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TS4 MorphMaker - updated to V4.3 on 6/9/2020

by CmarNYC Posted 4th Jun 2018 at 7:41 PM - Updated 9th Jun 2020 at 1:09 PM by CmarNYC : Update
493 Comments / replies (Who?) - 20 Feedback Posts, 2 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
This tool makes custom TS4 morphs from base and morphed meshes and packages them in CAS sliders and presets.

Supports all species/ages/genders/frames/occults.

Meshing can be done using any 3D editor that will import and export OBJ without changing the vertex order or the face sequence or the group/object names. Tested with Milkshape and Blender.

To use: Download the TS4MorphMaker program zip file, extract, open the folder and run TS4MorphMaker.exe


There are three tutorials posted which have much more complete information and instructions:
Making a CAS slider with TS4MorphMaker using a DeformerMap
Making a CAS preset with TS4MorphMaker using a BGEO
Making a Cat Body Preset and Fur Preset with TS4 MorphMaker using EA Morphs and a Deformer Map

Check back for updates - now that people are using the tool I'm fixing bugs and updating often.

If something doesn't work, please check to see if an update has fixed it. If not, please report any bugs in the comments, giving as much information as possible. Please upload your meshes if you're having trouble making a BGEO or DMap. Please upload your package if it's not working as expected in CAS or the game. If you'd rather not upload, pm me with a link.

Note that the bone delta editor hasn't had much testing, and that support for morphs of custom meshes is mostly untested.

Additional Credits:
s4pe/s4pi is used by MorphMaker for package and image handling. s4pi/s4pe and MorphMaker are open source.
s4pe download: https://github.com/s4ptacle/Sims4Tools/releases
Latest working s4pi source: https://github.com/s4ptacle/Sims4Tools/tree/develop

With thanks to lumialover8 for encouragement and lots and lots of testing. His beautiful sets of ear and hand sliders and presets made with MorphMaker are here: https://luumiasims.com/post/1740062...headed-toward-a

Updates:
V4.3
Head distortion in DMap preview of certain morphs is fixed.
Bone morphs for preview have been reworked, but animal meshes are still distorting so it needs more work.

V4.2
Support added for mermaids and witches.

V4.1
Corrections to the bone delta editor which hopefully will fix the issue of numbers randomly changing for some users, probably affecting users in countries that use a comma instead of a period as the decimal marker. I can't test this myself, however.
Improvement to the accuracy of bone morph previews.

Updates:
V4.0-beta
Bone Delta Editor (this part is still beta):
  • Will now interactively show you the effect of bone morphs as you change values.
  • Now allows values to be edited using either global/world or local coordinate system.
All previews now include bone morphs.
Exports of morphed meshes from previews now include bone morphs.
Preset regions which are not supported by the game have been removed from the preset options.

V3.0-beta
This is a beta since there are a lot of changes, and the previous version is still available until this one is final.
Enhancements:
  • Full support for cat and dog sliders and presets added.
  • The DeformerMap creation has been substantially rewritten to produce smoother and more accurate maps which are also a bit faster to make. The problem of morphs 'smearing' into the wrong areas and causing distortion should now be gone. Any bumpiness in very high poly meshes should be gone.
  • *Note this exception: In human sims the fingers and inner mouth are mapped onto the same area of the uv1 so DMap morphs cannot be used for either part without distorting the other.
  • Sculpts now include the full set of textures (material, normalmap, specular) and bone deltas.
  • Small fixes and changes.
Bugfix: Export of morphs included tiny inaccuracies due to rounding error causing distortion when exported whole body morphs were used as a morph mesh. This has been corrected.

V2.3.2
Bugfix: Corrected bug causing body preset custom thumbnails to not show up. (Use this version to open and save a package with body preset thumbs to fix it.)
Changes: The thumbnail import/export window will now resize correctly. The preset sort order will display as a decimal number.

V2.3.1
Bugfix: Correction of bug in HotSpotControl display causing gender restriction flags to be incorrectly checked in some conditions.
Changes: Addition of custom regions for Sim Modifiers, for use in body presets meant to affect only one body part. Choice of regions in presets restricted to regions that can have presets. Cosmetic and informational changes to screens.

V2.3.0
Bugfix: Correction of bug in the Tight Boundaries option of DMap creation which caused erroring out.
Changes: Addition of mesh export from all previews, including previews of presets, sculpts, and sim modifiers. Exported meshes can now be modified and used as a morph mesh with the correct standard base mesh for the age/gender.

V2.2.7
Bugfix: Correction of DMap compression bug introduced in previous fix, affecting base/morph pairs of any size with areas of unchanged normals. Anyone using V2.2.6 should update immediately.
Change: Body meshes exported from the Previewer tab will now include the head.

V2.2.6
Bugfix: Correction of bug in whole body compressed DMap creation, resulting in a DMap with bad data. Anyone working with whole body size DMaps should update.
Change: A few user error checks added.

Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4MorphMakerSource_6_8_20.zip | Source files, not needed to use the tool

Size: 8.88 MB · Downloads: 7,477 · 9th Jun 2020
8.88 MB 7,477 9th Jun 2020
TS4MorphMaker_4_3_0_0.zip | Extract folder and run TS4MorphMaker.exe

Size: 8.96 MB · Downloads: 18,760 · 9th Jun 2020
8.96 MB 18,760 9th Jun 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
493 Comments / Replies (Who?) - 414 Feedback Posts, 53 Thanks Posts
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Page 17 of 20
Test Subject
#401 Old 7th Mar 2021 at 2:25 PM
Quote:
Originally Posted by CmarNYC
Not really, except to work on skipping bad resources. You can try checking the resources directly using:

s4pe to open C:\Program Files (x86)\Origin Games\The Sims 4\Data\Client\ClientDeltaBuild0.package
or
Sims 4 Studio (Tools / Game File Cruiser)

and look at the Sim Hotspot Control/HOTC and the CAS Preset/CPRE to see if they show up correctly and what version they are. The Hotspot Control should be 0x0000000E and the Preset should be 0x0000000C.


So, I checked it through the studio, and the values "0x0000000E" seem to be ok, but with "0x0000000C" it is not very clear, they are in some quantity, but not all
Screenshots
Ms. Byte
Original Poster
#402 Old 7th Mar 2021 at 3:17 PM
Quote:
Originally Posted by Kenny McCormick
So, I checked it through the studio, and the values "0x0000000E" seem to be ok, but with "0x0000000C" it is not very clear, they are in some quantity, but not all


For some reason your screen shots won't show up when I click them, and I can't read the text in the thumbnails. If there are versions lower than 0000000C that should be okay, but I'd still like to see them.

What system are you running on? I assume you're running this tool on the same system you run the game on, so it's Windows (what version?) and 64-bit. Probably doesn't matter, but at this point I'm grasping at straws.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#403 Old 7th Mar 2021 at 3:58 PM
Quote:
Originally Posted by CmarNYC
For some reason your screen shots won't show up when I click them, and I can't read the text in the thumbnails. If there are versions lower than 0000000C that should be okay, but I'd still like to see them.

What system are you running on? I assume you're running this tool on the same system you run the game on, so it's Windows (what version?) and 64-bit. Probably doesn't matter, but at this point I'm grasping at straws.


Yes, I have a 64-bit version of Windows, I ran the game and created presets on it, without experimenting with reinstalling the game or with other things. It's just that at some point the program started giving an error after the next dlc or update. I will attach links to images, I hope this gives something for you .. I tested the problem on two laptops, this is still relevant

https://i5.imageban.ru/out/2021/03/...4ec124b6aa2.png
https://i6.imageban.ru/out/2021/03/...5363fa5de80.png
https://i6.imageban.ru/out/2021/03/...4d381b61037.png
Ms. Byte
Original Poster
#404 Old 7th Mar 2021 at 6:14 PM
Quote:
Originally Posted by Kenny McCormick
Yes, I have a 64-bit version of Windows, I ran the game and created presets on it, without experimenting with reinstalling the game or with other things. It's just that at some point the program started giving an error after the next dlc or update. I will attach links to images, I hope this gives something for you .. I tested the problem on two laptops, this is still relevant

https://i5.imageban.ru/out/2021/03/...4ec124b6aa2.png
https://i6.imageban.ru/out/2021/03/...5363fa5de80.png
https://i6.imageban.ru/out/2021/03/...4d381b61037.png


Naturally, the original images show up for me now. Maybe it was a glitch on the site or my iPad went temporarily insane.

There are no version 1 presets in my game packages so something is different about your system. I made a test version with the reading of resources modified to give you a message when it can't read something. That may be too annoying for the tool to be usable but it should at least give us a better idea of the problem and I can then change it to skip those resources silently.

Attached. Please give it a try and let me know!

@TiallusSims

I found only one place where reading a float (decimal) number didn't specify to use the culture info of your own system, but even that should have defaulted to your local culture. I changed it, but everything else looks like it should work. Do you have Windows installed for your local language? Anyway, please also try the attached and let me know specifically which places won't let you use a comma separator.
Download - please read all instructions before downloading any files!
File Type: zip TS4MorphMaker_4_3_1_0.zip (8.96 MB, 28 downloads)

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#405 Old 7th Mar 2021 at 7:55 PM
Quote:
Originally Posted by CmarNYC
@TiallusSims

I found only one place where reading a float (decimal) number didn't specify to use the culture info of your own system, but even that should have defaulted to your local culture. I changed it, but everything else looks like it should work. Do you have Windows installed for your local language? Anyway, please also try the attached and let me know specifically which places won't let you use a comma separator.

I downloaded the updated version and it works fine with my German Win10 64x system now. Now I just have to check checkboxes instead of changing commas into points every time. Maybe that one place was the culprit.
Test Subject
#406 Old 8th Mar 2021 at 3:00 PM
Quote:
Originally Posted by CmarNYC
Naturally, the original images show up for me now. Maybe it was a glitch on the site or my iPad went temporarily insane.

There are no version 1 presets in my game packages so something is different about your system. I made a test version with the reading of resources modified to give you a message when it can't read something. That may be too annoying for the tool to be usable but it should at least give us a better idea of the problem and I can then change it to skip those resources silently.

Attached. Please give it a try and let me know!

@TiallusSims

I found only one place where reading a float (decimal) number didn't specify to use the culture info of your own system, but even that should have defaulted to your local culture. I changed it, but everything else looks like it should work. Do you have Windows installed for your local language? Anyway, please also try the attached and let me know specifically which places won't let you use a comma separator.


Oh, I saw your message after I solved the problem .. So, I tried to reinstall the game and this time everything started working. I think that the problems arose at the moment when I downloaded the update the last time and I could not install it properly due to connection errors (maybe the problem of the Internet or the origin client), but now everything has loaded correctly and works as before. Thanks so much for taking the time and helping!
Ms. Byte
Original Poster
#407 Old 8th Mar 2021 at 9:56 PM
Quote:
Originally Posted by Kenny McCormick
Oh, I saw your message after I solved the problem .. So, I tried to reinstall the game and this time everything started working. I think that the problems arose at the moment when I downloaded the update the last time and I could not install it properly due to connection errors (maybe the problem of the Internet or the origin client), but now everything has loaded correctly and works as before. Thanks so much for taking the time and helping!


I'm glad you got it resolved!

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#408 Old 9th Mar 2021 at 1:53 PM
Awesome! Thanks For Sharing!
Test Subject
DELETED POST
20th Mar 2021 at 8:11 PM
This message has been deleted by dalilacuderan.
Test Subject
DELETED POST
20th Mar 2021 at 8:13 PM
This message has been deleted by dalilacuderan.
Test Subject
#409 Old 20th Mar 2021 at 8:17 PM
Good afternoon CmarNYC. I want to create a predefined face from a sim that already exists in my game, that is, my sim and not the base game. Can you tell me if this is possible in the MorphMaker app? If so, how do I do it?
Ms. Byte
Original Poster
#410 Old 20th Mar 2021 at 9:04 PM
Quote:
Originally Posted by dalilacuderan
Good afternoon CmarNYC. I want to create a predefined face from a sim that already exists in my game, that is, my sim and not the base game. Can you tell me if this is possible in the MorphMaker app? If so, how do I do it?


If you had a list of all the facial morphs applied in the game you could make a preset and save the morphed head, but that would be a challenge. I don't know exactly what you want to do with your customized face, but probably your best bet is TS4 SimRipper. That will rip your individual sim from a save game and let you save the mesh in Collada DAE, OBJ, or Milkshape MS3D and the textures in PNG. There's an option to save the mesh in separate pieces if you only want the head. There's also a listing of all the morphs for that sim if you want to try making that preset.

https://modthesims.info/download.php?t=635720

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
DELETED POST
20th Mar 2021 at 9:22 PM
This message has been deleted by dalilacuderan.
Test Subject
#411 Old 20th Mar 2021 at 9:25 PM
Quote:
Originally Posted by CmarNYC
If you had a list of all the facial morphs applied in the game you could make a preset and save the morphed head, but that would be a challenge. I don't know exactly what you want to do with your customized face, but probably your best bet is TS4 SimRipper. That will rip your individual sim from a save game and let you save the mesh in Collada DAE, OBJ, or Milkshape MS3D and the textures in PNG. There's an option to save the mesh in separate pieces if you only want the head. There's also a listing of all the morphs for that sim if you want to try making that preset.

https://modthesims.info/download.php?t=635720

Thanks for the answer. I want to save the preset from my sim's forehead to put on others, successively with the other parts of the face. That’s why I’m venturing into your brilliant tool. I'm going to use the TS4 SimRipper tool, I liked the tip where I can save the mesh in separate pieces just for the head, I was exporting the mesh for the full body and didn't know how to get just the mesh from the head. If this causes an error in the program, I will inform you in exchange for help. Thank you again.
Test Subject
#412 Old 21st Mar 2021 at 6:17 PM
I'm having some trouble running the TS4MorphMaker.exe file - my computer seems to just unzip the file rather than run it, leaving me with an empty folder named 'TS4MorphMaker'. I'm wondering if it's because I'm on a mac rather than a PC... has anyone else ran into this issue? I'm hoping I'm doing something wrong or there's a fix because I really want to make my own presets! thanks
Ms. Byte
Original Poster
#413 Old 21st Mar 2021 at 7:13 PM
Quote:
Originally Posted by grossalice
I'm having some trouble running the TS4MorphMaker.exe file - my computer seems to just unzip the file rather than run it, leaving me with an empty folder named 'TS4MorphMaker'. I'm wondering if it's because I'm on a mac rather than a PC... has anyone else ran into this issue? I'm hoping I'm doing something wrong or there's a fix because I really want to make my own presets! thanks


This tool only runs on Windows, sorry. You can try using a Windows emulator to run it.

https://macpaw.com/how-to/best-windows-emulator-mac

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
THANKS POST
#414 Old 7th Apr 2021 at 2:39 PM
Hey!
I'm trying to do a pocket bully body for little dogs. so i just made the body of the doggo a bit wider and when i let the program create a dmap it says base and morph faces don't match.
Ms. Byte
Original Poster
#415 Old 7th Apr 2021 at 8:43 PM
Quote:
Originally Posted by benighted
Hey!
I'm trying to do a pocket bully body for little dogs. so i just made the body of the doggo a bit wider and when i let the program create a dmap it says base and morph faces don't match.


If you changed the number or order of faces that would cause this problem. Try importing the mesh and exporting it without changes, keeping the vertex order. Keep that exported mesh, make your changes by changing vertex positions and normals and nothing else, and export again. If using the original base mesh doesn't work in MorphMaker, try using the unchanged mesh you exported as the base. If that doesn't work, your meshing tool isn't correctly exporting the mesh with the faces unchanged.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#416 Old 19th Apr 2021 at 10:29 AM
Hi, Im new here. I've been learning to use this and I want to know if I can create a much higher polygon body preset and use it in game?
Ms. Byte
Original Poster
#417 Old 19th Apr 2021 at 11:29 AM
Quote:
Originally Posted by sims4lord
Hi, Im new here. I've been learning to use this and I want to know if I can create a much higher polygon body preset and use it in game?


You can't change the number of polygons with a preset, if that's what you mean.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#418 Old 20th Apr 2021 at 4:02 AM
Quote:
Originally Posted by CmarNYC
You can't change the number of polygons with a preset, if that's what you mean.


thanks for the reply, so a body preset isnt the same as clothes, hair that we can add more polygons ? I had some hair in my folder that can be up to 60k poly.

i just think detailed body preset will look much better
Ms. Byte
Original Poster
#419 Old 20th Apr 2021 at 5:27 AM
Quote:
Originally Posted by sims4lord
thanks for the reply, so a body preset isnt the same as clothes, hair that we can add more polygons ? I had some hair in my folder that can be up to 60k poly.

i just think detailed body preset will look much better


All a preset can do is change the positions and normals of the base mesh. For a head, the only way to increase the polygons would be to do a default replacement of the head mesh. You'd have to assign vertex ID numbers since the heads use BGEO morphs for some sliders and maybe expressions, but you'd have to either put up with the mesh looking jagged in some morphs or replace all the game BGEOs. It's not an easy project.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#420 Old 24th Apr 2021 at 4:27 AM
Quote:
Originally Posted by CmarNYC
All a preset can do is change the positions and normals of the base mesh. For a head, the only way to increase the polygons would be to do a default replacement of the head mesh. You'd have to assign vertex ID numbers since the heads use BGEO morphs for some sliders and maybe expressions, but you'd have to either put up with the mesh looking jagged in some morphs or replace all the game BGEOs. It's not an easy project.


I'm also thinking about changing arm length. Sims 4 models have long arms, so do u think a body preset shorter arm length will work? or does it have to match with default rig bones?
Ms. Byte
Original Poster
#421 Old 24th Apr 2021 at 10:47 AM
Quote:
Originally Posted by sims4lord
I'm also thinking about changing arm length. Sims 4 models have long arms, so do u think a body preset shorter arm length will work? or does it have to match with default rig bones?


A bone morph can change the arm length. DMap morphs won't work right. I don't know if the animations would look right, though.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#422 Old 24th Apr 2021 at 3:04 PM
Quote:
Originally Posted by CmarNYC
If you changed the number or order of faces that would cause this problem. Try importing the mesh and exporting it without changes, keeping the vertex order. Keep that exported mesh, make your changes by changing vertex positions and normals and nothing else, and export again. If using the original base mesh doesn't work in MorphMaker, try using the unchanged mesh you exported as the base. If that doesn't work, your meshing tool isn't correctly exporting the mesh with the faces unchanged.

Hey!
Well. This error message is gone. Now it says its out of the array area. What does that mean? ^^"
Thanks for your help!
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