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No More Zombies Generated At Full Moon - 2 Flavors

by Personcalledjoy Posted 16th Sep 2012 at 9:43 AM - Updated 17th Nov 2012 at 10:40 PM by Personcalledjoy : Update News 1.42 - Not Compatible
119 Comments / replies (Who?) - 12 Feedback Posts, 12 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
**I have received word that GameplayData has not changed during patch 1.39. Therefore, this mod will be compatible with both 1.39 and 1.38.**

**Presently this mod is not compatible with patch 1.42 - I will be patching in the next few days to play seasons - sorry, I do not EP patch until I get the EP as no home connection downloading a patch for me is too slow lol so I need to buy the disc. My sincerest apologies to everyone who has updated & has not been able to use it, but I'll need to update it before I can even play my game so it won't be long now**


I created these mods due to my coward trait & the fact I'd like my sims to be able to experience the other features of the lunar cycle without being attacked by zombies every 6 days.

Both versions of the mod will allow the user to create their own zombies using the manual player directed ingame methods.

Neither version of the mod will remove existing zombies and therefore if you have any in your world you will need to delete them using testingcheatsenabled true & shift clicking on the mailbox or a mod (eg. Nraas Master Controller.)

Mod Versions

ByeByeZombies -- Prevents the game from generating any zombies at the beginning of full moon. It also prevents the game from generating any extra zombies during the full moon. This version of the mod also disables any autonomous turning sims into zombies & disables the transmission of the zombified buff. Therefore, even if you were to be attacked by an existing zombie, your sim will not become a zombie itself. Only the player is able to create a zombie and any zombies created by the player will be unable to spread the infection.

ByeByeZombiesLite - Prevents the game from generating any zombies at the beginning of full moon. It also prevents the game from generating any extra zombies during the full moon. This version of the mod does not disable the transmission of zombification & thus any player created or existing zombie will be able to spread the zombified buff as usual.

You must only use one of the above files.

Additional Files (may be used separately or aswell as one of the above file)

Addition-Brainfreeze - Prevents the dessert Brainfreeze a la Mod from turning sims into a zombie. By default the dessert has a 50/50 chance of creating a zombie and 10% chance of perma-zombifying an existing zombie. This files removes this feature. It can be used with one of the above files to decrease the chances of encountering zombies in your world or you can use it by itself if you think eating ice cream is simply a too accessible method of creating zombies. Please note, this additional file by itself will not prevent zombies spawning or zombie transmission.

This is an xml mod, it can be removed at any time & the game will revert to normal. It will only conflict with other files that modify the below mentioned xml files.

This mod was created with version 1.38. It may or may not need to be updated after future updates.

The xml files that have been editted are -
Both - LunarCycleManager
ByeByeZombies Only - Zombified Socials
ByeByeZombies Only - ApplyZombieEffect
Addition-Brainfreeze - BuffZombieFreeze

Additional Credits:
EA - Image of zombies.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Supernatural
Built with Game Version: 1.38
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ByeByeZombie-Addition-BrainFreeze.zip

Size: 2.7 KB · Downloads: 8,442 · 16th Sep 2012
2.7 KB 8,442 16th Sep 2012
NoMoreZombiesLite.zip | No zombies created by game at full moon. Player created zombies & existing zombies can spread buff however.

Size: 957 Bytes · Downloads: 16,097 · 16th Sep 2012
957 Bytes 16,097 16th Sep 2012
NoMoreZombies.zip | No zombies created by game at full moon. Also no transmission of zombified buff. Only player can create new zombies but even these cannot turn other sims into zombies.

Size: 2.9 KB · Downloads: 39,582 · 16th Sep 2012
2.9 KB 39,582 16th Sep 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
119 Comments / Replies (Who?) - 35 Feedback Posts, 80 Thanks Posts
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Lab Assistant
#51 Old 4th Jan 2013 at 8:36 PM
Just checking to see if you are still planning to update this much wanted and needed mod! I have not played my game much because I hate the zombies....they are so annoying! I love the town and content that came with Supernatural just wish EA had made Zombies optional! When you use the testingcheat thing to eliminate witches...etc it does not get rid of zombies!
Test Subject
THANKS POST
#52 Old 12th Jan 2013 at 6:40 AM
So far the mod works fine in my 1.42 game as no zombie ever appeared Not so sure of 1.47 though
Test Subject
THANKS POST
#53 Old 21st Jan 2013 at 10:51 PM
it works with the 1.47 patch. Thank you!
Test Subject
THANKS POST
#54 Old 3rd Feb 2013 at 8:04 PM
ah so i was too experiencing the full moon save glitch.... yeah im totally fed up with zombies now..... my breaking point was where five of them appeared on my home lot and the one started playing music from his boombox while i was trying to listen to my own music and they all just started smutle dancing!! i was like "DO YOU ZOMBIES THINK THIS IS A PARTY?! GET OFF OF MY LAWN!!!!!" haha, i was at my breaking point... anyway thanks again, you and nraas are lifesavers!!
Test Subject
#55 Old 17th Feb 2013 at 6:28 PM
Would like to know if this mod is compatible with 1.48 update?
Lab Assistant
THANKS POST
#56 Old 17th Feb 2013 at 10:53 PM
You have saved my sanity. Yes, EA made a cheat for that, but no matter how often I used it, zombies would still come back. New game. Old game. Re-made game. Didn't matter. But now, NO more zombies. THANK YOU. BLESS YOU. You are my hero and have made it so my game is fun again.
Field Researcher
THANKS POST
#57 Old 26th Feb 2013 at 11:14 PM
Thank you for this. The Zombies were the reason I haven't yet bought Supernatural. I hadn't seen your mod until now. Now I can actually buy that expansion pack, which I have been looking forward to.
Test Subject
#58 Old 4th Mar 2013 at 9:48 PM
Does this work with University update(1.50)?
Test Subject
THANKS POST
#59 Old 13th Mar 2013 at 11:18 PM
Thanks! I really hate the f**** zombies!
Test Subject
THANKS POST
#60 Old 17th Mar 2013 at 4:12 AM
Thank you, although the idea of zombies was cool, im soooo tired of them eating my life plants and other various parts of my garden
Test Subject
THANKS POST
#61 Old 21st Mar 2013 at 4:54 PM
Thanks it helped me a lot
Test Subject
THANKS POST
#62 Old 25th Mar 2013 at 2:14 AM
thanks, but its not working with version 1.50 . can you make it?
Test Subject
THANKS POST
#63 Old 17th Apr 2013 at 1:58 PM
All the dates and gigs in my game would always get ruined because the zombies just couldn't stop spawning)) thanks a lot for the mod!
Forum Resident
DELETED POST
26th Jun 2013 at 9:13 PM
This message has been deleted by Rarr.
Forum Resident
#64 Old 26th Jun 2013 at 9:14 PM
Is this compatible with 1.55?
Lab Assistant
#65 Old 1st Jul 2013 at 6:37 PM
Ugh, now that I have the new expansion, this mod doesn't work anymore and I have zombies everywhere.
Lab Assistant
#66 Old 1st Jul 2013 at 6:38 PM
Quote:
Originally Posted by Rarr
Is this compatible with 1.55?


As far as I know, it's not. It messed up some of my Sims' careers and lifetime wishes.
Instructor
#67 Old 7th Jul 2013 at 7:21 PM
Quote:
Originally Posted by lydocia
As far as I know, it's not. It messed up some of my Sims' careers and lifetime wishes.


It is tho, it must be something else. I compared the files and they are the same.

Proof: http://shrani.si/f/47/aw/o9jF5KB/untitled.png
Test Subject
THANKS POST
#68 Old 25th Jul 2013 at 8:33 AM
is that work 1.55??? i hope that.....
Field Researcher
#69 Old 19th Aug 2013 at 8:22 AM
I played through two full moons and haven't had a single zombie spawn. I'll come back and edit my post if one happens to spawn.
Lab Assistant
#70 Old 7th Sep 2013 at 9:57 PM
This still works then..?
Test Subject
#71 Old 11th Sep 2013 at 1:38 PM
Does this still work or?
Lab Assistant
#72 Old 14th Nov 2013 at 5:32 PM
Quote:
Originally Posted by jamyjam94
Does this still work or?


Try this instead!
Test Subject
#73 Old 10th Dec 2013 at 10:37 PM
For everyone wondering: Take your chances testing this with 1.63! I've been using it and there have been NO zombie spawns, however, it feels as though my game is a bit buggy. Better try this one instead, like whitequeen73 said.
http://modthesims.info/d/486331
Test Subject
THANKS POST
#74 Old 12th Dec 2013 at 12:45 PM
Thanks for creating this mod, and thanks for the update muffins
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