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Improved Lighting (V7 1.19 patch)

by Shimrod101 Posted 8th Sep 2014 at 5:33 PM - Updated 4th Jun 2016 at 11:10 PM by Shimrod101 : Updated for 1.19 patch
290 Comments / replies (Who?) - 15 Feedback Posts, 9 Thanks Posts
This mod is updated to V7 for the 1.19 patch.

The V6 mod is available for the 1.15.55 update.

The V5 mod for the December 16th patch reduces the extra brightness/glow/bloom which appeared with this patch, so the lighting is approximately the same as before this patch with my mod installed. The issue with the darker rugs doesn't exist anymore, rugs are the normal EA rugs when using this mod now.

The V4 version removes this issue with black walls when the lights are off, and the issue with extreme brightness on walls beside a window when the lights are off (when the walls weren't black instead). The BradyBunchBlue extra blue color in the light is reduced drastically (lower than EA has done in the newest patch); in my game at least, white furniture indoors is white. This BBBlue in the light has nothing to do with RGB values in the color of clothing or furniture or anywhere else. The blue sky is a bit less extreme blue, as when using desaturation on a color.

This mod improves the lighting primarily indoors, and alters outdoor lighting a bit also. Indoors will be brighter than the default overall and Ambient light is spread throughout so walls will not be as dark and sims facing away from the light source will not be as dark.

Sunlight entering through windows is greater than the default. Also the SS Ambient Occlusion is increased such that objects everywhere have a little more contrast and/or depth; the washed-out look of the entire game graphics is reduced a bit.



In the screenshot below, the Library has the original lights, none are added by me, and the slider intensity is set at the highest. If you require a brighter room than this, edit the lot through Manage Worlds and add a couple extra lamps.



This mod uses two DATA files named Renderer Global Light Settings and Renderer Global Ssao Settings, and the 2 XML files of the same name. Cannot be used together with the Indoor Lights Brighter mod as my mod uses the same DATA file.

Install this by unzipping the file somewhere, and moving the .package file into the Mods folder (or a subfolder). With the Oct.1st Update, the business with the unpackedmod folder and altered Resource.cfg file isn't necessary anymore, as XML can be read inside a .package file as normal.

Additional Credits:
Created with the use of s4pe by Kuree and Sims4Group, and the Data File Tool and XML Extractor by velocitygrass.
And also the XML Extractor by scumbumbo.
Tags: #lighting

Type: Global Mods

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ShimrodImprovedLighting_V7.zip

Size: 4.2 KB · Downloads: 81,441 · 4th Jun 2016
4.2 KB 81,441 4th Jun 2016
ShimrodImprovedLighting_V6.zip

Size: 4.2 KB · Downloads: 10,706 · 28th Feb 2016
4.2 KB 10,706 28th Feb 2016
ShimrodImprovedLighting_V5.zip

Size: 4.1 KB · Downloads: 38,119 · 28th Dec 2014
4.1 KB 38,119 28th Dec 2014
ShimrodImprovedLightingV4.zip

Size: 4.1 KB · Downloads: 27,174 · 3rd Oct 2014
4.1 KB 27,174 3rd Oct 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
290 Comments / Replies (Who?) - 145 Feedback Posts, 140 Thanks Posts
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Test Subject
DELETED POST
6th Dec 2015 at 5:04 PM
This message has been deleted by ailuy.
Test Subject
#251 Old 6th Dec 2015 at 5:18 PM
Could you please update this Mod to the Dec.4 2015 patch? recent update they back to normal.. it's the best lighting mod!
Test Subject
THANKS POST
#252 Old 12th Dec 2015 at 8:34 AM
thanks it really helps light up the place
Test Subject
THANKS POST
#253 Old 18th Dec 2015 at 2:24 AM
You make this game soooooooo much better!!
Inventor
#254 Old 23rd Jan 2016 at 8:19 AM
So I add the mod but nothing looks any different. Do I need change my lighting setting? I have it at medium atm.

Check out my Simblr
Test Subject
THANKS POST
#255 Old 28th Jan 2016 at 1:02 PM
MOD is indeed broken again since January patch, unfortunately it seems Shimrod101 isn't as involved with modding anymore so it might be a while till we get an update...

Any other solutions out there?
Test Subject
#256 Old 29th Jan 2016 at 2:09 AM
Doesn't work with the January Patch. Instead now, some of the floor lights won't even turn on!
Mad Poster
Original Poster
#257 Old 28th Feb 2016 at 6:47 PM
The V6 mod for the 1.15.55 update is available.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Instructor
#258 Old 28th Feb 2016 at 9:32 PM
Quote:
Originally Posted by Shimrod101
The V6 mod for the 1.15.55 update is available.


Is there a way to make shadows not be so blue, and highlights less orange, on outdoor shots? Or is that hard blue shade hardwired into the game?
Forum Resident
THANKS POST
#259 Old 6th Mar 2016 at 9:03 PM
Thanks!!! This is an ESSENTIAL mod!!!
Lab Assistant
THANKS POST
#260 Old 9th Mar 2016 at 8:22 PM
Thank you V6 !
Scholar
THANKS POST
#261 Old 12th Mar 2016 at 12:57 PM
Thank you so much for the update!
Mad Poster
Original Poster
#262 Old 23rd Mar 2016 at 9:07 PM
This mod is fine with the 1.16.61 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#263 Old 23rd Mar 2016 at 9:09 PM
Quote:
Originally Posted by BulldozerIvan
Is there a way to make shadows not be so blue, and highlights less orange, on outdoor shots? Or is that hard blue shade hardwired into the game?


I never did find where the blue shadow color is coming from; I've looked for it way back when. I'll make another try at finding it when I've finished remaking all of my mods.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#264 Old 1st Apr 2016 at 8:47 AM
Quote:
Originally Posted by Shimrod101
I never did find where the blue shadow color is coming from; I've looked for it way back when. I'll make another try at finding it when I've finished remaking all of my mods.

Awesome ! Looking forward to it. And thank you for the mod!
Test Subject
THANKS POST
#265 Old 8th Apr 2016 at 7:20 PM
This is exactly what I needed! Thanks!
Mad Poster
Original Poster
#266 Old 22nd Apr 2016 at 4:55 PM
This mod is fine with the 1.17.7 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Forum Resident
THANKS POST
#267 Old 30th Apr 2016 at 1:04 AM
Thank you!!!
Mad Poster
Original Poster
#268 Old 19th May 2016 at 5:27 PM
This mod is fine with the 1.18 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Field Researcher
THANKS POST
#269 Old 4th Jun 2016 at 6:20 AM
Very good thanks!
Mad Poster
Original Poster
#270 Old 4th Jun 2016 at 11:10 PM
This mod is updated to V7 for the 1.19 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Lab Assistant
#271 Old 4th Jun 2016 at 11:24 PM
Awesome!! Thank you so much for all your mods! Best regards from Austria
Mad Poster
Original Poster
#272 Old 17th Jun 2016 at 10:05 PM
This mod is fine with the 1.19.31 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#273 Old 19th Jun 2016 at 4:37 AM
I wonder if this clashes with LumiaLover's NoBlu's indoor lighting mod. I feel my game could benefit from an outdoor lighting boost.
Mad Poster
Original Poster
#274 Old 19th Jun 2016 at 7:57 AM
Quote:
Originally Posted by Zellbean
I wonder if this clashes with LumiaLover's NoBlu's indoor lighting mod. I feel my game could benefit from an outdoor lighting boost.

The NoBlu mod conflicts with my mod here, yes.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
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