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TS4 MorphMaker - updated to V4.3 on 6/9/2020

by CmarNYC Posted 4th Jun 2018 at 7:41 PM - Updated 9th Jun 2020 at 1:09 PM by CmarNYC : Update
493 Comments / replies (Who?) - 22 Feedback Posts, 2 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames/occults.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V4.3
Head distortion in DMap preview of certain morphs is fixed.
Bone morphs for preview have been reworked, but animal meshes are still distorting so it needs more work.

V4.2
Support added for mermaids and witches.

V4.1
Corrections to the bone delta editor which hopefully will fix the issue of numbers randomly changing for some users, probably affecting users in countries that use a comma instead of a period as the decimal marker. I can't test this myself, however.
Improvement to the accuracy of bone morph previews.

Updates:
V4.0-beta
Bone Delta Editor (this part is still beta):
  • Will now interactively show you the effect of bone morphs as you change values.
  • Now allows values to be edited using either global/world or local coordinate system.
All previews now include bone morphs.
Exports of morphed meshes from previews now include bone morphs.
Preset regions which are not supported by the game have been removed from the preset options.

V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMakerSource_6_8_20.zip | Source files, not needed to use the tool

Size: 8.88 MB · Downloads: 7,496 · 9th Jun 2020
8.88 MB 7,496 9th Jun 2020
TS4MorphMaker_4_3_0_0.zip | Extract folder and run TS4MorphMaker.exe

Size: 8.96 MB · Downloads: 18,784 · 9th Jun 2020
8.96 MB 18,784 9th Jun 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
493 Comments / Replies (Who?) - 414 Feedback Posts, 53 Thanks Posts
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Page 16 of 20
Test Subject
#376 Old 5th Jan 2021 at 8:52 PM
Hi, thank you for this awesome program! I just made my first body preset following this tutorial https://www.youtube.com/watch?v=It0...el=luLuc%C3%ADa

My preset doesn't show up in CAS, I don't really know what to do
Screenshots
Ms. Byte
Original Poster
#377 Old 5th Jan 2021 at 11:27 PM
Quote:
Originally Posted by Loldemort666
Hi, thank you for this awesome program! I just made my first body preset following this tutorial https://www.youtube.com/watch?v=It0...el=luLuc%C3%ADa

My preset doesn't show up in CAS, I don't really know what to do


According to the screenshot, you didn't enable it for either gender or either frame. You need to enable it for females and female frame, and optionally for males in female frame.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#378 Old 5th Jan 2021 at 11:42 PM
How do i download this im new to this whole thing
Ms. Byte
Original Poster
#379 Old 6th Jan 2021 at 12:21 AM
Quote:
Originally Posted by CaMunchies
How do i download this im new to this whole thing


When you click the Files tab you should see complete instructions.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#380 Old 6th Jan 2021 at 3:04 PM
Quote:
Originally Posted by CmarNYC
According to the screenshot, you didn't enable it for either gender or either frame. You need to enable it for females and female frame, and optionally for males in female frame.

Ah, thank you I see . It works now!
Test Subject
#381 Old 22nd Jan 2021 at 1:07 PM
Hi Cmar , than you for this great program .
I have some issues .
After creating dmaps , and exporting my whole sim from preview to check , some vertices on the x 0 axis are moving randomly

Sometimes others (like vertice on the mouth corner , eyebrow , when doing some lowerbody morphing )
And sometimes it create light grey shadow in blender object mode and dark in edit mode that are impossible to get rid off , thoses are coming when i export the "whole sim " from morphmaker .
I recalculated the normals Ctrl+N , doesn't work , but when i get rid of the blender's auto smooth , the shadow goes away but that is creating other problem in the game .
Screenshots
Test Subject
#382 Old 22nd Jan 2021 at 1:54 PM
And here is the blender file .
Download - please read all instructions before downloading any files!
File Type: rar blender_file_back_problem.rar (137.5 KB, 5 downloads)
Ms. Byte
Original Poster
#383 Old 22nd Jan 2021 at 5:25 PM
Quote:
Originally Posted by hokusai26
And here is the blender file .


Autosmooth is usually a bad idea. You didn't say which mesh you uploaded, so I took that and made a new DMap, used it in the previewer, exported the mesh, and they look identical to me outside of rounding errors. No random movements that I can see. Are you saying the mesh you exported from the preview is different from the morphed mesh you created and used to make the DMap?

I can't help you with Blender.

Please upload your base mesh, your morphed mesh that you used to make the DMap, and the mesh you exported from the preview; and please explain in more detail what vertices are moving and at what point the problem shows up.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#384 Old 22nd Jan 2021 at 6:43 PM
Thank you for the quick reply .

In the file you have the morphed mesh ( cleaned version of the previous blender file i posted , right side only cleaned ofc )
the dmaps 1 and 2 and the exported sim from previewer .

All the bumps on the, hip area , side leg , on the shoulder , the clavicule hole ect are cleaned in the morphed mesh then come again in the exported sim from previewer .

Also all my middle section X : 0.000000 are clean in the morphed mesh then some move in the exported sim from previewer mesh , buttcrack , back especially .

I managed to limit the morphing damage from reading the previous post ; " moving vertices vertically can cause some bug "

So i copied the Y and X axis from the EA skintight into my morphed mesh around (2/3 vertices from X:0.00000 max)
the out of place X: 0.000000 axis area (back and buttcrack )and that helped to "release some pressure i would say .

I cant figure out what is the safe spot , how far can i morph , what is causing my mesh to move in some place , like the shoulder that is EA shape , so what is causing that .
Sorry for my bad English

thank you for helping me .
Download - please read all instructions before downloading any files!
File Type: rar CmarNYC_post.rar (583.1 KB, 1 downloads)
Test Subject
#385 Old 22nd Jan 2021 at 6:52 PM
For the base mesh i dont remember wich one of the 2 i used , they are EA_skintight from morphmaker untouched .
Download - please read all instructions before downloading any files!
File Type: rar base_mesh.rar (136.8 KB, 1 downloads)
File Type: rar base mesh 2.rar (136.8 KB, 2 downloads)
Test Subject
THANKS POST
#386 Old 22nd Jan 2021 at 8:28 PM
The base mesh i posted in the rar file is the morphed mesh sorry .
Ms. Byte
Original Poster
#387 Old 22nd Jan 2021 at 8:39 PM Last edited by CmarNYC : 22nd Jan 2021 at 10:40 PM.
Quote:
Originally Posted by hokusai26
The base mesh i posted in the rar file is the morphed mesh sorry .


Okay. Again, if I use it to make a DMap and extract a morphed model using that DMap they look the same. I still don't see the problem.

Edit: Sorry, didn't see all your comments. BTW, the policy is to edit a comment that hasn't been responded to rather than to add more comments, maybe to prevent confusion.

Edit2: Sorry but I'm still not seeing it. If the 'BASE-MESH.obj' you uploaded is your morphed mesh, I still see only small differences between that and the one you exported from MorphMaker. DMap isn't as precise as other morph methods so you'll get those little differences, plus this tool undoubtedly introduces rounding errors etc. so it's not going to be exact. The game itself uses stitch data to match the seams because of this imprecision.

What do you mean you cleaned the mesh? I see the same bumps in your morphed mesh. Maybe you're seeing smoothing or something in Blender that doesn't get exported with the mesh? Have you tested in game?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#388 Old 22nd Jan 2021 at 11:12 PM Last edited by hokusai26 : 22nd Jan 2021 at 11:34 PM.
Excuse me for my previous post , it wasn't clear at all .
For the "cleaning" it was , between the very first blender file i sent and the 2nd one , and not about blender smoothing tool .

I made another project just focus one vertice that is moving on the hip .
My question is , is there some rules i can follow to prevent that and to understand why it is happening .

edit: i think you already answered me .

"DMap isn't as precise as other morph methods so you'll get those little differences, plus this tool undoubtedly introduces rounding errors etc. so it's not going to be exact. The game itself uses stitch data to match the seams because of this imprecision."
Screenshots
Download - please read all instructions before downloading any files!
File Type: rar CmarNYC_post.rar (545.8 KB, 0 downloads)
Test Subject
DELETED POST
22nd Jan 2021 at 11:16 PM
This message has been deleted by hokusai26.
Test Subject
#389 Old 27th Feb 2021 at 10:27 PM
Default Preset
Cmar, after the skin updates, the option of Body Presets for Children and Toddler disappeared. What can I do to make these options come back again?
Ms. Byte
Original Poster
#390 Old 28th Feb 2021 at 1:50 AM
Quote:
Originally Posted by thiagomichel
Cmar, after the skin updates, the option of Body Presets for Children and Toddler disappeared. What can I do to make these options come back again?


You mean in the game? According to the release notes for the patch of 2/25, this was an EA bug that the patch fixed. And of course now the presets are in a separate button in the body panel.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#391 Old 4th Mar 2021 at 6:34 PM
Hey, I still can't create a preset or a slider
When I click "clone preset" or "clone slider", an error appears that does not allow me to do anything
Download - please read all instructions before downloading any files!
File Type: txt ????? ????????? ????????.txt (8.7 KB, 5 downloads)
Ms. Byte
Original Poster
#392 Old 4th Mar 2021 at 7:11 PM
Quote:
Originally Posted by Kenny McCormick
Hey, I still can't create a preset or a slider
When I click "clone preset" or "clone slider", an error appears that does not allow me to do anything


Cloning works fine for me. Please describe exactly what you did to get this error. Is your game patched?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#393 Old 5th Mar 2021 at 9:03 PM
Quote:
Originally Posted by CmarNYC
Cloning works fine for me. Please describe exactly what you did to get this error. Is your game patched?

Yes, I have the latest update for today. I just run the program and do everything as before, press "clone" the preset or "clone the slider", and then an error appears. Everything worked fine on version 1.69 of the game, but now, even if I do the same actions as before, there is an error
Ms. Byte
Original Poster
#394 Old 5th Mar 2021 at 9:20 PM
Quote:
Originally Posted by Kenny McCormick
Yes, I have the latest update for today. I just run the program and do everything as before, press "clone" the preset or "clone the slider", and then an error appears. Everything worked fine on version 1.69 of the game, but now, even if I do the same actions as before, there is an error


I'm on 1.71 and cloning works for me. The only thing I can think of is that you have a corrupted game package. I can see about an update to skip unreadable packages and resources instead of throwing an error.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#395 Old 6th Mar 2021 at 5:10 PM
Quote:
Originally Posted by CmarNYC
I'm on 1.71 and cloning works for me. The only thing I can think of is that you have a corrupted game package. I can see about an update to skip unreadable packages and resources instead of throwing an error.

I did a restore of the game through the origin, but nothing has changed .. Maybe you know what else you can do?
Ms. Byte
Original Poster
#396 Old 6th Mar 2021 at 8:38 PM
Quote:
Originally Posted by Kenny McCormick
I did a restore of the game through the origin, but nothing has changed .. Maybe you know what else you can do?


Not really, except to work on skipping bad resources. You can try checking the resources directly using:

s4pe to open C:\Program Files (x86)\Origin Games\The Sims 4\Data\Client\ClientDeltaBuild0.package
or
Sims 4 Studio (Tools / Game File Cruiser)

and look at the Sim Hotspot Control/HOTC and the CAS Preset/CPRE to see if they show up correctly and what version they are. The Hotspot Control should be 0x0000000E and the Preset should be 0x0000000C.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#397 Old 7th Mar 2021 at 12:26 AM
Using Morph Maker to add missing Occult tags to a huge package of CAS presets seemed a convenient solution, but Morph Maker kept giving me error messages about invalid values. It took me a while until I figured out Morph Maker only accepts '.' in decimals. Using a ',' in decimals like it's common where I'm from isn't recognized properly and causes error messages. I've read your statement about requests. So I'm not sure if asking to add support for ',' in decimals still counts as a suggested improvement.
Ms. Byte
Original Poster
#398 Old 7th Mar 2021 at 1:02 AM
Quote:
Originally Posted by TiallusSims
Using Morph Maker to add missing Occult tags to a huge package of CAS presets seemed a convenient solution, but Morph Maker kept giving me error messages about invalid values. It took me a while until I figured out Morph Maker only accepts '.' in decimals. Using a ',' in decimals like it's common where I'm from isn't recognized properly and causes error messages. I've read your statement about requests. So I'm not sure if asking to add support for ',' in decimals still counts as a suggested improvement.


That's certainly a valid request! Looks like I'll be doing a new version soon anyway, so I'll check the data input for region compatibility.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#399 Old 7th Mar 2021 at 1:17 AM
Quote:
Originally Posted by CmarNYC
That's certainly a valid request! Looks like I'll be doing a new version soon anyway, so I'll check the data input for region compatibility.

Thank you very much!
Page 16 of 20