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LotAdjuster 2.8 (Updated Jan 31, 2010)

by Mootilda Posted 19th Apr 2008 at 5:40 AM - Updated 27th Nov 2013 at 4:31 PM by Nysha
506 Comments / replies (Who?) - 22 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.


LotAdjuster 2.8

Version 2.8 fixes a bug where the error "can't intersect other objects" can occur even when no such object exists.

Occupied Apartment Life apartments cannot be modified.


LotAdjuster 3.x
There is a new version of the LotAdjuster available here:
http://www.modthesims.info/download.php?t=384656

Version 3.x allows you to adjust lots in lot-sized tiles, rather than neighborhood-sized tiles. This alternate version also allows you to shift buildings on a lot by expanding one side and shrinking the other. Several other bugs have been fixed in 3.x which remain in 2.x.

Version 2.8, which adjusts in hood-sized tiles, will remain available here. It's a bit easier to use, but provides less flexibility.


Description:
The LotAdjuster allows you to modify a "Sims 2" lot in a variety of ways, including:
- Enlarge a lot up to a size of 6x6, which is the EA-imposed TS2 limit.
- Enlarge a lot over the road; allow building on both sides of the road.
- Shrink a lot; allow building to within one tile of the edge of a lot; create pseudo rowhouses.
- Move a lot within a neighborhood; move a lot away from the road.
- Add and remove roads; create a roadless lot; create a lot with multiple roads: corner lot, alleyway, service road, square.
- Unlock tiles on a lot.
- Fix vehicle and pedestrian portal locations, as well as the location of the mailbox, trash can, and phone booth.
- Fix the edges of a lot: smooth, flatten, or match neighborhood terrain.
- Fix crashing beach lots. See this link for further details: http://www.modthesims.info/showthread.php?p=3168813

This version of the LotAdjuster works with all expansion and stuff packs, up to and including The Sims 2 Mansion & Garden Stuff.

The LotAdjuster is the successor to the LotExpander: http://www.modthesims2.com/showthread.php?t=175884

Requirements:
- The LotAdjuster is released under the GNU General Public License.
- The program uses some DLLs from SimPE; they are included in the zip file.
- You need the Microsoft .NET Framework 2.0: http://www.microsoft.com/en-us/down...s.aspx?id=20137

Installation:
To install, just download LotAdjuster.zip and unzip it. Run the EXE from the unzipped location. This is "alpha" software and is still in development; it is not guaranteed to work and may corrupt your lot. Be sure to backup your game before using this tool.

I have included the source code for version 2.8 in LotAdjusterSource.zip. There is no need to download this file unless you are a C# programmer who wishes to look at or modify the code.

I left the previous version (PreviousLotAdjuster.zip) available, in case there are any unforseen problems. There is no need to download this file.

Running under OS/X:
Please read this thread for information about running the LotAdjuster under OS/X:
http://www.modthesims.info/showthread.php?t=366580

Instructions:
At this time, there are no instructions available for the LotAdjuster; hopefully, some will be available soon. In the interim, please see the LotExpander instructions and substitute "LotAdjuster" for "LotExpander". The screenshots will be different than the LotAdjuster, but the basic method is the same.

Advanced options are changed by clicking the "Advanced" button on the lot information screen. Options in this category are more likely to require special handling. Be sure to test your lot thoroughly before sharing it.

If you have any problems with the new LotAdjuster, or if you have suggestions that you would like to see implemented, please let me know.

LotExpander Tutorial: http://www.modthesims2.com/showpost...3&postcount=410

Known Issues: http://www.modthesims2.com/showpost...80&postcount=47

LotExpander Error and Warning Messages.
LotAdjuster messages may be different:
http://www.modthesims2.com/showpost...7&postcount=422

Recovering from Problems: http://www.modthesims2.com/showpost...5&postcount=411

Research Thread: General discussion about modding lots: http://www.modthesims2.com/showthread.php?t=250693

Release History: http://www.modthesims2.com/showpost...29&postcount=50

To-Do List: http://www.modthesims.info/showthread.php?t=328158

Pseudo-Rowhouses: http://www.modthesims2.com/showthread.php?t=286909

How to Help:
1) I'm trying to get together a list of "Search Keywords" for this post. I would appreciate people telling me what keywords they used to search for this program. This is especially useful if their initial search failed, since I can add these keywords to help other people find the LotAdjuster.

2) The LotAdjuster is a general purpose tool with a wide range of applications. The main thing that we need right now is tutorials on how to use the various features to create special types of lots. If you create a tutorial which is relevant, please post a link to your tutorial and I will include it here. Some of my thoughts on tutorials which might be helpful: http://www.modthesims2.com/showpost...82&postcount=48

Additional Credits:
This program is derived from the LotExpander, which was designed and developed by Andi8104. Without his work, the LotAdjuster would not exist.

Thank you to all of the people who helped to make this tool a reality, including aelflaed, baratron, ebonyspiral, ikbod, Inge Jones, ingeli, KariMinger, ladykatsim, Mutantbunny, niol, plasticbox, pljones, Quaxi, and Rascal.

I'm sure that I've forgotten some people, since so many people have helped with the development of this program. If you know of someone who's been missed, it was not intentional. Please let me know and I'll add them to the list.

Useful Links: http://www.modthesims2.com/showpost...83&postcount=49

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
LotAdjuster.zip | The current verison of the LotAdjuster V2.8

Size: 856.3 KB · Downloads: 23,523 · 16th Feb 2009
856.3 KB 23,523 16th Feb 2009
PreviousLotAdjuster.zip | A previous version of the LotAdjuster V2.7 - do not download

Size: 855.0 KB · Downloads: 2,293 · 16th Feb 2009
855.0 KB 2,293 16th Feb 2009
LotAdjusterSource.zip | C# source code V2.8 - for programmers only

Size: 238.7 KB · Downloads: 3,262 · 26th Nov 2008
238.7 KB 3,262 26th Nov 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
506 Comments / Replies (Who?) - 479 Feedback Posts, 8 Thanks Posts
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Page 19 of 21
Test Subject
#451 Old 3rd Jul 2009 at 12:53 AM
http://i42.tinypic.com/qntclw.png

I keep on getting this when I hitstart
Sorry if this has already been answered, 18 pages is a lot D:
Site Helper
Original Poster
#452 Old 3rd Jul 2009 at 2:07 AM
For some reason, your operating system (windows? vista?) is unable to find the SimPE DLLs.

Do you have .NET installed correctly? Did you extract all files from the zip into a directory, so that the SimPE DLLs are in the same directory as the EXE?
Test Subject
#453 Old 4th Jul 2009 at 9:57 PM
Quote:
Originally Posted by wtfffkelly
http://i42.tinypic.com/qntclw.png

I keep on getting this when I hitstart
Sorry if this has already been answered, 18 pages is a lot D:


i was having this problem to. but then i fixed it. i had all the files (exe as well) in a folder in my program files, and the exe on the desktop. i was opening the folder on the desktop and i came up with this error. but when i tryed opening it from the folder in program files it worked no problem. try opening in from the folder

thankyou this is great!

~blahblahsims2blah~


The interest is always lost in the blah...blah....blah....
Eat, Sleep, SIM!
#454 Old 6th Jul 2009 at 9:46 PM
You could put a shortcut on your desktop, instead of the executable itself. Works like a charm and saves disk space besides. [That`s what shortcuts are FOR, ya know. ]

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Test Subject
#455 Old 10th Jul 2009 at 8:32 AM
Thanks for your wonderful program.I don't like any "free space" among the houses, I mean one house, right after the other, no empty spaces on the lots, so can I mke this with the houses in my neighborhood? if so, how?Soeey for my bad English.

Btw: can you not make a sculpture of your avatar, to use in my game? it's gorgeous!Thanks a lot
Site Helper
Original Poster
#456 Old 10th Jul 2009 at 5:17 PM
Here is a tutorial for creating houses with no space between them:
http://www.modthesims.info/showthread.php?t=286909

Is that what you want?

For the avatar, check out this site. I believe that this is where I found it:
http://tux.crystalxp.net/

I know nothing about creating objects, so making a sculpture would be as difficult for me as it would be for you.
Test Subject
#457 Old 12th Jul 2009 at 5:15 PM
Thanks Mootilda for your answer.I do appreciate your help.Thanks very much.
Top Secret Researcher
#458 Old 18th Jul 2009 at 9:25 PM
Thanks, all your warnings (mainly corrupt lots) are making me worried more, but I might download it when I REALLY want a bigger lot for pre-made Maxis lots.
Lab Assistant
#459 Old 19th Jul 2009 at 2:09 AM
Default Question re: "building over a road" with LA
[QUOTE=Mootilda]Not a stupid question at all. There are a lot of tutorials which need to be written and this is one of them.

Lots which have been expanded "over the road" cannot be moved or placed in a neighborhood within the game, and therefore cannot be shared using the normal Sims2Pack method. This is because the game doesn't recognize lots where the road is not at the edge of the lot.

Let me give you some hints as to how to handle these lots:

1) If you are going to be expanding such a lot to the left or right, as well as "over the road", then expand to the left or right first, including the step to snap the lot to the neighborhood road so that the game will regenerate the roads correctly on the expanded terrain.

Once you have the road correctly placed left-to-right on the lot, you can run the LotAdjuster a second time to expand over the road. This time, be sure not to move the lot in the neighborhood within the game, or the game will attempt to regenerate the road on the edge (as you've seen).

2) If you want to move an "over the road" lot within the neighborhood, then use the LotAdjuster advanced option "move lot" to do this.

QUOTE]

Hi Mootilda.

Regarding the quote above (Post #177), I was trying to build an arched walkway across the road to eventually join-up with another building that'll belong to "my medieval castle". I couldn't place foundations atop the road so I created walls, levelled them to foundation height, then began the necessary steps to create the arched walkway effect. Everything turned out perfectly, until I wanted to level the road terrain to get rid of the hump that developed in the roadway when building the walkway. Will this still happen if I use the LA to "build over the road"? Will I be able to level the road flat in that process?

I'm also hoping someone might be kind and explain the procedures to create/move a roadless lot to create an inner garden square within the centre of my "castle". Eg. would be "Windleport by ingeli". (I'm recreating my medieval hood on her fantastic concept/creation). I don't quite grasp what needs to happen. I keep reading that lots cannot be placed or moved without a road in front within the posts I've read here. Or am I just misunderstanding them.

Thanks, to you and any that may reply. You are a fantastic creator .... luvin' the tools you are creating.
Site Helper
Original Poster
#460 Old 19th Jul 2009 at 5:03 AM
Quote:
Originally Posted by Lavaster
Thanks, all your warnings (mainly corrupt lots) are making me worried more, but I might download it when I REALLY want a bigger lot for pre-made Maxis lots.
If you make a backup of your neighborhood before using the LotAdjuster, and keep that backup until you're sure that everything is working as expected, you shouldn't need to worry too much, because you can always restore from backup if things go wrong.

Quote:
Originally Posted by wawa180859
I was trying to build an arched walkway across the road to eventually join-up with another building that'll belong to "my medieval castle". I couldn't place foundations atop the road so I created walls, levelled them to foundation height, then began the necessary steps to create the arched walkway effect. Everything turned out perfectly, until I wanted to level the road terrain to get rid of the hump that developed in the roadway when building the walkway. Will this still happen if I use the LA to "build over the road"? Will I be able to level the road flat in that process?
You'll need to run the LotAdjuster twice: once to flatten the road and once to expand the lot over the road. For the first step, you should be able to just use the default settings, which will automatically flatten the road. For the second step, choosing "over the road" will automatically choose "allow uneven roads" (ie, don't change the elevation of the road).

Quote:
Originally Posted by wawa180859
I'm also hoping someone might be kind and explain the procedures to create/move a roadless lot to create an inner garden square within the centre of my "castle". Eg. would be "Windleport by ingeli". (I'm recreating my medieval hood on her fantastic concept/creation). I don't quite grasp what needs to happen. I keep reading that lots cannot be placed or moved without a road in front within the posts I've read here. Or am I just misunderstanding them.
You should be able to do this in one run; select "Add and remove roads", uncheck the roads in the left pane, select "Move lot" and specify the amount that you want to move the lot relative to its current location.
Lab Assistant
#461 Old 20th Jul 2009 at 10:12 PM
Before I download the Microsoft stuff... does all this stuff this work for Macs?
#462 Old 20th Jul 2009 at 10:14 PM
It does if your Mac runs Windoze....

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Lab Assistant
#463 Old 25th Jul 2009 at 10:51 AM Last edited by wawa180859 : 25th Jul 2009 at 10:54 AM. Reason: I didn't think my picture attachment would work .... I know, Such a Noob.
Quote:
Originally Posted by Mootilda
If you make a backup of your neighborhood before using the LotAdjuster, and keep that backup until you're sure that everything is working as expected, you shouldn't need to worry too much, because you can always restore from backup if things go wrong.

You'll need to run the LotAdjuster twice: once to flatten the road and once to expand the lot over the road. For the first step, you should be able to just use the default settings, which will automatically flatten the road. For the second step, choosing "over the road" will automatically choose "allow uneven roads" (ie, don't change the elevation of the road).

You should be able to do this in one run; select "Add and remove roads", uncheck the roads in the left pane, select "Move lot" and specify the amount that you want to move the lot relative to its current location.


Thanks Mootilda!

After several trials and errors, I finally got the interior section of the castle done. Now it's time for the outerwall section. While moving the lot, I did try to do it in the one step ... as you mentioned above. But I found I still had to enable shrink lot by -1 to get rid of the front road completely. Otherwise, I had a black "ghost" image of the road in the neighbourhood view even after entering, making the minor adjustment, then saving and returning to the neighbourhood as required. Next time, I'm going to try all three steps in one run. I didn't attempt the "over the road" action, since the mishapen roadway was taken care of when doing the first step you mentioned. I'm hoping that when I start the buildings for the outerwall section, my arched walkway will align nicely to the tower it is planned to attach to. Thanks again for the answers ..... plus to the General too.

Going to try to attach a pic of the progess so far. Being the noob I am, I hope it'll work (doubt it though).

Edit: Wow, the picture worked!!
Screenshots
Test Subject
#464 Old 27th Jul 2009 at 7:07 PM
i tried it and it said "the application failed to initialize"
help is very greatly appreciated
Site Helper
Original Poster
#465 Old 28th Jul 2009 at 6:54 PM
Do you have .NET 2.0 installed? Have you extracted everything from the zip file into a separate folder on your hard drive? Are you running the EXE from that folder? Which operating system are you running?
Mad Poster
DELETED POST
28th Jul 2009 at 8:01 PM
This message has been deleted by plasticbox. Reason: Off topic.
Lab Assistant
DELETED POST
29th Jul 2009 at 10:53 PM
This message has been deleted by plasticbox. Reason: Off topic.
Mad Poster
DELETED POST
30th Jul 2009 at 7:45 PM
This message has been deleted by plasticbox. Reason: Off topic. Feed your ego elsewhere.
Lab Assistant
#466 Old 16th Sep 2009 at 4:06 PM
~squees with delight~ I had this big idea to package up some of the EA community lots and put them in my Anygame to modify to my hearts desire, and was worried when I downloaded this tool that it was going to automatically browse to my 'Full Game'... The squees of delight ensued when I found the 'Browse' button after clicking 'Start'... Now I can browse to any of my Anygame neighborhoods and adjust lots to my hearts content, and test them *before* I put them in my full game!! ~squee + Yay!! + happy dance~
I didn't see info about 'browsing' when I was reading the 'Lot Expander' tutorial - so many thanks for that feature!!

Off to renovate!!
Lab Assistant
#467 Old 11th Oct 2009 at 5:08 AM
I was just wondering, would there be a particular reason why a neighborhood would not show up on LotAdjuster? I mean, it shows the name, but when I click on the name of the neighborhood, it tells me there is no lots for choosing. Yet it is a nh that I play often, and it does have lots on it?
Site Helper
Original Poster
#468 Old 11th Oct 2009 at 7:22 AM
I've never seen anything like that before. I wonder whether you could attach the neighborhood package here, so that I could take a look at it. For now, just zip up the one file; I don't need all the subdirectories.
Banned
#469 Old 20th Oct 2009 at 12:56 AM
This is fantastic, I only just realized you can use it to move houses away from roads. It's very interesting to have a lot that is off the map, away from all the roads.
Test Subject
#470 Old 25th Oct 2009 at 2:13 AM
when i try to extract the .zip file it says "no files to extract" so how can i fix this because i really want the program.

note im installing pets at the moment could that somehow interfere (sorry bout bad spelling) please help

or can i download it without it being compressed????

please help.bye
Site Helper
Original Poster
#471 Old 25th Oct 2009 at 7:14 PM
I had no problems with the file when I downloaded and extracted it just now. So, you probably had an incomplete download. Try again.
Lab Assistant
#472 Old 25th Nov 2009 at 8:50 AM
Wonderful perfectly
Thanks,you is the best
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