Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

No More Culling (V3)

by Dark Gaia Posted 13th Jan 2015 at 1:39 AM - Updated 14th Jun 2015 at 7:52 PM by Dark Gaia
 
256 Comments / Replies (Who?) - 150 Feedback Posts, 105 Thanks Posts
Thanks are currently OFF: Show Thanks Posts for this thread
Page 1 of 11
Test Subject
THANKS POST
#2 Old 13th Jan 2015 at 2:50 AM
Thank you. :)
Test Subject
THANKS POST
#3 Old 13th Jan 2015 at 2:58 AM
THANK YOU! It's a miracle!
Test Subject
THANKS POST
#4 Old 13th Jan 2015 at 5:13 AM
YAY the cull screwed up so many of my stories... couldn't leave a family ghost running around free for a second for fear they would vanish forever...
Mad Poster
THANKS POST
#5 Old 13th Jan 2015 at 5:55 AM
Thank you
Field Researcher
THANKS POST
#6 Old 13th Jan 2015 at 8:09 AM
Thank you so much! This is the mod I've desperately been waiting for! I have even stopped playing TS4 because I was so frustrated over the nightly purge messing up my legacy. You are a god(dess) <3
Test Subject
THANKS POST
#7 Old 13th Jan 2015 at 10:46 AM
Thank you, my girlfriend who tends to play a lot on my savings this is a true life saviour!
Field Researcher
THANKS POST
#8 Old 13th Jan 2015 at 10:46 AM
Thank you so much hopefully now i'll be able to make friends and keep them for longer then a day
Test Subject
THANKS POST
#9 Old 13th Jan 2015 at 11:06 AM
Thank you
Test Subject
THANKS POST
#10 Old 13th Jan 2015 at 12:18 PM
Very useful thank you
Instructor
THANKS POST
#11 Old 13th Jan 2015 at 12:40 PM
Will this decrease performance over time if I play with aging off? I expect it not to, but I ask just in case.
Forum Resident
THANKS POST
#12 Old 13th Jan 2015 at 1:51 PM
thanks you
Test Subject
#13 Old 13th Jan 2015 at 4:32 PM
is there a way to tweek the mod so the ghosts that are no longer in the world can be deleted from the relationship panel? by the time m sims are elders everyone they know, with the exception of family, is dead.
Test Subject
THANKS POST
#14 Old 13th Jan 2015 at 5:00 PM
so good
Test Subject
THANKS POST
#15 Old 13th Jan 2015 at 7:46 PM
totally wonderful, i kept wondering why family on their own disapeared, thanks a million
Inventor
#16 Old 13th Jan 2015 at 7:54 PM
Is this compatible with Shimrod's Reduced Townie Generation? I don't want bunches of townies spawning but I don't want distantly-related Sims to get deleted either.
Test Subject
#17 Old 14th Jan 2015 at 12:38 AM
Does it work with the new patch today Jan 13th 2015?
Lab Assistant
Original Poster
#18 Old 14th Jan 2015 at 2:59 AM
Hi everyone. This mod is still working just fine with today's patch, as it didn't make any changes to the Story Progression files.

@annachibi: Yes, Shimrod's mod will work with this mod. They both change different files.
Lab Assistant
#19 Old 14th Jan 2015 at 3:29 PM
Quote: Originally posted by Dark Gaia
Hi everyone. This mod is still working just fine with today's patch, as it didn't make any changes to the Story Progression files.

@annachibi: Yes, Shimrod's mod will work with this mod. They both change different files.


Bookmarking this one! Does it also work with the Fewer Elders mod? I'll also be interested to hear from players with farther-along games if it starts to affect lot loading time. But it would sure be nice to have it matter less that I didn't delete an Elder before she or he died a natural death and cluttered up my population count.
Lab Assistant
Original Poster
#20 Old 14th Jan 2015 at 4:35 PM
Yes, it works just fine with Fewer Elders. I use both that and Reduced Townies myself.
Test Subject
THANKS POST
#21 Old 14th Jan 2015 at 6:40 PM
thanks!
Test Subject
#22 Old 14th Jan 2015 at 10:31 PM
Will this remove my family data or ghosts? I mean, the ones who already died
Test Subject
THANKS POST
#23 Old 14th Jan 2015 at 11:00 PM
great mod thank you for your hard work
Test Subject
#24 Old 15th Jan 2015 at 11:36 PM
Hi! This mod sounds great. I'm just curious what it does differently than the no genealogocide mod?
Lab Assistant
Original Poster
#25 Old 16th Jan 2015 at 4:33 AM
The no genealogocide mod prevents the game from running the "Genealogy Pruning" action, but leaves the "Max Population" action intact. This mod disables both.

The no genealogocide mod also won't work properly if you have Outdoor Retreat installed as the December patch added some new story progression actions that weren't there when MIsterDinadan made his mod.
Page 1 of 11