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The Business as Unusual Bistro Set - Updated for 1.63/1.67

by ani_ Posted 1st Oct 2013 at 10:19 PM - Updated 8th Nov 2014 at 9:07 AM by ani_
214 Comments / replies (Who?) - 11 Feedback Posts, 13 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Please note. I no longer support these mods. Instead all my mods can now be found at Nraas.

10.06.2014:
No changes needed for 1.67
------------
20.10.2013
File Name: ani_BistroSet 1.63.rar

Bugs fixed:
If no waiters were selected, the chef would try to do both jobs, but would fail.

-----------------
The Business as Unusual Bistro Set
We all wanted open restaurants in TS3, and what EA delivered was not really satisfying, so I decided to tweak EA's creation a bit.

Special thanks for Jenba for testing ^_^

Tutorial video can be found here

There are two objects, menu and oven. Do not mix and match with EA's version, just use mine in one restaurant, and EA's in another.

Please note:
- You need the original EA Bistro for this to work.
- This works with just the base game, as long as you are patched to the max.
- Please backup your save before using this mod.

Changes to EA's version:
- The biggest change is that I split the chef job into two parts, chef and waiter.
- Instead of hiering a chef, and selecting from pre-defined number of hours, you create shifts. I'll explain shifts in it's own section.
- Instead of your sim looking like a dead puppet while waiting for their food, I replaced this with sims drinking water from a glass, just like in TS2
- Childrean can use this mod too. They won't be animated unfortuantely when ordering/Waiting for their food but they will chat with other sims sitting at the table.
- The list for the "Set menu choices" interaction has been changed to a dual panel menu. I find this much easier to plan the menu, than to have all the foods in one list and scrolling through them all. Also, the menu will remember what foods were selected previously, so you don't have to start from scratch.
- You no longer select the quality of the chef. I set this value to the max because it only seemed to effect the foods you see. Now you will see all the foods avaialbe.
- The hours of operating, are no longer tied to the lot's opening hours.
- Chef's will no longer quit for no other reason that EA's random number generator returns a number that EA decided means the chef will quit.
- Chef's and waiters will not quit ever, because in this economical situation sims should be happy to have any job.
- Chef's don't gain cooking skill when working. Because honestly, if you work in a crappy burger joint you shouldn't become a master chef no matter how many burgers you flipped.
- The chef will not change to the chef outfit, he will change to a work outfit, and you can use MC to change the outfit to what you want. (same with waiters).
- A new chef will not be randomly hired because your chef failed to show up. The mod will keep calling the chef to work, and so far nobody has failed to show up.

Oven Interactions
Settings:

Enable/Disable Shifts: Shifts need to be disabled before you can edit/create them. Remember to turn them back on when you are done so the oven works.

Create Shift: Allows you to create a shift for this oven. I'll explain shifts in it's own section.

Edit Shift/Set Food Markup/Set menu choices/Delete Shift: Quite self explenatory

Toggle Always Random Food: (true/false): A global setting. If true sims will always get a random meal. If false, the active sim will get to choose the meal.

Toggle Pay on Active: If true, only sims in the active household are paid. So if you play the workers, they will be paid. But if you are playing another household they will not be paid. The same with the lot owner. If you are playing the lot owner, the workers fees are subtracted from you fund, but if you are not, then it won't. If this setting is false, then everybody gets paid all the time.

Main Object:
Fix quick meal: Make a quick meal.

Menu:
Place an Order: Have you sim dine.
Ask to Dine: Have another sim on the lot use the menu.

Shifts:
Shifts are basically...well...shifts

When you create them, you will be asked for the following information.

Working hours (Shift Start/Shift End): These are full hours in a 24h clock.

Shifts do not overlap. If you set one shift to start 6 - 12, and another 10 - 15. The 10 - 15 shift will not be activated until the 6 - 12 ends.

Chef: Select a Chef from a list of sims (all sims in the hood are displayed). The cheff is obligatory, if you cancel this step, you also cancel the whole shift creating. The dual panel allows you to select as many chefs as you like, but only the first one is selected and hired. There can only be 1 chef/shift.

Chef Wage: What you want to pay for your chef per hour.
Waiter Wage: What you want to pay your waiter per hours. All waiters share the same wage.

Waiters: Select the waiters for your shift. All sims (except the chef you just selected) are listed here.

There is no limit on how many waiters you can hire/shift. If you want to hire 60 waiters and watch them route fail and bump into each other, that's your choice. But I suggest keeping it in low values, 1-3 or something like this.

If you don't hire any waiters, the chef will do both jobs, just like EA intended. But if you do select waiters, then the chef will just do the chopping salad animations.

I do no checks is the waiter (or chef) supposed to be working in another shift at the time of this shift. You need to keep tab on who did you hire, where and when.

Waiters do not stand idly waiting for the next order. They will walk around and sometimes do some random animation from their trait's idle animations.

Other things to notice:
- Work outfit: I don't know yet how to enable them so you can edit them in the stylist station with MC, but you can use MC and give your sim any RH full time job. This will give give them a work outfit. Then use MC and make them quit. The work outfit stays with the sim, and you can now edit it in the stylist station.
- Careers: This is not a real job, so you need to give your sim a job that keeps them out of the job market. For example a self employed career from ambition. This way you can ensure they are not working in a RH while they should be working in the restaurant.
- Workers are tied to their oven. If you have multiple ovens in your lot, the workers in the active shift will use the oven the shift belongs to.
- Shift change: It might take up to 1 sim hour before all the employees are on the lot when shifts change (10-30 minutes seems to be quite normal). The new employees are not called to work until the previous shift ends. Things work faster if all the employees live in the world, but if some of them live outside of the physical world it takes time to initialize them. So you need to plan your shift changes so that they don't happen at the peak of lunch time. Or, you can have two ovens, and then create the shifts so that they overlap a bit so you never have a staff less joint.

Bugs:
- The customer's should be going home after eating, but Jenba reported her weren't so I'll have to fix this in version 2
- This was a harder mod to make than I thought so I'm sure there are still plenty.

What I still want to change:
- I'd love for kids to be animated. I have managed to get them to drink water, but then they don't transition between different states of ordering food so I disabled this for now.
- I'd love for the workers to route to work, instead of teleporting, if they live in the physical world.
- I'd like to implement some check for the foods that if your 0 cooking skill chef tries to make lobster, he burn it. Now he won't.

Have fun
ani


Additional Credits:
EA for making the original set.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.57
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ani_BistroSet 1.63.rar

Size: 5.63 MB · Downloads: 20,925 · 20th Oct 2013
5.63 MB 20,925 20th Oct 2013
ToTheUpload.zip

Size: 5.78 MB · Downloads: 13,823 · 1st Oct 2013
5.78 MB 13,823 1st Oct 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
214 Comments / Replies (Who?) - 93 Feedback Posts, 116 Thanks Posts
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Page 8 of 9
Lab Assistant
#176 Old 3rd Jul 2014 at 8:43 AM Last edited by rumbutter : 3rd Jul 2014 at 9:08 AM.
ok I hear a disembodied voice too but I figured out where it's coming from, I heard the disembodied voice on the home lot on and off. So I went back to the lot where I have the oven and BINGO It's from one of my waiters idle traits actions but I clearly hear him on the home lot
So I've saved and quit the game and am going to see if clearing the cache files clears it up as
I wonder if it may have something to do with once the shifts are set and the Simmies spawn to the lot ?
. I do clear the cache files before adding a mod and clear the cache files if I remove a mod

edit to add no clearing the cache's didn't help still hear the disembodied voice on and off
Test Subject
THANKS POST
#177 Old 4th Jul 2014 at 5:19 PM
Really looking forward to playing around with this in game with the Bistro set, thank you!
Instructor
THANKS POST
#178 Old 7th Jul 2014 at 8:23 PM Last edited by echoweaver : 3rd Aug 2014 at 7:58 PM.
I am just using this mod for the first time. I've noticed two things:

1. The option to hire chef an waiter said "Unemployed" at the top, but it definitely included sims that are employed. I don't know if it was all the sims in town or not, but at the top was an active of mine who is employed in film.

2. The menu items related to available foods and the "..." have no text. They seem to WORK, just they don't have text.

EDIT: BUH. Ignore #2. I didn't have the store set installed! I bought it but apparently failed to install it. I didn't realize that I would see the objects from this mod with their proper meshes without actually having the store objects.

Played it last night and it worked perfectly -- except for the disembodied voice others have mentioned. My household is so noisy that it doesn't bother me that much.
Guest
DELETED POST
8th Jul 2014 at 3:12 AM
This message has been deleted by Piskies.
Lab Assistant
#179 Old 11th Jul 2014 at 3:29 AM
If your sim is working as the chef, during the shift his/her motives don't decay. This annoys the hell out of me because they come home after working 8-12 hours and don't even need to sleep. Has anyone found a solution to this?

Otherwise, this mod pretty much revolutionized TS3 by allowing functional businesses! Pretty cool.
Test Subject
THANKS POST
#180 Old 16th Jul 2014 at 10:48 PM
Thanks
Test Subject
THANKS POST
#181 Old 24th Jul 2014 at 7:49 PM
Thank you, Thank you sooo much!
Test Subject
THANKS POST
#182 Old 24th Jul 2014 at 8:58 PM
Does anyone else have the problem of the Chef's cooking skill setting to zero? It effects the meal quality and the chef loses all learned recipes.
Test Subject
#183 Old 25th Jul 2014 at 2:11 AM
i don't have the whole set, but i have the official premium content from the store.. would that work? because i tried both files and they dont work! i've put them inside the mods/package folder.. so im confuse why it isn't working. im also patched to 1.67, any help?
Instructor
#184 Old 3rd Aug 2014 at 7:56 PM
Quote:
Originally Posted by aya2aya33
i don't have the whole set, but i have the official premium content from the store.. would that work? because i tried both files and they dont work! i've put them inside the mods/package folder.. so im confuse why it isn't working. im also patched to 1.67, any help?


I don't know why you are having trouble, but all you need is the oven. You don't need the entire bistro venue. I've been using it, and it works. It sounds like you have it in the correct folder.

This mod does clone the objects, though, rather than replacing them. So you should have two ovens in buy mode. I don't remember what they are named, but you should be able to tell from the icon which one is the store item and which one is CC. Make sure you're using the CC oven.

Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
Test Subject
THANKS POST
#185 Old 15th Aug 2014 at 6:39 AM
Thank you for doing this. I was so excited when EA put this out and bummed they short changed us. It sounds like you've put a lot of work into this.
Test Subject
THANKS POST
#186 Old 18th Aug 2014 at 7:15 AM
Great work!
Lab Assistant
#187 Old 20th Aug 2014 at 7:27 PM
A question, I am sure many other people have probably wondered or have asked the same thing, is there a way to make the mod work with the pizza oven and the japanese grill?
Test Subject
#188 Old 4th Sep 2014 at 11:47 PM Last edited by purple_roses2110 : 5th Sep 2014 at 7:32 PM.
Do the waiters get tips or something? I have my Sim working as both the chef and waiter. I put $10/hour on the chef shift but $0/hour on the waiter shift. She is set up with a 7 hour shift. That should only be $70. Every night, though, she goes home with $180. Where is the extra $110 coming from?

ETA: It also seems that working on the oven makes the cooking skill reset. My Sim gained a skill outside of work. When she went to work, the skill disappeared. I then tried having her regain the skill again, and every time my Sim would sit down to learn the skill, it seems the progress has reset.
Test Subject
THANKS POST
#189 Old 10th Sep 2014 at 10:53 AM
Tnxxxx
Test Subject
THANKS POST
#190 Old 10th Sep 2014 at 4:27 PM
Thanks!
Test Subject
THANKS POST
#191 Old 8th Oct 2014 at 7:56 AM
ani_ did what EA couldn't. EA should just license your mod, bundle it with the actual Business bistro going forward and send 15% of the proceeds your way!
Instructor
#192 Old 9th Oct 2014 at 10:33 PM
Default Thanks for that info
Quote:
Originally Posted by rumbutter
ok I hear a disembodied voice too but I figured out where it's coming from, I heard the disembodied voice on the home lot on and off. So I went back to the lot where I have the oven and BINGO It's from one of my waiters idle traits actions but I clearly hear him on the home lot
So I've saved and quit the game and am going to see if clearing the cache files clears it up as
I wonder if it may have something to do with once the shifts are set and the Simmies spawn to the lot ?
. I do clear the cache files before adding a mod and clear the cache files if I remove a mod

edit to add no clearing the cache's didn't help still hear the disembodied voice on and off



Thanks for that info I had no clue where the voice was coming from and yet despite now knowing where the problem lies it appears it cannot be gotten rid off which is a real shame because it is awesome if it worked properly :D
Test Subject
THANKS POST
#193 Old 12th Oct 2014 at 3:32 AM
I love this set.
Test Subject
THANKS POST
#194 Old 12th Oct 2014 at 6:45 AM
when the waiter served the dish looks a big box or large bucket. In other works perfectly. What could be the problem? I'm missing some package?
Test Subject
#195 Old 15th Oct 2014 at 4:49 AM Last edited by Milty111 : 15th Oct 2014 at 5:26 AM.
Great mod! I also have the disembodied voice issue. Also, when I had my sim work as chef, her lev 10 cooking was reset to zero. When I hire a chef I MC them to lev 10 cooking but when they start to cook resets to zero. Also, how do I get people to come to the Bistro? Hardly anyone shows up.
Field Researcher
#196 Old 5th Nov 2014 at 11:59 PM
I'm going to test this for you. As you can see, I have many ep's installed. I also have my game decked out with other mods and many objects. I will let you know if I have any bugs, glitches, or any other problems with this mod.
Test Subject
#197 Old 17th Nov 2014 at 7:45 PM
hey guys how to make MY sim the chef not hire a townie??
Mad Poster
#198 Old 17th Mar 2015 at 9:10 PM
For those of you still plagued with the disembodied voice issue, we have an updated version of this mod in testing that is meant to fix that problem. Please feel free give it a spin and tell us if it works as intended. Or, if you prefer, wait for the full release to happen after the current testing stage.
Download page: http://nraas.wikispaces.com/Busines...+Bistro+Testing
Where to post feedback: http://nraas.wikispaces.com/page/me...+Bistro+Testing (free membership required to post)
Lab Assistant
THANKS POST
#199 Old 11th May 2015 at 2:05 AM
Thank you !
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