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Six eye colors, made genetic/binned and usable by townies

SCREENSHOTS
202 Downloads 116 Thanks  Thanks 8 Favourited 17,330 Views
Uploaded: 29th Jun 2007 at 4:03 AM
Updated: 28th Nov 2008 at 7:01 AM - added hair credits
These are based on eyes I made a long time ago, now with improved textures and edited to show up on newly created townies and NPCs. The brown, green, and grey eyes are Maxis-dominant (as opposed to Custom-dominant, which will always be inherited), and the aqua, lapis, and lavender eyes are recessive. (I picked those due to personal preference, with only a little consideration for realism.)


I have some screenshots showing the eyes with weird facial expressions, so you can see that there are no strange dark lines or other problems, unless you don't care for the deliberate lack of realistic details.


Theo discovered how to make custom content usable by townies, and there is a tutorial by alkaloid for making eyes like this. Mens Mortuus at the MATY forums discovered that some of the steps could be skipped, so the eyes can be townie-ized just by changing the 8 at the end of the "flags" line to 0, skipping the other steps.

To test these, I disabled my N001 folder in my Program Files\Sims 2 directory to prevent the game from spawning the usual townies and batch created them from the mailbox using BoolProp. The game created 30 brand new townies and the needed NPCs, and as you can see from some of the screenshots below, some of them did wind up with these eyes.


If you want townie-enabled eyes but don't like mine, check out alkaloid's page here at MTS2. As more people learn about this technique, I'm sure we'll see more townie-enabled custom content.

Additional Credits:
Theo, alkaloid, and Mens Mortuus for explaining the process
Hair in the first screenshot is here: http://www.modthesims2.com/member/s...ad.php?t=147416
The other custom hair is by Callum91: http://www.modthesims2.com/creator/...ad.php?t=224203