View Full Version : Sims 3?
Vintage_Eve
4th Feb 2011, 03:42 AM
From the present expansions of sims 3 ... can the sims swim at the beach now?
simbalena
4th Feb 2011, 03:56 AM
No. The only water related changes are that there are hot tubs and different swimming pool shapes.
Vintage_Eve
4th Feb 2011, 04:07 AM
ohh.... arrggghhh!!.... maybe il play sims 3 on later versions... *sigh*... ridiculous they cant swim but theres a beach .. on their neighborhood..
Negativatron
4th Feb 2011, 04:08 AM
Water in the game isn't really an object in the way other things are objects, and so it cannot be interacted with.
Swimming in TS2 was done by way of an object where sims basically just did swimming animations that lined up with the water. There's no surefire way for them to make it so sims start swimming at the right depth or anything in Sims 3 (If you remember, the simmable water in Sims 2 had to have a certain depth right at the start of it, or sims would sink into the ground before starting the swimming animations), and so it's just plain not possible at the moment and likely won't ever be.
Ponds, maybe. But the world water itself, that isn't found on lots? It's not very likely. It would be very complicated to manage.
Believe me, it's not as simple as "There's water, so they should be able to swim".
ani_
4th Feb 2011, 04:27 AM
, and so it's just plain not possible at the moment and likely won't ever be.
Never say never darling.
Without beach lots water in TS2 was un-swimmable as well. Most likely, if swimming in water is not possible anywhere, we might get our own version of a beach lots. It kind of kills the purpose of an open world, but even now Sim's can only do some things only on proper lots, like place a picnic basket, or a tent.
Negativatron
4th Feb 2011, 04:59 AM
I just can't get over these agree and disagree buttons. The very least people could do is post to explain WHY they disagree with a reasonable, justified explanation for how games and programming work and why it's not as simple as "There is water so they should be able to swim".
I didn't say never, I said it likely won't ever happen. It's not very likely that they'd give us beach lots. For one thing, there's no way for the game to know where water actually is and isn't- water is just one big continuous flat layer of a visual effect (although at a certain point under the ground it disappears), so adding a lot that understood where there was and wasn't water would require completely redoing the way it works which is unlikely.
If you make a world where there is a lot very close to a beach and you get lucky, the water will extend far enough under the lot that you can dig a hole and actually get sea water on your lot. But your sims can walk into it, stand in it, objects can be placed in it...because it's just a layer of a visual effect that prevents you from clicking beneath it (when you dig and find world water, you can't click under it, but you can still stand in it and use objects in it).
And since it'd probably require redoing the whole way the world water works (to make it work properly, at least), I don't think it's likely that swimmable world water will ever exist. The world and lots interacted a lot differently in Sims 2, so it wasn't as big of a deal to make it so that you could stick a big invisible object on there for swimming. It's just too complicated this time around, though.
Klldarkness
4th Feb 2011, 05:16 AM
I just can't get over these agree and disagree buttons. The very least people could do is post to explain WHY they disagree with a reasonable, justified explanation for how games and programming work and why it's not as simple as "There is water so they should be able to swim".
I didn't say never, I said it likely won't ever happen. It's not very likely that they'd give us beach lots. For one thing, there's no way for the game to know where water actually is and isn't- water is just one big continuous flat layer of a visual effect (although at a certain point under the ground it disappears), so adding a lot that understood where there was and wasn't water would require completely redoing the way it works which is unlikely.
If you make a world where there is a lot very close to a beach and you get lucky, the water will extend far enough under the lot that you can dig a hole and actually get sea water on your lot. But your sims can walk into it, stand in it, objects can be placed in it...because it's just a layer of a visual effect that prevents you from clicking beneath it (when you dig and find world water, you can't click under it, but you can still stand in it and use objects in it).
And since it'd probably require redoing the whole way the world water works (to make it work properly, at least), I don't think it's likely that swimmable world water will ever exist. The world and lots interacted a lot differently in Sims 2, so it wasn't as big of a deal to make it so that you could stick a big invisible object on there for swimming. It's just too complicated this time around, though.
You probably got disagreed with, because your stating things as an absolute. Absolutes, when it comes to games, or code in general, is something anyone with any knowledge would disagree with. The Rule of coding is, "If it can be coded, it can be Un-coded, and Recoded, at any time." Just because currently the water is programmed a certain way, does not mean that in the next EP, or the one after, that somewhere in that 7 or 8 gigs of data, there won't be a completely recoded water, allowing sims to swim wherever there is water. Ponds, and lakes, included. It's already in the game,(Pools), animation wise, with some advanced textureing, and some recoding, it would be possible.
Consider this:
Using the code for swimming in a swimming pool, including the animation, Using the dive animation from WA,
Then giving that bit of code to all the water in the game, but leave the textures intact,
And setting it that after the sim enters, they receive the water ripples around their body from the core, you have swimming in all available water.
Theoretically, it is possible. If the right people tried, i am sure they could get it done.
Negativatron
4th Feb 2011, 05:21 AM
It is so much more complex than you're making it. You are spreading horrible misinformation and giving false hope to people who likely dont have the knowledge to know otherwise.
"Just string these elements together and it will work no problem" is just...that's not how it works. Its not that simple, at all. And you're also saying that all bodies of water are the proper depth at the edge for a sim to dive in...and the dive animation includes climbing up onto a rib, and the sim disappears upon entering the water.
Your suggestion would result in a sim standing near the water (which the game sitll can't determine the edge of, by the way), climbing onto an invisible step, diving into the ground and dispapearing, then suddenly reappearing in the water (which, again, the game has no way of knowing the height of to properly place the sim) and instantly jumping into the swim animation.
Making a game is just not that simple, at all. At all.
I think people tend to disagree with posts that make them sad because it makes them have to face the reality of how things work, and agree blindly with things that go "yes yes your desires are validated" and make them feel good, even if they're from someone who has just tried to explain complex from-the-base-up coding with "paste together these existing things, it's so easy!".
Klldarkness
4th Feb 2011, 05:32 AM
It is so much more complex than you're making it. You are spreading horrible misinformation and giving false hope to people who likely dont have the knowledge to know otherwise.
"Just string these elements together and it will work no problem" is just...that's not how it works. Its not that simple, at all. And you're also saying that all bodies of water are the proper depth at the edge for a sim to dive in...and the dive animation includes climbing up onto a rib, and the sim disappears upon entering the water.
Your suggestion would result in a sim standing near the water (which the game sitll can't determine the edge of, by the way), climbing onto an invisible step, diving into the ground and dispapearing, then suddenly reappearing in the water (which, again, the game has no way of knowing the height of to properly place the sim) and instantly jumping into the swim animation.
Making a game is just not that simple, at all. At all.
I think people tend to disagree with posts that make them sad because it makes them have to face the reality of how things work, and agree blindly with things that go "yes yes your desires are validated" and make them feel good, even if they're from someone who has just tried to explain complex from-the-base-up coding with "paste together these existing things, it's so easy!".
I refuse to have another asinine argument with you. So, i will state some facts which you will either go look up yourself, or continue to spout nonsense at.
1. The dive Animation is two parts. One for climbing in, the next for the actual diving.
2. I have done mods for 16 games. I have also done coding work on the side for myself, and others. While yes, it would not be that "simple", i do not expect to have to go into a point by point analysis on how to make them work together. It's called a rough outline. You have now three times taken what i have said, and made it into something it is not. You sir, are clearly a one trick pony.
3. All that is left in Pandora's Box, is hope. People ask for things, and some people, try to give it to them. That's what mods are for. I have mods for Elder Scrolls 4, that have over 100k downloads. I wrote Scripts for Obscuro's Oblivion Overhaul. I do know what i am talking about, and turning around at every point to find you once again spouting off idiocy at me, is deeply exhausting. You need to stop. Now.
This, is my last time addressing anything you say to me, that is not posted in a way that isn't your attempts at placing yourself on a pedestal above me. You are, and never will be, above me.
Negativatron
4th Feb 2011, 07:07 AM
Perhaps if you stopped submitting extremely simple ideas, I'd stop taking them as being extremely simply ideas. :)
The dive Animation is two parts. One for climbing in, the next for the actual diving.
So you've figured out sims 3 animations and have opened and played with them? May want to share that breakthrough with the rest of us.
Vintage_Eve
4th Feb 2011, 07:27 AM
Well to comment on that... in the first place.. Maxis should have made that beach already swimmable the fact that they put it there .. its a darn beach not a pond to fish in... since sims 3 is way more extensive than sims 2 .. having a seamless neighborhood, they should be thinking also that having a seamless neighborhood should make the sims access all the things in its surroundings, if they could knock on neighbor's door, they could also swim in that beach too ...
if you are mentioning the depth of the water,. . its obviously a beach not a pond its ridiculous that you can fish but you cant swim the fact that its a beach ... :!:
TheLB
4th Feb 2011, 07:33 AM
Is ban evading a bannable offense here? I feel like it usually is on other sites, and Claeric just doesn't seem to learn how not to cause a shitstorm.
Perhaps if you stopped submitting extremely simple ideas, I'd stop taking them as being extremely simply ideas.
Quote:
The dive Animation is two parts. One for climbing in, the next for the actual diving.
So you've figured out sims 3 animations and have opened and played with them? May want to share that breakthrough with the rest of us.Please, just stop.
Maxis should have made that beach already swimmable the fact that they put it there ..Psst Maxis doesn't make the Sims anymore. It's EA, just by the way. (:
Secondly, I'm pretty sure the reason why they withheld the swimming interaction is because they can release it later in an expansion pack. That's the same reason why beach locations are lacking in other beach-related activities, like building a sand castle, or burying other sims in the sand, playing with a beach ball, etc.
HystericalParoxysm
4th Feb 2011, 08:24 AM
Of course it is - and once we catch someone in it, we ban them. Some folks just love evading bans because they think their opinion is so darn necessary and interesting, though, and just keep coming back. Like cockroaches.
If you see someone trolling, please report it - don't feed the trolls.
suzetter
4th Feb 2011, 02:48 PM
Secondly, I'm pretty sure the reason why they withheld the swimming interaction is because they can release it later in an expansion pack. That's the same reason why beach locations are lacking in other beach-related activities, like building a sand castle, or burying other sims in the sand, playing with a beach ball, etc.
That would be my guess as well-- holding it for a later date (kaching, kaching). However, I wouldn't be surprised if EA finally sold us swimming in ocean without the other activities you mentioned as they're rather stingy with animated activities in TS3 so far and have basically ignored kids which all those activities would be especially suited for. I still can't believe they haven't issued a diving board or pool slide. (WT?!) Though LN was an improvement regarding having some new animations and interactions.
As for the diving, Klldarkness is quite right. The animations are there in the game for swimming, for the dive, for entering the water and for resurfacing from the water. What's missing is connecting it to the water itself. Actually, I vaguely remember from discussing diving boards on another thread way back when that Pescado mentioned the need for an additional animation (it may have had something to do with the sim resurfacing--not certain was a year ago). Still. most of what's needed in terms of animations is there and things can be recoded for new use. It's completely possible for EA to give us swimming in the ocean, ect, but whether they will or not is another story.
tizerist
4th Feb 2011, 03:25 PM
I remember people saying that CASTable fences and stairs would never be possible. Its already been coded like that, it would be too much work to change it.
You'll never be able to plonk blank lots down. It would be too complicated blah blah blah.
So I'm pretty sure this could be managed. Almost certainly ocean swimming is feasible.
And one has to laugh at little Claeric, bounding in here with yet another disguise on, but sure as night follows day, his big mouth always gives him away.
anifromid2
4th Feb 2011, 03:41 PM
uhmmmm, guys? There's sharks and pirahnas in the water? Let's go to the pool, and I'll take you to the diner after and buy you a chocolate milkshake.
el_flel
4th Feb 2011, 04:29 PM
No. The only water related changes are that there are hot tubs and different swimming pool shapes.And fancy fountains :)
RoseCity
4th Feb 2011, 04:37 PM
And one has to laugh at little Claeric, bounding in here with yet another duisguise on, but sure as night follows day, his big mouth always gives him away.
I think it's his shtick now. Always good for a laugh.
kittenette069
4th Feb 2011, 04:40 PM
uhmmmm, guys? There's sharks and pirahnas in the water? Let's go to the pool, and I'll take you to the diner after and buy you a chocolate milkshake.
It would be cool if sims could be bit on the butt by a piranha and/or a shark and receive a negative moodlet for it. Doubt EA would do something silly like that though.
hotaru801
4th Feb 2011, 05:37 PM
I'm hoping that with whatever Seasons remake they come up with, that will house the fun in the sun ocean stuff we are looking for...
varpunen
4th Feb 2011, 07:23 PM
I agree. I just hope they don't make some kind of plain version of Sims 2 seasons. I miss all the fun it had, like sims turning blue if they were outside too long. :)
kennyinbmore
4th Feb 2011, 08:19 PM
Is ban evading a bannable offense here? I feel like it usually is on other sites, and Claeric just doesn't seem to learn how not to cause a shitstorm.
HA HA I thought I recognized that posting style. :rofl:
Klldarkness
5th Feb 2011, 03:59 AM
Perhaps if you stopped submitting extremely simple ideas, I'd stop taking them as being extremely simply ideas. :)
So you've figured out sims 3 animations and have opened and played with them? May want to share that breakthrough with the rest of us.
I used to play the sims on 512MB of rams.
My graphics card was a Nvidia FX 5200 with 256mb of Ram.
Whenever an animation would run, it would freeze for 3 to 5 seconds, then do it, then freeze again.
When i played world adventures, and would do the dive part, it would freeze, my sim would climb onto the lip and into the water, it would freeze, and then they would dive into the water.
I have very accurately kept notes on this, because when we finally do manage to crack the animations, this knowledge would actually be very useful. However, i only know about the base game, and WA, as i upgraded heavily since then. I can now run without a stutter. It's very few animations that run in two parts, and one that would seem to take more then one, is actually only one,(Getting into your car). It doesn't make any sense, i know, but, my observations show them pretty clearly.
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