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- General - I have done some tested with Hood checker, and I discovered something important!
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- General - I have done some tested with Hood checker, and I discovered something important!
#26
25th Jan 2015 at 4:34 PM
Posts: 12,355
Thanks: 855 in 4 Posts
Quote: Originally posted by Florentzina
10kb? Ive two of those kinds of files in my recently created hood. All ive done is moving in sims from cas and some had kids in the game. Mine are only 1KB but I havent had any npc spawned nor have those sims with duties (I dont have any community lot yet and I use clean templates + all those mods no-_-generating mods) But the only ones that have been generating are taxi/carpool drivers, mail- and newspaper deliver npc/townies) I also have a characterfile that says N001_User00000. No number with 268kb. |
N001_User00000 is fine, it's just sim number 0. TS2 counts from 0 not 1.
The small files, in themselves, are not necessarily ripped sims. They might only be sims that haven't yet fully initiated or possibily those instances where the game makes a second copy of the sim file because of some problem or other issue (less likely in a new hood). You can find out which sims they are by looking at the number in the filename and finding the sim displayed in SimPE with the same number.
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#27
25th Jan 2015 at 4:40 PM
Last edited by gazania : 25th Jan 2015 at 4:55 PM.
Posts: 4,778
Thanks: 160 in 7 Posts
If I got $10 for every time we read a post from someone who thought, "Oh, I deleted this Sim from the family bin, but I'm lucky. See? Nothing happened!", I'd be able to buy the Sims 4 base game and Outdoor Retreat right now, and have plenty of change left over to start on the Sims 3 series.
Others have explained the technical stuff much better than I ever can. Let's look at the actual effects.
I thought I was lucky, too, when I did VBTs. Ah, the lure of self-deception! It took a few years for my corruption to make itself known. But when it did, it spread quickly and aggressively. Sims started disappearing, replaced with $Subject Memories in my game. Recently-created Sims slid into user_data spots previously assigned to the missing Sim. Houses that were once occupied were empty now, and I couldn't do much with them. My game started crashing more frequently..
When Ghost sdoj informed me that I corrupted my game, I went into denial. No. I couldn't have done this. There must be a way to reverse this.
Nope. My hood was toast.
My daughter didn't fare as well. She started getting frequent crashing two weeks after she deleted Sims.
Just don't delete from the Family Bin. Period. Be careful using custom NPCs. Period. (It's not a problem using them. I have some and really like them. Just realize you're in it for the long haul with them, unless you want to do an across-the-board reset/deletion of all your played hoods.)
As I see it, programs like Sim PE and Hoodchecker are important tools, and essential to your game. But relying on them to always save your butt every time you do a VBT is not a great idea. Just don't do that stuff in the first place!
Please, anyone reading this thread .... you are not a special exception if you do VBTs. You may luck out for a little while, but you did not dodge corruption.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
Others have explained the technical stuff much better than I ever can. Let's look at the actual effects.
I thought I was lucky, too, when I did VBTs. Ah, the lure of self-deception! It took a few years for my corruption to make itself known. But when it did, it spread quickly and aggressively. Sims started disappearing, replaced with $Subject Memories in my game. Recently-created Sims slid into user_data spots previously assigned to the missing Sim. Houses that were once occupied were empty now, and I couldn't do much with them. My game started crashing more frequently..
When Ghost sdoj informed me that I corrupted my game, I went into denial. No. I couldn't have done this. There must be a way to reverse this.
Nope. My hood was toast.
My daughter didn't fare as well. She started getting frequent crashing two weeks after she deleted Sims.
Just don't delete from the Family Bin. Period. Be careful using custom NPCs. Period. (It's not a problem using them. I have some and really like them. Just realize you're in it for the long haul with them, unless you want to do an across-the-board reset/deletion of all your played hoods.)
As I see it, programs like Sim PE and Hoodchecker are important tools, and essential to your game. But relying on them to always save your butt every time you do a VBT is not a great idea. Just don't do that stuff in the first place!
Please, anyone reading this thread .... you are not a special exception if you do VBTs. You may luck out for a little while, but you did not dodge corruption.
Thanks to ALL free-site creators, admins and mods.
RIP Sunni ... truly a ray of light.
#28
25th Jan 2015 at 5:37 PM
Posts: 1,121
Quote: Originally posted by maxon
N001_User00000 is fine, it's just sim number 0. TS2 counts from 0 not 1. The small files, in themselves, are not necessarily ripped sims. They might only be sims that haven't yet fully initiated or possibily those instances where the game makes a second copy of the sim file because of some problem or other issue (less likely in a new hood). You can find out which sims they are by looking at the number in the filename and finding the sim displayed in SimPE with the same number. |
Thanks for replying. I went it to SimPE and looked for the file in Sim browser. They were some kind of NPC's and I thought TS2 counted from 1 so the 0 was the first cas I created.
(Strangely, it seems like SimPE treat the mail/newspaper teens and Hobby sims as NPC. Thats a little bit strange because arent they treated like townies? )
To everyone on here. I know its bad to delete CC NPC's, but what about their sim shells? Ive a group of PT's installed and they gave me some extra simshells in bodyshop. Does CC npc's function without them?
Mad Poster
#29
25th Jan 2015 at 7:50 PM
Posts: 3,851
Thanks: 3706 in 17 Posts
Thanks all. Very interesting thread. And yes I have a .1 in one of my hoods which I was a bit alarmed about, but now I know what it does. Cheers!
I use the sims as a psychology simulator...
I use the sims as a psychology simulator...
#30
25th Jan 2015 at 8:34 PM
Posts: 12,355
Thanks: 855 in 4 Posts
Quote: Originally posted by Florentzina
Strangely, it seems like SimPE treat the mail/newspaper teens and Hobby sims as NPC. Thats a little bit strange because arent they treated like townies? |
A working definition of what we tend to mean by an NPC is a sim with a specific role and/or function. Both mail/newspaper teens and hobby sims fit that description. They, basically, have extra coding attached to them. Think of townies as just moving hood decoration.
You can move (most) NPCs and townies into a lot and make them playable though. That functionality is the same for both types (with some exceptions as I'm sure you're aware).
#31
25th Jan 2015 at 11:33 PM
Quote: Originally posted by Florentzina
10kb? Ive two of those kinds of files in my recently created hood. All ive done is moving in sims from cas and some had kids in the game. Mine are only 1KB but I havent had any npc spawned nor have those sims with duties (I dont have any community lot yet and I use clean templates + all those mods no-_-generating mods) But the only ones that have been generating are taxi/carpool drivers, mail- and newspaper deliver npc/townies) I also have a characterfile that says N001_User00000. No number with 268kb. (...) |
Yes, even 1kb is fine for character files as long as they're Sims with duties, particularly since the extra 9kb is related to the Sim's head-shot/picture.
Try opening those 1kb files in SimPE and see what's in it.
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#32
26th Jan 2015 at 8:45 AM
Posts: 6,200
Thanks: 116 in 1 Posts
Quote: Originally posted by Charity
@AndrewGloria Have you considered deleting them with the method linked to in post 12 to delete them properly (or as properly as is possible)? |
I think I'll go by the opinion of more knowledgeable and experienced Simmers on this matter. After all these two Sims are already unlinked and half deleted (by me using the Delete button immediately after creating them). I may already have had Nounlinkondelete when I deleted them; it was just around the time that joandsarah77 was making me aware of such things. Unfortunately not quite aware enough! (My fault, not Jo's!)
And, even if I do "properly" delete the two unlinked Sims that I'm responsible for, there's still the 53 unlinked by Maxis. They do have family relationships and are used for the family trees, so I don't think I would dare to delete them.
#33
26th Jan 2015 at 11:55 AM
Posts: 12,355
Thanks: 855 in 4 Posts
If you've already deleted Andrew, it's too late. I'd leave it alone till the hood caves. You never know, you might get lucky.
#35
26th Jan 2015 at 2:27 PM
Last edited by CatherineTCJD : 26th Jan 2015 at 2:29 PM.
Reason: ...can't spell wurth a ding ;)
Quote: Originally posted by AndrewGloria
...26 of these tiny character files in Pleasantview and 19 in Strangetown. |
I learned just last night that the 19 Strangetown files are the Specter's tombstones/ghosts.
I swapped out the Specters house with a new one I'd made for them - carefully putting the 19 tombstones into Olive's inventory before moving the family temporarily to the family bin, bulldozing their old house and replacing it with my new one. When I moved them into their new house 19 tombstones generated along the street - they were the named tombstones and I put them back in the graveyard. Olive can mourn them whenever she wants to. I thought I might have borked everything though because Olive still has all 19 tombstones in her inventory - I'm not sure what to do with them? I was relieved (and a bit startled!) to run Hoodchecker and find absolutely no problems in Strangetown! I checked the files in SimPE - and everything looks right
Anyone have an idea about what to do with the 19 blank tombstones still in Olive's inventory? As far as I can tell, they are not connected to any sim data. *shrug*
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#36
26th Jan 2015 at 7:26 PM
These are the generic "Rest In Peace" tombstones. Two options: 1) Put them on the ground and they'll be gone the next time you load the lot or 2) Delete them from inventory.
#37
26th Jan 2015 at 7:48 PM
Ah! Thank you, esme
I think I will "plant" them and let the game deal with them however it chooses. The Specters LOVE their new mansion ~ and I'm extremely happy to have NOT borked my shiny new hood :D
Please ~ support my TS2 habit! Shop at my Etsy shops:
I think I will "plant" them and let the game deal with them however it chooses. The Specters LOVE their new mansion ~ and I'm extremely happy to have NOT borked my shiny new hood :D
Please ~ support my TS2 habit! Shop at my Etsy shops:
CatherinesJewelry ~ Artisan Jewelry
Catherine's MOUSE ~ Up/Recycled Jewelry
and Vintage Stuffeths
#38
26th Jan 2015 at 11:39 PM
Last edited by Charmful : 27th Jan 2015 at 6:15 PM.
Quote: Originally posted by PlatinumPlumbbob
Sometimes, you can get really lucky with a corrupted neighborhood. There was one time when I played with Pleasantview and corrupted it by deleting the household that had Don Lothario, Nina Caliente, Dina Caliente, Kaylynn Langerak, and their kids. Along with the Maxis-induced corruptions, the neighborhood nevertheless allowed me to play all the way to the second generation, before I got bored and reset the entire 'hood. |
This is true. In the beginning, I had a handful of VBTs happen but I have been running the same hood since 2007. I know its corrupted but ever since I learned about it, I have taken the steps to download mods that help maintain it. So far nothing debilitating has struck making the hood un-playable.
Just to elaborate on the VBT actions that happened....
-Deleted at least two sims out of the sim bin
-Accidentally moved an occupied lot into the lot bin, then when I took it back out the sims on it had disappeared.
-Brought back one of those sims via the sim blender and kept playing him.
-Took out a lot form the sim bin that had sims on it, that was created in another neighborhood and put it into play
-Had one sim inexplicably disappear from the game and then the family tree got a little funky by replacing that information with another sim. I later fixed the ties with sim blender.
-Urns accidentally got deleted, once because it was on a custom shelf and after installing a new EP and going into the lot, the shelf was gone and so was the urn. Another time one got left behind and sold when the family moved.
-Three lots became un-playable and wouldn't load so I would move the family out and to a new place, leaving all their items behind (including an urn, like in the above example.)
I have the batbox, simPE, the sim blender, hoodchecker, nounlinkondelete, and many more mods that help contain the corruption that's obviously in my hood.
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#39
27th Jan 2015 at 4:25 PM
Posts: 250
Quote: Originally posted by AndrewGloria
Although I play Maxis Veronaville and its Downtown, I have Tarlia's clean versions of Pleasantview and Strangetown. I was perhaps a little surprised to find 26 of these tiny character files in Pleasantview and 19 in Strangetown. Looking at these 'hoods in SimPE show that these equate to the same numbers of unlinked Sims with no character data in each of these 'hoods. This surprises me a little as Tarlia's 'hoods are generally considered safe to play. I think these hoods are safe to play normally, but it is generally unsafe to try to resurrect any of these unlinked Sims, even in Tarlia's hoods, unless you know exactly what you are doing. People like Jawusa and marka93, who has taken the base game 'hoods right back to the beginnings, will understand these things much better than I do. |
Tarlia uploaded "fixed dead" versions of Veronaville, Pleasantview, and Strangetown in which she gave character data to all the dead Sims - which means they can be safely resurrected. I just reinstalled, so I was thrilled to come across these and put them in. Pleasantview is available as either a main or a subhood but the other two are subhoods only.
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