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No More Zombies Generated At Full Moon - 2 Flavors

by Personcalledjoy Posted 16th Sep 2012 at 10:43 AM - Updated 17th Nov 2012 at 11:40 PM by Personcalledjoy : Update News 1.42 - Not Compatible
119 Comments / replies (Who?) - 6 Feedback Posts, 19 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
**I have received word that GameplayData has not changed during patch 1.39. Therefore, this mod will be compatible with both 1.39 and 1.38.**

**Presently this mod is not compatible with patch 1.42 - I will be patching in the next few days to play seasons - sorry, I do not EP patch until I get the EP as no home connection downloading a patch for me is too slow lol so I need to buy the disc. My sincerest apologies to everyone who has updated & has not been able to use it, but I'll need to update it before I can even play my game so it won't be long now**


I created these mods due to my coward trait & the fact I'd like my sims to be able to experience the other features of the lunar cycle without being attacked by zombies every 6 days.

Both versions of the mod will allow the user to create their own zombies using the manual player directed ingame methods.

Neither version of the mod will remove existing zombies and therefore if you have any in your world you will need to delete them using testingcheatsenabled true & shift clicking on the mailbox or a mod (eg. Nraas Master Controller.)

Mod Versions

ByeByeZombies -- Prevents the game from generating any zombies at the beginning of full moon. It also prevents the game from generating any extra zombies during the full moon. This version of the mod also disables any autonomous turning sims into zombies & disables the transmission of the zombified buff. Therefore, even if you were to be attacked by an existing zombie, your sim will not become a zombie itself. Only the player is able to create a zombie and any zombies created by the player will be unable to spread the infection.

ByeByeZombiesLite - Prevents the game from generating any zombies at the beginning of full moon. It also prevents the game from generating any extra zombies during the full moon. This version of the mod does not disable the transmission of zombification & thus any player created or existing zombie will be able to spread the zombified buff as usual.

You must only use one of the above files.

Additional Files (may be used separately or aswell as one of the above file)

Addition-Brainfreeze - Prevents the dessert Brainfreeze a la Mod from turning sims into a zombie. By default the dessert has a 50/50 chance of creating a zombie and 10% chance of perma-zombifying an existing zombie. This files removes this feature. It can be used with one of the above files to decrease the chances of encountering zombies in your world or you can use it by itself if you think eating ice cream is simply a too accessible method of creating zombies. Please note, this additional file by itself will not prevent zombies spawning or zombie transmission.

This is an xml mod, it can be removed at any time & the game will revert to normal. It will only conflict with other files that modify the below mentioned xml files.

This mod was created with version 1.38. It may or may not need to be updated after future updates.

The xml files that have been editted are -
Both - LunarCycleManager
ByeByeZombies Only - Zombified Socials
ByeByeZombies Only - ApplyZombieEffect
Addition-Brainfreeze - BuffZombieFreeze

Additional Credits:
EA - Image of zombies.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Supernatural
Built with Game Version: 1.38
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ByeByeZombie-Addition-BrainFreeze.zip

Size: 2.7 KB · Downloads: 8,546 · 16th Sep 2012
2.7 KB 8,546 16th Sep 2012
NoMoreZombiesLite.zip | No zombies created by game at full moon. Player created zombies & existing zombies can spread buff however.

Size: 957 Bytes · Downloads: 16,247 · 16th Sep 2012
957 Bytes 16,247 16th Sep 2012
NoMoreZombies.zip | No zombies created by game at full moon. Also no transmission of zombified buff. Only player can create new zombies but even these cannot turn other sims into zombies.

Size: 2.9 KB · Downloads: 39,921 · 16th Sep 2012
2.9 KB 39,921 16th Sep 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
119 Comments / Replies (Who?) - 35 Feedback Posts, 80 Thanks Posts
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Test Subject
#76 Old 26th Dec 2013 at 3:54 PM
I have had the Lite version of this mod installed through all the new expansions and it is still working perfectly for me using Patch 1.63. In fact, I don't think I've seen a zombie in a very, very long time. So thank you very much!
Lab Assistant
THANKS POST
#77 Old 30th Jan 2014 at 10:16 AM
I can confirm that of patch 1.66 this mod should work as it did before - I compared the files notepad ++ with the current code. I'm about to try it out for myself, since I'm playing on a single phase full moon.
Test Subject
THANKS POST
#78 Old 15th Feb 2014 at 4:37 AM
Great Mod
Test Subject
THANKS POST
#79 Old 16th Mar 2014 at 1:10 PM
hope this still works
Lab Assistant
THANKS POST
#80 Old 23rd May 2014 at 11:31 AM
I'm up to 1.67 and I've had this mod in my game for a few days now, so far I have not seen any zombies spawning. Thank you very much for this, now I can enjoy the full moon once again..
Test Subject
#81 Old 8th Jun 2014 at 11:04 AM
Just a quick question, I wanted to confirm if I was to place this in "Documents\Electronic Arts\The Sims 3\Mods\Overrides" or "Documents\Electronic Arts\The Sims 3\Mods\Packages", I don't use much but some of them specified one or the other and I am loathed to get it wrong.
Test Subject
THANKS POST
#82 Old 25th Jun 2014 at 3:04 PM
Thanks!
Lab Assistant
THANKS POST
#83 Old 5th Aug 2014 at 5:07 PM
Thank you for this!
Test Subject
#84 Old 2nd Sep 2014 at 7:26 PM
Quote:
Originally Posted by chuckles_82
I can confirm that of patch 1.66 this mod should work as it did before - I compared the files notepad ++ with the current code. I'm about to try it out for myself, since I'm playing on a single phase full moon.


Thanks.

No more stupid jerks moaning and flailing around. 1 more thanks to the mod author
Test Subject
THANKS POST
#85 Old 12th Sep 2014 at 4:38 PM
This turned out to be a life-changing mod to my sims. Thanks!
Top Secret Researcher
THANKS POST
#86 Old 14th Sep 2014 at 6:27 AM
Thanks for this.
Test Subject
THANKS POST
#87 Old 9th Nov 2014 at 10:59 AM
cool beans
Test Subject
#88 Old 23rd Dec 2014 at 6:35 AM
Quote:
Originally Posted by FreeUsername
Just a quick question, I wanted to confirm if I was to place this in "Documents\Electronic Arts\The Sims 3\Mods\Overrides" or "Documents\Electronic Arts\The Sims 3\Mods\Packages", I don't use much but some of them specified one or the other and I am loathed to get it wrong.


As far as I know, it makes no difference to the game, it's only for sorting the sort of CC that isn't likely to cause problems or need updating (i.e. clothes, hair, patterns, etc.) form the sort of CC that might (i.e. mods that may conflict with new patches or each other).

I place all mods in overrides and have sub-folders to organize everything. I once had a glitch with corrupted patterns and it was much easier to trace down since I had them all in a separate folder.

''I'm not saying it's safe for humans,'' he said. ''I'm not saying its unsafe for humans. All I'm saying is it that it makes hermaphrodites of frogs.
Test Subject
THANKS POST
#89 Old 28th Dec 2014 at 3:05 AM
Great Mod
Lab Assistant
THANKS POST
#90 Old 5th Feb 2015 at 11:23 PM
thank you so much. Zombies lag the living hell out of my game- my whole computer crashed when It was raining at the same time.
Test Subject
THANKS POST
#91 Old 12th Feb 2015 at 8:25 AM
<3
Test Subject
THANKS POST
#92 Old 2nd May 2015 at 3:05 AM
your a life saver! all those zombies were super annoying
Test Subject
THANKS POST
#93 Old 4th May 2015 at 2:31 PM
Glad to hear this mod still works for 1.67. Can't wait to use it! Thanks for sharing your time and talent.
Test Subject
THANKS POST
#94 Old 31st May 2015 at 5:16 AM
Zombies was the one annoying aspect in Supernatural. Thank you!
Test Subject
THANKS POST
#95 Old 12th Jul 2015 at 4:09 AM
Thank you
Test Subject
THANKS POST
#96 Old 19th Jul 2015 at 5:59 PM
Thank for making this mod.. It's useful
Test Subject
THANKS POST
#97 Old 15th Sep 2015 at 9:09 PM
I'm going to try this. I can't stand EA Zombies. They eat my gardens and get in the way. If they were "Walking Dead" zombies I may feel differently. LOL
Test Subject
#98 Old 3rd Oct 2015 at 5:02 PM
Quote:
Originally Posted by LaBlue314
I'm up to 1.67 and I've had this mod in my game for a few days now, so far I have not seen any zombies spawning. Thank you very much for this, now I can enjoy the full moon once again..

I'm super jealous, i used this mod before and it worked just fin (on 1.67) but i had to remove it and now that I've reintroduced it it isn't working for some reason. Would you know of any reason why? (I don't think any of my other mods would affect this one)
Field Researcher
#99 Old 18th Nov 2015 at 7:49 AM
Is there a possibility there is a version of this mod where it is "LESS" instead of "NO"?
Test Subject
THANKS POST
#100 Old 26th Nov 2015 at 8:34 AM
This mod makes my life easier, for sure!! Thank you so much for making these flavors also!
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