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Ornamenta: Welcome to the Classical Pediments (new meshes)

SCREENSHOTS
1,583 Downloads 431 Thanks  Thanks 28 Favourited 23,832 Views
Uploaded: 23rd Mar 2008 at 8:10 PM
Is there anybody planning to build the Royal Opera House? Or maybe the Bank of England?

Some people had asked me for objects of this kind, to use as rooftops, or to create porticos. I like also to decorate my outdoors with classic ornaments and I have never found one of this shape. So, why not make one at my own taste?

The problem was that, for a so basic and simple thing, I'm lasting several months to perform it. I wanted a mesh easy to recolor, easy to resize, easy to link to porticate my entry gate... ufff, too much "easies" made a big complication. But I think is finally done!

Description of the set

It consist in three meshes same shape same colors in three sizes: 3 tiles, 4 tiles, 5 tiles. The "mother" of the three is the file "naniporticoBEpeak", in four tiles size, and its recolors doesn't have number in the files, so you can identify clearly.

Where are located in

Under the Buy Mode catalog - Miscellaneous. It is cloned from the fruitbowl of base game.

How to use

They are very polifacetic, because are set in only one tile, so you can put other objects inside, as sculptures or fences or what you want. And although it not was my first intention, the small one goes very nice above the windows.


The most important thing in my opinion, as you can see by the pics, is that they are perfectly linkable one to another with a seamless effect, so, here is your old times porche!!!





In the pics below you can see each one of the recolors with the names of the files. There are 3 plain stone colors in white, grey (antique) and sandstone. And five colors in marble covering with front decoration: white (the meshes), grey, black, cream and green.

Recolors are allowed, and also to use the textures to mix: if you want the black marble covering with the sandstone front no problem by my side, just credit if you upload the recolor anywhere.

Enjoy the pediments as I did making them!

Polygon Counts:
According SimPE 120x132 each one.

Additional Credits:
This time I don't want to forget to thank Numenor and his tutorial of how to use the UV Mapper to get accurate textures. I've follow it step by step and word by word as a good girl.

Picture info: Big windows and Big door by Simnuts101 http://www.modthesims2.com/member.php?u=42946
, windows, plants and minipediment for rooves, Macarossi http://www.modthesims2.com/member.php?u=44745
, Victorian pediment/cornice, by Versailles1798 http://www.modthesims2.com/member.php?u=458214
, grass terrain by Betontod .http://www.modthesims2.com/member.php?u=1405180
Autocredit (Nanisim) for corbels in windows and balconies.