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The Business as Unusual Bistro Set - Updated for 1.63/1.67

by ani_ Posted 1st Oct 2013 at 10:19 PM - Updated 8th Nov 2014 at 9:07 AM by ani_
214 Comments / replies (Who?) - 8 Feedback Posts, 17 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.

10.06.2014:
No changes needed for 1.67
------------
20.10.2013
File Name: ani_BistroSet 1.63.rar

Bugs fixed:
If no waiters were selected, the chef would try to do both jobs, but would fail.

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The Business as Unusual Bistro Set
We all wanted open restaurants in TS3, and what EA delivered was not really satisfying, so I decided to tweak EA's creation a bit.

Special thanks for Jenba for testing ^_^

Tutorial video can be found here

There are two objects, menu and oven. Do not mix and match with EA's version, just use mine in one restaurant, and EA's in another.

Please note:
- You need the original EA Bistro for this to work.
- This works with just the base game, as long as you are patched to the max.
- Please backup your save before using this mod.

Changes to EA's version:
- The biggest change is that I split the chef job into two parts, chef and waiter.
- Instead of hiering a chef, and selecting from pre-defined number of hours, you create shifts. I'll explain shifts in it's own section.
- Instead of your sim looking like a dead puppet while waiting for their food, I replaced this with sims drinking water from a glass, just like in TS2
- Childrean can use this mod too. They won't be animated unfortuantely when ordering/Waiting for their food but they will chat with other sims sitting at the table.
- The list for the "Set menu choices" interaction has been changed to a dual panel menu. I find this much easier to plan the menu, than to have all the foods in one list and scrolling through them all. Also, the menu will remember what foods were selected previously, so you don't have to start from scratch.
- You no longer select the quality of the chef. I set this value to the max because it only seemed to effect the foods you see. Now you will see all the foods avaialbe.
- The hours of operating, are no longer tied to the lot's opening hours.
- Chef's will no longer quit for no other reason that EA's random number generator returns a number that EA decided means the chef will quit.
- Chef's and waiters will not quit ever, because in this economical situation sims should be happy to have any job.
- Chef's don't gain cooking skill when working. Because honestly, if you work in a crappy burger joint you shouldn't become a master chef no matter how many burgers you flipped.
- The chef will not change to the chef outfit, he will change to a work outfit, and you can use MC to change the outfit to what you want. (same with waiters).
- A new chef will not be randomly hired because your chef failed to show up. The mod will keep calling the chef to work, and so far nobody has failed to show up.

Oven Interactions
Settings:

Enable/Disable Shifts: Shifts need to be disabled before you can edit/create them. Remember to turn them back on when you are done so the oven works.

Create Shift: Allows you to create a shift for this oven. I'll explain shifts in it's own section.

Edit Shift/Set Food Markup/Set menu choices/Delete Shift: Quite self explenatory

Toggle Always Random Food: (true/false): A global setting. If true sims will always get a random meal. If false, the active sim will get to choose the meal.

Toggle Pay on Active: If true, only sims in the active household are paid. So if you play the workers, they will be paid. But if you are playing another household they will not be paid. The same with the lot owner. If you are playing the lot owner, the workers fees are subtracted from you fund, but if you are not, then it won't. If this setting is false, then everybody gets paid all the time.

Main Object:
Fix quick meal: Make a quick meal.

Menu:
Place an Order: Have you sim dine.
Ask to Dine: Have another sim on the lot use the menu.

Shifts:
Shifts are basically...well...shifts

When you create them, you will be asked for the following information.

Working hours (Shift Start/Shift End): These are full hours in a 24h clock.

Shifts do not overlap. If you set one shift to start 6 - 12, and another 10 - 15. The 10 - 15 shift will not be activated until the 6 - 12 ends.

Chef: Select a Chef from a list of sims (all sims in the hood are displayed). The cheff is obligatory, if you cancel this step, you also cancel the whole shift creating. The dual panel allows you to select as many chefs as you like, but only the first one is selected and hired. There can only be 1 chef/shift.

Chef Wage: What you want to pay for your chef per hour.
Waiter Wage: What you want to pay your waiter per hours. All waiters share the same wage.

Waiters: Select the waiters for your shift. All sims (except the chef you just selected) are listed here.

There is no limit on how many waiters you can hire/shift. If you want to hire 60 waiters and watch them route fail and bump into each other, that's your choice. But I suggest keeping it in low values, 1-3 or something like this.

If you don't hire any waiters, the chef will do both jobs, just like EA intended. But if you do select waiters, then the chef will just do the chopping salad animations.

I do no checks is the waiter (or chef) supposed to be working in another shift at the time of this shift. You need to keep tab on who did you hire, where and when.

Waiters do not stand idly waiting for the next order. They will walk around and sometimes do some random animation from their trait's idle animations.

Other things to notice:
- Work outfit: I don't know yet how to enable them so you can edit them in the stylist station with MC, but you can use MC and give your sim any RH full time job. This will give give them a work outfit. Then use MC and make them quit. The work outfit stays with the sim, and you can now edit it in the stylist station.
- Careers: This is not a real job, so you need to give your sim a job that keeps them out of the job market. For example a self employed career from ambition. This way you can ensure they are not working in a RH while they should be working in the restaurant.
- Workers are tied to their oven. If you have multiple ovens in your lot, the workers in the active shift will use the oven the shift belongs to.
- Shift change: It might take up to 1 sim hour before all the employees are on the lot when shifts change (10-30 minutes seems to be quite normal). The new employees are not called to work until the previous shift ends. Things work faster if all the employees live in the world, but if some of them live outside of the physical world it takes time to initialize them. So you need to plan your shift changes so that they don't happen at the peak of lunch time. Or, you can have two ovens, and then create the shifts so that they overlap a bit so you never have a staff less joint.

Bugs:
- The customer's should be going home after eating, but Jenba reported her weren't so I'll have to fix this in version 2
- This was a harder mod to make than I thought so I'm sure there are still plenty.

What I still want to change:
- I'd love for kids to be animated. I have managed to get them to drink water, but then they don't transition between different states of ordering food so I disabled this for now.
- I'd love for the workers to route to work, instead of teleporting, if they live in the physical world.
- I'd like to implement some check for the foods that if your 0 cooking skill chef tries to make lobster, he burn it. Now he won't.

Have fun
ani


Additional Credits:
EA for making the original set.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.57
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ani_BistroSet 1.63.rar

Size: 5.63 MB · Downloads: 20,925 · 20th Oct 2013
5.63 MB 20,925 20th Oct 2013
ToTheUpload.zip

Size: 5.78 MB · Downloads: 13,823 · 1st Oct 2013
5.78 MB 13,823 1st Oct 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
214 Comments / Replies (Who?) - 93 Feedback Posts, 116 Thanks Posts
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Page 7 of 9
Test Subject
THANKS POST
#151 Old 25th Mar 2014 at 9:20 PM
I love the idea of wait staff thanks
Top Secret Researcher
#152 Old 27th Mar 2014 at 9:57 PM
Can't wait for 1.67 update. ani please get on to it. I will buy you a Starbuck Frap

I work for a living, but I don't necessarily live for a working.
Test Subject
THANKS POST
#153 Old 2nd Apr 2014 at 3:40 AM
Thank you!! The constant notifications were driving me bananas.
Lab Assistant
THANKS POST
#154 Old 3rd Apr 2014 at 10:35 PM
I really love this set - I installed it and did the Delphy's Dashboard on my Mod Package files - and it stated that the OFBSTAND is corrupt. So I had to delete it to make my game run better. I'm sorry - Is there a way to fix this issue? I really do want to have this in my game. Thank you so much for your wonderful creations!!!
Test Subject
THANKS POST
#155 Old 4th Apr 2014 at 9:21 PM
I just watched your tutorial video on how to use this and I want this in my game so badly! Will you be updating to 1.67 in the near future? Bookmarking and favoriting for now. Thank you for your great work!
Lab Assistant
THANKS POST
#156 Old 7th Apr 2014 at 10:09 AM
It works fine with 1.67. The only mods that actually need an update going from 1.63 to 1.67 are core mods, like awesome mod and error trap. There was just a tiny, tiny adjustment in the 1.67 patch, so pretty much all mods that were cleared for 1.63 are good for 1.67
Test Subject
THANKS POST
#157 Old 8th Apr 2014 at 4:09 AM
Cant wait to try this in my game for my really rich legacy family!
Test Subject
THANKS POST
#158 Old 8th Apr 2014 at 8:04 PM
I love this mod. Thank you thank you thank you. Now the set finally make sense. Sims 3 would be unplayable without you great modders out there. THANK YOU.
Test Subject
THANKS POST
#159 Old 15th Apr 2014 at 3:48 PM
I LOVE this Mod!! THIS is how the Bistro should of been created in the first place. You have added everything I wanted along with several other options and features that didn't cross my mind. THANK YOU!!!
Test Subject
#160 Old 17th Apr 2014 at 5:20 PM
How do it install this mod?
Field Researcher
THANKS POST
#161 Old 22nd Apr 2014 at 8:26 PM
can u just add the ask to dine part onto the the ea part please
Test Subject
THANKS POST
#162 Old 1st May 2014 at 10:46 PM
can you make a decrapped version?
Test Subject
THANKS POST
#163 Old 1st May 2014 at 11:15 PM
after i create a shift time and select my chef i get a notification saying "creating shifts cancelled" every single time. what to do?
Test Subject
THANKS POST
#164 Old 7th May 2014 at 1:36 AM
Thank you! This is great. Especially for running the actual restaurant!
Mad Poster
Original Poster
#165 Old 10th May 2014 at 9:06 PM
Quote:
Originally Posted by ohxlala
after i create a shift time and select my chef i get a notification saying "creating shifts cancelled" every single time. what to do?

Are you sure you are not pressing the cancel button instead of accept? I've never had this happen.
Test Subject
#166 Old 11th May 2014 at 5:05 AM
does it happen to anyone that when a sim sits down it glitches
Field Researcher
#167 Old 19th May 2014 at 2:15 AM
Can u please please make a different version with the just ask to dine and allow children on it Please Please Please spammmm PPPLLLLEEEAASE !!!!!
Test Subject
#168 Old 20th May 2014 at 6:28 PM Last edited by Freygea : 20th May 2014 at 8:44 PM.
I just purchased the Business as usual oven and not the venue. Will this mod work for the oven only ?

edit to add:

I have been playing the game with no problem now for a few hours . I have patch 1.67 and only have the oven. Everything is working great!
Test Subject
THANKS POST
#169 Old 28th May 2014 at 1:52 AM
I thought I had wasted my money on that stupid stove. Hoping this will help! Thanks so much.
Field Researcher
THANKS POST
#170 Old 28th May 2014 at 5:51 AM
Hello! I love this mod, however, it seems to have this ... "voice glitch" when I use it. Whenever I have an active sim visit a restaurant with this mod, they would return home and I'd still hear voices like "so so!" greetings, etc. as if it was coming from her home lot. When the restaurant closes, the voices stop, but once it's opening time again, the voices start again. If I took away the stove and menus, the voices stop for good. What could be wrong? Hope someone can help. Thanks in advance!
Test Subject
#171 Old 3rd Jun 2014 at 10:08 PM
I've just added this mod package and I don't have the Business as usual installed I just tried this mod however when i try to play it the items wont allow me to interact any ideas where i may be going wrong? Btw they are able to be purchased and such i just can't click anything or interact
Test Subject
THANKS POST
#172 Old 3rd Jun 2014 at 10:14 PM
Jeez! Ignore me i'm a dumbass haha I just re-read you're upload details and it states you need the origonal one sorry! I'll let you guys know how i get on Thanks! X)
Instructor
#173 Old 9th Jun 2014 at 9:47 PM
Quote:
Originally Posted by Munchies
Hello! I love this mod, however, it seems to have this ... "voice glitch" when I use it. Whenever I have an active sim visit a restaurant with this mod, they would return home and I'd still hear voices like "so so!" greetings, etc. as if it was coming from her home lot. When the restaurant closes, the voices stop, but once it's opening time again, the voices start again. If I took away the stove and menus, the voices stop for good. What could be wrong? Hope someone can help. Thanks in advance!

I have the same issue. I keep hearing a disembodied female voice and it only goes away when I remove this mod. Really hope this is something that can be fixed.
Lab Assistant
THANKS POST
#174 Old 19th Jun 2014 at 8:36 PM Last edited by Afiz : 19th Jun 2014 at 8:54 PM. Reason: Add text
I like this mod very much :D but Im feel not suitable their work outfit they use like Police outfit, Pizza Deliver outfit, buglar outfit, Repair Technician outfit when they cook and be waiter -_-. My request this mod, I want The Chef use Chef outfit and Waiter use Formal Outfit. I think this change make suitable outfit they use in restaurant. Thanks.... :)
Instructor
THANKS POST
#175 Old 20th Jun 2014 at 6:30 PM
I love the idea of this mod but after downloading it like others could hear a disembodied voice so had to remove it, please please please fix this as it makes the bistro set enjoyable to play with.....
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