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*Recolourable* Wooden modular stairs (UPD 23feb07)

by Numenor Posted 25th Mar 2005 at 6:12 PM - Updated 24th Feb 2007 at 3:24 AM by Numenor : Bugfix(Empty icon in base-games)
107 Comments / replies (Who?) - 17 Feedback Posts, 5 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
23 FEB 2007 - BUGFIX
These stairs have been online for almost two years, and so far they worked well. But they had a little bug nevertheless In some games (especially the base-game, without any EP) the catalog icon for the modular stairs was empty. This is because these stairs were made in a very old format (the old "EP Ready format, created when UNI first came out).
Updating them to the current correct format would have meant breaking all the existing recolours (there are so many around the net, not only here at MTS2); and so I've fixed it in a way that... you shouldn't try at home (like they say in TV ).
The important thing is that now the icon is visible in catalog and all the existing recolours still work! :D

LOL! This must be the oldest creaton of mine that I update! -

FAQ: Why there is no text file to install with these stairs, like all the other custom modular stairs?
That's because these stairs are intended to override the Maxis originals, and therefore uses the same Maxis text file already installed with the game.

The first time I've enabled colour options for one of the most expensive modular stairs (the "Holy Smoke"); now I've done the same for the cheapest one: the "Wooden Stairs".

Installation instructions
Unpack the attached "Numenor_DeckStairs_main.rar" to the downloads folder (or use the Q-Xpress). There's no need to do anything else.
Just like the Holy Smoke, these stairs override the originals (*not* overwrite!): as long as my package is in the download folder, the original Wooden Stairs are replaced by this recolourable version.

How to uninstall
Just delete the package from the download folder: the original stairs will be available again in the Build Mode catalog, and all the recoloured stairs you have on your lots will automatically revert to the original colour.

How to create custom recolours
Open SimPE's Object Workshop and click the "Open..." button. Browse the downloads folder and load the "Numenor_DeckStairs_main.package". Proceed with the recolour as usual.
You can find a useful template in the "Recolours for the Wooden Stairs" thread, along with a couple of recolours I've made.

How to apply the recolour to the staircase
Here come the tricky part, because you will not find the different colours in the catalog (I guess that this section of the catalog doesn't manage multiple colour options).
Choose the standard "Wooden Stairs" from the catalog and place it on the lot. Add the railings if you like, but remember that adding the railings after having recoloured the stairs may cause their reverting to original colour.
Now, select the Design Tool and click, in turn, on each step: now you can choose between the available recolours.
Detailed instructions with pictures can be found on the "Holy Smoke" thread.

Once recoloured, you should't add or delete railings to the stairs, otherwise it will revert to the original colour. But this "reverting" is only temporary: if you save and exit the lot, and then re-enter it, you'll find that the staircase has again the new colour you applied to it

I've made a couple of recolours, plus a template: they are posted in the proper "Recolours for the Wooden Stairs" thread, created for these stairs; please post your own recolour there, too.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 42.4 KB · Downloads: 141,945 · 25th Mar 2005
42.4 KB 141,945 25th Mar 2005
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
107 Comments / Replies (Who?) - 93 Feedback Posts, 10 Thanks Posts
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Mad Poster
#76 Old 29th Jul 2007 at 4:48 AM

"When life gives you lemons, see the lemons, feels the lemons, BE THE LEMONS!"

Take a look-see, hmm...? Go on, click them:
The Super Mario Project, Nintendorks Island-Celebrating 2 Years Online!
Test Subject
#77 Old 22nd Aug 2007 at 7:28 PM Last edited by tamlfra : 22nd Aug 2007 at 7:35 PM.
Hey all! Maybe someone can help me too.. I see you are on vacation until the end of the month, so I'll patiently wait for an answer.
I'm not sure what/how, but everytime I package a lot, I THOUGHT I was only using the Maxis wooden stairs, but it shows a game object, numenors wooden recolorable stairs..
OK, NP. I did get them. But I can't find them in my downloads folder... I want to delete them, so I can get no game objects in my packaged lots... I've looked under numenor, wooden, stairs, everything I could think of.
I even did a search on my computer for numenor, and all I got was the cash register training I have installed... Any help to be had?
Please ignore! I went back, too a photo of Clean Installer to add here, and what it showed.. Well, I saw the actual package name that way, and found it in my folder. Problem solved, sorry....
Lab Assistant
#78 Old 6th Oct 2007 at 1:34 AM
first I want to thank you for this.....great ideal.....but I am finding it hard to use this....I have tried and tried but when I click it says this object is not designable..I took it out of my download folder and then thought maybe I need to check in here and see if I was doing something wrong ...I put it back in and am going to try again to get this to work....I put it in a subfolder in my downloads folder is that okay along with recolors
Mad Poster
#79 Old 18th Apr 2008 at 9:29 PM Last edited by edejan : 22nd Apr 2008 at 6:22 PM.
I've used these stairs since they came out with no problem. HOWEVER, I've installed the new Kitchens and Baths SP and now they are "not designable." Is there some problem with the new sp? Or is it fixable? Thanks!

Forget it! Now it works - don't know why it didn't before!! Thanks!
Lab Assistant
#80 Old 1st Aug 2008 at 10:59 AM
Theese doesn't work for me any longer. why can that be? I have put the files in my downloads-folder and it have worked before, but suddenly stairs are now longer deisgnable:

Lab Assistant
#81 Old 8th Nov 2008 at 8:08 AM
Originally Posted by Netza
Theese doesn't work for me any longer. why can that be? I have put the files in my downloads-folder and it have worked before, but suddenly stairs are now longer deisgnable:

I have this problem also.Since I installed Apartment life they no longer work for me.

Wouldn't it be nice if whenever we messed up our life we could simply press 'Ctrl Alt Delete' and start all over
The ModFather
retired moderator
Original Poster
#82 Old 8th Nov 2008 at 11:16 AM
I tested them and they work in my AL game. I can only suggest to check if you really have the file "Numenor_DeckStairs_main.package" in your Downloads, and that custom content is properly activated in your game.

As a further test, you could create a subfolder named "zzzz" in your Downloads, and put there the file "Numenor_DeckStairs_main.package"; this way, the file will be loaded after all the other donloaded packaged: if there is another object that conflicts with my one, my stairs will "take the precedence". If using this trick the stairs become recolourable, then you should search *what* other downloaded object is conflicting with mine (it can only be a custom modular stair not properly created).

PS: you have downloaded the version updated in February 2007, haven't you?

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Lab Assistant
#83 Old 9th Nov 2008 at 7:49 PM
Sorry for takeing so long to reply. I fixed the problem it was very old download that I thought I had gotten rid of so the stairs are working fine now. Thank you

Wouldn't it be nice if whenever we messed up our life we could simply press 'Ctrl Alt Delete' and start all over
Test Subject
#84 Old 3rd Dec 2008 at 9:48 PM
hey thanks for the wonderful download...but i can't seem to get the stairs to work. i put them in the download file folder..but i can't recolor i doing somethign wrong or did i miss something? if u could plz get back to me so i can use ur wonderful stairs i would be very thankful!
The ModFather
retired moderator
Original Poster
#85 Old 5th Dec 2008 at 11:03 AM
I know that some steps, namely the topmost and the lowes ones, are hard to recolour: you should rotate the view and zoom in until you can finally operate the Design Tool over the step. But the middle steps should be easily recolourable...
Do you see the message "This object can't be recoloured"?

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Test Subject
#86 Old 8th Dec 2008 at 1:11 AM
yes i did on all of them...even the iron ones
Test Subject
#87 Old 21st Dec 2008 at 5:41 AM
never mind i can use them now...didnt know it was a certain stair LOL
23rd Dec 2008 at 4:31 PM
This message has been deleted by 1234--callum--4321.
#88 Old 2nd Jan 2009 at 3:17 AM
Modular stairs dont show up in my game for some reason :/
Test Subject
#89 Old 12th Jul 2009 at 9:57 PM
Firstly Numenor I thank you for having such incredible work.

I added the numenor_DeckStairs_main package to download folder as you suggested. I ran SimPE for a duplicate GUID scan in the downloads folder and the package is showing up as a duplicate in my TSData folder. So SimPE says I have one in my TSdata and one in Downloads.

Since you said it is an original maxis object and it overrides the original when placed in the download folder, is it bad to have this duplicate GUID in my game?

I am uncertain why it is showing up in my TSData folder if I scanned only in downloads folder but that is what SimPE is showing.

Any help appreciated
Forum Resident
#90 Old 28th Sep 2009 at 11:21 AM
Lab Assistant
#91 Old 25th Jan 2010 at 1:34 AM
Hi, I don't know if this is the right place to come to with this but I have nowhere else and seeing this is where the gods reside... Sooo, I have these modular stairs (not these, or any other ones here give me grief) and they override Maxis modular stairs because no script was provided with them. Now, I don't like that, so I'm wondering is there any way to create a script file for those stairs because I can't seem to get a hold of the creator. I can't use any helpful tools, because I'm on a Mac. Hopefully there is something I can do nonetheless.
Lab Assistant
#92 Old 11th Feb 2010 at 12:11 AM
I'm wondering exactly the same thing (I wonder if it's the same stairs we are having problems with, Clarina) - try as I might, I can't find any instructions anywhere on how to create your own script for modular stairs and I would like to be able to, if only to fix stairs that override Maxis stairs when they shouldn't.
Lab Assistant
#93 Old 15th May 2012 at 12:55 AM
Thanks for the download, and thank you for the picture of the stairs with the landing. I've been trying to figure out how to do that, and with your clear pictures, I can now.
Test Subject
#94 Old 20th Oct 2013 at 9:31 AM
Great job!
Test Subject
#95 Old 26th Oct 2013 at 5:46 PM
Mad Poster
7th Mar 2014 at 1:14 AM
This message has been deleted by gazania. Reason: NM. Sorted it out.
Mad Poster
13th Apr 2014 at 6:14 PM
This message has been deleted by gazania.
Meet Me In My Next Life
#96 Old 25th Jun 2014 at 11:47 PM
Better late than never Thank you > :)
Test Subject
#97 Old 10th Jan 2015 at 5:16 AM
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