Moving sign that can be programmed.
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SCREENSHOTS
Hi,All.
This time, the object that I made can frequently be seen in the town in Japan "Moving Sign".
The user can set four sequences to this object.
"Marquee" : The right and the character flow from the left of the object.
NOTE:As for "Marquee", it is, and can do two kinds of settings , saying that "Marquee 1" and "Marquee 2".
"Blink1" : The character blinks on the object.
"Blink2" : Two kinds of characters are alternately displayed on the object.
These sequences are set by "Behaiour Constant" in the package file.
BCON 1004 is "Marquee 1".
BCON 1005 is "Blink 1".
NOTE : The sequence data of Blink1 is set from Line 0x1 to Line 0x9 of "BCON1005".
BCON 1006 is "Blink 2".
NOTE : The sequence data of Blink2 sets Charactor1 from "Line 0x1" to "Line 0x9" of "BCON1006", and Charactor2 is set from "Line 0xA" to "Line 0x12".
BCON 1007 is "Marquee 2"
BCON 1008 is Colorsetting of sequences.
Attention: It is necessary to input LineNumber that ends data to "Line 0x0" of sequence data BCON for Marquee.
The blinking frequency is input to "Line 0x0" of sequence data BCON for Blink.
ColorNumber of "Marquee 1" is input to "Line 0x0" of "BCON 1008".
ColorNumber of "Blink 1" is input to "Line 0x1" of "BCON 1008".
ColorNumber of "Blink 2" is input to "Line 0x2" of "BCON 1008".
ColorNumber of "Marquee 2" is input to "Line 0x3" of "BCON 1008".
ColorNumber 0x0001 is "Red".
ColorNumber 0x0002 is "Pink".
ColorNumber 0x0003 is "Green".
ColorNumber 0x0004 is "Light blue".
In one row of the object, nine lights queue up in length.
Each nine lights is expressed to the sequence data by the binary number as "1bit".
I prepared the image that expresses some examples, and refer, please.
NOTE : This object need "High CPU Power" of your PC's.
I tested PC is Sony Vaio VGN-FE91S.(Laptop)
CPU : Core 2 Duo T7200 (2160MHz)
Memory : 2048MBytes
GPU : Geforce go 7600
And tested Desktop PC.
CPU : Core 2 Duo E6400 (2400MHz)
Memory : 2048MBytes
GPU : Geforce 7800 GTX
I hope, you enjoy this object.
Polygon Counts:
Vertices:4550
Faces:4366
This time, the object that I made can frequently be seen in the town in Japan "Moving Sign".
The user can set four sequences to this object.
"Marquee" : The right and the character flow from the left of the object.
NOTE:As for "Marquee", it is, and can do two kinds of settings , saying that "Marquee 1" and "Marquee 2".
"Blink1" : The character blinks on the object.
"Blink2" : Two kinds of characters are alternately displayed on the object.
These sequences are set by "Behaiour Constant" in the package file.
BCON 1004 is "Marquee 1".
BCON 1005 is "Blink 1".
NOTE : The sequence data of Blink1 is set from Line 0x1 to Line 0x9 of "BCON1005".
BCON 1006 is "Blink 2".
NOTE : The sequence data of Blink2 sets Charactor1 from "Line 0x1" to "Line 0x9" of "BCON1006", and Charactor2 is set from "Line 0xA" to "Line 0x12".
BCON 1007 is "Marquee 2"
BCON 1008 is Colorsetting of sequences.
Attention: It is necessary to input LineNumber that ends data to "Line 0x0" of sequence data BCON for Marquee.
The blinking frequency is input to "Line 0x0" of sequence data BCON for Blink.
ColorNumber of "Marquee 1" is input to "Line 0x0" of "BCON 1008".
ColorNumber of "Blink 1" is input to "Line 0x1" of "BCON 1008".
ColorNumber of "Blink 2" is input to "Line 0x2" of "BCON 1008".
ColorNumber of "Marquee 2" is input to "Line 0x3" of "BCON 1008".
ColorNumber 0x0001 is "Red".
ColorNumber 0x0002 is "Pink".
ColorNumber 0x0003 is "Green".
ColorNumber 0x0004 is "Light blue".
In one row of the object, nine lights queue up in length.
Each nine lights is expressed to the sequence data by the binary number as "1bit".
I prepared the image that expresses some examples, and refer, please.
NOTE : This object need "High CPU Power" of your PC's.
I tested PC is Sony Vaio VGN-FE91S.(Laptop)
CPU : Core 2 Duo T7200 (2160MHz)
Memory : 2048MBytes
GPU : Geforce go 7600
And tested Desktop PC.
CPU : Core 2 Duo E6400 (2400MHz)
Memory : 2048MBytes
GPU : Geforce 7800 GTX
I hope, you enjoy this object.
Polygon Counts:
Vertices:4550
Faces:4366
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
Filename | Size | Downloads | Date | |||||
[Object]sighoflight040307den123.zip
Size: 57.7 KB · Downloads: 2,873 · 18th Dec 2007 |
57.7 KB | 2,873 | 18th Dec 2007 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
Also Thanked - Users who thanked this download also thanked:
Packs Needed
Base Game | |
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Sims 2 |
Expansion Pack | |
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Open for Business |