Occult Hybrid Unlocker & Stabilizer
MTS has all free content, all the time. Donate to help keep it running.
SCREENSHOTS
Personal Picked Upload!
This is a personal favourite of the creator!
Uploaded: 18th Jun 2020 at 5:10 PM
Updated: 22nd Mar 2023 at 6:17 PM - Version 1.6
Updated: 22nd Mar 2023 at 6:17 PM - Version 1.6
Compatibility Updates
This mod is should work with The Sims 4 Version 1.96, However if you have any LE issues, please report them on my Discord Server
This mod is should work with The Sims 4 Version 1.96, However if you have any LE issues, please report them on my Discord Server
Updates for Transformation Spells
Newer versions of the Transformation Spells can be found at the Sage of Mastery Magic mod: https://modthesims.info/d/646200/sa...er-alchemy.html
Any mentions of the Spells will be removed from Version 1.4.
Newer versions of the Transformation Spells can be found at the Sage of Mastery Magic mod: https://modthesims.info/d/646200/sa...er-alchemy.html
Any mentions of the Spells will be removed from Version 1.4.
Update Log
Version 1.6
This update fixes the following:
- Issue with the Occult Picker where it. is blank (reversion to old code)
- Fix for missing files caused from compression (caused by |, swapped to use - instead)
With the second point, for those who has [TD1 | IC], please delete them when updating them as [TD1-IC] is now used to cater to the missing files issue.
Version 1.5
This update fixes the issue with Iced Cream's Hybrid mod regarding the Last Exception on the Reset Perks Picker.
From this update forward, since Iced Cream's Hybrid mod is bundled alongside my mod, you will need to replace the package files from the Hybrid mod. (You can tell that the prefix has changed to [TD1 | IC]).
Should you be wondering as to why the Hybrid script is included rather than altogether in one script file, there were issues trying to integrate it, as such only the interaction related scripts were cloned (and its utils) and the XMLs in the package altered to call from the cloned and modified scripts.
Version 1.4.1
This minor update fixes an issue with Sims appearing in Secondary Form for a occult when supposed to be in Human Form or in another Secondary Form. (Caused by set_pending_occult_types in OccultTracker)
Version 1.4
This update adds some fixes to make Werewolf Hybrids stable:
- Transformation Handling for Switching from one Secondary Form to another
- Fixed an issue where if transformed into a Werewolf from Vampire Dark Form, Sim cannot change back into Vampire Dark Form (Caused by ManualDarkForm trait)
UPDATE 3.6: Added new package that allows Aliens to have magic bloodlines
UPDATE 3.5: Accidentally broke the Rite of Ascension to work with Hybrids. Fixed. Thanks Malcolm Landgrabb for rooting to the issue.
UPDATE 3: Finally figured out the issue regarding why Vampires can't turn other occult sims, so now Ask To Turn and Offer to Turn is now unlocked. Servos can now be a Vampire from regular methods. Also more tunings have been overridden to allow some interactions to be hidden like Ask for Rite of Ascension for Spellcasters.
UPDATE 2: Fixed Instant Vampiric Transformation Spell Action Tuning - Forgot to change to the correct spell to unlock. Thanks Sages of Mastery Magic for repetitive teaching of the Vampiric Transformation Spell.
UPDATE 1: Added Missing Stringtables for other languages and Added new spell for Addon
This mod requires at least two EP/GPs that has an Occult. (Get to Work EP, Vampires GP, Island Living EP, Realm of Magic GP, Discover University EP)
This mod works best alongside Iced Cream's Mods. (Starting from Version 1.5, the Hybrid mod is included in this mod)
- Motive Sort Override
- Buy Vampire Perks and Weaknesses for Hybrids
- Mermaid Hybrid Stabiliser
- Servo Hybrid Enabler
- All-in-One Occult Hybrid Stabilizer
Warning: The usage of Hybrids may lead to deletion of Secondary Form, Missing Perks Option and Weirded Out Needs Panel. You were warned.
If you are using Zero's Immersive Vampires Mod, you MUST download the Override (Not in All in One) and place it in the Overrides folder (C:\Users\~\Documents\Electronic Arts\The Sims 4\Mods\Overrides)
This mod allows the following through Normal Means:
- Aliens to be Spellcasters
- Vampires to be Spellcasters
- Spellcasters to be Vampires
- Mermaids to be Spellcasters
- Servos to be Spellcasters
- Aliens to be Mermaids
- Vampires to be Mermaids
- Spellcasters to be Mermaids
- Servos to be Vampires [New]
- Aliens to be Vampires [I hope it works now]
- Mermaids to be Vampires [Same for this one]
[img]//thumbs2.modthesims.info/img/1/0/0/3/4/3/4/1/MTS_TwelfthDoctor1-1935972-06-11-20_10-54-52AM.png[/img]
[img]//thumbs2.modthesims.info/img/1/0/0/3/4/3/4/1/MTS_TwelfthDoctor1-1936006-06-11-20_12-28-39PM.png[/img]
Whereby Normal means referring:
- Asking and Offering Rite of Ascension
- Asking How to Use Magic
- Ask To Turn into Vampire
- Turn Into Vampire via Vampire Powers
- Eating the Kelp and Going Into Water to be a Mermaid
Sims that are in the process of transforming into a Vampire or Mermaid cannot ask to turn or be offered to turn (Not changed) or be casted upon using the 3 spells (Addon Only).
Aliens and Mermaids cannot become a Vampire without the Addon. Read Conflicts and Issues below.
Zer0's Vampire Witches Mod will Partially Conflict with this mod. Read Conflicts and Issues below for Workaround.
[img]//thumbs2.modthesims.info/img/1/0/0/3/4/3/4/1/MTS_TwelfthDoctor1-1935973-06-11-20_10-54-55PM.png[/img]
Servos will not become mermaids
[img]//thumbs2.modthesims.info/img/1/0/0/3/4/3/4/1/MTS_TwelfthDoctor1-1935977-Screenshot_45.png[/img]
Conflicts & Issues (Very likely outdated and I have to check em again or smth):
This mod conflicts any mod that changes the following tunings listed at the bottom.
[Partial Conflict & Issue] Zer0′s Vampire Witches Mod - The end result for Ask How To Use Magic and the rest of the interactions leads Vampires to be Zer0′s form of Vampire-Spellcaster (not the actual hybrid that we are talking about)
[Workaround] Use the interaction Ask for Rite of Ascension on any spellcaster that knows the Rite of Ascension spell to become an actual Vampire-Spellcaster hybrid. I?d recommend that the all 3 sages should know of the Rite of Ascension spell as Maxis did not let the sages have it in their spellbook (If the sages know the spell, any sim can walk up to them, say hello and ask for the Rite of Ascension; that?s cheating and skips the fetch quest).
[Issue] (Those without RoM) Aliens and Mermaids Are Unable to Become Vampires - The Turn Into Vampire interaction will not work for Aliens and Mermaids is probably due to Maxis not downright showing the Option for the 2 occults. As for the Ask to Turn interaction, the interaction itself cancels out and the next section does not appear. Due to all this, I have to disable the 2 occult traits in the tunings.
[Workaround] Mermaids can turn themselves back into regular Sims by eating 2 Kelps and then turning themselves into Vampires (1.5 days) and once transformed, eat a kelp and walk into water to turn into a Mermaid.
Aliens, No sadly, you will have to use console to do so.
Tunings Modified:
(7DF2169C-00000000-0000000000034E07) - testSet_NoOccult_Target
(7DF2169C-00000000-0000000000034E00) - testSet_NoOccult_Actor
(7DF2169C-00000000-0000000000034E09) - testSet_NoOccult_Actor_Tooltip
(7DF2169C-00000000-0000000000034E0A) - testSet_NoOccult_Target_Tooltip
(7DF2169C-00000011-0000000000025F60) - testset_Vampires_CanTurn
(7DF2169C-00000011-0000000000025F62) - testset_Vampires_CanAskToTurn
(E882D22F-00000015-00000000000348A5) - social_WitchOccult_RiteOfAscension
(E882D22F-00000015-00000000000368C2) - mixer_Social_WitchOccult_RiteOfAscension_Offer
(E882D22F-00000015-00000000000348A6) - social_WitchOccult_RiteOfAscension_Target
(E882D22F-00000015-00000000000368C0) - mixer_Social_WitchOccult_RiteOfAscension_Request
(E882D22F-00000015-000000000003686B) - Social_WitchOccult_AskHowToUseMagic
(E882D22F-00000011-000000000002486A) - mixer_Social_VampireCreation_OfferToTurn
(E882D22F-00000011-00000000000247D8) - mixer_Social_VampireCreation_AskToTurn
Additional Credits:
EA
Maxis
Sims 4 Studio
Filename | Type | Size |
---|---|---|
[TwelfthDoctor1] Occult Hybrid Unlocker & Stabilizer [Version 1.6].zip | zip | |
Iced Cream_Hybrid.ts4script | ts4script | 64596 |
[TD1-IC] Hybrid - Servo No Vampire Thirst.package | package | 436 |
[TwelfthDoctor1] OccultHybridStablization.package | package | 17499 |
[TD1-IC] Hybrid - Plantsim No Vampire Thirst.package | package | 426 |
TwelfthDoctor1_OccultHybridHandler.ts4script | ts4script | 108908 |
[TwelfthDoctor1] OccultTurnActionsUnlocker.package | package | 23917 |
[TD1-IC] Hybrid - Plantsim Permanent.package | package | 817 |
[TD1-IC] Hybrid.package | package | 43760 |
[TD1-IC] Hybrid - Phone Interactions.package | package | 481 |
[TD1-IC] Hybrid - Plantsim Interactions.package | package | 3899 |
[TD1-IC] Hybrid - Servo Interactions.package | package | 4649 |
This mod has specific instructions!
Ensure that you've read the FULL DESCRIPTION before downloading.Starting from Version 1.4, only the Core Package is bundled. For the Transformation spells, they are now maintained over at Mastery Spells.
Starting from Version 1.5, Iced Cream's Hybrid mod is bundled in relation to a fix.
Filename | Size | Downloads | Date | |||||
[TwelfthDoctor1] Occult Hybrid Unlocker & Stabilizer [Version 1.6].zip
Size: 148.6 KB · Downloads: 47,099 · 22nd Mar 2023 |
148.6 KB | 47,099 | 22nd Mar 2023 | |||||
[TwelfthDoctor1] Magic Bloodline For Aliens.zip
Size: 3.8 KB · Downloads: 19,127 · 23rd Sep 2020 |
3.8 KB | 19,127 | 23rd Sep 2020 | |||||
[TwelfthDoctor1] [Override] Immersive Vampires Ask & Offer To Turn Override.zip
| Override for Zero's Immersive Vampires Mod. Requires Main Version.
Size: 9.9 KB · Downloads: 16,223 · 7th Aug 2020 |
9.9 KB | 16,223 | 7th Aug 2020 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
Need more information?
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
Also Thanked - Users who thanked this download also thanked:
Packs Needed
Other Information
Type:
– Other
Tags
Packs Needed
Base Game | |
---|---|
Sims 4 |
Expansion Pack | |
---|---|
Get to Work | |
Island Living | |
Discover University |
Game Pack | |
---|---|
Vampires | |
Realm of Magic | |
Werewolves |
Just a Simmer getting bored with original content and want to spice things up with mods.
Policies:
No reuploads
Mod modifications are fine, so as long you do not reupload.
For more information on Mod Policies: https://td1sims.tumblr.com/policy
Mods posted on Tumblr will be earlier than MTS.
If you are looking for a specific version of my mod, please DM me if you cannot find it in the GitHub Page.
Other Download Sources:
Tumblr: https://td1sims.tumblr.com/
GitHub (Archivals): https://github.com/TwelfthDoctor1/TD1-TS4-Mods
No reuploads
Mod modifications are fine, so as long you do not reupload.
For more information on Mod Policies: https://td1sims.tumblr.com/policy
Mods posted on Tumblr will be earlier than MTS.
If you are looking for a specific version of my mod, please DM me if you cannot find it in the GitHub Page.
Other Download Sources:
Tumblr: https://td1sims.tumblr.com/
GitHub (Archivals): https://github.com/TwelfthDoctor1/TD1-TS4-Mods