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Random Item at Leefish

Date Posted: 15th Apr 2012 at 9:08 AM

I made this a LONG time ago -it is a very small simple thing, and I decide to upload to leefish.



You can download it at leefish.nl

Simple Grate
Comments 0
Anniversary

Date Posted: 19th Jul 2011 at 3:34 PM

18th July 2008 - the day I joined MTS

After a couple of weeks wandering about the forums and downloading everything I found some "heroes".

HP - for being incredibly funny and making handy small fixes
Plasticbox - the houses - I was in awe - near as damnit every window I ever made was made because of her.
Fanseelamb - my male sims could actually look suave and smart and not like Maxis losers. She also seemed like "the nice one" (which she is)

Of course, I never thought that I would actually get to speak to them ever - them being heroes and me just a shy simmer.

But anyway, I DID get to meet them, and today, on my 3rd anniversary I am proud to be in a modding group with fanseelamb.

We called it fanseefish and our upload is - a urinal . Yea. Can't have it ALL.
Comments 7
Interesting stuff about wall overlays

Date Posted: 5th May 2011 at 5:27 PM

A few people know I have a little website of my own, leefish.nl. I share it with with dal and cmo and BoilingOil and armiel- we have a few uploads there and just hang about.

We have a small wiki there as well, and today BoilingOil added a new entry.

http://www.leefish.nl/mybb/wiki.php...-overlays-.html

If you would like to read it.
Comments 7
OMG - I got promoted

Date Posted: 2nd May 2011 at 12:04 PM

BIG event today in my simming life - I got promoted to administrator here on MTS. Its a big honour (IMO) and I will try very hard to help out on the site as much as I can. Of course, I won't be doing any coding or anything like that, but I will be able to help Whitey and HP and Delphy with the little things that take time and don't need a coder.

I will be keeping an eagle eye on the blue ribbon thread and hanging around in Creator issues waiting for worlds/hoods that need to be moved to the downloads areas.

OMG - I have a red name....
Comments 8
Table code

Date Posted: 25th Apr 2011 at 8:46 AM

I like to make my posts pretty if I can and I always hated the way polygon counts and things looked - all listy and not pretty.

Now I am going about updating my uploads that have several files with the groovy new table code:

Option 1Option 2Option 3
xwhat1
ywho2
zwhere3


Its really pretty and its sortable.

Easy to use CommaSeparatedValues goodness +JQuery awesome

Here is how to do it: take the code below and wrap it in table tags

Code:
Option 1, Option 2, Option 3
x,what,1
y,who,2
z,where,3


Neat, huh? A table tag is [table]
Comments 4
Learn Something new Everyday

Date Posted: 16th Apr 2011 at 11:59 AM

Yes well, its new to me.

I have been busy making centred doors for the base game - imagine my horror when I discovered that the base game colonial diagonal was BROKEN....sims walking through walls on the left side. I did a bit of searching - hoping to find a fix - which I did, but I found it a bit of a strange fix on another site. I had a look what it was - and indeed adding an EP flag and a load BHAV should actually BREAK a basegame door not fix it. It doesnt but it seemed very odd to me.

Second problem - there is only one door in the whole of the TS2 run that has this functionality - centred on two tiles. (AFAIK) But its a glass door and Maxis (bless their hearts) put a light in it. Well thats good right? Until you have light BLAZING out of a doorway with a solid wood panel.

So the quest began......after several hours of smashing things I found these interesting learnings:

DELETING the LGHT file will break the base game functionality. Bad plan. So its better to turn the light OFF. Where? In the cres. All set to zero in the transform node, so the light might be there but you can't see it. Yay for breaking lights........

The diagonal - Do I look like the sort of fish who would spend HOURS making BHAVs to fix stuff? Um yea, I did. Am a foolish fish........... its in the text strings..... set routing to 0 instead of 1 in entries 3 and 4. Fixed.


SADLY - Had just finished all the base game doors with flawed clones (these are NOT tears, I just have something in my EYE.......). Um. Start AGAIN.....gah gah gah
Comments 2
Fixing stuff

Date Posted: 10th Apr 2011 at 2:22 AM

Ok, I fixed a couple of windows. I fixed them because the first one was my first TS3 item, the other two because the person I made them FOR asked me to.

Just a comment on those others - I know how to fix em - I just cannot be bothered.... When I have to re-make something in TS3 it feels like a tedious chore - I make things for me and share them if I like. Those three were special and made for a different reason so I fixed them.

Since I dont play TS3 I don't have a lot of motivation to make things as a result of playing.

I am curious about a couple of mechanics of making objects, so I will probably play about with that, and if anything comes out of it I will upload it.

So - for those who got this far - I know HOW to fix those other windows and door, I just don't feel the urge to do so - please do not pm me here or on LeeFish.nl giving me links/advice on how or friendly creators who can "help" me.......
Comments 2
Welcome to my Guestbook

Date Posted: 8th Apr 2011 at 12:31 AM

Welcome to leesester's guestbook. Feel free to say hi. No requests for TS3 thank you.
Comments 22
Get a grip

Date Posted: 8th Apr 2011 at 12:29 AM

Time for me to stop wandering about feeling sorry for myself.

I have "fixed" three window sets today - took me about two hours - most of which was me whining about how I hate TS3.

Yea. I am NOT a fan of TS3 - no idea why.

Anyway, gotta clean up the old stuff, in the process you never know - I might find there is something I want to make.

I may never fix those cottage windows though cos to be honest - I really do NOT like them. And I make these things for me. So.
Comments 0
Creating - TS2 vs TS3

Date Posted: 1st Oct 2010 at 2:15 PM

This is an interesting thread, its making me ask myself WHY I make stuff for either game.... I know how I got started for TS2 - I wanted to make an item to upload to MTS as my "payment" for all the great free stuff I had downloaded. It was just going to be one thing, then I got some requests - and it snowballed. I no longer played TS2 - I just made things. It had got to the point that, for me, making things WAS playing.

Then Sims3 came along - I was so excited, on release day I was out there waiting on the shop doorstep to get my game. I thought my laptop might struggle but I installed it anyway - then I spent a lot of time hanging around in TS3mod, watching developments, waiting for the modding tools to be available. I made some stuff - one thing was badly borked and caused blue lots. That hit me hard - I was so ashamed - I made a thing that was THAT badly broken. I started using TSRW because I hated the decompiler. I found myself being treated like a second class creator for using it. Whatever. Then my laptop got stolen.

So I was not able to create stuff for TS3, I could still make things for TS2 though. So I did. And I remembered how much I loved TS2, and there you go.

That's why this creator makes stuff for TS2 - because the things it makes are stable and you can't break peoples games with it. Because people don't look down on you for using SIMPE. Because TS2 downloaders actually take the time to press the thanks button. (Yes, I have stats - TS2 downloads get more thanks per download than TS3 ones, at least on my scorecard.) Its nice to have someone say thanks. Because I like making things.

I have a new PC now - its a high end machine, runs like a dream. I hope to get some TS3 EPs for my birthday. I was building a house in TS3 - some missing windows annoyed me. No doubt I will make some add-ons etc. I will PROBABLY use TSRW and S3PE combined. Maybe I will give up on TS2 - I don't know, it depends really on what game I am building my houses in
Comments 5
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