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LotAdjuster 2.8 (Updated Jan 31, 2010)

by Mootilda Posted 19th Apr 2008 at 5:40 AM - Updated 27th Nov 2013 at 4:31 PM by Nysha
506 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.


LotAdjuster 2.8

Version 2.8 fixes a bug where the error "can't intersect other objects" can occur even when no such object exists.

Occupied Apartment Life apartments cannot be modified.


LotAdjuster 3.x
There is a new version of the LotAdjuster available here:
http://www.modthesims.info/download.php?t=384656

Version 3.x allows you to adjust lots in lot-sized tiles, rather than neighborhood-sized tiles. This alternate version also allows you to shift buildings on a lot by expanding one side and shrinking the other. Several other bugs have been fixed in 3.x which remain in 2.x.

Version 2.8, which adjusts in hood-sized tiles, will remain available here. It's a bit easier to use, but provides less flexibility.


Description:
The LotAdjuster allows you to modify a "Sims 2" lot in a variety of ways, including:
- Enlarge a lot up to a size of 6x6, which is the EA-imposed TS2 limit.
- Enlarge a lot over the road; allow building on both sides of the road.
- Shrink a lot; allow building to within one tile of the edge of a lot; create pseudo rowhouses.
- Move a lot within a neighborhood; move a lot away from the road.
- Add and remove roads; create a roadless lot; create a lot with multiple roads: corner lot, alleyway, service road, square.
- Unlock tiles on a lot.
- Fix vehicle and pedestrian portal locations, as well as the location of the mailbox, trash can, and phone booth.
- Fix the edges of a lot: smooth, flatten, or match neighborhood terrain.
- Fix crashing beach lots. See this link for further details: http://www.modthesims.info/showthread.php?p=3168813

This version of the LotAdjuster works with all expansion and stuff packs, up to and including The Sims 2 Mansion & Garden Stuff.

The LotAdjuster is the successor to the LotExpander: http://www.modthesims2.com/showthread.php?t=175884

Requirements:
- The LotAdjuster is released under the GNU General Public License.
- The program uses some DLLs from SimPE; they are included in the zip file.
- You need the Microsoft .NET Framework 2.0: http://www.microsoft.com/en-us/down...s.aspx?id=20137

Installation:
To install, just download LotAdjuster.zip and unzip it. Run the EXE from the unzipped location. This is "alpha" software and is still in development; it is not guaranteed to work and may corrupt your lot. Be sure to backup your game before using this tool.

I have included the source code for version 2.8 in LotAdjusterSource.zip. There is no need to download this file unless you are a C# programmer who wishes to look at or modify the code.

I left the previous version (PreviousLotAdjuster.zip) available, in case there are any unforseen problems. There is no need to download this file.

Running under OS/X:
Please read this thread for information about running the LotAdjuster under OS/X:
http://www.modthesims.info/showthread.php?t=366580

Instructions:
At this time, there are no instructions available for the LotAdjuster; hopefully, some will be available soon. In the interim, please see the LotExpander instructions and substitute "LotAdjuster" for "LotExpander". The screenshots will be different than the LotAdjuster, but the basic method is the same.

Advanced options are changed by clicking the "Advanced" button on the lot information screen. Options in this category are more likely to require special handling. Be sure to test your lot thoroughly before sharing it.

If you have any problems with the new LotAdjuster, or if you have suggestions that you would like to see implemented, please let me know.

LotExpander Tutorial: http://www.modthesims2.com/showpost...3&postcount=410

Known Issues: http://www.modthesims2.com/showpost...80&postcount=47

LotExpander Error and Warning Messages.
LotAdjuster messages may be different:
http://www.modthesims2.com/showpost...7&postcount=422

Recovering from Problems: http://www.modthesims2.com/showpost...5&postcount=411

Research Thread: General discussion about modding lots: http://www.modthesims2.com/showthread.php?t=250693

Release History: http://www.modthesims2.com/showpost...29&postcount=50

To-Do List: http://www.modthesims.info/showthread.php?t=328158

Pseudo-Rowhouses: http://www.modthesims2.com/showthread.php?t=286909

How to Help:
1) I'm trying to get together a list of "Search Keywords" for this post. I would appreciate people telling me what keywords they used to search for this program. This is especially useful if their initial search failed, since I can add these keywords to help other people find the LotAdjuster.

2) The LotAdjuster is a general purpose tool with a wide range of applications. The main thing that we need right now is tutorials on how to use the various features to create special types of lots. If you create a tutorial which is relevant, please post a link to your tutorial and I will include it here. Some of my thoughts on tutorials which might be helpful: http://www.modthesims2.com/showpost...82&postcount=48

Additional Credits:
This program is derived from the LotExpander, which was designed and developed by Andi8104. Without his work, the LotAdjuster would not exist.

Thank you to all of the people who helped to make this tool a reality, including aelflaed, baratron, ebonyspiral, ikbod, Inge Jones, ingeli, KariMinger, ladykatsim, Mutantbunny, niol, plasticbox, pljones, Quaxi, and Rascal.

I'm sure that I've forgotten some people, since so many people have helped with the development of this program. If you know of someone who's been missed, it was not intentional. Please let me know and I'll add them to the list.

Useful Links: http://www.modthesims2.com/showpost...83&postcount=49

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
LotAdjuster.zip | The current verison of the LotAdjuster V2.8

Size: 856.3 KB · Downloads: 23,534 · 16th Feb 2009
856.3 KB 23,534 16th Feb 2009
PreviousLotAdjuster.zip | A previous version of the LotAdjuster V2.7 - do not download

Size: 855.0 KB · Downloads: 2,294 · 16th Feb 2009
855.0 KB 2,294 16th Feb 2009
LotAdjusterSource.zip | C# source code V2.8 - for programmers only

Size: 238.7 KB · Downloads: 3,262 · 26th Nov 2008
238.7 KB 3,262 26th Nov 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
506 Comments / Replies (Who?) - 479 Feedback Posts, 8 Thanks Posts
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Page 7 of 21
Site Helper
Original Poster
#151 Old 14th Jun 2008 at 11:57 PM
Quote:
Originally Posted by foodstamps
Has anyone come across this error message
Are you running Vista? This sounds like the error message that some people are getting when Vista refuses to load the SimPE DLLs.
Test Subject
#152 Old 15th Jun 2008 at 1:21 AM
Quote:
Originally Posted by Mootilda
Are you running Vista? This sounds like the error message that some people are getting when Vista refuses to load the SimPE DLLs.


I am running XP.
Site Helper
Original Poster
#153 Old 15th Jun 2008 at 5:53 AM
Quote:
Originally Posted by foodstamps
I am running XP.
Are you running the LotAdjuster from the same directory that has the SimPE DLLs, all extracted from the zip file? If the program and DLLs are all in the same directory, then it is easier for Windows to find the correct versions of the DLLs. If you try to run the EXE directly from the zip file, then Windows may not be able to find the DLLs.

If you have created a shortcut to run the program, then you should make sure that the "Start in" directory is pointing to the directory which contains the extracted DLLs.

Do you have XP SP3? At least one person has reported an issue after installing SP3.
Lab Assistant
#154 Old 15th Jun 2008 at 6:23 PM
Default Here are some screenshots of lots modified with the LA
These are all pre-existing lots which I have successfully modified with LA so that they look more like what I was originally aiming for when I created them. I think the results speak for themselves and so far, I have had no problems whatsoever with this great tool.
Screenshots
Test Subject
#155 Old 16th Jun 2008 at 3:19 PM
Quote:
Originally Posted by Mootilda
Are you running the LotAdjuster from the same directory that has the SimPE DLLs, all extracted from the zip file? If the program and DLLs are all in the same directory, then it is easier for Windows to find the correct versions of the DLLs. If you try to run the EXE directly from the zip file, then Windows may not be able to find the DLLs.

If you have created a shortcut to run the program, then you should make sure that the "Start in" directory is pointing to the directory which contains the extracted DLLs.

Do you have XP SP3? At least one person has reported an issue after installing SP3.


this was, in fact, exactly the issue. thank you so much for the assistance; i can't wait to start using the program.
Test Subject
#156 Old 16th Jun 2008 at 10:17 PM
What is the Windows thing we have to download?
Site Helper
Original Poster
#157 Old 16th Jun 2008 at 11:10 PM Last edited by Mootilda : 17th Jun 2008 at 4:15 PM.
Quote:
Originally Posted by batguy93
What is the Windows thing we have to download?
Are you talking about the Microsoft .NET Framework? It's a bit of computer code which MS created to make programming faster and easier for casual programmers, by allowing us to use their code for many common functions instead of writing our own.

Of course, there are tradeoffs. For one thing, .NET restricts programs so that they will only run under Windows. (MS is unlikely to want to help people program for the Mac.)

Hope this answers your question.
Mad Poster
#158 Old 17th Jun 2008 at 6:52 PM
batguy93,

If you meant Microsoft .NET Framework 2.0, may check out the Requirements section of the beginning post by seeking your self, using find/search/etc with the section name or else if not yet...

If you meant the winXP SP3, that is an upgrade for the operating system windows XP to be "more up-to-date" or "more ready for the coming needs"

If you meant something else, may tell more...
Site Helper
Original Poster
#159 Old 18th Jun 2008 at 12:41 AM Last edited by Mootilda : 18th Jun 2008 at 4:12 PM.
Quote:
Originally Posted by niol
batguy93,
If you meant the winXP SP3, that is an upgrade for the operating system windows XP to be "more up-to-date" or "more ready for the coming needs"
Please note: .NET 2.0 is required to run the LotAdjuster.

I do NOT recommend downloading and installing Window XP SP3.
Lab Assistant
#160 Old 18th Jun 2008 at 8:47 PM
I know this has been out for a while. I downloaded it about a month or two ago. But I never had any problems till I installed Pets. Not sure if this is the right place to report something minor is wrong, but here it is. All Pets are fine except Large Dogs that you own. Stray dogs it doesnt happen to. The only problem is they get "stuck" in the ground or the house. Even if there needs are very very low, they still will not eat. I had to use the maxmotive cheat a couple of times just to keep it alive. So I had to put it up for adoption. I first thought it was the house I downloaded, so I used a lot that came with the game and used LotAdjuster, and it still happened. Its no big deal to me, because it doesnt affect strays, or cats. I have all EPs except BV, so that should matter either, right? Just thought you would want to know. Thanks for the great download. I love it. Now I can live in any house and still have a yard.
Site Helper
Original Poster
#161 Old 18th Jun 2008 at 10:35 PM
Quote:
Originally Posted by Tonya1026
All Pets are fine except Large Dogs that you own. Stray dogs it doesnt happen to. The only problem is they get "stuck" in the ground or the house. Even if there needs are very very low, they still will not eat.
Thanks for the problem report. I'll take a look and see whether I can reproduce this problem.
Lab Assistant
#162 Old 22nd Jun 2008 at 5:16 PM
Since you asked for what search terms people were using to find this--

I googled for: sims change lot size
Which led me here as the third result: http://www.modthesims2.com/showthread.php?p=1372517
Which then led me here: http://www.modthesims2.com/showthread.php?p=1747180
Which then led me to this page. ^^;

I know you can't control google, but I thought this might help anyway....
Test Subject
#163 Old 25th Jun 2008 at 8:13 AM
Quote:
Originally Posted by foodstamps
Has anyone come across this error message:

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to contine. If you click Quit, the application will close immediately.

Could not load file or assembly 'simpe.package, Version=1.0.2990.38590, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.

Now, I don't know much when it comes to mod programs, but I would assume that this is telling me that there is an issue with simpe, however I can load up SimPE without any problems.


Has anyone gotten this to work on XP x64 I have XP x64 I can run SimPE fine but when I run this and click start I get the same error as above I have no problem with SimPE and yes I am running .net 2.0
Site Helper
Original Poster
#164 Old 26th Jun 2008 at 2:26 PM
Is there any way to ensure that you are running the LotAdjuster as a 32-bit application, using the 32-bit .NET framework?
Test Subject
#165 Old 27th Jun 2008 at 12:07 AM
I've become, in a very short time, completely addicted to this tool!
Test Subject
#166 Old 28th Jun 2008 at 9:04 AM
Quote:
Originally Posted by Mootilda
Is there any way to ensure that you are running the LotAdjuster as a 32-bit application, using the 32-bit .NET framework?


only way I know of is compatablity mode but the 32-bit .net 2.0 will not install on x64 only the 64 bit installs I tried it under windows 2000 and windows xp compatability mode same error
Field Researcher
#167 Old 28th Jun 2008 at 11:55 PM
this is brillaint ty ^.~ just stood on back row seats to insure it didnt cause crashes because i'd hate to loose my simmy's lol! but thanks again x
Lab Assistant
#168 Old 4th Jul 2008 at 7:52 PM
This is great, but is there going to be an update so it will work with K&B & IKEA, or is it still safe to use with them installed?
Alchemist
#169 Old 5th Jul 2008 at 1:20 AM
I haven't downloaded it yet, but has anyone tried it with Vista yet. The known problems area says "sometimes doesn't work with Vista". Has anyone tested yet?
Site Helper
Original Poster
#170 Old 5th Jul 2008 at 4:43 PM
Default Kitchen and Bath; Ikea
Quote:
Originally Posted by ang41187
This is great, but is there going to be an update so it will work with K&B & IKEA, or is it still safe to use with them installed?
My understanding is that EA changed the way that they handle SPs, so that SPs no longer change the format of the neighborhood and lot packages. This means that it should be safe to use with K&B and Ikea.

It's pretty easy to determine whether it works. Just backup your neighborhood and try it. If the LotAdjuster refuses to work, or if the game has problems with the modified lots, let me know and I'll fix it. The warnings are mainly for people who don't backup before running the LotAdjuster.

Sorry that I can't test it myself. I've got both of the new SPs, but I also got a brand new machine and I haven't got The Sims 2 installed yet.
Site Helper
Original Poster
#171 Old 5th Jul 2008 at 4:56 PM Last edited by Mootilda : 5th Jul 2008 at 5:03 PM.
Default Vista
Quote:
Originally Posted by kennyinbmore
I haven't downloaded it yet, but has anyone tried it with Vista yet. The known problems area says "sometimes doesn't work with Vista". Has anyone tested yet?
Yes, people have tried it with Vista. It works for some people and doesn't work for others.

There's no harm in downloading and trying it, since the LotAdjuster will either refuse to work, or it will work just fine... in either case, it's not going to harm your neighborhood. Of course, you should always backup... just in case.

The problem has nothing to do with the LotAdjuster. The problem is that Microsoft's .NET runtime is refusing to load the SimPE DLLs, which the LotAdjuster requires. It would appear that there is some option which some people have on their machines which makes .NET too picky. Unfortunately, no one has been able to tell me the difference between a machine which will run the LA, and one which will not. I don't have access to a machine with Vista, so I can't reproduce the problem.

I have a couple of ideas on things that the LA can do which might solve the problem. However, they are things which will take a while to implement and there's no guarantee that they will actually work.

If you can't get the LA to run on your system, it's easy for someone else to modify your lot for you. All they need is your neighborhood package and the lot package to be modified.

For more information, see the most recent posts on the LotExpander thead:
http://www.modthesims2.com/showthread.php?t=175884
Forum Resident
#172 Old 8th Jul 2008 at 7:53 AM
Default Can't do dirt in SS or BV
Hi Mootilda,

I have been trying to figure out how to do a dirt road with LotAdjuster. I thought I had it. I entered the lot and placed a tree on it. I then ran LotAdjuster to expand the lot over the road. I went back to the lot, removed the tree, removed the road tiles, and did a terrain paint where the road used to be. Below is a screenshot. After installing Seasons and Bon Voyage it no longer works. See second screenshot. To track down the problem I used Numenor's Base Game Starter Pro and followed the above formula for each expansion pack individually. The formula works for Base Game, NL, and OFB. I Numenor's Any Game Starter to test BG, NL, and OFB together. That also works. It does not work with SS or BV. I packaged each of the test lots. After I did all that I discovered the upgraded LotAdjuster 1.1 so I downloaded it to see if it fix the problem. It did not. I have included all the packaged lots in the hope they will help you figure out how to fix it. It just dawned on me as I was writing this that you might need the neighborhoods too. I have attached the one for BG, NL, OFB from AGS. I have also attached the individual mini-game ones for SS and BV from BGS. I hope this information is all useful. I would rather give you too much than not enough.

Thank you for your time,

Winterhart
Screenshots
Download - please read all instructions before downloading any files!
File Type: rar DirtRoadTestLots.rar (1.10 MB, 3 downloads)

Sometimes the Dragon wins and I AM the Dragon!
Site Helper
Original Poster
#173 Old 8th Jul 2008 at 7:57 PM
The LotAdjuster doesn't actually touch the road textures, so I suspect that this is just something that was changed in the later EPs and that it doesn't actually have anything to do with the LotAdjuster.

You might want to search the forums and downloads for information about changing your road texture. If you can't find anything, then I'd suggest that you post your question more widely.
Forum Resident
#174 Old 9th Jul 2008 at 2:03 AM
Default Poor choice of words
Quote:
Originally Posted by Mootilda
The LotAdjuster doesn't actually touch the road textures, so I suspect that this is just something that was changed in the later EPs and that it doesn't actually have anything to do with the LotAdjuster.

You might want to search the forums and downloads for information about changing your road texture. If you can't find anything, then I'd suggest that you post your question more widely.


Sorry, I understand that it is something different in those EP's and not a problem with LotAdjuster. I see your point about LotAdjuster not touching the road testures but I was really hoping you could find out what that difference is and maybe make LotAdjuster work the same way it does in the earlier EP's. Where would you suggest I post the question?

Thank you for your time.

Sometimes the Dragon wins and I AM the Dragon!
Site Helper
Original Poster
#175 Old 9th Jul 2008 at 6:42 AM
Quote:
Originally Posted by Winterhart
Where would you suggest I post the question?
I took a second look at what you're doing. If I understand correctly, you want to have a subset of your roads with a different texture than the default neighborhood roads. As I explained to you earlier, I don't know how to do this. Specifically, the LotAdjuster doesn't touch the road textures at all.

Sounds like you found a way to exploit some "undefined behavior" within the game to achieve your goal. I don't know whether you created this technique yourself, or whether someone else told you how to do it, but here's my understanding of how it works:
- Unlock all of the tiles on the lot using the LotAdjuster. I don't know whether expanding "over the road" is necessary or not.
- Edit the lot in-game. Delete the existing road tiles. Put the desired texture where the road should be. Save the lot and exit to the neighborhood.
- Avoid moving the lot within the neighborhood while running the game, since this will regenerate the roads on the lot and overwrite your new texture.

From what you're saying, the game used to display the pseudo-road texture from the lot, which gave you the appearance of a dirt road from the neighborhood. However, with the latest EPs, EA has changed this behavior and the game now displays the default road texture instead.

This change in behavior has nothing to do with the LotAdjuster. As far as I can tell, the LotAdjuster is only slightly relevant to this issue, because you happen to be using the LotAdjuster to unlock the road tiles.

I have no idea whether there is any way to do what you want to do. My best guess for how to get different roads with different textures in the neighborhood view is to mod the road structures within the neighborhood package.
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