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Forbidden Spells

SCREENSHOTS
50,740 Downloads 664 Thanks  Thanks 186 Favourited 86,556 Views
Uploaded: 15th Dec 2019 at 6:48 PM
Updated: 7th Oct 2020 at 2:04 AM - Added translation
Designed with game version 1.56.52.1020
Updated for version 1.67 / Hispanic Heritage Patch


New Mods and Mod Updates
A full list of all of my most up-to-date mods can be found on my itch.io profile. If you would like to help support the continued development of my mods, please consider contributing to my Patreon, where I occasionally post progress updates and exclusive access to beta versions of my newer mods. All my mods on MTS will continue to receive updates and support.

Recent Updates
Update 7/15/20
Added Spanish translation from plumbello

This mod adds a set of new spells that even the Sages fear! These spells allow Spellcasters to spread pain and misery for their own benefit or just their amusement.

These spells all belong to the Untamed school of magic. Spellcasters need to be rank 4 (Master) in order to learn them, but not all of the regular methods will work. The Sages have tried to keep these spells a secret and won?t teach them to your Sims, nor will your Sims be able to discover these through normal practice. Some collectors may still have the old tomes and could be willing to part with them for a high price. Inflicting pain on others by winning a duel may also allow your Sim to discover these dark spells.

This mod requires the Spellbook Injector mod by r3m in order to show up in game.

Spells and Outcomes

Note: For all spells listed here, Sims with the Good trait will get a +5 Sad moodlet for 7 hours upon successfully casting it.

Ennervate

Siphon the vitality of another Sim to restore your own energy.

Note: This spell generates more charge than normal! (80 points instead of the standard 40).
  • Standard Success -
    The target Sim loses 150 points of Energy and becomes Dazed +10 for 6 hours, while your Sim gains 75 points of Energy and becomes Energized +3 for 3 hours.
  • Charged Success -
    Same as above but your Sim gains 150 points of Energy instead.
  • Failure -
    Your Sim loses 150 points of Energy and becomes Dazed +10 for 6 hours.

Melliferate (requires Seasons)

Summon a swarm of angry bees to attack another Sim.
  • Standard Success -
    Your Sim will send off a swarm of angry bees to attack the target Sim and laugh. The target Sim will become Uncomfortable +2 for 2 hours.
  • Charged Success -
    In addition to the above, your Sim will also receive honey in their inventory.
  • Failure -
    Your Sim will be attacked by bees instead.

Miasma (requires Get to Work)

Inflict sickness and malady on another Sim.
  • Standard Success -
    The target Sim becomes Uncomfortable +10 for 30 minutes before developing a sickness.
  • Charged Success -
    Same as above, but the sickness is guaranteed to be more severe and the target Sim a 50% chance of developing Triple Threat, a particularly nasty illness.
  • Failure -
    Your Sim becomes sick instead.

Grim Bargain

Draw on your own life-force to replenish their needs, but at what cost? (Save early and save often)

Note: This spell generates more charge than normal! (80 points instead of the standard 40).
Note: While Teens are able to learn this spell for later, only Young Adults and older are able to cast it.
  • Standard Success -
    All of your Sim's needs are instantly filled, but there will be consequences. See spoilers below if you need to know what will happen to your Sims.
  • Charged Success -
    Same results as standard.
  • Failure -
    All of your Sim's needs are lowered to -30.



Addon - Brute Force Duel Options
This is not a spell but an addon that will help your Sims learn the spells in this mod. If a Sim knows every spell from the unmodded game, they will ordinarily be locked out of "Duels for Knowledge" with other Sims. Since dueling is one of the more reliable ways of learning these spells, that can be pretty inconvenient. This addon makes it so your Sims can still duel at least until they learn all the Forbidden Spells.
Note: this does not apply to all custom spells from other mods

Languages
English
German (thank you, Bonxie!)
Portuguese (thank you, Mike Rangel!)
Italian (thank you, littledica!)
French (thank you, Seyjin!)
Polish (thank you, garixer!)
Chinese (thank you, Tina!)
Russian (thank you, Shigara!)
Spanish (thank you, plumbello!)
New translations are always welcome!

Installation
Standard installation. Add the script file to your mod folder or a subfolder which is only one folder deep. Add as many of the package files as you desire to your mod folder or any subfolder. For organization, it is usually better to keep the files together, but not strictly required.

Requirements
This mod requires the Spellbook Injector mod by r3m and the Realm of Magic game pack. Additionally, the Melliferate spell requires the Seasons expansion pack, and the Miasma spell requires the Get to Work expansion pack.

Overrides/Conflicts
The spells included in this mod use completely new XML tuning and should not cause any conflicts with other mods.
The "Duel Options" addon alters 7DF2169C!00000015!0000000000035B2E.testSet_Spells_UnlearnedSpells_MagicDuel_DuelForKnoweldge.SnippetTuning.

Some users have reported an error when trying to use the Magic Realm vendors with these spells installed. It you experience this, it may be due to a mod conflict with Bienchen's "sims4me_craftsalestablefix_version2".

Additional Credits
Zerbu for creating the Mod Constructor V4
Andrew and The Sims 4 Studio team for making Sims 4 Studio
r3m for making the Spellbook Injector mod
Alphabetsmells/LeRoiDeTout for help creating the script portion of this mod
and the Deaderpool Discord creator community for their continued support and help throughout the whole modding process