a frikkin animator to know the basic positioning in that animation is very, very bad and unrealistic.

Like HP said, those animations wouldn't even be accepted as good enough to be posted on FREE sites like MTS' adult sister site. Or any other free adult site. They're THAT BAD.

Frankly, they look like sex animations done by people who've never had sex before. They sure as heck aren't worth the money the site wants to charge for them.

Were they free, I'd give them a pass, possibly download them to watch in game a time or two, and then promptly delete them once something far better came along. But they aren't free; so I feel no need to give them a pass.

In another post, you whined about how much time the people at Pose Central have spent and how many animations they've made. Guess what? Quantity doesn't equal quality. Meaning: it isn't impressive to do a whole bunch of animations if none of them are good. What would be far MORE impressive would be to focus on doing one animation so well that people would willingly send you five or ten dollars for it. But no... these folks do a whole bunch of badly done stuff and want as much as the cost of an entire EP for it.

Go look at Spladoum's adult pose sets on MTS's adult sister site and then come back here and argue how great the Pose Central stuff looks. You can't do it. Because Spladoum takes the time to position even fingertips and toes. There's movement in his poses, even though they're static poses. The stuff on Pose Central is static, even though it's moving...
Forum Resident
#57 Old 20th Apr 2012 at 5:22 PM
Quote: Originally posted by olomaya
I feel the same since the game is so bereft of cute toddler and kid things to do. Making more realistic sexytimes is probably 4th or 5th on my animation dream list. Actually, the #1 animated object I'd most like to see is a double bed that you can put up against the wall and have a Sim get into from the bottom or other side. That would change my Sims' world.


While I agree that there's so much animation that would be welcomed by the community -- I'd love to see everything you and HP mentioned here, along with many others. Slow dancing, anyone? Two sims non-sexually snuggling in bed while sleeping (which was an animation in Apartment Life).

But the sad fact is, porn tends to drive technological innovation. That's just how it is; people like to watch...

So if the porn people are at the forefront of third-party animation development for TS3, then let's encourage them to do better, rather than patting themselves on the back for doing badly.
Lab Assistant
#58 Old 21st Apr 2012 at 12:36 AM
So I'm thinking cutebaby may be associated with some of the people who created the happytime animations on that paysite? If you're willing to take some constructive feedback, I'd say the faces is what made them a deal breaker for me. Some of them were still as stone, locked , it seemed, in the derp face. And as for custom animations, if they survive the patches and are good, I'd be willing to pay. It's one of the reasons I buy EPs anyway.

Sims 3 Midnight Island Challenge: http://maekitten.blogspot.com/
Test Subject
#59 Old 21st Apr 2012 at 2:27 AM
Quote: Originally posted by writerchick
While I agree that there's so much animation that would be welcomed by the community -- I'd love to see everything you and HP mentioned here, along with many others. Slow dancing, anyone?


Yes!

IF, and its a big if, I ever do any Sims animations, that is what I will do. I'm brand new to playing Sims, much less modding (it was a Christmas present for my daughter; I just got hooked a couple of weeks ago), but my main family has converted their basement into a dance studio, with hardwood floors, full-wall mirrors and a high-end music system. Too bad the only dancing they can do is basic rock-and-roll dancing -- what "real" dancers derogatorily call "twitch-and-jerk".

About a year or so ago, long before I got involved with Sims, I tried, just for fun, to animate an Argentine Tango sequence in Blender, but I got frustrated fighting the IK in Blender, which insisted on bending the dancer's knee in a way that did not make sense and refusing to ever allow it to straighten again. (And that was just the preparation for the first step!) I spent cash money for a dance choreography program that can export motion capture files, which Blender should be able import, but playing with it has not been high enough on my list of things to do to get good at it. Maybe this will provide the incentive to move it up the list. (But to do that, I've got to stop staying up 'til 2AM playing Sims. )
Forum Resident
#60 Old 21st Apr 2012 at 8:38 AM
Quote: Originally posted by danceguy
IF, and its a big if, I ever do any Sims animations, that is what I will do. I'm brand new to playing Sims, much less modding (it was a Christmas present for my daughter; I just got hooked a couple of weeks ago)...

About a year or so ago, long before I got involved with Sims, I tried, just for fun, to animate an Argentine Tango sequence in Blender, but I got frustrated fighting the IK in Blender, which insisted on bending the dancer's knee in a way that did not make sense and refusing to ever allow it to straighten again. (And that was just the preparation for the first step!) I spent cash money for a dance choreography program that can export motion capture files, which Blender should be able import, but playing with it has not been high enough on my list of things to do to get good at it. Maybe this will provide the incentive to move it up the list. (But to do that, I've got to stop staying up 'til 2AM playing Sims. )


Welcome to the world of Sims! I'm sure there are plenty of players (me included!) who'd love to see some great new dance animations! Here's wishing you good luck in your endeavors to bring that to fruition.
Instructor
#61 Old 21st Apr 2012 at 9:58 AM
Custom animations and implementing them into new gameplay has been a possibility for a long time. The biggest issue is that getting working animations in the game that actually respond to interactions requires quite a lot of different skills: animation, rigging, coding, ... I can only do the animation part (and have made custom animations for a mod that's in development).

Also it takes a TON of work, and I think that's the biggest challenge; time to get things done. But I have successfully set up a rig in Motion Builder that allows for the creation of animations in an easier manner (much easier than using Milkshape). Note I said easier, not better. Since the quality of the animation actually depends on your skill as an animator, not really the tools you use.

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Site Helper
#62 Old 23rd Apr 2012 at 4:40 PM
Quote: Originally posted by cutebaby
I just feel all your sayings are complete excuses by the words being used is just Very RIDICULOUS...and extremely childish, of ignorance, of pride and many more you should have known too as I should have added. That's just sad saying how you are good at it and looking down at others. My opinion stays solid, your opinion is yours but that doesn't mean the whole world has to be on the same direction.


You wish to be granted the right to disagree. Grant others that same right. If you like them enough to spend that much money on one animation, enjoy them! But please don't be offended when other people think that it could have been done much better, and it's silly to pay that much (Or at all, but that's another debate) for pixels, especially if those pixels are what they believe to be unfinished work.

And if you really are one of the ones who actually made some of those poses, I know that the criticism hurts. But you can either blow it off as stuff from ignorant people, or you can try figuring out how to improve.
________________________________________________

Back on topic: I really miss slow dancing. I'm worried that they won't put it back in Sims 4 either. Please stop playing and start animating!!!

(Or did I just give you too much beer and put you to sleep? )

I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
One horse disagreer of the Apocalypse
#63 Old 23rd Apr 2012 at 5:38 PM
One of the biggest obstacles now, I think, is that no *one* modder knows all the different areas of modding that need to work together to bring us custom animations as part of gameplay. It requires knowledge of animation tools, RIG editing, JAZZ editing, C# (for script editing), and probably object meshing and texturing as the desired end product is probably to have a completely new object with it's own particular interaction. Ideally a team would work on something together, but I have not really seen teams of more than two or at the most three people cooperate together in TS3, and certainly not a team of people with completely different skillsets and modding interest areas.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Instructor
#64 Old 24th Apr 2012 at 4:51 AM
Quote: Originally posted by Srikandi
But there may be other issues leading to earlier modder burnout with TS3... like an apparently increased likelihood of patches breaking mods, requiring the modder to rebuild everything every few months, or become obsolete. Some very talented folks have found that too discouraging to contemplate.


Another factor in modder burnout is how cc is received in the community itself. How often are items of cc like sims and lots advertised as "cc free"? How often do we hear that people will not download worlds which have any cc in them whatsoever?

This has to be a major bummer for cc creators. To spend hours making a custom mesh, a custom texture, or even a custom animation, only to see that people not only will not use it, but will slam it because it is cc...

Most gaming communities treasure the people who make cc. As a result, in some gaming communities the cc has become very good. For example, in the flight sim community, there are people making very complicated models with hundreds of parts and hundreds of animations.

If simmers run around claiming that cc will bork the game, should we be surprised when the skilled modders stop making that cc?
Theorist
#65 Old 24th Apr 2012 at 5:04 AM
Quote: Originally posted by stinalee201120
http://www.pose-central.com/portfol.../adults-only-a/

It's been a few months since your questions...I came upon this site ****(don't click this site if you are not above 18)*****has anyone used this content before?? Is it safe?? Does it work with all expansion packs. It is rough around the edges yes, but, it's headed in a good direction.


Where are the previews? All I see is picture previews and then it asks for a password
world renowned whogivesafuckologist
retired moderator
#66 Old 24th Apr 2012 at 1:05 PM
Quote: Originally posted by High Plains Gamer
This has to be a major bummer for cc creators. To spend hours making a custom mesh, a custom texture, or even a custom animation, only to see that people not only will not use it, but will slam it because it is cc...


I can speak only for myself but... it doesn't bother me at all. I make CC-free sims lately. I also make CC for sims. My sims I've uploaded most recently don't even include my own CC like skins, eyes, hair, and makeup. I look at them more as a nice base that people can play without CC, or add their own choice of CC that they already have... But by offering them CC-free, it means people don't need to download a boatload of stuff just to get them looking nice in their game. And I think it shows off the actual sim-maker's work better anyway - I've downloaded a lot of great looking custom sims that, once you strip off the tons of makeup and whatnot, they are actually really boring underneath.

Same with lots (though I don't upload those usually) - it's easy to put in a fancy CC bedroom set to replace base game or EP items, but disappointing to a downloader to have to go through a 30-piece "shopping list" just to get the lot to look as it does in the pictures.

Folks will still use and love CC - it's just nice to not HAVE to use the particular pieces a sim or lot creator chose.

my simblr (sometimes nsfw)

“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
Forum Resident
#67 Old 24th Apr 2012 at 5:59 PM
I agree with HP and that is one of the reason I seek cc free houses, sims, etc. I don't understand why a MODDER would be upset if CC-free LOTS and SIMS are offered anyway. Those are really the only things offered CC-free other than worlds. The CC-free motion shouldn't effect them at all, in my opinion. I only download CC-free lots and sims as a base. I would still like to use CC to pretty them up, but I would like to do it my way. Plus most games aren't sandbox creation simulators. A flight simulator where everyone has the same tech and set of planes, missions, etc is different from a game where one decision can take your game a different path. That whats so fun about the Sims. You could have the same character doing extremely different things across multiple games played by multiple players across multiple countries. I think that uniqueness of the game takes people down different CC paths. Some people feel their sims need more clothing while other may feel something is not right within the game and want to establish a mod.
Test Subject
#68 Old 26th Apr 2012 at 3:19 AM
Quote: Originally posted by Inge Jones
One of the biggest obstacles now, I think, is that no *one* modder knows all the different areas of modding that need to work together to bring us custom animations as part of gameplay. It requires knowledge of animation tools, RIG editing, JAZZ editing, C# (for script editing), and probably object meshing and texturing...


Inge, I agree in general. It is a steep learning curve for one person to do all that, and if you have a real life, you often find your non-essential activities are highly intermittent, and that by the time you get back to them you have slid partway back down the curve.

Some of that I already know, at least somewhat. Some I am willing to learn, although it may take me a long time. For me, the biggest stumbling block is C#. C, C++, I'm all over it, but I really despise Micro$oft for taking something highly standardized (C++) and twisting it just enough to make it proprietary (C#) so they can charge money for it, typically without adding any real value. At a previous job, we had a site license for Visual Studio; I think I may even have installed it, but never used it. If that were still true, I'd consider giving it a go. But it's not, and I don't have the money to even think of buying Visual Studio. So I guess I won't be doing any script editing for TS3.
Instructor
#69 Old 26th Apr 2012 at 7:11 AM
Quote: Originally posted by Miko09
I don't understand why a MODDER would be upset if CC-free LOTS and SIMS are offered anyway.


Except that it goes beyond that. There are a lot of comments about how cc is bad and will ruin people's games. On the Sims 3 forum, I have seen creators hounded for including cc in their worlds. I mean some really viscous stuff. (Fortunately, that does not happen here.)

If the simmers don't support and encourage the people who make cc, you really should not be too surprised to see it dry up. You also should not be too surprised to see people refusing to engage in the experimentation needed to move the game to new levels.

With respect to the flight simulator genre, I think you missed the point. The original game released by Microsoft is fairly sucky. It's really the people who make cc who have taken it far beyond what would have seemed possible.
One horse disagreer of the Apocalypse
#70 Old 26th Apr 2012 at 8:59 AM
Danceguy, most of us scripters/coders use Visual Studio C# Express which is totally free. Then ILspy or Reflector to get the code from the EA scripts.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Test Subject
#71 Old 26th Apr 2012 at 8:43 PM
Thanks, Inge. Although I still regard C# with the same enthusiasm as the spoiled food in the back of my refrigerator, at least if I do decide to get into it, money won't prevent me. I did not know about ILspy and Reflector, so that is helpful, too.
Instructor
#72 Old 26th Apr 2012 at 10:25 PM
Quote: Originally posted by High Plains Gamer
Except that it goes beyond that. There are a lot of comments about how cc is bad and will ruin people's games. On the Sims 3 forum, I have seen creators hounded for including cc in their worlds. I mean some really viscous stuff. (Fortunately, that does not happen here.)

If the simmers don't support and encourage the people who make cc, you really should not be too surprised to see it dry up. You also should not be too surprised to see people refusing to engage in the experimentation needed to move the game to new levels.

With respect to the flight simulator genre, I think you missed the point. The original game released by Microsoft is fairly sucky. It's really the people who make cc who have taken it far beyond what would have seemed possible.


A lot of people who get upset about CC are people who don't know how to install it or who got bad cc once and don't trust it. Also there are those who EA has poisoned against Cc. Which is part of the reason lot/world builders get torn apart for using it.

BUT the main reason is the downloader may not want the CC packed with the world I once got a whole bunch of TSR CC I wasn't mad it was just tedious to weed out what I didn't want. It removes the choice involved. You or I may love that CC plant but another player may not.

Back On animation I'm really think the list of things we need is long although we still have a few EPs before we are completely on our own with nothing new coming from EA. But I hope the sexual stuff with at least take the occasional back seat for some more useful things.
Lab Assistant
#73 Old 27th Apr 2012 at 3:28 PM
I wonder if we will get stuff like the old McNutty's chair and woohoo beds and showers etc.

RUN FOREST RUN!
Test Subject
#74 Old 10th May 2012 at 2:20 AM
I think we will eventually, but as has been said, we need either someone with all the skills or a few people who will work together.

Maybe we should try to get such a group together; I personally don't have the skills, but I would applaud anyone who would be willing to try. It might even kick off the future.
Field Researcher
#75 Old 26th May 2012 at 12:46 AM
Quote: Originally posted by BionixWV
.Along the same lines, didn't EA tease us prior to Sims 3 launch by saying we should make sure our sims get across the streets before they get hit by the cars? Where did that go? Instead, sims phase through.......make it so teen/young adult and older can get either clipped and "blackened/foul mood" or killed outright if encountering a vehicle. Could we do something like that in the future? Or see if EA goofed and left the original code in the game for that buried somewhere? Cause they must have made it, in order to tease us, but then.........it got yanked out or buried in the game and over-ridden.

I don't remember that. what I do remember is the original trailer that came with 2. I'm sure they remember. they had kids hanging from ceiling fans, sliding down the stairs and a wife physically pushing away the husband when he tried to kiss her and then she was pushing the kids out of the door when they got older.
so they must have made that to make the trailer (because how else would they show it) but got rid of it for some reason.
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