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TS4 SimRipper - rip sims from savegames, V3.9.1 uploaded 9/20/2021

by CmarNYC Posted 4th Dec 2019 at 6:36 PM - Updated 28th Sep 2021 at 3:23 PM by CmarNYC
1230 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I'm now limiting my support of this tool to fixing problems caused by patches, and no longer trying to exactly duplicate every bit of CC out there. Please feel free to report problems with CC and I'll take a look at them IF you provide your save game and sim troubleshooting info, but no guarantees that I'll fix them.

This is a tool to read TS4 save files, list the sims, and create a mesh of the sim with all the appropriate morphs applied, hopefully duplicating the appearance of the sim in the game. The mesh can then be saved in a choice of mesh formats. The composited diffuse and specular textures are also saved. Optionally a composited bumpmap and emissionmap can be saved, but these are experimental and may not be useful.

Meshes exported as Collada DAE can be imported into Blender (or other 3D editors that support DAE) with rig and bone assignments.

To use: Extract the tool folder from the attached zip and run TS4SimRipper.exe. Select a save file, then click on any of the sim's names which appear on the left. After several seconds the sim should appear and you can use the outfit dropdown to change outfits and the save buttons to save the sim in the current outfit.

WHEN ASKING FOR HELP WITH A PROBLEM, PLEASE UPLOAD THE SIM TROUBLESHOOTING INFO AND YOUR SAVED GAME, ALONG WITH PICTURES AND YOUR SIM'S MESH AND TEXTURES IF APPROPRIATE. IF THE SIM WON'T DISPLAY, REMOVE ALL CC AND MODS. IF IT STILL WON'T DISPLAY, UPLOAD YOUR SAVED GAME. IF IT DOES DISPLAY, ADD YOUR CC AND MODS IN A FEW AT A TIME AND FIGURE OUT WHICH IS CAUSING THE ERROR, THEN UPLOAD THAT CC/MOD PACKAGE AND YOUR SAVED GAME.

WE CAN ALL SAVE TIME AND ANNOYANCE IF I DON'T HAVE TO ASK EVERY TIME.


Requirements: .NET 4.5, 64-bit Windows. No Mac and no plans to support Mac, sorry.

* Please note that with custom content and default replacements supported, if you're using adult skins and meshes they may show up.

Tutorial on the basics of using these meshes in Blender, including importing textures and animations and transferring normals: http://www.modthesims.info/showthread.php?t=639931

Known problems/limitations:
- Animations for dogs look like they were made for a much larger animal and there's distortion of the head. Animations for little dogs and cats are fine. No idea why.
- Pet collars and clothing do not (yet) compress fluffy fur and will disappear into the fur on floofy pets.
- When loading toddlers or children, you may get errors saying one or more physique morphs (heavy/muscle/thin/bony) was not found. As far as I can tell this is normal and caused by some of the body morphs not being implemented for children/toddlers.
- The edges of hair meshes may be slightly visible, especially in Blender. This may be a normals problem.
- Some skin details and makeup don't show up as visibly as they should.
- Cleaning DAE meshes seems not to be working very well.

A note about error messages:
- Error messages saying it can't find presets, sim modifiers, BGEOs, DMaps, or BoneDeltas may or may not mean anything. In most cases it's caused by a custom preset or slider you used to have but have removed. The preset/slider reference may still be in the sim's data.
- Error messages saying it can't find a LRLE texture may or may not mean anything. Because of the workarounds used for CC makeup and skins the 'LRLE' texture may actually be an RLE.
- If the sim looks right, don't worry about the messages.

To-do:
- Fix pet collars and clothing to compress fur under them.
- See if normal and emission maps can be improved.
- See if skin details blending can be improved.

Please note the Collada DAE format will import into Blender with all skeleton and joint assignments intact. Unfortunately their importer will not keep the original normals. IMO in most cases that probably won't make a significant difference but the people who may use these meshes in Blender will have to determine that. Possibly they can export in both DAE and OBJ and transfer data in Blender.

Texturing and alpha transparency:
- Starting in version 2.3, textures are linked into DAE meshes and will be loaded automatically as long as the textures are in the same folder as the DAE. All you should have to do is change the Viewport Shading (next to the Mode selection) to Material.
- To make transparency work and to adjust shine:
-- If alpha hairs or other meshes that use alpha transparency aren't displaying correctly: After importing the DAE, expand the rig and select any mesh, click the Texture icon in the properties under the objects listing, select the first texture, scroll down to the Influence section, and under Diffuse put a check next to Alpha.
-- To adjust shine intensity: select a mesh and click on the Texture icon as above, then select the second texture (which should be the specular) scroll down to the Influence section, and under Specular change the Intensity number. Higher numbers = more shine.

Pictures include sims in SimRipper and in Milkshape. I'm hopeless in Blender but have managed to do a couple of screenshots.

If you're reporting a problem, please, please don't just say 'It doesn't work'. I need to see error messages, a description of the problem, pictures if possible, whether it's happening with all sims or certain sims. If you have an error message saying the tool can't read something, please post a screenshot of the message or the text. You can blur or edit any file paths that contain personal information. Please only include the first 10 lines or so in comments.

As of version 3.3, you can click the "Show Sim Troubleshooting Info" button and save a zip including the information and error listings and all the CC packages the sim is using. Please upload this zip AND your savegame with your report of a problem, it'll save everyone a lot of time. PLEASE INCLUDE IT WHEN YOU POST SO I DON'T HAVE TO ASK.




Image and package handling is done with s4pi: https://github.com/s4ptacle/Sims4Tools

9/20/2021, Version 3.9.1.0:
- Added support for fingernails and toenails.
- Added options for alternate sort orders of skin details. If one's not working, try the others.
- Added buttons to save skin textures and clothing/makeup/hair/accessory textures separately.
- Added sorting of sims by first name and household as well as last name.
- Tweaked the texture sort order to include ordering by composition method.
- Restricted the sim troubleshooting info to the current outfit.

8/15/2021, Version 3.8.2.0:
- Another fix for skin detail overlays. This may be the best I can do in this area.

7/21/2021, Version 3.8.1.0:
- Fixes the issue of clothing textures appearing transparent in older save games, putting your poor sim in a skin suit.

6/17/2021, Version 3.8.0.0:
- Changed the order in which skin detail overlays are applied to fix some being hidden by others. If you still have disappearing overlays, please upload an example package.
- Will now read custom CAS modifier tuning, supporting enabling and tweaking of morphs.
- Added support for skin and makeup sliders.
- Added options for skin blending.
- Changed the preview to an orthographic camera.
Notes:
- SimRipper does not have the same limits as the game on what the color sliders can be used on, so if hue, saturation, brightness, and/or opacity have adjustment values in the save game those adjustments will be shown.
- Since I've never been happy with the skintone blending, I've added additional methods that you can choose. "Blend" is the old method which is almost unchanged. "HSV" retains color better with mid-tone skins but looks terrible with light skin. With "HSL" medium and light skins may look sallow or slightly bluish. Very dark skin looks almost the same in all three but may vary a little in brightness. There's also an option of whether to apply the overlaid "Colorize" color - with most skins this will make little or no difference.
- Using an orthographic camera instead of a perspective one should eliminate perspective distortion making noses, ears, etc. appear too big, and duplicate the view in CAS a little better.

5/11/2021, Version 3.7.0.0:
- Will now skip unreadable packages instead of crashing.
- Will now skip invalid bone assignments when converting to Collada DAE.
- Fixed glitches at hairline with some alpha hairs.
- Fixed very short hair disappearing when used with a hat.
- Fixed some CC with nonstandard vertex paint not morphing correctly.
- Added support for painted pet coats.
- Known problems:
---Textures not saving on some systems. Try saving them in another location.
---Alpha hair and eyelashes may not render correctly. I believe this is a rendering problem in Windows WPF and Blender since they show up correctly in Milkshape and look different in WPF vs Blender.

2/26/2021, Version 3.6.0.0:
- Fixed skins showing up bluish gray after the 2/25 patch.
- Changed how images are saved in hopes of fixing the GDI+ errors some users are getting.
- Fixed bug causing children and toddlers to appear pregnant if loaded after a pregnant adult.

1/16/2021, Version 3.5.0.0:
- Fixed layer order of face sculpt textures causing cheek and forehead sculpts to layer default or blank definition over the other features.

1/13/2021, Version 3.4.2.0:
- Fixed bug causing default replacement skin definitions to not show up.

1/10/2021, Version 3.4.1.0:
- Fixed bug causing some sims in HQ to look like monsters from hell and others to be missing makeup items like eyebrows.

1/6/2021, Version 3.4.0.0:
- Now supports the December patch.
- Added support for the LRLE image type. MAC makeup and all skin definitions should show up correctly.
- Updated the Sim Troubleshooting Info to include only the current outfit.
- PLEASE NOTE: MAKEUP AND SKIN SLIDERS ARE NOT YET SUPPORTED. You'll get the makeup/skin color but without any slider adjustments.

11/18/2020, Version 3.3.0.0:
- Added a button to "Save Sim Troubleshooting Info". This will let you save a zip file with the information and error listings and copies of all the CC packages used by the sim. You can then upload the zip to your comment reporting the problem.

11/17/2020, Version 3.2.0.0:
- Update to support new version of savegame data.
- Toddler eyebrows and other makeup textures along with the eye colors added in a patch are now included along with skin definition files. Most toddlers should show up correctly.

10/20/2020, Version 3.1.0.0:
- Bugfix for sims with alpha hair and no other alpha parts failing to save as solid and glass meshes and textures.
- Diffuse textures now blended with premultiplication to avoid blending artifacts on some parts.
- The preview will now reflect the different saving options, which handle the skin texture a little differently. This will make no difference in the majority of cases but sometimes may give you a more accurate idea of how it will look in Blender or other tools.

10/14/2020, Version 3.0.0.0:
- Lots of fixes for the Oct. 6 patch. This update has not been fully tested but I wanted to get something out there that's at least mostly working. Please report problems.
- Added option to save as solid and glass meshes and textures, like in older versions.
- Added option to save DAE meshes without linked textures.

8/30/2020, Version 2.3.3.2:
- Fixed bug causing textures to not save to some folders.

8/23/2020, Version 2.3.2:
- Fixed bug causing overlays to not appear. They still may be fainter than you expect.
- Bone morphs will no longer crash on faces with a zero length side.
- Fixed unevenness in long dresses and skirts with some morphs.
- Increased the precision of bone morph calculations. Much to my surprise, .NET uses different mechanisms for floating point arithmetic in 32-bit vs 64-bit, which apparently is why the MS3D meshes had the arms at the wrong angle in 64-bit but not in 32-bit. Using double precision has fixed that and may help with small rig errors a couple of people have reported.

8/18/2020, Version 2.3:
- Added HQ texture support.
- Textures are now linked into DAE meshes. Import the DAE and change the Viewport Shading to Material and you should see the model with diffuse and specular textures. See instructions above under "Texturing and alpha transparency".
- Some alpha hairs or accessories may not display correctly using the main diffuse texture if they've been uv-mapped onto face or body areas. In that case you can save a 'glass' texture which has no skin texture background and import it for your alpha mesh that's not looking right.
- Optionally meshes can be saved as one mesh or as multiple mesh parts, one for each part of the sim: head, hair, body, accessories, etc.
-- Separate mesh parts will show visible seams between parts because Blender doesn't import the normals correctly. You may be able to correct this by importing an obj of the same model and transferring normals as explained in the tutorial above.
-- Having "Clean DAE Mesh" checked and saving as a single mesh will in most cases give you a mesh with no visible seams.
- Fix for null reference exceptions affecting occult sims, possibly due to a change in the EA save game format.
- Various fixes.

7/26/2020, Version 2.2.2:
- Fix for new version of the CASP introduced in the Knitting patch.
- You can now select different bone sizes in Blender. A setting of 9 gives you pretty visible bones.
- This is an interim update to get the CASPs working again. Still working on separate part meshes, HQ support, and various fixes.

6/4/2020, Version 2.2.1:
- The June 3, 2020 patch seems to have changed the way makeup textures are compressed, resulting in eyecolor, eyebrows, lipstick etc. not appearing. This is an interim update which uses older versions of those textures. Any new makeup that came with the June 3 patch will not show up correctly.

5/31/2020, Version 2.2.0: (Yes, I messed up the version number.)
- Bone morphs are reworked to hopefully be more accurate in extreme morphs and scaling.
- The creation and save speed for Collada .DAE meshes is substantially improved.
- Uses a better folder browser for choosing paths in the setup.
- *known bug* Milkshape meshes have an error in the rig causing the arm bones to be positioned wrong. Collada DAE meshes seem to be fine.

2/26/20, Version 2.0.2:
- Failure to correctly read CASModifier tuning in countries that use a comma as a decimal marker has been fixed. This caused the modifiers not to be read, and is likely the cause of crashing when trying to load a sim.

2/23/20, Version 2.0:
- There are now three file paths that can be modified in Setup if needed: The path to the game files, the full path to the Mods folder, and the full path to the Saves folder.
- You can now filter the list of sims in a save game listing by species, gender, and age.
- There is now a button to save textures only.
- A missing Region Map should no longer cause crashing.
- Errors are now logged and can be displayed by clicking the Show Errors button.
- The listing of the sim's information (background info, morphs, CAS parts, etc.) is no longer shown in the tool but can be displayed by clicking the "Show Sim Information Listing" button.
- Duplication of sims' appearance, especially children and toddlers, has been improved by the inclusion of CAS Modifier tuning. (Thanks, Menaceman44!)
- Males in female frame now have flattened breasts when wearing female tops.
- Filling of the waist gap when combining female tops and male bottoms should now work correctly in all clothing.
- A pregnant morph can now be applied to cats and dogs.
- Tans and sunburns are now supported, with or without tan lines. (Tan lines must be created in the game.)
- The correct parts of pants should now be removed when combined with boots.
- I fiddled with the bumpmaps and emission maps, but I can't tell if it's an improvement.

1/23/20, Version 1.9.2:
- Fixed Collada DAE meshes exported on systems with languages that use a comma for decimals not importing the rig into Blender correctly.
- Fixed the teeth texture and made the inner mouth color more realistic.
- Tweaked skin colors a little.

1/15/20, Version 1.9:
- Animations should now work well in Blender.
- CAS parts using the SimGlass shader are now supported. They will be a separate mesh part within the Collada, OBJ, or MS3D file, and their texture will be exported to separate images named as Glass. At this time all glass parts will be combined into one mesh part. This will however affect only transparency hair in most cases.

12/18/19, Version 1.8:
- Bugfixes for locality differences.
- Skin details are now blended according to the composition method.
- Occult states added. Occult sims with an alternate form can now be put into that form.
- Pregnant sims will now have a pregnant morph applied, and a slider for pregnancy progress can make any sim appear pregnant. (Human sims only so far.)
- Improved appearance of light skin colors.

12/6/19, Version 1.7:
- Added more robust handling of errors in reading resources. If a resource can't be read, the tool will now tell you the resource type, tgi, and the package it's in; and ignore it.
- Now uses skintone settings for makeup opacity, so your sims should no longer look like they put blush and eyeshadow on with a trowel.
Tags: #TS4, #Sim, #Ripper

Operating System: Windows
Utility Type: Miscellaneous
Plugin Type: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
TS4SimRipper_3_9_1_0.zip | Extract the folder and run TS4SimRipper.exe

Size: 2.45 MB · Downloads: 33,364 · 20th Sep 2021
2.45 MB 33,364 20th Sep 2021
TS4SimRipper Source 9-20-2021.zip | Source files, not needed to use the tool

Size: 2.87 MB · Downloads: 5,829 · 20th Sep 2021
2.87 MB 5,829 20th Sep 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
1230 Comments / Replies (Who?) - 1150 Feedback Posts, 52 Thanks Posts
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Page 4 of 50
Ms. Byte
Original Poster
#76 Old 10th Dec 2019 at 5:20 PM
Quote:
Originally Posted by Azmodan22
Here you go. The issue happens with all sims, not just this one.
Is it possible that it is caused by .net framework?


Anything's possible, but the error is occurring in my code so I suspect not. The meshes you sent look perfect. I'm wondering if possibly there's a default replacement affecting all your sims that's causing this. Although again, if it was working okay but isn't now that indicates something changed in your system. Did you add any mods, especially a default replacement?

Too bad Blender's MS3D importer sucks. I'm going to try setting something up so you can convert from MS3D to DAE directly, probably in CAS Tools for now - we'll see if that works.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#77 Old 10th Dec 2019 at 5:48 PM Last edited by Azmodan22 : 10th Dec 2019 at 6:04 PM.
Quote:
Originally Posted by CmarNYC
Anything's possible, but the error is occurring in my code so I suspect not. The meshes you sent look perfect. I'm wondering if possibly there's a default replacement affecting all your sims that's causing this. Although again, if it was working okay but isn't now that indicates something changed in your system. Did you add any mods, especially a default replacement?

Too bad Blender's MS3D importer sucks. I'm going to try setting something up so you can convert from MS3D to DAE directly, probably in CAS Tools for now - we'll see if that works.


Ok, I did some more tests, and One my Sims (in the same household for crying out loud) Did export in DAE succesfully. So the problem is possible cc related. It it not a Skin, 'caus I completely removed my skins folder and still she can't be exported. Could be the cc hair? because they have transparency layers?

In my computer I have changed a hell of a lot of thing a couple of days ago. Due to a virus attack around early2013, The Windows Update service was removed. I replaced it on the 6th of the month and saw that my systme was not updates since December 2012 !!!
So, yea...that 2Gig on Windows updates

**It's not the hair. Tested it
Test Subject
#78 Old 10th Dec 2019 at 6:16 PM
Hello! Thanks for your hard work. Sorry for the response delay, busy day, timezones...

Anyway, my path is:
C:\Utilisateurs\stati\Documents\Electronic Arts\Les Sims 4

Also, I tried the last version (1.76), and the program seems to have problems with skin overlays, and mermaids, because on some versions they appear as mermaids and other versions as humans.

your contribution truely is incredible tho, i can't wait to print some of my sims haha
Ms. Byte
Original Poster
#79 Old 10th Dec 2019 at 6:28 PM
Quote:
Originally Posted by sismik
Hello! Thanks for your hard work. Sorry for the response delay, busy day, timezones...

Anyway, my path is:
C:\Utilisateurs\stati\Documents\Electronic Arts\Les Sims 4

Also, I tried the last version (1.76), and the program seems to have problems with skin overlays, and mermaids, because on some versions they appear as mermaids and other versions as humans.

your contribution truely is incredible tho, i can't wait to print some of my sims haha


That path seems standard enough, but maybe some accent marks or whatever got lost in the, errr, translation?

I'll check out the mermaids.

And thank you so much! I try.
Could you give me an example of a skin overlay that's not working?

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Ms. Byte
Original Poster
#80 Old 10th Dec 2019 at 6:42 PM
Quote:
Originally Posted by Azmodan22
Ok, I did some more tests, and One my Sims (in the same household for crying out loud) Did export in DAE succesfully. So the problem is possible cc related. It it not a Skin, 'caus I completely removed my skins folder and still she can't be exported. Could be the cc hair? because they have transparency layers?

In my computer I have changed a hell of a lot of thing a couple of days ago. Due to a virus attack around early2013, The Windows Update service was removed. I replaced it on the 6th of the month and saw that my systme was not updates since December 2012 !!!
So, yea...that 2Gig on Windows updates

**It's not the hair. Tested it


I'm sure it's something that makes absolutely no sense, lol. Please let me know if you track down CC that's causing the problem, and I'll re-examine my code and work on converting to DAE from MS3D.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#81 Old 10th Dec 2019 at 7:32 PM
Quote:
Originally Posted by CmarNYC
I'm sure it's something that makes absolutely no sense, lol. Please let me know if you track down CC that's causing the problem, and I'll re-examine my code and work on converting to DAE from MS3D.


I got some more Intel
The 2 sims that fail to export have a cc in common. In Simripper the cc's name is "Ms Blue_yuSkinDetail_CreaseForehead_201507081546135781", But a file with or similar name does not exist in my mods folder.
Trying to hunt it down I found that I had 2 skins in two different folders, when I removed the skins folder, those two were still in there, just in another folder.
Those two are "MsBlue_SkintoneSetV2.package" and "MsBlue_SkintoneSetV3.Packge". Now I removed the duplicate, and removed those 2 from my Skins folder.
Without those two SimRipper comes up with an error Before loading the sim in preview.
Do you want me to attach those packages?
Ms. Byte
Original Poster
#82 Old 10th Dec 2019 at 8:53 PM Last edited by CmarNYC : 11th Dec 2019 at 12:50 AM.
Quote:
Originally Posted by Azmodan22
I got some more Intel
The 2 sims that fail to export have a cc in common. In Simripper the cc's name is "Ms Blue_yuSkinDetail_CreaseForehead_201507081546135781", But a file with or similar name does not exist in my mods folder.
Trying to hunt it down I found that I had 2 skins in two different folders, when I removed the skins folder, those two were still in there, just in another folder.
Those two are "MsBlue_SkintoneSetV2.package" and "MsBlue_SkintoneSetV3.Packge". Now I removed the duplicate, and removed those 2 from my Skins folder.
Without those two SimRipper comes up with an error Before loading the sim in preview.
Do you want me to attach those packages?


Good detective work! I can download the skin sets myself, in fact I think I have one of them around somewhere. That error message is probably because SimRipper can't find the skin tone. Thanks!

Edit: I can't find the specific part you mentioned. I did test with the two Ms Blue skintone sets, both one copy each and duplicated, and with a couple of her other skin overlays, with no problems. So.... I'm attaching yet another testing version. In this one, after the sim is displayed you can click the area with the listing of CAS parts and you'll get a popup with the list including the package each one came from. That way, you should be able to track down the specific package and upload it or tell me where to download it.
Download - please read all instructions before downloading any files!
File Type: zip TS4SimRipper_1_7_7_0.zip (2.27 MB, 33 downloads)

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims content:
Online Sims - general mods for Sims 3
Offline Sims - adult mods for Sims 3 and Sims 4
Test Subject
#83 Old 11th Dec 2019 at 5:59 PM
Quote:
Originally Posted by CmarNYC
Good detective work! I can download the skin sets myself, in fact I think I have one of them around somewhere. That error message is probably because SimRipper can't find the skin tone. Thanks!

Edit: I can't find the specific part you mentioned. I did test with the two Ms Blue skintone sets, both one copy each and duplicated, and with a couple of her other skin overlays, with no problems. So.... I'm attaching yet another testing version. In this one, after the sim is displayed you can click the area with the listing of CAS parts and you'll get a popup with the list including the package each one came from. That way, you should be able to track down the specific package and upload it or tell me where to download it.


Thanks !!!
That feature helps a lot.
Unfortunately, I did not manage to identify the cc that is causing the error. I removed all the skin related cc (skin, eyecolors, makeup, eybrow etc.) and that Sim will still fail to export. So maybe is is not skin related? If it is clothing, I am scrued cause that sim has 5 outfits in every category (witch the application does not show by the way, but minor issue).

I did also found something strange.
I posted yesterday that I thought that the MsBlue_SkintoneSetV2 and/or MsBlue_SkintoneSetV3 where causing the problem. But when I remove them, the sim fails to even load. I get a message Skin TONE missing and after a while the application gets an error. I tested it again and I can confirm that.
Well the strang thing is, that that sim does not use any of those skintones. She uses MsBlue_LunaSkin, and an overide I have made for that. So why does the app "crash"? If I remove MsBlue_LunaSkin and my overide the sims still loads. Just fails to export.
Ms. Byte
Original Poster
#84 Old 11th Dec 2019 at 8:40 PM
Quote:
Originally Posted by Azmodan22
Thanks !!!
That feature helps a lot.
Unfortunately, I did not manage to identify the cc that is causing the error. I removed all the skin related cc (skin, eyecolors, makeup, eybrow etc.) and that Sim will still fail to export. So maybe is is not skin related? If it is clothing, I am scrued cause that sim has 5 outfits in every category (witch the application does not show by the way, but minor issue).

I did also found something strange.
I posted yesterday that I thought that the MsBlue_SkintoneSetV2 and/or MsBlue_SkintoneSetV3 where causing the problem. But when I remove them, the sim fails to even load. I get a message Skin TONE missing and after a while the application gets an error. I tested it again and I can confirm that.
Well the strang thing is, that that sim does not use any of those skintones. She uses MsBlue_LunaSkin, and an overide I have made for that. So why does the app "crash"? If I remove MsBlue_LunaSkin and my overide the sims still loads. Just fails to export.


I agree that it's very unlikely that skins are causing the problem, also because they don't have a mesh and this seems mesh related. Anything's possible, though, I've seen stranger conflicts.

If you click on the Outfit dropdown on the right, below the save buttons, you can select which outfit you want to load. Only the current selected outfit is loaded and used when saving the mesh and textures so you might want to experiment with your sim's different outfits to see if some save and some don't, and see which parts are being used in both cases.

And you guessed it: another test version! I've added a little more mesh processing since it's possible a mesh that doesn't have valid normals or bone assignments might be causing this. And more complete error and data display. Maybe it'll help.

The listing can help you double-check that your sim is really using the LunaSkin. (I find it hard to tell what I'm picking in the skin tone picker if I have a lot of CC tones in there.) And I fixed the crashing if the skintone is missing - the sim will have gray skin but will load and save.
Download - please read all instructions before downloading any files!
File Type: zip TS4SimRipper_1_7_8_0.zip (2.27 MB, 29 downloads)

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Test Subject
#85 Old 12th Dec 2019 at 5:46 PM
Quote:
Originally Posted by CmarNYC
I agree that it's very unlikely that skins are causing the problem, also because they don't have a mesh and this seems mesh related. Anything's possible, though, I've seen stranger conflicts.

If you click on the Outfit dropdown on the right, below the save buttons, you can select which outfit you want to load. Only the current selected outfit is loaded and used when saving the mesh and textures so you might want to experiment with your sim's different outfits to see if some save and some don't, and see which parts are being used in both cases.

And you guessed it: another test version! I've added a little more mesh processing since it's possible a mesh that doesn't have valid normals or bone assignments might be causing this. And more complete error and data display. Maybe it'll help.

The listing can help you double-check that your sim is really using the LunaSkin. (I find it hard to tell what I'm picking in the skin tone picker if I have a lot of CC tones in there.) And I fixed the crashing if the skintone is missing - the sim will have gray skin but will load and save.


Very nice upadate !!
On the testing front, I am starting to believe that the issue might have never been a mesh problem either. You see, all the extraction test that I do, I do them in the nude outfit. So if it is only loading that outfit, it doesn't load any meshes.
I also tryed removing the skin now that the app can ignore it, and indded the sim was grey. But still she failed to be extracted. I will test some more to see if I can figure something out.
I also saved those 2 sims in my lybrary and added them in another hosehold but still no success. Could be a saves file problems? Anything else that could make certain sims "stuck" and fail to extract?
Ms. Byte
Original Poster
#86 Old 12th Dec 2019 at 6:05 PM
Quote:
Originally Posted by Azmodan22
Very nice upadate !!
On the testing front, I am starting to believe that the issue might have never been a mesh problem either. You see, all the extraction test that I do, I do them in the nude outfit. So if it is only loading that outfit, it doesn't load any meshes.
I also tryed removing the skin now that the app can ignore it, and indded the sim was grey. But still she failed to be extracted. I will test some more to see if I can figure something out.
I also saved those 2 sims in my lybrary and added them in another hosehold but still no success. Could be a saves file problems? Anything else that could make certain sims "stuck" and fail to extract?


The nude outfit is an outfit like any other, it just uses meshes that look like the nude body, so there's nothing inherently special about it. Do the sims fail to save in other outfits? If not, it could be a default replacement mesh for the nude body.

As for whether it could be certain sims that have some kind of corrupted data, it's possible but I kind of doubt it. But I'm only guessing at this point.

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Test Subject
#87 Old 12th Dec 2019 at 6:46 PM Last edited by Azmodan22 : 12th Dec 2019 at 8:14 PM.
Quote:
Originally Posted by CmarNYC
The nude outfit is an outfit like any other, it just uses meshes that look like the nude body, so there's nothing inherently special about it. Do the sims fail to save in other outfits? If not, it could be a default replacement mesh for the nude body.

As for whether it could be certain sims that have some kind of corrupted data, it's possible but I kind of doubt it. But I'm only guessing at this point.


I had your Nude in CAS Patched body replacements for the female, and now I switched to Better Body. Doesn't seem to make any difference.
Other outfis of those 2 sims fail to extract as well. I will try to Paste their appearence with MCCC on another sims and see if that changes anything

***
Aaand SUCCESS !!!

I created two new sims in another Houshold and used MCCC to paste their appearance, name clothing and personality. Those 2 new sims where successfully extrated to DAE.
So, althought the original two remain Stuck, their clones work fine !

Wich also confirms that the issue is propably not cc related, its simple those 2 sims that have an issue.

Thank you veeeeery much for being so patient with me :D
Ms. Byte
Original Poster
#88 Old 12th Dec 2019 at 9:20 PM
Quote:
Originally Posted by Azmodan22
I had your Nude in CAS Patched body replacements for the female, and now I switched to Better Body. Doesn't seem to make any difference.
Other outfis of those 2 sims fail to extract as well. I will try to Paste their appearence with MCCC on another sims and see if that changes anything

***
Aaand SUCCESS !!!

I created two new sims in another Houshold and used MCCC to paste their appearance, name clothing and personality. Those 2 new sims where successfully extrated to DAE.
So, althought the original two remain Stuck, their clones work fine !

Wich also confirms that the issue is propably not cc related, its simple those 2 sims that have an issue.

Thank you veeeeery much for being so patient with me :D


Fantastic! Well, it doesn't answer the question of what's going on with those two sims, but I'm glad you can get what you need with the clones. And thank YOU for taking the time to go back and forth with me - I welcome the feedback and info that helps me improve the tool.

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Test Subject
#89 Old 12th Dec 2019 at 9:37 PM
Okay, so

For the issue with the program not finding my files, the only way to make it work with the french version of the sims is to use the english folder and put a copy of the mods in it.

For the personnal issues i still encounter on the last version:

The sim that appears yellow should be green thanks to the skin overlay. I'm guessing it doesn't fully understand these kinds of cc?

Secondly, the mermaids. The issue doesn't apply to all of them. As you can see in the picture, the white mermaid appears as a mermaid and only has these clothing options available (changing clothes doesn't make the mermaid tail go away), where my second mermaid sim appears as a human sim, but i can't select his mermaid form.

An issue that I don't get anymore tho is random errors telling my that my sim can't be loaded for some reasons, so that's great.
Ms. Byte
Original Poster
#90 Old 13th Dec 2019 at 12:27 AM
Quote:
Originally Posted by sismik
Okay, so

For the issue with the program not finding my files, the only way to make it work with the french version of the sims is to use the english folder and put a copy of the mods in it.

For the personnal issues i still encounter on the last version:

The sim that appears yellow should be green thanks to the skin overlay. I'm guessing it doesn't fully understand these kinds of cc?

Secondly, the mermaids. The issue doesn't apply to all of them. As you can see in the picture, the white mermaid appears as a mermaid and only has these clothing options available (changing clothes doesn't make the mermaid tail go away), where my second mermaid sim appears as a human sim, but i can't select his mermaid form.

An issue that I don't get anymore tho is random errors telling my that my sim can't be loaded for some reasons, so that's great.


Not sure what's up with the French path not working, but at least you have a useable workaround.

I think you forgot the picture. Doesn't matter since I've been working on occult forms and now know why this is happening to your mermaids.

The game saves the sim with data for his/her current form, so if the sim was in human form they'll show up in the tool as human, if saved in Mermaid form they show up as a mermaid. Then for sims with an occult state there's another whole set of data for his/her human form and any additional forms, with the full set of morphs and outfits. The next version of SimRipper will let you choose the occult state in addition to choosing the outfit. That's working well and I hope to upload the new version in the next few days.

What kind of overlay is it that's not working correctly? If it's an overlay in a skintone, I haven't included those yet and this is a good reminder. If it's a skin details overlay it should work, and I'd like to see it if you can upload or link it.

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Test Subject
#91 Old 13th Dec 2019 at 3:15 PM
Hey! I did try to attach pictures but my dumb face forgot to upload them...
The skin overlay is indeed a skin detail overlay.
here is the link:

https://arch129sims.tumblr.com/post...hlighted_post=1

I tried saving the sim anyway but it looks yellow even on the texture generated.
I hope you'll be able to figure it out !

Can't wait to try your next version!
Screenshots
Ms. Byte
Original Poster
#92 Old 13th Dec 2019 at 9:51 PM
Quote:
Originally Posted by sismik
Hey! I did try to attach pictures but my dumb face forgot to upload them...
The skin overlay is indeed a skin detail overlay.
here is the link:

https://arch129sims.tumblr.com/post...hlighted_post=1

I tried saving the sim anyway but it looks yellow even on the texture generated.
I hope you'll be able to figure it out !

Can't wait to try your next version!


Thanks! This is caused by my using the wrong method of blending the overlay with the skin - some skin details like the forehead crease are grayscale and have to be blended differently and I did that with freckles too. Will be fixed in the next version.

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Test Subject
#93 Old 14th Dec 2019 at 10:39 AM
Overlays in the tattoo section also come out grayscale
Test Subject
#94 Old 14th Dec 2019 at 2:03 PM
Hello! I have 2 questions)
1) can the program shows cc skins with composition method 0? (it's in freckles section)
2) сan it export HQ texture without compressing? In original dimension
Ms. Byte
Original Poster
#95 Old 14th Dec 2019 at 2:47 PM Last edited by CmarNYC : 14th Dec 2019 at 3:31 PM.
Quote:
Originally Posted by dobro
Hello! I have 2 questions)
1) can the program shows cc skins with composition method 0? (it's in freckles section)
2) сan it export HQ texture without compressing? In original dimension


1) As far as I know. Are you having a problem with a cc skin?
2) Not yet but eventually.

PS, thanks for bringing up composition method!

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Ms. Byte
Original Poster
#96 Old 14th Dec 2019 at 2:56 PM
Quote:
Originally Posted by AlexKay
Overlays in the tattoo section also come out grayscale


EA tattoos work fine. Please upload or link me to the tattoo you're having a problem with.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

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Test Subject
#97 Old 14th Dec 2019 at 7:05 PM
Please excuse my ignorance. Could this program be used to bulk export sims' tray files so that I can transfer them over into another save file more easily?
Test Subject
#98 Old 14th Dec 2019 at 7:23 PM
Quote:
Originally Posted by CmarNYC
Thanks! This is caused by my using the wrong method of blending the overlay with the skin - some skin details like the forehead crease are grayscale and have to be blended differently and I did that with freckles too. Will be fixed in the next version.


Hi,
Yea I also noticed that tonight. I have a sim that uses a skin ang a sking overlay, and when exportd I can see details of both them. For example she has 2 bellybuttons, one slightly higher that the other.
I also noticed something elso too. Not a big deal but I though I should let you know. All the sims I export have a shadow on one of their Left hand fingers, as if they were wearing a ring although they are not.
Test Subject
#99 Old 14th Dec 2019 at 7:55 PM
Quote:
Originally Posted by CmarNYC
EA tattoos work fine. Please upload or link me to the tattoo you're having a problem with.

https://drive.google.com/open?id=1D...Wc425saJVUWOsvv
Ms. Byte
Original Poster
#100 Old 14th Dec 2019 at 9:08 PM
Quote:
Originally Posted by Ryrythum
Please excuse my ignorance. Could this program be used to bulk export sims' tray files so that I can transfer them over into another save file more easily?


No, it only reads save game files and rips one sim at a time to a mesh and textures.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

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Offline Sims - adult mods for Sims 3 and Sims 4
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