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Working Medicine Cabinets

by scumbumbo Posted 25th May 2015 at 2:22 AM - Updated 22nd Feb 2019 at 1:40 AM by scumbumbo : Update v2e for February 21, 2019 game patch
113 Comments / replies (Who?) - 10 Feedback Posts, 12 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Updated 02-21-2019 --- Version 2e is updated for compatibility with the latest game patch 1.50.67 (February 21, 2019) to allow sinks to behave as strangely as they should with the upcoming game pack.

Updated - Dec. 16, 2017 - Version 2 now includes two packages (use only one of these in your game!) The new package adds the ability for Sims thare are feeling ill to purchase and take medicine autonomously from a cabinet.

*Note* that due to the game's XML tuning for mirrors now being combined into one generic version, all wall mirrors in the game now support the Take Medicine action - the mod is no longer limited to just the cabinet-style mirrors.

Description

This mod adds a "Take Medicine" interaction to the game's bathroom medicine and sink cabinets. The sim will purchase the medicine for the regular 50 simoleons and take it immediately. For safety reasons, children will be unable to take medicine from the cabinet unless they are actually ill, and the standard timeout for teen and older sims will also prevent any accidental overdoses.

The items in the screenshot indicate which objects have the medicine purchase available:
  • Mirrors
    • All wall mirrors which use the "object_mirror_wall" tuning are now usable.
  • Wall Cabinet
    • Countryside Caress Medicine Cabinet
  • Sink Cabinets
    • Cru Cabinet Sink
    • Poulton Footed Sink Vanity

Compatibility and Installation Instructions

Although the objects are part of the base game, the mod requires the sickness/medicine system from Get To Work. If you don't have Get To Work, the option to purchase medicine will not appear.

The mod was written and tested on the latest game patchversion 1.44.77.1020 (June 19, 2018), earlier game versions are not supported.

To install, just drop the package file into your mods folder.

This mod may cause conflicts with other mods which change these mirrors or cabinets. Due to the wide variety of mods and sources for them, it is unlikely I will be able to help you with such a conflict.



Additional Credits
Kuree and all the others at Sims4Group who have put together the S4PE tool

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4 Get to Work
Built with Game Version: 1.50.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
WorkingMedicineCabinets.zip | Version 2e - tested with game version 1.50.67 (February 21, 2019)

Size: 17.5 KB · Downloads: 58,426 · 22nd Feb 2019
17.5 KB 58,426 22nd Feb 2019
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
113 Comments / Replies (Who?) - 45 Feedback Posts, 60 Thanks Posts
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Test Subject
#26 Old 3rd Jun 2015 at 6:06 PM
A most welcome edition to the game, and a logical/great idea...thanks
Test Subject
THANKS POST
#27 Old 9th Jun 2015 at 12:49 AM
Thank you so much! I love it, it is really a game changer for my lower income sims who don't own a computer! <3 <3 <3
Test Subject
THANKS POST
#28 Old 10th Jun 2015 at 5:08 PM
OMG THIS IS A WONDERFUL IDEA!!! Thanks so much! :)
Test Subject
DELETED POST
17th Jun 2015 at 3:12 AM
This message has been deleted by plasticbox. Reason: Off topic. Read the site rules please.
Test Subject
DELETED POST
17th Jun 2015 at 3:15 AM
This message has been deleted by KrazyOysta. Reason: delete
Test Subject
THANKS POST
#29 Old 18th Jun 2015 at 3:17 PM
I really love this mod; it makes perfect sense. Thank you for creating and sharing!
Test Subject
THANKS POST
#30 Old 20th Jun 2015 at 8:20 PM
Thanks
Test Subject
#31 Old 29th Jun 2015 at 1:54 AM
This is a great idea. Does it also include the cabinet mirror in this picture?



I tend to use that one a lot since it looks like the cheap medicine cabinets in almost every apartment I've rented.
Deceased
Original Poster
#32 Old 29th Jun 2015 at 6:12 AM
Quote:
Originally Posted by purpleflavored
This is a great idea. Does it also include the cabinet mirror in this picture?

I didn't notice that one when I made the mod. Only the ones in the screenshot are built in, but I'll check that one out and possibly add it.
Deceased
Original Poster
#33 Old 29th Jun 2015 at 6:58 AM
@purpleflavored - That looked like a good one to add, thanks. The mod now includes the Morning Glory Bathroom Mirror.
Lab Assistant
#34 Old 3rd Jul 2015 at 2:17 AM
I have a small issue but it doesn't pertain to this mod, it pertains to one that you re-edited and you linked it in a post on "Max"'s comment section for their outdated version of sticky clothes. My issue is that the sim still keeps changing out of their original outfits and I still find myself having to change it back. It's highly frustrating and I don't remember it doing that before or maybe I just didn't notice. Not sure if somehow it became bugged at some point or not. Was wondering if you fixed that issue or not or if anyone else has been having the same issue with your reupload for that specific mod. Sorry to ask you here. You can message me if you'd like. I do have this medicine mod though. Haven't tested it out yet but I can't wait to. Thanks!
Test Subject
DELETED POST
12th Jul 2015 at 1:52 AM
This message has been deleted by Kyrien.
Test Subject
THANKS POST
#35 Old 12th Jul 2015 at 8:53 AM
THANK YOU. I JUST BOUGHT THIS, SO I WILL BE HAPPY TO HAVE THE EXTRA ASSISTANCE.
Lab Assistant
#36 Old 14th Jul 2015 at 6:36 PM
If we had the older one, do we need to sell the one in game and repurchase it?
Test Subject
THANKS POST
#37 Old 17th Jul 2015 at 3:37 AM
Thank you It is very convenient
Deceased
Original Poster
#38 Old 17th Jul 2015 at 6:36 AM
Quote:
Originally Posted by HollyRidge
If we had the older one, do we need to sell the one in game and repurchase it?

Nope, the existing cabinets will be "upgraded".
Test Subject
THANKS POST
#39 Old 18th Jul 2015 at 11:03 PM
Thanks for your terrific work scumbumbo. You need a damn award already !
Test Subject
THANKS POST
#40 Old 31st Jul 2015 at 5:06 PM
awesome idea
Test Subject
THANKS POST
#41 Old 4th Aug 2015 at 2:52 PM
You are awesome. Thanks.
Lab Assistant
THANKS POST
#42 Old 5th Aug 2015 at 11:01 PM
Thanks for sharing!! Is this mod good for the new patch on 07/28/15?
Deceased
Original Poster
#43 Old 6th Aug 2015 at 6:43 AM
Quote:
Originally Posted by Etta01
Thanks for sharing!! Is this mod good for the new patch on 07/28/15?

Yes, this mod was checked against the 07/28 game patch.
Deceased
Original Poster
#44 Old 7th Aug 2015 at 4:05 AM
This mod has been checked and no changes are required for the latest (August 8) game patch.
Test Subject
THANKS POST
#45 Old 8th Aug 2015 at 7:54 PM
love this. if only we could go to the doctor
Test Subject
THANKS POST
#46 Old 24th Aug 2015 at 2:43 AM
Thanks!
Deceased
Original Poster
#47 Old 2nd Sep 2015 at 4:31 AM
This mod has been checked and no changes are required for the latest (September 1, 2015) game patch.
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