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Mr. Skeleto

by Esmeralda Posted 19th Mar 2010 at 9:44 PM - Updated 6th Feb 2015 at 10:56 AM by Esmeralda : Added a new pic
82 Comments / replies (Who?) - 13 Feedback Posts, 10 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Meet Mr. Skeleto. He's a dashing and debonair skeleton-about-town. He's also a deep thinker and enjoys sitting and pondering on subjects such as rocket science.

Being Artistic and Perfectionist, he's a talented artist and musician, and many gather to watch when he plays guitar so hauntingly:

However, also being Evil and a big-headed (literally) Snob, he's partial to occasional anti-social behaviour:

Traits: Artistic, Evil, Perfectionist, Snob, Never Nude.

He must have the Never Nude trait so that he retains his head and body in the bath, otherwise he will turn into a very ugly human man with a skinny head and no nose. He is found in the Adult (not Young Adult) sim bin.

Favourites: Food = Steak (preferably raw), Music = Latin (which he was introduced to by his equally dashing friend Manny Calavera http://gaming.wikia.com/wiki/Manuel_Calavera ), Colour = Black.

Update: If you have Supernatural, he can now find his true soulmate, ha ha:

His 'head' is a Hat Hair and his 'body' is a Full Outfit, just in case he appears in CAS without them. He needs to wear 'null feet' to enable his skeleton feet rather than human ones - they are under Shoes with a thumbnail of legs with no feet. These are all enabled for Elder, so if you allow him to age up, he will become an old skeleton rather than a random old human. Under that 'head', his skin is the lightest blue and his eyes are bright red, so those are the genetics he'll add to the mix if you decide to have him reproduce!

Technical Notes: His head and body are a conversion of the skeleton mesh from The Sims 2 - the one that appears in glowing blue when your sim gets electrocuted. As is usually the case with converted Sims 2 items, they will appear in CAS with a few funky shadows and blotches on them (especially around the mouth and chin of the head) but these imperfections DO NOT appear in-game.

He needs the Never Nude trait so that he appears correctly in the bath and doesn't change into an ugly man instead. The head and body are recolourable separately, and on the head, the teeth are recolourable separately. On the body, the spaces between the ribs and backbones take on the colour of the sim's actual default skin underneath, so you can achieve a two-tone effect with the body as well. Issue: The head was originally mapped by Maxis in a weird way which I was not able to fix - if you pattern it as opposed to just colouring it, the pattern looks OK from the front, but from the side, it goes very stretched, as in the 5th thumbnail pic below.



INSTALL INSTRUCTIONS:

Unzip the .zip file and you'll have one file that ends in .sim and others which end in .package. Simply copy the .sim file to your 'Saved Sims' folder which is in your Documents folder under Electronic Arts\The Sims 3\SavedSims, then copy the .package files to your Mods\Packages folder.

If you don't have a Mods\Packages folder and/or don't know how to install .package files, please see full instructions here: http://www.modthesims.info/wiki.php...g_Package_Files

If you don't have a SavedSims folder, you need to just create one yourself in the \Documents\Electronic Arts\The Sims 3 folder.


Thank you for looking and I hope you'll find this a fun character for your game - he's as cute as he is scary!

Poly Counts
Body: 2514
Head: 1648
Null feet mesh: 1


Custom Content by Me:
- Mr Skeleto's bony little body
- Mr Skeleto's big bony head
- Null foot mesh to let Mr S's own feet show through

Additional Credits:
HUGE thanks and credits go to BloomsBase, for his extremely valuable advice on how to achieve a 'null feet' mesh, without which it would not have been possible to make this sim successfully. THANK YOU again!

And thanks to the other guys in the CAS Parts Forum for their encouragement!

Made with the ever-wonderful CAS Texture Unitool: http://www.modthesims.info/download.php?t=364926
Tags: #skeleton, #horror

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MrSkeleto_ByEsmeraldaF.zip

Size: 1.42 MB · Downloads: 20,007 · 19th Mar 2010
1.42 MB 20,007 19th Mar 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the sim to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sim file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\SavedSims folder. If you do not have this folder yet, it is recommended that you open the game, enter Create-a-Sim, and save a sim to the sim bin to create this folder, rather than doing so manually. After that you can close the game and put the .sim file in SavedSims
4. Once the .sim file is in SavedSims, you can load the game, and look for your sim in the premade sims bin in Create-a-Sim.

Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see Game Help:Installing TS3 Simswiki for a full, detailed step-by-step guide! Special Installation Instructions
  • If you get an error that says "This content requires expansion pack data that is not installed", please use either Clean Installer to install this sim.
 
82 Comments / Replies (Who?) - 63 Feedback Posts, 14 Thanks Posts
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Guest
DELETED POST
20th Jul 2010 at 9:22 PM Last edited by IN3S : 20th Jul 2010 at 10:44 PM.
This message has been deleted by IN3S.
Inventor
#51 Old 3rd Aug 2010 at 12:20 AM
I don't know if you are aware of this but there is a slight problem with the null feet.

If one has them as package file in the game AND uses them on another sim (you can choose them in CAS) they will get exported with the sim. Problem is, you don't really see that in Custard for it seems to be inside the Sim package file itself. Never the less, if someone installs that sim (I had to put mine in the download folder and install from there for it to get installed in the launcher but it would work that way). It would then show up in CAS (without having the null foot package file) and I could again export it.

So people can get then in their game without ever having that package file.

I hope you understand what I'm trying to say (it's late)
Test Subject
#52 Old 5th Aug 2010 at 1:02 AM
I love it! One of the best you have ever made. (not that we r good friends I just love ur stuff lol)

I do not own EA Challenge Everything. It is not mine. EA owns it.
Test Subject
THANKS POST
#53 Old 17th Oct 2010 at 8:52 PM
WOW! I -LOVE- him! He is so cute. I'm making him my favorite sim now. Great idea! Super creative. Kudos. :3 Thank you so much.
Test Subject
#54 Old 6th Nov 2010 at 2:05 AM
Quote:
Originally Posted by ThisGrimFandango
Thank you for this, it's amazing! Also, love the Manny Calavera reference in the description :] I'm a bit of a Fandango freak...I've even got a Grim Fandango tattoo!



That was also my favourite part of the description, i love grim fandango.

Also i'm kinda curious yet a little worried about that grim fandango tattoo lol.

Awesome creation.
Test Subject
THANKS POST
#55 Old 9th Dec 2010 at 5:47 AM
Awesome!
Test Subject
THANKS POST
#56 Old 25th May 2011 at 9:34 PM
Brilliant!

Um, one question
can you put clothes on it too? Lol
Mad Poster
Original Poster
#57 Old 25th May 2011 at 10:01 PM
Quote:
Originally Posted by iviviv
Brilliant!

Um, one question
can you put clothes on it too? Lol

No, sorry, the skeleton body IS the 'clothes'! (Check under the full body outfit section in CAS, the skeleton body is in there with all the other suits.)
Lab Assistant
THANKS POST
#58 Old 1st Jun 2011 at 9:13 PM
Your stuff ROCKS! TY again!
Test Subject
THANKS POST
#59 Old 8th Jul 2011 at 9:32 AM
This is so quirky! Love it. ^^
Test Subject
THANKS POST
#60 Old 12th Oct 2011 at 4:59 AM
this is excellent!
Test Subject
#61 Old 20th Dec 2011 at 1:37 AM
i'd be really scared if i saw a skeleton in my house playing guitar....creepy.
Lab Assistant
#62 Old 15th Mar 2012 at 6:58 PM
Hi, he's really awesome, but unfortunately he isn't showing up in my game (He shows up in the bin, but when I click on him it shows the clothes you cloned him from and a very pinched face ). I'm playing with version 1.32. Any chance that he can be updated, if that's likely to be the issue? Thank you
Mad Poster
Original Poster
#63 Old 15th Mar 2012 at 9:47 PM
Quote:
Originally Posted by calinselene
Hi, he's really awesome, but unfortunately he isn't showing up in my game (He shows up in the bin, but when I click on him it shows the clothes you cloned him from and a very pinched face ). I'm playing with version 1.32. Any chance that he can be updated, if that's likely to be the issue? Thank you

Hi, that's strange, I'm on patch 1.32 and it hasn't caused any problems for me with any of the sims I created. He should show up in CAS with his skeleton head and body - if he doesn't, I can only advise to make sure you've correctly installed all the .package files that came with the sim as well as the .sim file, and then if he's still wearing default clothes and a pinched human head in CAS, look under Full Outfits to find the skeleton body, and Hat Hairs to find the head. You might need to use the Head Width slider to make his head narrower if it comes out looking wide.

As well as being on patch 1.32, I've just moved him into Lunar Lakes and he went straight in looking as he should, see proof in screenshot below!
Screenshots
Lab Assistant
#64 Old 16th Mar 2012 at 2:42 PM
well.... I'm stumped. I'm having all sorts of problems with my CC. I've followed all the download instructions and all worked fine till I got the patch. Ok, I'll reinstall the .package files and try again. Thank you .
Mad Poster
Original Poster
#65 Old 16th Mar 2012 at 9:27 PM
Quote:
Originally Posted by calinselene
well.... I'm stumped. I'm having all sorts of problems with my CC. I've followed all the download instructions and all worked fine till I got the patch. Ok, I'll reinstall the .package files and try again. Thank you .

Hope you can get it to work, and also to get your other cc problems sorted out! Everybody seems to be having different problems with all the patches that have come out lately.
Lab Assistant
#66 Old 10th Apr 2012 at 11:06 AM
Hi! Thank you for your patience - managed to get it working. Turned out it was an outdated mod *looks sheepish* . He is amazing and works wonderfully now, thank you .
Mad Poster
Original Poster
#67 Old 10th Apr 2012 at 11:08 PM
Quote:
Originally Posted by calinselene
Hi! Thank you for your patience - managed to get it working. Turned out it was an outdated mod *looks sheepish* . He is amazing and works wonderfully now, thank you .

Glad you got the problem sorted out, and glad you like the sim!
Test Subject
THANKS POST
#68 Old 6th May 2012 at 9:23 PM
This is awesome!! Thank-you
Lab Assistant
DELETED POST
3rd Oct 2012 at 8:19 PM
This message has been deleted by V12creator.
Scholar
#69 Old 8th Oct 2012 at 7:10 PM
I have a quick question for you Esmeralda - the inside of Skeleto's head is red rather than black, which looks all kinds of awkward when using him lolol. Is there a way to get rid of that red inlay? Or am I the only one who gets this?

...Titanium white...
Mad Poster
Original Poster
#70 Old 8th Oct 2012 at 8:34 PM
Quote:
Originally Posted by Enjoji
I have a quick question for you Esmeralda - the inside of Skeleto's head is red rather than black, which looks all kinds of awkward when using him lolol. Is there a way to get rid of that red inlay? Or am I the only one who gets this?

That's an interesting question, actually. I found that after I bought Lucky Palms, it did something weird to my game's lighting: everything, sims and objects, became very bright and glowing, with really eye-bleeding bloom, and Mr Skeleto in particular now looks very bleached-white outdoors in daytime lighting, and does have a sort of reddish-brown rimmed effect in his eye sockets and inside his nose, but, he still looks OK indoors, with his normal black-rimmed eyes/nose (as depicted in the new screenshot I added of him with Bonehilda).

If you don't have Lucky Palms, it might have also been added in a patch, and that may be why you are getting this effect.

Unfortunately I don't think there's anything I can do about this, but I will look again at his head texture map if/when I get a chance, to see if there's anything I can do to help cancel that effect out.

This is the second time EA has bumped up the glowing white bloom effect with a bad effect on some of my creations (the last time was around Late Night time, and now it's even worse) and it really is getting annoying!
Lab Assistant
THANKS POST
#71 Old 21st Nov 2012 at 12:34 PM
Amazing! =D I can't believe someone actually made a playable skeleton (of sorts) for the Sims 3. I guess I know who my main sim will be from now on. *downloads quickly*
Test Subject
THANKS POST
#72 Old 3rd Feb 2013 at 2:17 PM
Thank you very much!
Test Subject
THANKS POST
#73 Old 3rd Nov 2013 at 5:46 AM
Great! Thanks!
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