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sHoNi's Vampire Overhaul - [Island Paradise Update! Please redownload! New functionalities added!]

by shoni89P Posted 21st Nov 2010 at 3:53 AM - Updated 25th Jun 2013 at 2:30 PM by shoni89P : Update for 1.55 & Island Paradise EP + added new functionalities
601 Comments / replies (Who?) - 17 Feedback Posts, 6 Thanks Posts
Message from the author:
Thanks for your constant feedback, care, your patience and support even in my absence. I added a new Troubleshooting/FAQ section for those of you having issues. Please refer to it prior contacting me.


This is an Overhaul of the Vampires in TS3. It contains several features edited by ME, all merged to a single file. There are other vampires mods that edit just a single thing here on mts, so if you just want those single edits do not use this mod. Remember this mods requires you to play with a new Vampire! Already existing Vampires won't fully work with my mod, so if you already have some (without my mod installed before) then cure them and re-transform them so my mod will fully kick-in in your game.


- First release: Vampire Overhaul, single package
- Full Overhaul updated
- Split versions added
- Missing "No V when sleeping" issue fixed
- "Alternative Bite" and "Always Neck Bite" added
- Neck/Wrist Bite issue fixed
- Added sunlight immunity if Thirst bar is more than 2/3 full (>35)
- Added compatibility for "No CAS Stagger" mod
- Another Hotfix for "Neck Bite" issue for "Bite" and "FULL" versions. Hopefully this will fix it for real.
- General hotfix and update for Generations EP
- Update for Pets and Patch 1.29
- Hotfix for "FULL" Version
- Update for Showtime and Patch 1.32
- Small hotfix for bite neck rules
- Removed increased "Heating up" edit due to excessive difficulty
- Potential hotfix for "Immortality" issue reported from some users
- Update for Supernatural and Patch 1.38
- Added more chance for success for the new vampiric hypnosis
- Added extra "No Sparkles" features to the "FULL" and "Buffs" versions
- Fairy blood gives +100 mood boost for 6 hours
- Updated for Seasons and Patch 1.42 & 1.47
- Hotfix for sparkles still appearing
- Updated for University Life and Patch 1.50
- Updated for Island Paradise and Patch 1.55
- Added new features when diving/swimming

Here's what this mod changes/edits (FULL Version):

No neck tattoo/bite sign EVER.
No "V" when a Vampire sleeps on a regular bed.
During Bar Brawls, Vampires are much more advantaged than other Sims.
Vampires can bite everyone whose LTR is >=0 (you cannot bite enemies and such) WITHOUT asking.
Vampire bite animation is now slightly different than default:
- always at wrist of non-lovers
- always neck bite if the victim is potentially attracted by the vampire (you will notice this if you perform ANY flirt interaction on the victim and the interaction gets accepted -- it is more likely to happen if the victim is single, has a good mood or has traits like "Flirty" or "Hopeless Romantic". It can happen even if LTR is 0 -- be careful not to have got some aspiration rewards like "Seduction Master" or such, because the neck bite is a romantic interaction, and if you DO got this AR, any victim will accept your neck bite):
It bothers me that I seduce my victim and then I bite on the wrist just because I didn't confess my love first/haven't kissed the victim before.
Every NPC Vampire has now only 2 Plasma Fruits in his/her inventory: that encourages biting other Sims rather than eating just fruits.
"Make Sim think of Me" power now grants 20 LTR bonus rather than 10.
Thirst decay is MUCH slower now. It requires a few days to become empty. If you also buy the "Hardly Hungry" aspiration reward, your vampire will only need to feed once every pope's death.
More than that, if your Vampire's thirst bar is at least by 2/3 full, he/she will be able to walk under the sunlight without negative moodlets/being harmed. Thirsty vampires are weakened and suffer when under the sun.
NPC Vampires (and your own vampires too if free will is activated) can now use their powers (read mind and make sim think of me) at their will. They will especially use them whenever their fun or social need is low.
Victims cannot offer their plasma again within 2 days rather than 1.
Plasma Juice fulfills now much less the thirst motive (it's a snack after all and FREE!) so hunting (or planting) is encouraged.
Vampires are now IMMORTAL as for their age (it says 0). As soon as they reach the young adult stage they won't age any further. Make them age them with a birthday cake if you must.
The "Too much Sun" negative moodlet now lasts only one day but provides a -100 mood value and a quicker thirst decay for that day.
The "Sanguine Snack" moodlet is now enhanced and blocks the thirst bar for 36 hours.
Vampire Altar now replenishes Vampires Energy bar slightly slower but, in return, it totally blocks all other motives (except from Thirst) I do not like other motives being raised by just sleeping so I just blocked them, à la Nightlife Coffins. Hypnotic Gaze has been edited so that our vamps have more less chance to fail. Drinking from a fairy, provides now a +100 boost moodlet that lasts for 6 hours. Optional no sparkling vampires ever! Don't like your vampires have to shine in exchange for sun protection? They won't shine once again with this feature, not with the potion nor with the aspiration reward (pretty useless if you use this overhaul). The potion still grants sun protection, you just don't see the "Sparkly" moodlet AND you don't sparkle.

NEW: Vampires do not need to breathe underwater now (they're dead!), do not need to wait for their body to stabilize to dive again (they're still dead!), do not drown when swimming/diving (they're already DEAD!) and they won't freeze while swimming in icy water! For all those new features to show up, you will need either the Full version or both the Buffs and Thirst packages.

NOTE: In order to remove the neck tattoo/sign and the sleeping "V"s with my mod, you have to empty your cachefiles from the documents folder (like when you install a new skin).


Instructions for Split Versions
Due to popular request, I have split my mod into several small packages but still mantained the FULL version containing all of them for those who want. Please, be careful NOT to use the split versions along with the FULL version. You decide. Here's an explanation of the various versions:

- sHoNi's_Vampire_Overhaul_Altar: it changes just the Altar, so that it freezes other motives when sleeping apart from thirst.
- sHoNi's_Vampire_Overhaul_Bite: it contains just the bite changes like I explained earlier in the post, same tuning as FULL version.
- sHoNi's_Vampire_Overhaul_Bite_Always_Neck: same as "Bite" version, just always at the neck, no matter what.
- sHoNi's_Vampire_Overhaul_Buffs: contains just the moodlet/buffs changes, like (but not only) sanguine snack and too much sun edits.
- sHoNi's_Vampire_Overhaul_Buffs_No_Sparkle: same as "Buffs", just with the new "No Sparkle" feature.
- sHoNi's_Vampire_Overhaul_FULL: Full updated version. Do not use it with other vampire mods.
- sHoNi's_Vampire_Overhaul_FULL_No_Sparkle: Full updated version, with the new "No Sparkle" feature. Do not use with other vampire mods.
- sHoNi's_Vampire_Overhaul_Immortality: contains only the Immortality for Vampires.
- sHoNi's_Vampire_Overhaul_Minor_Things: here are only some minor things, like more chance to win a brawl for vamps, less fruits for NPC inventories and less thirst gain from drinking the plasma juice.
- sHoNi's_Vampire_Overhaul_No_Tattoo: No neck tattoo/sign on Vamps. Must delete your cache first in order to work.
- sHoNi's_Vampire_Overhaul_No_V: No "V" when sleeping on a regular bed for Vamps.
- sHoNi's_Vampire_Overhaul_NPC_Powers: NPC Vampires can use their mental powers at will, especially if fun or social need is low.
- sHoNi's_Vampire_Overhaul_Thirst: Much slower decay for thirst motive (2-3 days to become empty) and even slower if "Hardly Hungry" aspiration reward is bought. Vamps can walk under the sun freely if thirst bar is at least by 2/3 full.
- sHoNi's_Vampire_Overhaul_Immortality_NoCASAgeStagger: Immortality with Compatible version for No Cas Age Stagger mod. Do not use this in conjuction with FULL mod or "Immortality" version (it alredy contains this feature).

This mod won't be compatible with other vampire mods (use those mods or just this one -- check with the Dashboard Tool if there are conflicts), mods that alter moodlet buffs, motive decay or socializing tuning. As always, if you're not sure use Delphy's Dashboard Tool to check for incompatibilities. If you find conflicts with the FULL version, use the split versions or make a kind request for a compatible version.

This mod is 100% compatible with my Mummy Overhaul

Troubleshooting / FAQ
[Q] I installed your mod but some/all functionalities do not work. What am I doing wrong?
[A] My mod apparently only fully works on new vampires. That means if you install my mod and you already play as a vampire, it could not work as intended. You may see some of the new functions added by this mod but it is recommended that you cure your already existing vampires and re-transform them (quickly done with Nraas Master Controller).

[Q] I installed the "No Sparkle" version but my vamps still sparkle, how do I fix it?
[A] Empty your cache files. If the issue persists, try to cure from Vampirism and re-transform back, as I suggested before.

[Q] I am having issues with the "Bite" interactions. I don't think it works as it should, how can I proceed?
[A] If you use the "Always neck" option, then it should always work as intended. If it doesn't, and you do not have mod incompatibilities with my mod, then message me and I will see what I can do. If you use the standard version, keep in mind that, in order to achieve a neck bite from a victim, she/he must be attracted to your sim, chemically speaking. You have to seduce her/him first and while being in that "flirty" moment (when two sims are romantically staring at each other) you can try to bite. It won't work if you cancel the interaction or if your flirt gets refused. Keep also in mind of minor random factors like mood/moodlet drops etc. It works best on flirty/outgoing sims.

[Q] I tried everything you suggested but without success. Can you help me?
[A] 90% of the cases, you either haven't cleared your cache, played with a new vampire or have a mod conflict (use Delphy's Dashboard to find it out). Only if you tried everything I suggested, without success, then feel free to contact me.

Where to install:
Simply drop the package(s) to the usual location: "My Documents/Electronic Arts/The Sims 3/Mods/Packages" and delete scriptcache.package

Credit: S3PE Tool, my brother, my partner & CriCri for testing and for being one of the most polite person I ever got to know in my whole life.

Feel free to PM me for any issues =)


You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Late Night Supernatural
Built with Game Version: 1.38
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

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Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
601 Comments / Replies (Who?) - 385 Feedback Posts, 191 Thanks Posts
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Test Subject
#576 Old 15th Jun 2015 at 12:32 PM
Originally Posted by TheKleptomaniac
Where do you put the file?
Test Subject
#577 Old 18th Jun 2015 at 8:29 PM
Originally Posted by NekoNadia
Since there won't be any more expansions and probably not any more big patches for Sims 3 ever again I just wish this mod could be updated one last time. Pretty pleeeease, sHoNi?
why whats the problem with it?
Test Subject
#578 Old 8th Jul 2015 at 6:46 PM
I have noticed that Vampiric Sunscreen does not work at all in protecting my vampire from the sun. Unless I'm doing something wrong, I would assume that you use the alchemy potion before you go out into the sun and your vampire doesn't start to smoke. Mine did.
Field Researcher
#579 Old 8th Sep 2015 at 3:35 PM
Another vote for this to be updated. Or re-created. Or something!
Forum Resident
#580 Old 5th Nov 2015 at 2:15 PM
I tried updating the mod to the latest version. I am not a modder, so I'm not sure how well I did. It hasn't been tested yet either, but hopefully I did okay with it.

I did not update these ones:

sHoNi's_Vampire_Overhaul_Bite_Always_Neck.rar -- I updated the Overhaul_Bite version
sHoNi's_Vampire_Overhaul_Buffs.rar -- I updated the no sparkle version
sHoNi's_Vampire_Overhaul_Immortality.rar -- fer456 made a fantastic updated version
sHoNi's_Vampire_Overhaul_Immortality_NoCasAgeStagger.rar -- Same reason as above

Test Subject
#581 Old 13th Nov 2015 at 4:18 AM
Do you know if you could possibly make a vampire death by sun mod? Vampires can stay in the sun for far too long imo and don't even die from it
Test Subject
#582 Old 24th Jan 2016 at 10:18 PM
There appears to be some conflict with the Into The Future expansion pack, where buffs from that expansion pack don't work if you use this mod. For example, using the future tech shower will give you a buff without this mod, but with it, the buff does not display.
Test Subject
#583 Old 1st Feb 2016 at 11:23 PM
thank you thank you!
I love this mod! I found it so ridiculous how vampires had to actually ask and build a relationship! Like what?! It seems like EA refuses to make their games perfect, there always has to be something....
For some reason the full version wouldn't work for me, I could only download pieces. But oh well! I didn't want everything anyway.
Again, THANKS SO MUCH FOR THIS AWESOME MOD! And there seems to be no glitches.
Test Subject
#584 Old 1st Jul 2016 at 6:16 PM
thanks for the mod i have a problem with the sleeping on the altar
29th Aug 2016 at 10:36 PM
This message has been deleted by rena2sweet4u.
#585 Old 29th Aug 2016 at 10:38 PM
Anyone know if this will work with 1.67 or 1.69 patch?
Lab Assistant
#586 Old 24th Oct 2016 at 11:50 AM
Just, just, amazing. Thank you so much.
Test Subject
#587 Old 6th Dec 2016 at 10:49 PM Last edited by eeloxy : 6th Dec 2016 at 11:55 PM.
Nope, does n´t seem to work with the 1.69 version. Deinstalled every other mod just for the testing, but I still get rejected to the bite interaction. (That was the main reason for me to use this mod.)

@ birdyfly, TiA! I will test your update, hope it works.
edit: sorry, does n´t work any more either.

Think I´ve got to try an other mod or try to update it myself, not sure if i´m able to.
Test Subject
#588 Old 8th Dec 2016 at 5:34 AM Last edited by trihell : 9th Dec 2016 at 10:29 PM.
Edit3: Cracked open birdfly's file and saw he'd already done what I'd intended to do. Thanks for that!

Edit4: Ok, so looks like birdfly included the altar package but didn't actually update it - from what I can tell it needs it, so I'll provide that. I didn't look over No V's or no neck tattoo cause I wasn't using them, but otherwise birdfly's files + my altar package "should" make everything work through 1.67/9.

I was interested in this and a little disappointed that it doesn't work. It's all just xml's though... and from cracking it open it looks like the buff issue is that the entire buff list was generated so that anything after the last release wouldn't be included (that's why ITF buffs aren't there). I haven't done my own xml tunings before so I don't know if it works like some other stuff where you can just delete any entries that aren't being changed, but I'll poke around maybe and figure out if that's the case and if so, it shouldn't be very difficult to edit the XMLs.

Edit: Just realized if entries weren't reductive then it'd still be working. I'll still take a shot at it.

Edit2: Read up on xml mods. I could probably update this to work with 1.67 (which should work with 1.69 too). I'll give it a shot this weekend but for anyone so inclined, it should just be a process of getting the original xml's from an (updated) gameplaydata.package and then re-doing shoni's changes. Potentially arduous but pretty straight forward.
Download - please read all instructions before downloading any files!
File Type: 7z sHoNi's_Vampire_Overhaul_Altar.7z (1.5 KB, 390 downloads)
Test Subject
#589 Old 8th Dec 2016 at 5:46 AM Last edited by trihell : 9th Dec 2016 at 10:32 PM.
Originally Posted by eeloxy
Nope, does n´t seem to work with the 1.69 version. Deinstalled every other mod just for the testing, but I still get rejected to the bite interaction. (That was the main reason for me to use this mod.)

@ birdyfly, TiA! I will test your update, hope it works.
edit: sorry, does n´t work any more either.

From what I see "bite" can be rejected if the subject is "creeped" out, which may be a default state for strangers due to the hunted buff. Just theorizing - the way to test that would be if it works for folks around 10-15 relationship, shy of friends but in the green.

I had been using the outdated version before realizing it needed an update and only discovered strange issues a little later - it otherwise worked fine. Two things I'd suggest: 1) delete caches, 2) remove and reapply vampire state (mastercontroller is the easiest way to do that).
Space Pony
#590 Old 14th Dec 2016 at 5:29 PM Last edited by Airianna : 15th Dec 2016 at 2:51 PM.
Thank you so much! I am not a member of the twightlight fan club, I don't run around in rainbows, slurring my words, "Ooo I'm a monster, check me out, I am all sparkly!"
The other addins you have added to the full version are just what I needed. Thank you so much!

Now to add it to my game, and see if anything fails to function... LOL

Edit: When I added this and some other content, it seemed to have reset my graphics (might have been caused when the previous save failed to save the game), and maybe even took care of that file you suggested to remove or something. Never undid vamperism. The V's were Z's while sleeping right away in a bed, The sparkles were gone when I was outside in the day... mmm Those love bites... It could be due to some other mod I have installed that made it so I didn't have to go through all the steps. Like nrass mods, Story line handlers?... Anyway, Great job on the FULL version-No sparkles!
Lab Assistant
#591 Old 12th Jan 2017 at 9:34 PM
Thank you I love the No Sparkle because true vampires don't sparkle its not twilight
Test Subject
#592 Old 20th Feb 2017 at 3:00 AM
Hi, I love your mods. But sadly, none of those seems to work with my vampire Sims. I'm sure I put them in the right folder, and I dont have any other vampire mods. My base game is 1.67. I wonder why it doesn't work. Can you help me out?
Test Subject
#593 Old 15th Jun 2017 at 7:22 PM
Is there a mod that can make fairies immortal and is compatible with this?
Space Pony
#594 Old 21st Jun 2017 at 10:00 PM
Originally Posted by LunaLover10179
Is there a mod that can make fairies immortal and is compatible with this?

NRAS (might not be spell correctly) Master Controller is the file to find. You can make your sim multi-occult-ed as well.
I used it to make my sim a fairy/witch/genie/vampire hehehe Genies don't get wet from the rain
Test Subject
#595 Old 19th Oct 2017 at 4:08 PM
The mods won't show up on my list when I start up the game.
Test Subject
#596 Old 6th Jul 2018 at 3:39 AM
Is there a way I can install each file separately?Because there are a lot of things I do want and a lot of things I don't want
such as "Immortality". everything where you called 'vampires' "undead", the thing with NPCs being forced to bite other sims, the thing with the neck bite, the thing with plasma juice giving less, everything about the alter being..actually, who needs the alter?
the thing with hypnosis (I just need to find a mod to disable "vampiric powers")
Test Subject
#597 Old 3rd Sep 2018 at 2:08 PM
I'm not using the the immortality part of the mod but my Sims are still permanently immortal for some reason. I have used Tremerion's vampire mods also in the past as a heads up. But while I have tried Tremerion's immortality mod, it only makes your days until aging up say "0", whereas the bug I'm dealing with makes it say "never", even overwriting the immortality mod in question. It does this at least 3 time's a day, so manually setting my Sims to mortal again via NRaas Debug Enabler mod is only a temporary fix. I can post logs if you want, I had looked through them and the only line that mentions Aging is the one I renabled aging in. Although I feel like it's from this mod because I may have tried this mod's immortality package in the past that caused this. It's just really annoying, while Tremerion has a mortality mod to fix this, it sets all supernaturals to normal human lifespans and not their full vanilla extended lifespans which I'm trying to get back.
Test Subject
18th Dec 2018 at 10:03 PM
This message has been deleted by k0sak1.
Test Subject
#598 Old 20th Jan 2019 at 9:05 AM
Originally Posted by birdyfly
I tried updating the mod to the latest version. I am not a modder, so I'm not sure how well I did. It hasn't been tested yet either, but hopefully I did okay with it.

I did not update these ones:

sHoNi's_Vampire_Overhaul_Bite_Always_Neck.rar -- I updated the Overhaul_Bite version
sHoNi's_Vampire_Overhaul_Buffs.rar -- I updated the no sparkle version
sHoNi's_Vampire_Overhaul_Immortality.rar -- fer456 made a fantastic updated version
sHoNi's_Vampire_Overhaul_Immortality_NoCasAgeStagger.rar -- Same reason as above


It looks like the link to birdyfly's update has been removed from their comment for some reason, so I'll attach it to this post for anyone that needs it. Sorry to the mods if it was removed for a reason
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