Shader Fix for “Immaculate” Shelf + additional colours
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SCREENSHOTS
Created by plasticbox
Uploaded: 11th May 2015 at 6:23 PM
Updated: 12th May 2015 at 10:01 AM
Updated: 12th May 2015 at 10:01 AM
This is a mesh override for the Maxis “Immaculate” shelf (Base Game) that changes the shader to Counters so they will be evenly lit, regardless of what is on them.
Update: I also added three more colour variants while I was at it ‒ white wood, a darker light wood, and plain white (without those bumpmapped lines). Same thumbnail and same model (so the in-game design tool will work for these). If you redownload, be aware the package has a different name now.
Compare and contrast:
(That little light border between the shelves is on the texture, nothing to do with the lighting.)
Overrides the following:
0x01661233-0x00000000-0x087F59231DDDD03C MODL
0x01D10F34-0x00000000-0x087F59231DDDD03C MLOD
0x01D10F34-0x00000001-0x087F59231DDDD03C MLOD
s4pe, HexEdit // TSRW and Paint.net for the recolours.
Update: I also added three more colour variants while I was at it ‒ white wood, a darker light wood, and plain white (without those bumpmapped lines). Same thumbnail and same model (so the in-game design tool will work for these). If you redownload, be aware the package has a different name now.
Compare and contrast:
(That little light border between the shelves is on the texture, nothing to do with the lighting.)
Overrides the following:
0x01661233-0x00000000-0x087F59231DDDD03C MODL
0x01D10F34-0x00000000-0x087F59231DDDD03C MLOD
0x01D10F34-0x00000001-0x087F59231DDDD03C MLOD
s4pe, HexEdit // TSRW and Paint.net for the recolours.
Filename | Size | Downloads | Date | |||||
pbox-immacufix.zip
Size: 146.4 KB · Downloads: 18,434 · 11th May 2015 |
146.4 KB | 18,434 | 11th May 2015 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
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Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Type:
– Fixed
: Fixed EA mistakes
– Other
Sharing and recycling:
Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.