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Animated and operatable forcefield (as seen on Star Trek)

SCREENSHOTS
2,943 Downloads 516 Thanks  Thanks 19 Favourited 45,466 Views
Uploaded: 8th Mar 2006 at 6:19 PM
Updated: 29th Jan 2009 at 2:55 PM by -Maylin-
In need of a forcefield for a holding cell or a brigg? Here is one, but be warned: The energy cost is sky high. But who cares about that if your warpcore produces so much surplus gigawatts... :o)

Be warned: This will only hold borg if you rotate the shield frequencies or use metaphasic shielding. :borg: :D

You can place this in a gap in the wall. You can even place this in a door or doorway.

It is operatable via it's pie-menu, you can switch it on and off that way. The forcefield-effect is an animated alphachannel and the glowing effect looks very nice, best at night (of course the screenshots cannot show how cool it looks).

The mesh is by me (big deal, it's only a very flat cuboid and so it has exactly eight vertices and twelve polys :o), the animated alphachannel texture is also by me.

It can be found under Electronics - misc.

Important: Be aware that the object is invisible in it's deactivated state (so the catalogue-entry is empty, but you can identify it by it's tooltip)!

This is somewhat of a prerelease, as I am trying to figure out how to block sims passing through it when it is activated. This is a nice object without this function, however, so I decided to release it and update it later. Thanks to Echo and Inge Jones for helping me with invaluable hints on BHAVs while trying to accomplish this.

Maybe I will also build variants that are two and three wall-parts wide. All variants will appear in this thread.

Have fun! :wave:

UPDATE 01: Here's the first update, this version is two walls wide. It has a matching floortilepattern and of course a new GUID so it won't interfere with the small one. Filename: xanathon_forcefield02.rar

UPDATE 02: I made a matching control panel, you can get it here