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Zerbu's Ultimate Careers Updated (BETA)

by SonyaYU Posted 21st Jun 2021 at 11:41 AM - Updated 1st Jul 2021 at 10:52 PM by SonyaYU
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UPDATE 01/07/21
Fixed an issue with Film/Music careers caused by some residual testing code that made the queue get messed up in these careers.
This problem is now fixed and it should not appear in any other career either. Please report any bugs you may discover (do tell me which careers or objects are causing issues if you find any).

UPDATE 25/06/21


I've been playing with the original Ultimate Careers on-and-off for years. As it usually goes with projects as large and ambitious as this, some issues start showing. And of course ideas of what more could be added in and integrated with them.

At first I just found it annoying that high school kids who watch their teacher give lectures at the podium would not get performance from this and (depending on the tuning), at least in my game, actually lost performance from doing so. This made me try to peek into the code to figure out how it works to figure out if it could be fixed. But then in conversation with other Simmers I was flooded with ideas, so finally decided to just contact Zerbu and ask him for the permission to reconstruct and update the mod, and he was happy to hear that there are still people passionate about his mod.

So then what does this version even do?

MAIN NEW FEATURES:
  • Your high school students will actually gain performance from listening to lectures :P
  • Active Sims will get the "Ultimate Careers" interaction in their queue pushing them to work just as inactive sims do (this was disabled in the original mod but worked), you will still be able to direct them to use things they wouldn't be pushed to autonomously
  • High schooler will no longer spam trying to use the podium so that their teachers can be free to use them
  • Culinary staff will cook autonomously
  • Fortune Tellers will autonomously use the crystal ball, hypnotiser...
  • Mod integration - the mod now allows you to gain career performance by using a wide range of mods (as well as some store content which EA somehow "forgot" to include in the game's main dll files, making Zerbu originally unable to use them). Some of the compatible mods:
    Arsil's Programming Skill (for Business/Game Development, Science etc);
    Comedy Microphone (Music/Film);
    Kitabalibar's Yoga Mat (Spa Specialist);
    icarus_allsorts' Jogging Marker (Athletic),
    ani's Savvier Seller cash register (Business);
    Tax Collector (Political);
    Mountain Bike (Athletic);
    cmomoney's Animation and Pose Players (Film);
    buzzler's Scribbling Pad (Journalism);
    and many more.
    Some of the "missing" EA store content included: Canning Station (Culinary), Toymaking Machine (Business), Glassblowing Workbench (Business), Baker Station (Culinary), Stasis Chamber (Astronomy)
    Note:
    NONE of these mods are required and NO code from them has been used, aside from referencing their files while checking if they were installed. You are not required to install anything besides this mod, however, the more things you do have installed, the more options you will have available for you (huge thanks to Battery for providing code snippets making this possible, I could never do it on my own).
    Note 2:
    At the moment, Sims will not be using these mods autonomously, you will have to direct them to do so, but autonomy is being worked on.
  • Many ingame objects and interactions have been included where they felt appropriate, with consideration of custom careers.
    Example of some new ingame interactions included:
    Various tomb exploration activities (Journalism, recommended for Archeology-type custom careers);
    Horse Riding (Athletic);
    Disarming traps (Military);
    Training pets (Medical, recommended for Veterinary-type custom careers);
    Critiquing Art (Art Appraiser, requires Avant Guarde trait);
    Weather Machine (Science);
    Stealing Candy from Baby (Criminal);
    and more...

A more detailed documentation covering every single change coming really soon!

Setting the mod up is identical to the original, so you will need to click on a lot, choose "Zerbu" menu and link your desired career(s) to the lot. Then your sims will be pushed to come to this lot and work in open careers. For custom careers, you will need to click on the City Hall, choose "Zerbu" and link them to EA careers before linking them to a lot.

If you have an ongoing save already using UC, you will need to relink your careers to their respective lots again

Does not work with original Zerbu's Lot Events mod! Provided a compatible version in the downloads section. Should function the same as the old one. DO NOT USE with the original UC!


CREDITS
  • Zerbu for the original mod and giving me a permission to reuploading it!
  • Battery, for enduring my ridiculous n00b questions, helping me with code and giving me snippets from his C# Utility. It isn't required since I'm using separate methods, but do check it out!
  • MissPatTS3 for helping me with upcoming documentation
  • MissyHissy for her amazing MissyHissy's Job Centre Discord server and allowing me to post early preview versions for other Simmers to test out the changes!
  • Akubiz, nbp, MissPatTS3, teacups and desiree-UK for acting as early-alpha testers over at the Missy's Discord server
  • zoe22 and echoweaver for answering some of my n00b coding questions
  • MTS obviously!


Archive: Sonjas_Zerbu_UCareers_Rework_1.2.1 (BETA).package.7z
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Archive: Zerbu - Lot Events 2.0.3 FOR NEW UC.package.7z
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Filename Size Downloads Date
Sonjas_Zerbu_UCareers_Rework_1.2.1 (BETA).package.7z

Size: 49.7 KB · Downloads: 1,243 · 1st Jul 2021
49.7 KB 1,243 1st Jul 2021
Zerbu - Lot Events 2.0.3 FOR NEW UC.package.7z | COMPATIBILITY WITH THE NEW MOD RESOLVED

Size: 25.2 KB · Downloads: 622 · 25th Jun 2021
25.2 KB 622 25th Jun 2021

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Archive: Sonjas_Zerbu_UCareers_Rework_1.2.1 (BETA).package.7z
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Archive: Zerbu - Lot Events 2.0.3 FOR NEW UC.package.7z
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Type: Skilling Additional Functionality Other

Tags: #careers, #open careers, #ultimate careers, #job, #profession